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Howjo Kaymar
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Posted - 2003.10.07 04:45:00 -
[1]
I am just about to purchase my 1st cruiser and have decided to get a Caldari Moa. I have read some of the previous topics regarding this issue but am having diffiulties deciphering some of the shorthand ways of decribing what should go where like ' 4 250 prot' and '4 hybrid dmg mods' etc etc. Could somebody please explain in very laymans terms what is the best set up, so i can start to save yet again. Thanks for any info you can provide
It's Better to ask than die in Ignorance !!! |
Dragon Emperor
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Posted - 2003.10.07 04:52:00 -
[2]
if that's your first cruiser, don't expect to fit 250 proto....that can cost you more than your moa.
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Howjo Kaymar
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Posted - 2003.10.07 04:56:00 -
[3]
ok thanks I am learning medium hybrid turrets atm am I best putting them on then or should I be learning Projectile turrets. Again any advice would be greatly appreciated
It's Better to ask than die in Ignorance !!! |
Dragon Emperor
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Posted - 2003.10.07 05:10:00 -
[4]
250 prototype gauss gun is the best hybrid weapon, but it's too expensive if you are really just about to purchase your 1st cruiser, you may consider stock version 250. and actually since moa only has range bonus if i recall it right, then it doesn't matter you use hybrid or proj weapon, so go to market screen, check the status and find out what you like the best.
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Howjo Kaymar
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Posted - 2003.10.07 05:25:00 -
[5]
Thanks again Dragon, Can you give any advice about what should go in the medium and low slots at the beginning
It's Better to ask than die in Ignorance !!! |
Reina Heikan
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Posted - 2003.10.07 06:23:00 -
[6]
Edited by: Reina Heikan on 07/10/2003 06:23:41 Here's what I use (modified to take out the loot items, as I assume you won't have access to those). Note that you'll need fairly high engineering/electronics skills for this. While I imagine there are probably better configs out there, this works well for me against any NPC spawn.
High: 4x 250mm rails 1x M-12 launcher (defenders) 1x H-50 launcher (cruises)
Medium: 1x Tracking Computer 1 1x <insert kind> shield hardener (usually EM or thermal...depends on the missiles you'll be facing, though) 1x Medium Shield Booster 1 1x Afterburner 1
Low: 2x Power Diagnostic 1 2x Magnetic Field Stabilizer 1
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Howjo Kaymar
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Posted - 2003.10.07 23:16:00 -
[7]
Thanks again for the advice, but I am going to wait price has now been pushed up yet again,now up to 7 mill in Caldari space although if anyone know differently then please let me know
It's Better to ask than die in Ignorance !!! |
Caldonis Dezra
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Posted - 2003.10.07 23:28:00 -
[8]
Moas bonouses have been changed its optimal range and fall off now
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Cao Cao
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Posted - 2003.10.08 06:49:00 -
[9]
Howjo,
Just keep this basic thing in mind everywhere you go in your nice shiny new cruiser...
Quote:
If you can't afford to lose it, you can't afford to fly it.
Too many people wind up losing their new ship to NPCs, pirates, whatever, and go ballistic about it. Just be careful with it, and assume that someday it will get blown up.
(yes, this from a guy who lost an armageddon today because I got up to go **** for a min and forgot I was logged on, went and ate dinner ... was in an asteroid belt NPCs ate my miner 2 lasers )
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Other Minion
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Posted - 2003.10.08 11:47:00 -
[10]
Edited by: Other Minion on 08/10/2003 11:47:55 Ok, MOA is the best crusier in the game. If an only if you train up your caldari crusier skill to lvl 4 and get the Traj Alaysis skill plus sharp shooter. And then and only then wiil you be able to fit a tracking computer and find that. You get 32km opt range with antimatter ammo in 250mm hybrid rails. Woot!!!
Ship Bonus 20%, sharp shooter 20%, and tracking comp 1.1X.
Its pretty sexy. 4 guns going, Dishing out 150+ hits everytime at 30+km.
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Howjo Kaymar
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Posted - 2003.10.08 23:17:00 -
[11]
sounds like good advice, gonna put a couple of 250 rails and 150 rails power permitting as well as a couple fof missiles until I get cruise missile trained up, again thanks for the info.
It's Better to ask than die in Ignorance !!! |
s0cks
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Posted - 2003.10.09 11:38:00 -
[12]
MOA as first cruiser for 7million. Pah! Back in the day MOA was only for the rich at 11-13million.
Every Caldari's first cruiser was an Osprey
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Howjo Kaymar
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Posted - 2003.10.10 03:34:00 -
[13]
Just started to have my first few battles in 0.3 space and more than holding my own, but is it me but does the capacitor seem to drain pretty quick on the moa, seems to run down far quicker than my other ship (a merlin) I have 3 250 rails 2 m16 launchers 1 f.o.f and 1 phalanx rockets 2 ab , 1 med shield booster and 1 and 1 power diagnostic in the lows atm
and I still have power and cpu spare,
Just want to know is this the norm for a moa and is there a way of gtting the capacitor to boost quicker i am currently studying energy systems upgrade
can anyone shed any light, thanks
It's Better to ask than die in Ignorance !!! |
Kaylon Syi
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Posted - 2003.10.10 07:32:00 -
[14]
its your medium shield booster with ( no offense ) noob skills. As in a previous suggestion about training up skills ( almost to BS level ) before Moa is awesome you have to look at the support skills.
controlled busts help turret cap drainage energy management gives cap increase ernergy system operation helps cap recharge rate Fuel Concervation helps AB cap drainage as well as MWD
These as well as others i didn't mention ARE ESSENTIAL to keeping your systems stable in a battle. Watch your range and swap out different types of ammo as you should dictate the range. Remember MID Slot equipment eat cap so try to find a config you like and work on its support skills to reduce cap usage.
Never settle with just getting to lvl 1 to use an item and move on to another. Try getting lvl 3 ( usually gives + 12% or + 15% ) for a well rounded setup then move on. Come back to do Lvl 4 when you can. Moa is a nice ship and has a loadout similar to a Celestis in fire power but has cpu and pgrid to make it right. You might want Navigation 4, Acceleration Control 4 and Afterburners 4 to really make that puppy fast without MWD until you can get your skills up.
well im done... i invite any ellaboration or suggestions further to help this MOA pilot out.
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DirtyHarry
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Posted - 2003.10.10 08:46:00 -
[15]
Edited by: DirtyHarry on 10/10/2003 08:46:36 Try running 1 or 2 Power Capacitor Relay 1's (+20% cap recharge) in your low slots.
When I had a MOA I hade 3 heavy beams, med shield booster and 2 shield hardeners, and very rarely run out of cap, but you will need to get some of your Engineering and Electronics skills up.
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |
darth solo
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Posted - 2003.10.10 10:43:00 -
[16]
Quote: MOA as first cruiser for 7million. Pah! Back in the day MOA was only for the rich at 11-13million.
Every Caldari's first cruiser was an Osprey
Ahhhhhh the osprey, that brings back memories, i was sooooooooooo happy when i got my first cruiser.
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slothe
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Posted - 2003.10.10 12:49:00 -
[17]
Edited by: slothe on 10/10/2003 12:49:42 I like rainas layout but prefer slightly different setup....
3x250mm (long range) 1xelectron/ion/neutron blaster (short range)
1xm12standard - defenders 1xm50-cruise/torp/heavy
1xafterburner 1xtracking computer.shield extender 1xshield booster
1xreactor control 3xweapon modifier
i essentially prefer 1 short range gun for any npc that slips through long range guns.
250mm good (for me using am ammo) 25km down to 3km absolute minimum
blasters good 3km -500m
I know you can use the cruise to take them out at short range but im tight with cash and prefer to use ammo thats cheaper.
Ithink its one of best npc hunter cruisers in game - but for pvp - blackbird rules no doubt.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |
Kushy
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Posted - 2003.10.10 15:20:00 -
[18]
Moa should only cost you about ~5.9m, if you pay more your missing out.
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Koda
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Posted - 2003.10.10 15:47:00 -
[19]
I thought the weapons mods penalized if stacked?
Is this no longer true and just CCP propaganda to keep people from coming up with Uber-loadouts? --------------
Share the love in the SNIGG Forums
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Reina Heikan
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Posted - 2003.10.10 16:42:00 -
[20]
Kaylon is exactly right. Skills make a massive difference in how well you can fight (which should be obvious, but...). For example, getting Surgical Strike up to 3 and Rapid Firing up to 4 is the equivalent of fitting a fairly high-end named damage mod that doesn't cost you grid, CPU, or a slot, and that works for every turret type. Other "must-have" gunnery skills are Trajectory Analysis (for tracking comps, if nothing else, though it's wonderful if you like blasters in addition to rails) and Controlled Bursts, if you use lasers or, to a lesser extent, hybrids.
Skills like Energy Management and ESO are of absolutely critical importance for anyone who uses hybrids, lasers, or cap-hungry mid slot modules (which is just about everyone). Note that Energy Management effectively increases your cap recharge rate as well as your total cap, since the recharge rate stays the same even with the higher capacity.
There are any number of other useful skills (Targeting, Signature Analysis, Motion Prediction, and Sharpshooter, just to name a few), and of course having high Engineering, Electronics, and Weapon Upgrades skills is necessary if you want to take full advantage of the possible loadouts.
Finally, it takes experience, too. Even with great skills, you'll be in trouble if you don't know how to use the equipment you've got, and the only way to get that experience is to go out and experiment. Just remember to insure your ship before going somewhere you're not sure you can handle, and you'll be fine.
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Roba
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Posted - 2003.10.10 18:37:00 -
[21]
MOA is the most powerful crusier in game. But its all about the skills. Other cruisers even with high lvl skills can't match. Those med slots and missile/hybrid combo love them.
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Kaylon Syi
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Posted - 2003.10.10 20:16:00 -
[22]
Edited by: Kaylon Syi on 10/10/2003 20:19:46 Not so sure about that MOA is the most powerful cruiser in game. Let me suit up in a Celestis and you will see another powerful ship. With my skills its like having a MOA and with 800 drone i can eat your shilds and pound your armor with my Heavy Neutrons and some named Heavy launchers.
Nothing beats a well equip ship and MOA is great but don't forget about other platforms like the Stabber and Celestis that are very good ships and cost less than MOA.
MOA is however the best choice if you already have Caldari Cruiser skill trained. Celestis for PvP if you are Galentean and Stabber for Minmitar. I like the Maller for Amarr but i wouldn't do PvP with Amarr ships. A well versed pilot could make use of a Vexor or Thorax in battle with all his little mini frigate flying around him/her ( the heavy drones ).
Edit : If you PvP in a cruiser please bring a buddy in a black bird or Badger MK 2 cause most ships built for damage dealing wont last long if your opponent is using an eWar setup.
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