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Thread Statistics | Show CCP posts - 2 post(s) |
Hadrian Blackstone
Yamato Holdings
101
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Posted - 2014.09.07 14:34:00 -
[91] - Quote
Remiel Pollard wrote:Hadrian Blackstone wrote:If my present self and my former self from 6 months ago dueled in the same ship, I'd kick the crap out of the former.
Soloing is an entirely different animal. That's because you know more than you did 6 months ago, not because you have 6 months more SP. I'm telling you this from a mostly solo pilot's perspective.
No it's not. It's mainly because I have almost twice the DPS, HP, and agility skills. I fly Gallente so it doesn't take much training to orbit at 500m and hit F1.
I'm telling you this from a solo pilot's perspective. |
Remiel Pollard
Shock Treatment Ministries
4545
|
Posted - 2014.09.07 14:43:00 -
[92] - Quote
Hadrian Blackstone wrote:Remiel Pollard wrote:Hadrian Blackstone wrote:If my present self and my former self from 6 months ago dueled in the same ship, I'd kick the crap out of the former.
Soloing is an entirely different animal. That's because you know more than you did 6 months ago, not because you have 6 months more SP. I'm telling you this from a mostly solo pilot's perspective. No it's not. It's mainly because I have almost twice the DPS, HP, and agility skills. I fly Gallente so it doesn't take much training to orbit at 500m and hit F1. I'm telling you this from a solo pilot's perspective.
Well if that's how you fly, then you're doing it wrong. I fly Gallente too. In fact, I have over 200 kills with the Ishkur. Great ship that one. Anyway, the last time I got into a fight where all I did was orbit.... I can't even remember. Wait until you take on someone with skill, who switches range and ammo on you unexpectedly, or uses the environment like asteroids and stuff to their advantage. And you're in for a real shock when someone drops their drones on you, abandons them, then drops a new flight, and starts switching between their drones to keep you confused as to which ones to shoot. Oh there is a lot more to solo PVP than just orbit and F1 and when you tell me that's what you do, I'm inclined to not believe you.
16-18 huh. You're a newbro, you've still got a lot of learning to do, so you can be forgiven for your ignorance, it's not wilful. Yet. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Doctor Knuckles
Black Fox Marauders Spaceship Bebop
50
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Posted - 2014.09.07 16:14:00 -
[93] - Quote
Remiel Pollard wrote:Doctor Knuckles wrote:Tippia wrote:Doctor Knuckles wrote:900k SP a guy won't even be able to properly fit a proper frig doctrine, let alone anything bigger. WTF you guys talking about We're talking about at what point you stop being useless in PvP in various scenarios, which is what the OP was asking for. Quote:I don't think OP's question was "how many SPs are needed to be hero tackle" GǪand that is pretty much why a figure as high as 900k was mentioned rather than, say, ~100k. cpu, power grid, and weapon upgrade V are 1 mil by themselves. And without them, any fit is mostly useless barring hero tackle, simply because you won't be able to fit most doctrines. Even the all mighty derptron you love so much will have fitting problems and will need even more fitting rigs/mods. Let's add t2 guns, gunnery V and a single small weapon system are another half mill, specialization not included. And those are pretty much mandatory in any small gang worth the name, but for argument sake let's assume you can make do with IV. Let's add a racial frig to IV as a ultra basic starter point, some nav skills, basic tackle, targeting and gunnery support, jury rigging III, a couple of other rigging skills, thermodynamics even just to III. We're way past the million SP. And yeah, before that, you're useless in anything barring hero tackle or in such an oversized blob it wouldn't even matter if you were there actually afk or not. Wanna consider anything bigger than a frig? Okay. Let's see in how many cruiser doctrine you can get with 900k sp. None. I'd really like to see you flying a skirmish nomen in a fleet when you have 20km less range than the rest of the gang because of no t2 ammo, no gunnery support, no racial cruiser to V, missing every single shot because you're way out of optimal, untill youget blapped because you run out of cap with indecent cap skills and high speed manouvering, or simply because you're so slow you lag behind too much. So again, wtf you talking about. I once saw a monkey dance a waltz with a giraffe. Your argument is invalid. On a more serious note, though, I've seen plenty of useless pilots with more than twice my SP, and I've seen guys with less than 2mil getting kills against them. So, your argument is still invalid. Maybe, where you're from, EVE is serious business and those without a resume need not apply. Down here at ground level though, where we're still connected to reality and we're not doubled over smelling our own farts, EVE is still just a game, where you're only as useless as you want to be. Elitists like you are barring the way for new players getting a foot into PVP more than any amount of skill points.
Lol. I am a new player, my character has 7 months of effective training. I m just realistic about what i need to go against competent opponents, barring rare happenings.
Might be that my experience is mostly soloing or small gang activity in an area like black rise, might have been different in null perhaps. But it is a fact that a 900k sp pilot in a gimp fit is pretty much relegated to hero tackle or cannon fodder where i live.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4704
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Posted - 2014.09.07 16:22:00 -
[94] - Quote
Doctor Knuckles wrote: Lol. I am a new player, my character has 7 months of effective training. I m just realistic about what i need to go against competent opponents, barring rare happenings.
Might be that my experience is mostly soloing or small gang activity in an area like black rise, might have been different in null perhaps. But it is a fact that a 900k sp pilot in a gimp fit is pretty much relegated to hero tackle or cannon fodder where i live.
sounds like you should make some more friends =][= |
Doctor Knuckles
Black Fox Marauders Spaceship Bebop
50
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Posted - 2014.09.07 16:32:00 -
[95] - Quote
Ralph King-Griffin wrote:Doctor Knuckles wrote: Lol. I am a new player, my character has 7 months of effective training. I m just realistic about what i need to go against competent opponents, barring rare happenings.
Might be that my experience is mostly soloing or small gang activity in an area like black rise, might have been different in null perhaps. But it is a fact that a 900k sp pilot in a gimp fit is pretty much relegated to hero tackle or cannon fodder where i live.
sounds like you should make some more friends
Got all the friends i need and i'm in a great corp, which supported me since i were a noob with meta guns. I simply like solo-small gang more than blobbing the **** out of everything in a huge fleet |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4704
|
Posted - 2014.09.07 16:50:00 -
[96] - Quote
Doctor Knuckles wrote:Ralph King-Griffin wrote:Doctor Knuckles wrote: Lol. I am a new player, my character has 7 months of effective training. I m just realistic about what i need to go against competent opponents, barring rare happenings.
Might be that my experience is mostly soloing or small gang activity in an area like black rise, might have been different in null perhaps. But it is a fact that a 900k sp pilot in a gimp fit is pretty much relegated to hero tackle or cannon fodder where i live.
sounds like you should make some more friends Got all the friends i need and i'm in a great corp, which supported me since i were a noob with meta guns. I simply like solo-small gang more than blobbing the **** out of everything in a huge fleet likewise, o7 =][= |
baltec1
Bat Country Goonswarm Federation
13007
|
Posted - 2014.09.07 17:29:00 -
[97] - Quote
[Crucifier, Crucifier fit]
Damage Control I Drone Damage Amplifier I Drone Damage Amplifier I
Limited 1MN Afterburner I Faint Warp Disruptor I Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S 200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin I x3 Hobgoblin I x5 Hobgoblin I x1
Flyable in 2 days. Costs less than 5 mil, you can grind up 10 of these per day on level 1 missions very easily. Join Bat Country today and defend the Glorious Socialist Dictatorship |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
255
|
Posted - 2014.09.08 22:03:00 -
[98] - Quote
I once saw a thread in C&P. This comes a close second.
You can blather on all you want, but the people telling you that you're doing it wrong are spot on. You should listen to them.
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Scipio Artelius
The Vendunari End of Life
7820
|
Posted - 2014.09.08 22:26:00 -
[99] - Quote
baltec1 wrote:[Crucifier, Crucifier fit]Flyable in 2 days. Costs less than 5 mil, you can grind up 10 of these per day on level 1 missions very easily. I would love to see a Baltec Derpifier Fleet in action.
That fit is really quite good for a new player. Thanks Baltec. Hope you don't mind if I recommend that to a few characters I know. Come Win At Eve - Join The Vendunari
LAGL 4 LYF |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
255
|
Posted - 2014.09.08 22:33:00 -
[100] - Quote
As for the actual OP's question, you're getting a lot of stupid answers and bad advice, OP.
Technically, you only need enough skills to get in a ship to be somewhat useful. You don't need guns or tackle. You can just sit there and wait for the other guys to blow you up. The time it takes for them to do that (unless they were clever enough to save you for last) is time that the rest of your group isn't being attacked, so you're technically being useful (you're an EHP paperweight.) I don't think that's what you're asking, though.
Realistically ~10M SP if you know EXACTLY what to train or ~20M SP if you don't is a good rule of thumb for when to start PVPing if you want to PULL YOUR WEIGHT and not just go along for the ride.
Here's an anecdote that you might find enlightening: Sard Caid, a live-streamer and one of the best solo PVPers in the game, thought he'd make a series of videos on a new alt, to show that PVPing can be done with a low SP character. He knew exactly what to train, he trained the guy for ~ 2 months (iirc,) and then he ended up doing nothing but blow up over and over and over. Having all skills but one to V is one thing. Having no skills to V puts you at such a tremendous disadvantage that you'll probably quit out of frustration. |
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Nitchiu
EVE University Ivy League
21
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Posted - 2014.09.08 23:06:00 -
[101] - Quote
People talking about 1vs1 PvP are playing the wrong game. People saying Tippia trained wrong are wrong. Tippia is an auto-include by any competant FC. People saying you need huge amounts of SP to PvP probably all live in hisec and cry when their mining ship gets blown up.
All you need for PvP is a ship, some friends and a target. Don't even need guns or drones.
Edit: I meant 1vs1 not solo pvp |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
255
|
Posted - 2014.09.08 23:35:00 -
[102] - Quote
Nitchiu wrote:Tippia is an auto-include by any competant FC.
I mean take Nitchiu here, the guy who spells it 'competant'. He's an excellent illustration of my advice.
He's 10 months old. So he's roughly in the range I'm talking 10M-20M SP where you can start thinking about PVPing.
In his first month he had 0 kills and 3 losses. In his second month he had 0 kills and 5 losses. In his third month he had 0 kills and 2 losses. In his fourth month he had 0 kills and 4 losses. In his eighth month he had 0 kills and 3 losses.
Now, in his 10th month he's finally racked up his first kills (albeit customs office kills in a fleet of 100+ cough, cough.)
Instead of saying 'AkJon, you're a freakin' genius. What you're saying exactly mirrors my PVP progression.' he ignores his own experience and blows kisses at Tippia.
Then again, he does spell it 'competant.'
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ISD Ezwal
ISD Community Communications Liaisons
2120
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Posted - 2014.09.08 23:53:00 -
[103] - Quote
I have removed a rule breaking post .
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Grog Aftermath
Need more grog
93
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Posted - 2014.09.09 00:02:00 -
[104] - Quote
Tweek Etimua wrote:It has been argued several thousand time that new player will not or can not, catch up to the consistant/bitter vet players when it comes to PVP. I do not beilive this is true. How ever there is truth in that you are going to be useless until you hit a certain amount of SP.
Assuming they are properly alocated. In the fallowing areas what is a good number of skill points to have for pvp? Solo Small gang Big Gang Tournament events
If you think Im being to broad feel free to post your opinions, as I'm sure you dont need me to tell you.
Fixed typo in thread title. ISD Ezwal.
You will always have a disadvantage, it's just that disadvantage gets smaller the more skills you train and the more experience you get.
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baltec1
Bat Country Goonswarm Federation
13056
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Posted - 2014.09.09 02:19:00 -
[105] - Quote
AkJon Ferguson wrote:As for the actual OP's question, you're getting a lot of stupid answers and bad advice, OP.
Technically, you only need enough skills to get in a ship to be somewhat useful. You don't need guns or tackle. You can just sit there and wait for the other guys to blow you up. The time it takes for them to do that (unless they were clever enough to save you for last) is time that the rest of your group isn't being attacked, so you're technically being useful (you're an EHP paperweight.) I don't think that's what you're asking, though.
Realistically ~10M SP if you know EXACTLY what to train or ~20M SP if you don't is a good rule of thumb for when to start PVPing if you want to PULL YOUR WEIGHT and not just go along for the ride.
Here's an anecdote that you might find enlightening: Sard Caid, a live-streamer and one of the best solo PVPers in the game, thought he'd make a series of videos on a new alt, to show that PVPing can be done with a low SP character. He knew exactly what to train, he trained the guy for ~ 2 months (iirc,) and then he ended up doing nothing but blow up over and over and over. Having all skills but one to V is one thing. Having no skills to V puts you at such a tremendous disadvantage that you'll probably quit out of frustration.
Clearly he wasn't as good as he thought he was. Join Bat Country today and defend the Glorious Socialist Dictatorship |
baltec1
Bat Country Goonswarm Federation
13056
|
Posted - 2014.09.09 02:24:00 -
[106] - Quote
Scipio Artelius wrote:baltec1 wrote:[Crucifier, Crucifier fit]Flyable in 2 days. Costs less than 5 mil, you can grind up 10 of these per day on level 1 missions very easily. I would love to see a Baltec Derpifier Fleet in action. That fit is really quite good for a new player. Thanks Baltec. Hope you don't mind if I recommend that to a few characters I know.
Its there to be used my good man. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Tippia
Sunshine and Lollipops
24500
|
Posted - 2014.09.09 05:19:00 -
[107] - Quote
AkJon Ferguson wrote:You can blather on all you want, but the people telling you that you're doing it wrong are spot on. You should listen to them. Why should I listen to people who don't even understand the skill system and basic game mechanics, and who therefore can't point to anything I'm doing wrong? More than that, why should I listen to them when their every attempt at proving me wrong actually proves my entire point 100% right GÇö it doesn't really speak well to their ability to form a good argumentGǪ
Quote:Here's an anecdote that you might find enlightening: Sard Caid, a live-streamer and one of the best solo PVPers in the game, thought he'd make a series of videos on a new alt, to show that PVPing can be done with a low SP character. He knew exactly what to train, he trained the guy for ~ 2 months (iirc,) and then he ended up doing nothing but blow up over and over and over. Having all skills but one to V is one thing. Having no skills to V puts you at such a tremendous disadvantage that you'll probably quit out of frustration. GǪand yet, we've seen people with actual skill do the same thing and not blow up. It sounds like he simply overestimated what he could do GÇö most likely from lack of (or just forgotten) experience GÇö and spectacularly failed at picking his targets. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Winifred Running Goat
Minmatar Republic
4
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Posted - 2014.09.09 09:28:00 -
[108] - Quote
80mio sp -áno, i don't want more server load.
WARNING: If you donGÇÖt post alot you will become GÇ£Inactive fa**otGÇ¥ instead of GÇ£Bitter vetGÇ¥ |
Crosi Wesdo
War and Order
1117
|
Posted - 2014.09.09 10:31:00 -
[109] - Quote
baltec1 wrote:[Crucifier, Crucifier fit]
Damage Control I Drone Damage Amplifier I Drone Damage Amplifier I
Limited 1MN Afterburner I Faint Warp Disruptor I Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S 200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin I x3 Hobgoblin I x5 Hobgoblin I x1
Flyable in 2 days. Costs less than 5 mil, you can grind up 10 of these per day on level 1 missions very easily.
Id fit hull rigs.
As for everyone else, there is no debate that certain skills pay off to push to 5, these are t1 and t2 ship ship skills, fitting skills, sub cap navigation skills, and most weapon support skills (excluding, trajectory analysis 5, drone durability 5 and warhead upgrades 5). Ship skills will have a fair old effect on a 1v1.
Things like medium and large weapon specialisations are probably a waste and as has been debated earlier in the thread thermodynamics would be nice to have at 5 but a properly laid out ship will rarely yield more heat cycles over and above a thermo 4 toon. Though i did win a fight once due to my single ec-300 perma jamming my target so never bet against chance.
The thread is about what is and is not useful though and that depends on the fleet. What i find useless are those guys, when you have a couple of frigs engaging outside a plex, who bring a deimos which cant catch the hostiles and is so susceptible to various types of ewar that its just a km liability.
Theres always a place for low SP derptrons imo. Even if they have to offline a gun :) |
Arun Tadaruwa
State War Academy Caldari State
5
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Posted - 2014.09.09 17:30:00 -
[110] - Quote
I'm with Tippia, my SP set is focused on flying competently in as many roles as possible.
Doesn't matter if I don't have Interdictors V: as long as I can dump a bubble, I'm way more useful (or potentially harmful) to my fleet than whatever 200.000.000 battleship pilot in it.
Do all V skills make you more effective in a precise role? Yes.
But does that marginal increase in effectiveness ultimately matter, to most people? I don't think so.
Perfectly balanced 1v1 situations are an extremely rare occurrence, for me. That is because I try to avoid them.
From my point of view, being able to fit around your opponent and cover whatever role required by any particular situation is much more important than having the ultimate skillset within a niche.
Because while the sum of all those small improvements may amount to a significant advantage, piloting skill, situational awareness, number advantage, fitting skill, game knowledge and ultimately pure casuality amount to a much, much greater boost in PVP.
The extra 2% L Blaster damage is nothing, compared to the skill acquired while spending the same amount of SP on a frigate hull and learning its strength and weakness through practice.
That extra 4% speed is meaningless in front of a missclick. That 100M SP disadvantage is a joke, when your opponent forgets his T2 ammo or half your corp warps on him.
If your particular playstyle has requires you to have a very polished skillset, that's your business. But don't try to dismiss people who play the game in a different way just because you don't like it.
Tippia's skillset is what mine will look like, in 5 years. |
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Mr Epeen
It's All About Me
5931
|
Posted - 2014.09.09 18:38:00 -
[111] - Quote
For any PVP all you need is the ability to join a fleet and some means to ***** kill mails. A drone or a gun of some sort.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
87
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Posted - 2014.09.09 20:04:00 -
[112] - Quote
I got 28 million SP and I still have no bloody idea how to use them to pvp xD |
Gorski Car
Love Squad Pasta Syndicate
320
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Posted - 2014.09.09 20:31:00 -
[113] - Quote
94m sp. Curently maxing ewar supports. I main frigs and cruisers for solo pvp http://eveboard.com/pilot/Gorski_Car
(Yes I know I have all shield comps at V I was stupid)
#GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Clementina
Coreli Corporation
170
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Posted - 2014.09.10 01:19:00 -
[114] - Quote
The point of thinking about the minimum number of skillpoints for PvP is that once you have trained to a minimum actual usefulness it is better to start PvPing. Remember that you train skills whether you are PvPing or not, but you only get experience PvPing by PvPing.
The reason tackling is recommended is that tackle is unambiguously useful to any fleet, is a very short skill train to get useful in, and requires only ships modules that you will need to train for anyway. Even tech 2 warp scramblers and webifiers do not require that many skillpoints. It is true that people may leave the hero tackle role, that is more a function of everything else being more skill point intensive. You train towards another role while flying a tackle frigate. Or if you really really like being hero tackle you can master it, flying interceptors, the Gallente electronic attack frigate, Gallente recon ships, interdictors, heavy interdictors, and those new fangled Mordus Legion ships.
Several other roles do have less skill point intensive and more skill point intensive ways to fulfill them. For example, a tech 1 logistics cruiser is much easier to get into than a tech 2 logistics cruiser. The tech 2 version of the logistics ship really does require level 5's in Logistics, remote repairing, capacitor systems operation, capacitor management, either 4 or 5 in thermodynamics, and really good tanking skills. The tech 1 version works well even with your cap, tanking, and thermodynamics skills at whatever you trained them to for mission running, your remote repairers and cruiser skill can be at level 3, and you don't even need logistics. Ignore anyone who would tell you that the latter are scrubby skills. While they are spinning their Guardian in the station watching the counter glow soft gold because it has gotten so high and waiting a year and a half for Everything 5, you can be out in an Augoror helping your corpmates kill people, and once that year and a half elapsed you can buy a Guardian and be better than that other guy on day one. |
Clementina
Coreli Corporation
170
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Posted - 2014.09.10 01:49:00 -
[115] - Quote
Tippia's skillsheet is a thing of Beauty. Correct me if I'm wrong, but what I think she is going for is the ability to fly whatever ship would change her fleet's chances for the better after seeing your fleet. So she doesn't need to train for any particular ship to uberness, competency is good enough since she plans to reship to something that is a counter to what you might be flying anyway.
I would recommend Advanced Weapons Upgrades 5 and Research Project Management 5 because no one is truly done learning. |
Claud Tiberius
64
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Posted - 2014.09.10 01:52:00 -
[116] - Quote
Azda Ja wrote:Every veteran PvPer I'v spoken to here has told me the following:
Pilot Skill > Proper fit > SP.
But sometimes to have the proper fit, you need SP.
And you cannot have pilot skill without experience. And experience requires SP (in order you to use ships, modules, etc).
So it all comes down to skill points.
Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |
baltec1
Bat Country Goonswarm Federation
13081
|
Posted - 2014.09.10 04:14:00 -
[117] - Quote
Claud Tiberius wrote:Azda Ja wrote:Every veteran PvPer I'v spoken to here has told me the following:
Pilot Skill > Proper fit > SP.
But sometimes to have the proper fit, you need SP. And you cannot have pilot skill without experience. And experience requires SP (in order you to use ships, modules, etc). So it all comes down to skill points.
Experience does not require SP. SP will not teach you how to fly a ship. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Tippia
Sunshine and Lollipops
24518
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Posted - 2014.09.10 06:26:00 -
[118] - Quote
Claud Tiberius wrote:But sometimes to have the proper fit, you need SP. GǪbut since skill trumps a proper fit, you don't need SP to begin with.
Quote:And you cannot have pilot skill without experience. And experience requires SP (in order you to use ships, modules, etc). No, it does not. Experience requires time. Time just so happens to also give you SP. So the two correlate, but there is no actual connection GÇö much less any type of requirement GÇö between the two. They simply share the same source. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Arven Egdald
0
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Posted - 2014.09.10 06:37:00 -
[119] - Quote
Tippia wrote:1) Maybe 900k SP 2) Maybe 900k SP 3) Maybe 900k SP 4) Maybe 30M SP at the very most
The reason for the jump in that last case is because we're talking about a scenario that has little to no correspondence to how the actual game works: an even-number match-up with a very specific selection of ships that is centred around rules about what is efficient and what isn't in order to create team balance in the equipment use. At that point, you want to squeeze every bit out of the ship with skills because there is no other way to compensate for the ships themselves, and 30M is roughly the amount of SP it takes to max out any given tournament ship (and even that is too much GÇö it's 30M for every bit of equipment maxed out on a higher-end ship, and most pieces you've skilled for at that point will never be used in any kind of sane fit).
Incidentally, the tournament SP demonstrates that not only is it possible to GÇ£catch upGÇ¥ GÇö it's inevitable. There are only ever 5 skill levels. Once you have them, you have caught up. Once you have them for everything you can fit on a ship, you have caught up with everyone who has, does, and ever will fly that shipGǪ in fact, you've surpassed the vast majority of them (because training all to 5 is a horribly inefficient use of your time and SP so they will not have pushed it that far).
As others have mentioned, once you have your MWD and tackling equipment GÇö the two pieces of kit needed to actually catch someone GÇö everything else is just a matter of finding the right match-ups, both in terms of who you fly with and of who you fly against. The advantage older players have is that they have their team assembled already, and they have a good sense of what they can take on and what they can't.
KK
Tippia says to solo with 900k XP. EVE PRO 9.0 SUPER SUCCESS AWAITS |
baltec1
Bat Country Goonswarm Federation
13093
|
Posted - 2014.09.10 08:34:00 -
[120] - Quote
Tippia wrote:Claud Tiberius wrote:But sometimes to have the proper fit, you need SP. GǪbut since skill trumps a proper fit, you don't need SP to begin with. Quote:And you cannot have pilot skill without experience. And experience requires SP (in order you to use ships, modules, etc). No, it does not. Experience requires time. Time just so happens to also give you SP. So the two correlate, but there is no actual connection GÇö much less any type of requirement GÇö between the two. They simply share the same source.
I would say experience requires experience. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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