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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ranger 1
Ranger Corp
5828
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Posted - 2014.09.10 16:26:00 -
[1] - Quote
I know that this is likely back end stuff that we won't see directly, but is there any info out yet on the Space Object Factory code that CCP Antiquarian mentioned? It would seem to be intended to help put us a few steps closer to more customization capability for our ship skins, which is a subject near and dear to my heart. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Noriko Mai
1472
|
Posted - 2014.09.10 22:44:00 -
[2] - Quote
Oceanus Graphics Feedback
CCP Sledgehammer wrote:
- The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.
Thanks for the interview videos from the AT. |
Cameron Freerunner
Long Jump.
110
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Posted - 2014.09.10 23:37:00 -
[3] - Quote
I had no idea Antiquarian is now with CCP. Congrats, Antiquarian! |
James Amril-Kesh
4S Corporation Goonswarm Federation
11424
|
Posted - 2014.09.10 23:38:00 -
[4] - Quote
Noriko Mai wrote:Oceanus Graphics FeedbackCCP Sledgehammer wrote:
- The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.
Thanks for the interview videos from the AT. That doesn't really tell us anything about what it's supposed to do. Enjoying the rain today? ;) |
Noriko Mai
1473
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Posted - 2014.09.10 23:57:00 -
[5] - Quote
I guess they mean a Object Factory as described by the factory method pattern [1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work. |
Herzog Wolfhammer
Sigma Special Tactics Group
5422
|
Posted - 2014.09.11 00:39:00 -
[6] - Quote
Noriko Mai wrote:I guess they mean a Object Factory as described by the factory method pattern [ 1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.
yeah that's what I was thinking.
The limitation on skins thus far is that to skin a ship, you have to create a whole new ship (or "object") for the database. Possibly this obstacle has been overcome.
Bring back DEEEEP Space! |
Ranger 1
Ranger Corp
5834
|
Posted - 2014.09.11 04:20:00 -
[7] - Quote
Noriko Mai wrote:Oceanus Graphics FeedbackCCP Sledgehammer wrote:
- The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.
Thanks for the interview videos from the AT. Many thanks!
I've had my head buried in my editing software so much lately I've neglected looking at whats on the test server threads.
Also, your very welcome, and thanks for watching. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Ranger 1
Ranger Corp
5834
|
Posted - 2014.09.11 04:23:00 -
[8] - Quote
Herzog Wolfhammer wrote:Noriko Mai wrote:I guess they mean a Object Factory as described by the factory method pattern [ 1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work. yeah that's what I was thinking. The limitation on skins thus far is that to skin a ship, you have to create a whole new ship (or "object") for the database. Possibly this obstacle has been overcome. Exactly what I'm thinking.
From the conversation immediately following I gather that this is a step in enabling a lot more flexibility in actually customizing ship skins (or at least standardizing a method for CCP to make them easily for us).
We may actually be seeing the ground work for being able to choose any factions color scheme and simply clicking to apply it (no doubt after going through some clever game mechanic to get that ability/skin). If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Herzog Wolfhammer
Sigma Special Tactics Group
5426
|
Posted - 2014.09.11 05:18:00 -
[9] - Quote
Ranger 1 wrote:Herzog Wolfhammer wrote:Noriko Mai wrote:I guess they mean a Object Factory as described by the factory method pattern [ 1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work. yeah that's what I was thinking. The limitation on skins thus far is that to skin a ship, you have to create a whole new ship (or "object") for the database. Possibly this obstacle has been overcome. Exactly what I'm thinking. From the conversation immediately following I gather that this is a step in enabling a lot more flexibility in actually customizing ship skins (or at least standardizing a method for CCP to make them easily for us). We may actually be seeing the ground work for being able to choose any factions color scheme and simply clicking to apply it (no doubt after going through some clever game mechanic to get that ability/skin).
I'm not a power bloc fellow but I hope to see the alliances carry out color schemes simply because it's only proper that they get the ability. I can see goon ships with that yellow and black bee pattern for example.
The rest of us I hope can go with solid color mods like primer black for example. Bring back DEEEEP Space! |
Yarda Black
Militaris Industries Northern Coalition.
422
|
Posted - 2014.09.11 06:31:00 -
[10] - Quote
I just hope that means we can rid ourselves of the special names. I don't mind you putting on your makeup before I blow you up, but right now I get all excited: "oohh blinky" when I see skinned ships in the overview. |
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CCP BunnyVirus
C C P C C P Alliance
1203
|
Posted - 2014.09.11 07:08:00 -
[11] - Quote
A DevBlog about the Space Object Factory is coming out soon 3D Artist |
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James Amril-Kesh
4S Corporation Goonswarm Federation
11424
|
Posted - 2014.09.11 07:41:00 -
[12] - Quote
Herzog Wolfhammer wrote:I'm not a power bloc fellow but I hope to see the alliances carry out color schemes simply because it's only proper that they get the ability. I can see goon ships with that yellow and black bee pattern for example. Fat chance of that happening. Enjoying the rain today? ;) |
Ranger 1
Ranger Corp
5838
|
Posted - 2014.09.11 13:33:00 -
[13] - Quote
CCP BunnyVirus wrote:A DevBlog about the Space Object Factory is coming out soon Excellent!
Thanks. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Wilhelm Ormand
Brave Newbies Inc. Brave Collective
15
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Posted - 2014.09.12 21:02:00 -
[14] - Quote
Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas? |
Ranger 1
Ranger Corp
5838
|
Posted - 2014.09.12 22:00:00 -
[15] - Quote
Wilhelm Ormand wrote:Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas? From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically.
My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds).
Of course, I could be way off base on that. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Alavaria Fera
GoonWaffe
6400
|
Posted - 2014.09.12 22:26:00 -
[16] - Quote
James Amril-Kesh wrote:Herzog Wolfhammer wrote:I'm not a power bloc fellow but I hope to see the alliances carry out color schemes simply because it's only proper that they get the ability. I can see goon ships with that yellow and black bee pattern for example. Fat chance of that happening. Just have to surrender everything to CCP's trusted care...
They've made great achievements with other noteable ips. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
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CCP BunnyVirus
C C P C C P Alliance
1215
|
Posted - 2014.09.15 19:25:00 -
[17] - Quote
Ranger 1 wrote:Wilhelm Ormand wrote:Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas? From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically. My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds). Of course, I could be way off base on that.
pretty close 3D Artist |
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Carmen Electra
SniggWaffe WAFFLES.
6138
|
Posted - 2014.09.15 19:38:00 -
[18] - Quote
CCP BunnyVirus wrote:Ranger 1 wrote:Wilhelm Ormand wrote:Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas? From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically. My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds). Of course, I could be way off base on that. pretty close Sounds like a pretty cool feature. Would be a shame if it was barricaded behind some lame AUR/micro transaction something or another. eve is not dying |
Ranger 1
Ranger Corp
5852
|
Posted - 2014.09.15 21:22:00 -
[19] - Quote
Carmen Electra wrote:CCP BunnyVirus wrote:Ranger 1 wrote:Wilhelm Ormand wrote:Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas? From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically. My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds). Of course, I could be way off base on that. pretty close Sounds like a pretty cool feature. Would be a shame if it was barricaded behind some lame AUR/micro transaction something or another. AUR/micro transaction mechanisms don't really bother me at all. Whether I'm using AUR to buy it from the NES, or buying it off the player market, I'm still using ISK for the purchase (or cash if I really, really feel like going that route). There is literally zero difference other than the button you push and how CCP tracks the transaction. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Carmen Electra
SniggWaffe WAFFLES.
6163
|
Posted - 2014.09.15 21:33:00 -
[20] - Quote
Ranger 1 wrote:There is literally zero difference other than the button you push and how CCP tracks the transaction. There is tons of difference. Look at how much fun and variety (read: content) players get out of the character customizer. Granted, there are vanity items, but I think that's a bit different since those are one-time purchases unless you do something silly like undock with monocles in your cargohold.
Now imagine having to pay 50m ISK each time you feel like snapping a new portrait. (Not same as resculpt). The beta ship skin program included special skins where you have to pay to paint your space pixels. If CCP is going to go to the work to let us actually paint these ourselves, please make it free to use like the character creator so as to avoid curbing player creativity. eve is not dying |
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Ranger 1
Ranger Corp
5854
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Posted - 2014.09.15 21:47:00 -
[21] - Quote
Carmen Electra wrote:Ranger 1 wrote:There is literally zero difference other than the button you push and how CCP tracks the transaction. There is tons of difference. Look at how much fun and variety (read: content) players get out of the character customizer. Granted, there are vanity items, but I think that's a bit different since those are one-time purchases unless you do something silly like undock with monocles in your cargohold. Now imagine having to pay 50m ISK each time you feel like snapping a new portrait. (Not same as resculpt). The beta ship skin program included special skins where you have to pay to paint your space pixels. If CCP is going to go to the work to let us actually paint these ourselves, please make it free to use like the character creator so as to avoid curbing player creativity. I respect your opinion, however you don't get those snazzy new outfits for free either (which is a more apt. example)... you pay ISK for them as well (or cash if you're really, really ISK poor).
I do agree that the difference between 1 purchase allowing you a piece of clothing forever vs. losing a ship skin every time you lose the ship needs to be addressed. It needs to be one way or the other, and prices adjusted accordingly. (In other words you pay more if they are both one time only purchases, or less if you lose them every time you die).
We are making some assumptions though as to what will and what will not be possible. This could go beyond just ship skins, or it could simply be back end stuff that helps them manage ships/skins from a data or inventory point of view... and perhaps nothing more than that.
However this ends up playing out, I really don't think too many people have an issue with there being a cost for customization options that have no affect on game play. That way the cost is paid by those that want those options, and does not affect those who could care less at all. I might have an issue if the only form of payment accepted was cash, but that hasn't been and likely won't ever be the case.
I don't get my ships for free, or my modules/rigs for free to equip them, and I don't expect to get "extra" options for them for free either. As long as the process is tied in at some point to player manufacture and marketing, I'm good with it. Needless to say, I believe clothing should be tied to those things as well at some point. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
DaReaper
Net 7 The Last Brigade
961
|
Posted - 2014.09.15 22:59:00 -
[22] - Quote
Ranger 1 wrote:Carmen Electra wrote:Ranger 1 wrote:There is literally zero difference other than the button you push and how CCP tracks the transaction. There is tons of difference. Look at how much fun and variety (read: content) players get out of the character customizer. Granted, there are vanity items, but I think that's a bit different since those are one-time purchases unless you do something silly like undock with monocles in your cargohold. Now imagine having to pay 50m ISK each time you feel like snapping a new portrait. (Not same as resculpt). The beta ship skin program included special skins where you have to pay to paint your space pixels. If CCP is going to go to the work to let us actually paint these ourselves, please make it free to use like the character creator so as to avoid curbing player creativity. I respect your opinion, however you don't get those snazzy new outfits for free either (which is a more apt. example)... you pay ISK for them as well (or cash if you're really, really ISK poor). I do agree that the difference between 1 purchase allowing you a piece of clothing forever vs. losing a ship skin every time you lose the ship needs to be addressed. It needs to be one way or the other, and prices adjusted accordingly. (In other words you pay more if they are both one time only purchases, or less if you lose them every time you die). We are making some assumptions though as to what will and what will not be possible. This could go beyond just ship skins, or it could simply be back end stuff that helps them manage ships/skins from a data or inventory point of view... and perhaps nothing more than that. However this ends up playing out, I really don't think too many people have an issue with there being a cost for customization options that have no affect on game play. That way the cost is paid by those that want those options, and does not affect those who could care less at all. I might have an issue if the only form of payment accepted was cash, but that hasn't been and likely won't ever be the case. I don't get my ships for free, or my modules/rigs for free to equip them, and I don't expect to get "extra" options for them for free either. As long as the process is tied in at some point to player manufacture and marketing, I'm good with it. Needless to say, I believe clothing should be tied to those things as well at some point.
I would not mind a thing like the char resulpt. You pay a one time fee to set up. say a hello kitty thorax. You then keep that customization and can make hello kitty thoraxes with your design an sell them on the market as much as you want. Now, lets say you decide you want to add a goonswarm bee to the hello kitty thorax. You will pay a AUR fee to 'resculpt' the ship. But now you have the hello kitty thorax and the Hello kitty GS edition thorax.
Sort of like how Forza did it with cars, you design the skin, paint the car then auction it off. You can make another car with the same skin later. All you will pay AUR for is the ability to make a custom skin. once that's done you have unlimited use of said skin. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Carmen Electra
SniggWaffe WAFFLES.
6183
|
Posted - 2014.09.15 23:10:00 -
[23] - Quote
I'm mostly ok with the last 2 suggestions. I just don't want my creative juices to be stifled by my tendency to explode ships. eve is not dying |
Arthur Aihaken
X A X
3802
|
Posted - 2014.09.15 23:46:00 -
[24] - Quote
CCP BunnyVirus wrote:A DevBlog about the Space Object Factory is coming out soon When we will be able to paint our Raven black? I am currently away, traveling through time and will be returning last week. |
Evelyn Meiyi
Corvidae Trading and Holding
179
|
Posted - 2014.09.16 00:33:00 -
[25] - Quote
Noriko Mai wrote:I guess they mean a Object Factory as described by the factory method pattern [ 1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.
In programming terms, a 'factory' is usually a specific sub-system designed to handle the generation of objects; for a roguelike (which is my own project), an 'item factory' spawns the items into the game world and controls their properties (cursed/enchanted items, randomized names, etc).
From the description, it sounds like CCP is re-building the 'factory' so it handles ships and items in the same manner. Since a ship is, from the server's perspective, just another 'object in space' (i.e, the model itself has no special properties), a 'unified' factory would treat the model as it would any other asteroid or station.
In short: an 'Object Factory' would allow new items to be created with much less work, since an asteroid and ship are technically the same thing. |
Ranger 1
Ranger Corp
5854
|
Posted - 2014.09.16 02:50:00 -
[26] - Quote
Evelyn Meiyi wrote:Noriko Mai wrote:I guess they mean a Object Factory as described by the factory method pattern [ 1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work. In programming terms, a 'factory' is usually a specific sub-system designed to handle the generation of objects; for a roguelike (which is my own project), an 'item factory' spawns the items into the game world and controls their properties (cursed/enchanted items, randomized names, etc). From the description, it sounds like CCP is re-building the 'factory' so it handles ships and items in the same manner. Since a ship is, from the server's perspective, just another 'object in space' (i.e, the model itself has no special properties), a 'unified' factory would treat the model as it would any other asteroid or station. In short: an 'Object Factory' would allow new items to be created with much less work, since an asteroid and ship are technically the same thing. It also permits the re-painting of stations, since they would then use the same 'factory' as a ship. Customized Outposts (or even POS's) would be cool. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Ranger 1
Ranger Corp
5854
|
Posted - 2014.09.16 03:01:00 -
[27] - Quote
Wow, I'm a bit slow sometimes.
This also could very well be the foundation for being able to apply corp/alliance logos to ships as well, although I've always thought that would be best done like the emblems in War Thunder are handled... sort of a "sticker" you can move around and apply to any ship and scaling/orienting it to your taste. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Crumplecorn
Eve Cluster Explorations
1283
|
Posted - 2014.09.16 03:08:00 -
[28] - Quote
I can understand the microtransaction bs being attached to dolly dress up mode because CCP have to make the clothes.
I'll be mighty unimpressed if CCP add a system to the game where players can paint their ships, and players can design the paint that goes on ships, but somewhere in the middle we have to use this aurum thing for something or other just because. [witty image] - Stream |
Ranger 1
Ranger Corp
5854
|
Posted - 2014.09.16 03:47:00 -
[29] - Quote
Crumplecorn wrote:I can understand the microtransaction bs being attached to dolly dress up mode because CCP have to make the clothes.
I'll be mighty unimpressed if CCP add a system to the game where players can paint their ships, and players can design the paint that goes on ships, but somewhere in the middle we have to use this aurum thing for something or other just because. Understandable.
I was looking at it from the "buying an established corp color scheme" point of view... but they did show that clip at fan fest of an engine that allowed different patterns and stripes and such to be applied, stretched, etc. that looked as if it might be something the players could use to customize with and still keep the TTP factor under control.
I looked to be fairly complicated though. If they can simplify the control/adjustment mechanism so that us untalented apes can manipulate it... well, that's a horse of a different color. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
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