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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Anthar Thebess
702
|
Posted - 2014.09.23 11:19:00 -
[541] - Quote
Small of topic. Can CCP state if this will be one big time expansion , or changes will be in small patches , and when we can expect first changes.
This is quite important for some players.
What do you think that systems under incursion are having only 1 timer (random 12-24h ) on Ihub , station is not considered. So people will have to fight incursion ,and not just wait for it to end. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3864
|
Posted - 2014.09.23 11:46:00 -
[542] - Quote
Anthar Thebess wrote:Small of topic. Can CCP state if this will be one big time expansion , or changes will be in small patches , and when we can expect first changes.
This is quite important for some players.
What do you think that systems under incursion are having only 1 timer (random 12-24h ) on Ihub , station is not considered. So people will have to fight incursion ,and not just wait for it to end.
I'd expect to see a number of changes, some larger than others. Some things can be done standalone, others have dependencies. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Anthar Thebess
702
|
Posted - 2014.09.23 13:37:00 -
[543] - Quote
I am aware of this. Question is , will we wait for 2 years for something big , or there will be some content creating changes within 1-2months. Some simple stuff like : - reducing ehp of all sov structures - adjusting timers , even number of timers - reducing jump bridge/ titan bridge / jump drive distance - sov maintenance bill etc
So simple stuff that is just represented by few numbers in the database, but can have significant impact how stagnant and boring eve becomes.
For example , sov cost was not adjusted for years, including the bill for extra upgrades. With all this empty space all around eve , why not adjust it now , for them to be corresponded to initial real cost for players.
This could persuade big blocks to rethink their holdings.
For example raise sov bill per system to 600mil / month. Will smaller groups will be impacted - yes, but at the same time big groups that hold 100 - 0.1 systems will have to rethink - abandon this space and allow smaller group to move in , or maintain it without using this space.
600 mill for small alliance is not big price , especially when they can see their logo on eve map. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
206
|
Posted - 2014.09.23 15:36:00 -
[544] - Quote
Adrie Atticus wrote:Oxide Ammar wrote:I like this, rather than having load of systems not in use this will encourage ppl to habitat nullsec and do their pve/pvp activities otherwise you don't need all this space. You'd have as much empty space as you have now, isn't one of the arguments for change to happen to see more targets in null? System security tanks your PvE options heavily when it drops below -0.7 and that has to change.
Biggest problem, R e n t.
I mean really? That is the game? A couple of fat entities sit and pull in massive isk while doing nothing? I will never be a part of that. No 'real' gamer would. I see sheep.
Something similar to the above would take care of the main problem. Simple.
Want to see tears? That's what the game is all about isn't it?
Or go on with renting, lolz. |
MeBiatch
GRR GOONS
1928
|
Posted - 2014.09.23 16:57:00 -
[545] - Quote
Arsine Mayhem wrote:Adrie Atticus wrote:Oxide Ammar wrote:I like this, rather than having load of systems not in use this will encourage ppl to habitat nullsec and do their pve/pvp activities otherwise you don't need all this space. You'd have as much empty space as you have now, isn't one of the arguments for change to happen to see more targets in null? System security tanks your PvE options heavily when it drops below -0.7 and that has to change. Biggest problem, R e n t. I mean really? That is the game? A couple of fat entities sit and pull in massive isk while doing nothing? I will never be a part of that. No 'real' gamer would. I see sheep. Something similar to the above would take care of the main problem. Simple. Want to see tears? That's what the game is all about isn't it? Or go on with renting, lolz.
Well back in the day before Rent there was "protection" I remember when Red Alliance Claimed all of the drones regions when they were released and each alliance who did not want trouble with them would pay for protection... its basiaclly extortion... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
206
|
Posted - 2014.09.23 23:50:00 -
[546] - Quote
MeBiatch wrote:Arsine Mayhem wrote:Adrie Atticus wrote:Oxide Ammar wrote:I like this, rather than having load of systems not in use this will encourage ppl to habitat nullsec and do their pve/pvp activities otherwise you don't need all this space. You'd have as much empty space as you have now, isn't one of the arguments for change to happen to see more targets in null? System security tanks your PvE options heavily when it drops below -0.7 and that has to change. Biggest problem, R e n t. I mean really? That is the game? A couple of fat entities sit and pull in massive isk while doing nothing? I will never be a part of that. No 'real' gamer would. I see sheep. Something similar to the above would take care of the main problem. Simple. Want to see tears? That's what the game is all about isn't it? Or go on with renting, lolz. Well back in the day before Rent there was "protection" I remember when Red Alliance Claimed all of the drones regions when they were released and each alliance who did not want trouble with them would pay for protection... its basiaclly extortion...
Same thing, different presentation.
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Anthar Thebess
703
|
Posted - 2014.09.24 08:54:00 -
[547] - Quote
'RENT' is only viable when you are unwilling to fight , and enemy can reach you without endangering any of its assets - so current NULL condition. You can move from edge of map to another and come back faster than any timer will end.
The shortest possible timer is around 1 day , you can make this trip within 30minutes. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Serendipity Lost
Repo Industries Chelonaphobia
506
|
Posted - 2014.09.24 18:19:00 -
[548] - Quote
Shepard Wong Ogeko wrote:Anthar Thebess wrote:Shepard Wong Ogeko wrote:But what happened to MASSADEATH wrote:small groups can use capitals and defend their space.
Blob happened. You use capital , and you get 255 enemy capitals and supers that will login instantly to get capital KM Instant teleportation is bad , to fast, to far without any danger and at minimal costs. Not only was the system they died in cyno jammed, the entire constellation was cyno jammed from an Incursion. There were no enemy capitals or supers on those dreadnought killmails. And for all the talk of being able to crush the goons and keep them out if it wasn't for jump drives and titan bridges, we still got in and killed some capitals.
Yeah, but it took you a lot langer than 30 min to do it. If it always took you that long (think that much gate to gate effort) to get across eve, then I think it would only be a matter of time until your monster fleets would get the 'it's not fun to boat from one side of eve to the other just to maintain some other dudes empire' message.
If it took 2 hours to cross your massive empire and defend it... whooo boy that wouldn't be good. How many times a week do you think you could get 500 guys to spend 2 hours transitting your awesome vastness to engage in a drawn out super or worse yet carrier drone fight that is boring is all get out. Once they see the work they need to put in to maintain your personal cash cow I think the fleet size would shrink down to reasonable fairly quickly.
OR
we could institute missions from player owned outposts, because that will fix a lot of the current null problems.
Hmmm... I can't decide which is a better idea. |
Rowells
Unknown Soldiers Fidelas Constans
1356
|
Posted - 2014.09.24 18:45:00 -
[549] - Quote
Serendipity Lost wrote:Shepard Wong Ogeko wrote:Anthar Thebess wrote:Shepard Wong Ogeko wrote:But what happened to MASSADEATH wrote:small groups can use capitals and defend their space.
Blob happened. You use capital , and you get 255 enemy capitals and supers that will login instantly to get capital KM Instant teleportation is bad , to fast, to far without any danger and at minimal costs. Not only was the system they died in cyno jammed, the entire constellation was cyno jammed from an Incursion. There were no enemy capitals or supers on those dreadnought killmails. And for all the talk of being able to crush the goons and keep them out if it wasn't for jump drives and titan bridges, we still got in and killed some capitals. Yeah, but it took you a lot langer than 30 min to do it. If it always took you that long (think that much gate to gate effort) to get across eve, then I think it would only be a matter of time until your monster fleets would get the 'it's not fun to boat from one side of eve to the other just to maintain some other dudes empire' message. If it took 2 hours to cross your massive empire and defend it... whooo boy that wouldn't be good. How many times a week do you think you could get 500 guys to spend 2 hours transitting your awesome vastness to engage in a drawn out super or worse yet carrier drone fight that is boring is all get out. Once they see the work they need to put in to maintain your personal cash cow I think the fleet size would shrink down to reasonable fairly quickly. OR we could institute missions from player owned outposts, because that will fix a lot of the current null problems. Hmmm... I can't decide which is a better idea. separate engagements. In the first engagement, Goons outnumbered MoA (Replicator was only pot-shotting small frigs until his boxer got messed up), however only had 2 carriers compared to 8 carriers on MoA.
Later on, when the dreads were seigeing a tower, Goons who were in system attacked, while for whatever reason, MoA decided to self-destruct instead of bring in their existing forces of carriers/cruisers/BS even thougfh they were under cyno-jam protection.
You can see this happening both ways, whoever had the most carriers would inevitably win the fight and do the most damage. If you nerf the projection without ficxing the power, you still have the same problem. Bigger groups will and can find simple ways to circumvent arbitrary limits such as the ones involved in jump drive travel.
If you remove the power, however, the picture looks different. Still an advantage to the larger force, but its not so bad since you have removed the claws. If carriers couldnt spider-tank, the engagement would have ended differently (not necessarily who wins, but how much was lost on both side). If you remove the same factor from the larger side, those engagements will end differently as well. Ever wonder why its mostly carriers that get used in these situations? Its the security that mass amounts of them provide.
E: also 2 hours? how do you plan on dealing with jump-clones and death-clones? multiplecapitals isnt as big of an issue for blobs as it is for small people. |
baltec1
Bat Country Goonswarm Federation
13284
|
Posted - 2014.09.25 05:55:00 -
[550] - Quote
Serendipity Lost wrote:
Yeah, but it took you a lot langer than 30 min to do it. If it always took you that long (think that much gate to gate effort) to get across eve, then I think it would only be a matter of time until your monster fleets would get the 'it's not fun to boat from one side of eve to the other just to maintain some other dudes empire' message.
If it took 2 hours to cross your massive empire and defend it... whooo boy that wouldn't be good. How many times a week do you think you could get 500 guys to spend 2 hours transitting your awesome vastness to engage in a drawn out super or worse yet carrier drone fight that is boring is all get out. Once they see the work they need to put in to maintain your personal cash cow I think the fleet size would shrink down to reasonable fairly quickly.
If it took 2 hours to cross our empire we would get around it by setting off two hours eariler. We have between 24-48 hours to respond to any timer, or a week for a station. This is why nerfing power projection won't make any difference to defending our empires, we will still arrive there and we will still burn you into dust while taking few if any losses.
The only way to nerf power projection is to nerf the power not the projection. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Anthar Thebess
703
|
Posted - 2014.09.25 06:18:00 -
[551] - Quote
Cut EHP of all logistic ships by 40% or reduce their sensor strength by 70%. Jamming will again have something to say in the fights. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Rowells
Unknown Soldiers Fidelas Constans
1356
|
Posted - 2014.09.25 06:49:00 -
[552] - Quote
Anthar Thebess wrote:Cut EHP of all logistic ships by 40% or reduce their sensor strength by 70%. Jamming will again have something to say in the fights. that doesn't help the carrier problem much. Could just reduce the rep amount out of triage similar to how seige and damage works on dreads. |
Anthar Thebess
703
|
Posted - 2014.09.25 07:00:00 -
[553] - Quote
Carriers can be fixed very easily. While reducing capital remote assist modules amount boost bonus you get from triage, so in the triage ships will rep, transfer on current rates. For example : Capital Remote Armor Repairs - without triage they rep 1/4 of their current amount , but additional bonus in triage compensates this.
Second possibility - capital remote assist modules can be only activated while ship is in triage. But this have to be connected to all modules , or we get pure remote cap transfers , and 2-3 local repair modules on current boot/slowcat fits. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1658
|
Posted - 2014.09.25 09:42:00 -
[554] - Quote
Anthar Thebess wrote:Carriers can be fixed very easily. While reducing capital remote assist modules amount boost bonus you get from triage, so in the triage ships will rep, transfer on current rates. For example : Capital Remote Armor Repairs - without triage they rep 1/4 of their current amount , but additional bonus in triage compensates this.
Second possibility - capital remote assist modules can be only activated while ship is in triage. But this have to be connected to all modules , or we get pure remote cap transfers , and 2-3 local repair modules on current boot/slowcat fits.
I would still prefer the option earlier expressed of making all logistic modules have resolution. For example large repairers reolution 400m like the guns. The amount repaired is adjusted by the signature /resolution ratio.
That would make carriers BAD at repairing subcapitals, except in triage were you woudl give them a resolution bonus.
Also reduce All RR range. The invulnerability zone is too large.
Sided with that limit carriers to 5 drones only ( fighters keep 10). That way carrier super repair will only remaisn towards other carriers, but with only 5 drones they will not be a very efficient fighting force.
Side all that with my proposal of limit of how many jumps into a system per mintue, making 200 carrier fleets unfeasible without massive subcapital support. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1658
|
Posted - 2014.09.25 09:43:00 -
[555] - Quote
baltec1 wrote:Serendipity Lost wrote:
Yeah, but it took you a lot langer than 30 min to do it. If it always took you that long (think that much gate to gate effort) to get across eve, then I think it would only be a matter of time until your monster fleets would get the 'it's not fun to boat from one side of eve to the other just to maintain some other dudes empire' message.
If it took 2 hours to cross your massive empire and defend it... whooo boy that wouldn't be good. How many times a week do you think you could get 500 guys to spend 2 hours transitting your awesome vastness to engage in a drawn out super or worse yet carrier drone fight that is boring is all get out. Once they see the work they need to put in to maintain your personal cash cow I think the fleet size would shrink down to reasonable fairly quickly.
If it took 2 hours to cross our empire we would get around it by setting off two hours eariler. We have between 24-48 hours to respond to any timer, or a week for a station. This is why nerfing power projection won't make any difference to defending our empires, we will still arrive there and we will still burn you into dust while taking few if any losses. The only way to nerf power projection is to nerf the power not the projection.
And that is why TIME to travel is not and will not be the solution.
As long as at the end of the travel, the super powers can jump 300 capitals ship at same time into a fight, the cannon to kill a butterfly problem will remain. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
baltec1
Bat Country Goonswarm Federation
13284
|
Posted - 2014.09.25 09:48:00 -
[556] - Quote
Kagura Nikon wrote:
And that is why TIME to travel is not and will not be the solution.
As long as at the end of the travel, the super powers can jump 300 capitals ship at same time into a fight, the cannon to kill a butterfly problem will remain.
Don't forget our clouds of subcaps in that, we don't need capitals to be unkillable. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Anthar Thebess
704
|
Posted - 2014.09.25 10:07:00 -
[557] - Quote
Well triage carriers repairing sub capitals are not the issue - simply because triaged carriers cannot receive remote aid, and even when carrier is repping itself can be quite easily destroyed.
If you fear Tech 3 cruiser fleets repaired by triaged carriers - just make carriers more vulnerable to ewar while in triage.
Reducing non triage remote aid amounts will effectively limit all carrier blobs. Will this lead to 3-4 times more carriers thrown on grid - lets hope not.
Is the RR range issue? Depending on the situation it can be issue or something desired.
If enemy drops 250 carriers , some of them will be bumped a bid, but they usually will stay in range of bonused remote repairs. You could say that at this moment this is issue.
When you are repairing modules on pos , scattered around this pos , slow boating ... can be irritating.
So let just assume that changing non triage repair aid amounts should help current situation a lot.
Quote:And that is why TIME to travel is not and will not be the solution.
As long as at the end of the travel, the super powers can jump 300 capitals ship at same time into a fight, the cannon to kill a butterfly problem will remain.
Thats why in other topic i suggested that timer length and amount of timers is linked to non passive system usage by alliance members.
If there will be almost no : - pvp kills with alliance members - pve activity - presence
system will simply have no timers , and can be taken by any one as soon as they online SBU and kill TCU.
Grinding those indexes up should not be something you can do 1 day , and they stay for a week, rather than every day usage, and they should degrade faster and faster the lower index gets.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Kacik Trest
Hypergalactic Holdings Ltd.
4
|
Posted - 2014.09.25 13:34:00 -
[558] - Quote
Is this thread still being monitored? There are some truly awful ideas here, some ideas that are not fully fleshed and some that are both excellent and insightful. I understand that a sov rework is an idea that is still being formed but am curious to know whether anything from this thread is being absorbed by the CSM and devs or whether this thread has/will devolve into a "anarchy vs renting" argument utterly ignored by CCP et al. There are some meritorious ideas here buried in this thread.
A rework of the basic functionality of nullsec is the most important, far reaching and long lasting change CCP will make in conjunction with the CSM for several years. We do not need feedback on an individual idea(s), or even an indication of which ideas are being discussed on a serious level by devs and/or the CSM. However, it would be nice to know that this thread is being read and discussed by decision makers and that they both nod their collective heads in deep thought at some ideas and laugh out loud at others, much as the rest of us who follow this thread do.
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Serendipity Lost
Repo Industries Chelonaphobia
507
|
Posted - 2014.09.25 14:23:00 -
[559] - Quote
baltec1 wrote:Serendipity Lost wrote:
Yeah, but it took you a lot langer than 30 min to do it. If it always took you that long (think that much gate to gate effort) to get across eve, then I think it would only be a matter of time until your monster fleets would get the 'it's not fun to boat from one side of eve to the other just to maintain some other dudes empire' message.
If it took 2 hours to cross your massive empire and defend it... whooo boy that wouldn't be good. How many times a week do you think you could get 500 guys to spend 2 hours transitting your awesome vastness to engage in a drawn out super or worse yet carrier drone fight that is boring is all get out. Once they see the work they need to put in to maintain your personal cash cow I think the fleet size would shrink down to reasonable fairly quickly.
If it took 2 hours to cross our empire we would get around it by setting off two hours eariler. We have between 24-48 hours to respond to any timer, or a week for a station. This is why nerfing power projection won't make any difference to defending our empires, we will still arrive there and we will still burn you into dust while taking few if any losses. The only way to nerf power projection is to nerf the power not the projection.
I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.
Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right?? |
Serendipity Lost
Repo Industries Chelonaphobia
507
|
Posted - 2014.09.25 14:26:00 -
[560] - Quote
I don't think it is the solution. There is no single solution. It's just another straw to put on the camel's back.
Every inconvenience you add to being very big helps. |
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baltec1
Bat Country Goonswarm Federation
13286
|
Posted - 2014.09.25 14:35:00 -
[561] - Quote
Serendipity Lost wrote:
I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.
Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??
We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Nikk Narrel
Moonlit Bonsai
4389
|
Posted - 2014.09.25 14:39:00 -
[562] - Quote
baltec1 wrote:Serendipity Lost wrote:
I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.
Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??
We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers. Not for nothing, but their might be an issue where the game becomes such a non engaging time sink that people appreciate entertainment, like movies, to relieve the monotony.... Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
baltec1
Bat Country Goonswarm Federation
13286
|
Posted - 2014.09.25 14:44:00 -
[563] - Quote
Nikk Narrel wrote:baltec1 wrote:Serendipity Lost wrote:
I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.
Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??
We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers. Not for nothing, but their might be an issue where the game becomes such a non engaging time sink that people appreciate entertainment, like movies, to relieve the monotony....
EVE Online, a surprisingly AFK game. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Serendipity Lost
Repo Industries Chelonaphobia
507
|
Posted - 2014.09.25 16:10:00 -
[564] - Quote
I think one of the ideas here is to change that. Missions are not the answers. There are literally 10s of thousands of anoms that don't get bothered with every day. It's a mechanical issue, not a pve problem.
(Pro hint : adding more and/or different red plus signs to null will not cure the boredom) |
Serendipity Lost
Repo Industries Chelonaphobia
507
|
Posted - 2014.09.25 16:48:00 -
[565] - Quote
Here's an interesting idea that hasn't really been brought up yet. Everyone just quit paying rent. Really.... just stop. Calculate the time it will take your overlord to take all the sov back that is being rented. When the winning blob fleet shows up, just go play mech warrior while they retake the system. Once they have it all back, join thier corps. Pretend nothing happened.
The net change in game play will be zero. You just aren't paying rent anymore. There isn't any sov to fight over either way. You rent it from them or they own it. When they go back to playing mech warrior you go back to whatever pve you were doing before you quit paying rent. When they come back and hastle you or whatever... just log off and go play mech warrior.
What's good for the goose is good for the gander. Join them in their afk play. Eventually CCP will fix the problem or dry up. Either way - you'll already be up to speed in mech warrior. |
Serendipity Lost
Repo Industries Chelonaphobia
507
|
Posted - 2014.09.25 16:52:00 -
[566] - Quote
baltec1 wrote:Serendipity Lost wrote:
I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.
Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??
We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.
Fountain war??? That's way back when eve was a pvp game. You've changed that. I'm not sure those guys and that spirit are around anymore. |
Dwissi
Miners Delight
5
|
Posted - 2014.09.25 18:16:00 -
[567] - Quote
Serendipity Lost wrote:Here's an interesting idea that hasn't really been brought up yet. Everyone just quit paying rent. Really.... just stop. Calculate the time it will take your overlord to take all the sov back that is being rented. When the winning blob fleet shows up, just go play mech warrior while they retake the system. Once they have it all back, join thier corps. Pretend nothing happened.
The net change in game play will be zero. You just aren't paying rent anymore. There isn't any sov to fight over either way. You rent it from them or they own it. When they go back to playing mech warrior you go back to whatever pve you were doing before you quit paying rent. When they come back and hastle you or whatever... just log off and go play mech warrior.
What's good for the goose is good for the gander. Join them in their afk play. Eventually CCP will fix the problem or dry up. Either way - you'll already be up to speed in mech warrior.
Forum cookies for this - i had a great laugh!
Off to get mech warrior |
SFM Hobb3s
Wrecking Shots Black Legion.
154
|
Posted - 2014.09.25 19:52:00 -
[568] - Quote
This one time, in the Loot Cave....it was full of Blues!!! |
Vincintius Agrippa
F L O O D
61
|
Posted - 2014.09.25 20:23:00 -
[569] - Quote
Question: Who gives a S@#$?
Only YOU can prevent internet bullying! |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
66
|
Posted - 2014.09.25 22:22:00 -
[570] - Quote
baltec1 wrote:Serendipity Lost wrote:
I think you assume much. 2 hours of travel tacked on to the beginning and end of every op will go a long way to making folks lose interest in maitaining your empire. 4 hours of travel time (BORING) to get in on one of your BORING sov fights may just be too much.
Again, you say it's not a big deal, so what the heck, let's implement it immediately. No big deal... right??
We hellcamp systems for a week, setting off 2 hours before a timer is up is no issue for us. Hell, we played movies in the fountain war in which fleets spent 12+ hours attacking towers.
And yet you still don't understand why your entire viewpoint on how this game should be developed should be ignored.
All of your experience and knowledge is versed in exactly the type of gameplay we should be trying to get rid of, not propagate.
I said it before, you're literally the winner of all the losers. All that's left in null is people obstinately determined to keep playing a game that is the opposite of fun.
No one cares about your ideas or your experiences. Everything you know is in the exact opposite direction of game development that will attract people to Eve.
But I'm sure people like CCP Rise will be inclined agree with you. (Which in itself can tell you everything you need to know. ) "The unending paradox is that we do learn through pain." |
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