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Charax Bouclier
Emerald Drama Theatrics
85
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Posted - 2014.09.13 14:42:00 -
[1] - Quote
I always enjoy a bit of immersion in my gaming and I ran across some information that a capsuleer isn't the only person manning your ship.
This article provides an estimate of crew sizes for the various ships in EVE: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Once I build a ship, there is no maintenance cost. If I am piloting a destroyer with 80 souls onboard, apparently they are happy to serve free of cost without any impact to my wallet.
Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause.
At any rate, it seems that there could be some interesting potential at developing crew mechanics to customize the effectiveness of your ships at certain things, and allow your crew to gain experience/skill the longer they are utilized and survive.
And, of course, slavery should be abolished and you should pay your crew a fair wage. |
Kaarous Aldurald
ROC Deep Space The ROC
9739
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Posted - 2014.09.13 14:47:00 -
[2] - Quote
I sure am.
That's what I consider the "Thermodynamics" skill to be on an Amarr ship. Whipping the slaves to make them work faster. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |
Tippia
Sunshine and Lollipops
24542
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Posted - 2014.09.13 14:51:00 -
[3] - Quote
If it makes you happier, imagine that the minute wage costs of the lifetime service of the crew are included in the purchase price GÇö it's part of that whole brokerage/taxes rounding error you pay. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
baltec1
Bat Country Goonswarm Federation
13181
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Posted - 2014.09.13 14:52:00 -
[4] - Quote
I do pay my crew, just not in isk. I use whatever that peasant money is. Join Bat Country today and defend the Glorious Socialist Dictatorship |
ShahFluffers
Ice Fire Warriors Late Night Alliance
6086
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Posted - 2014.09.13 15:19:00 -
[5] - Quote
My crew are convicts attempting to earn a pardon by working on my ships. I give them a crash course in starship maintence-repairs, seal them in, and all they have to do is survive 2 insurance cycles (note: few of my ships survive one).
If they try to temper with my pod systems during flight then they activate the self destruct system... which is actually a dummy system put in place to distract them from the micro-bombs I implanted in their skulls during their physical... which explode 10 seconds after activation. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Salah ad-Din al-Jawahiri
New Order Logistics CODE.
1
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Posted - 2014.09.13 16:02:00 -
[6] - Quote
Charax Bouclier wrote:Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause.
Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate...
Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines)
As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods, with the ship's functions that are used last (locking, tracking, and firing) assigned solely to the capsuleer.
I can't say the same thing about the slothful and cowardly crew members of carebears' mining barges, though. |
Komi Toran
Paragon Trust The Bastion
226
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Posted - 2014.09.13 16:08:00 -
[7] - Quote
Salah ad-Din al-Jawahiri wrote:I can't say the same thing about the slothful and cowardly crew members of carebears' mining barges, though. Hey, don't bad-mouth the crew of mining barges. They're hard working, industrious folk. I mean, someone has to pick up the slack.
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Ashlar Maidstone
Kiith Paktu Curatores Veritatis Alliance
119
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Posted - 2014.09.13 16:09:00 -
[8] - Quote
Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause.
Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate...
Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya.
Sorry OP, trying to get this back on topic...
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Salah ad-Din al-Jawahiri
New Order Logistics CODE.
2
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Posted - 2014.09.13 16:21:00 -
[9] - Quote
Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic...
Have I mentioned that the New Order crewmates also benchpress hundred kilos each? |
Charax Bouclier
Emerald Drama Theatrics
85
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Posted - 2014.09.13 17:01:00 -
[10] - Quote
Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic...
I enjoy CODE's RPish shtick, and their retort on this thread was satisfactory.
I do think it might be interesting to develop a crew mechanic - perhaps have crew racial bonuses, set up recruitment centers on particular planets, the latter might having certain +/-s, and humanoid crew members can increase their skill over time. Or, perhaps mechanical crew members could be a thing to craft of varying quality, but their skill doesn't increase. It may lead to some more decision making in-combat (give the abandon ship command to save a higher % of the crew for future use).
I like complexity and recruiting/managing your crew amongst your fleet of ships seems like a natural augmentation to this game.
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ShahFluffers
Ice Fire Warriors Late Night Alliance
6087
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Posted - 2014.09.13 17:10:00 -
[11] - Quote
This idea comes up from time to time.
People (myself included) tend not to like the idea because it just introduces more factors into ship balance... which is already a headache. It also increases the gap between older, wealthier players and younger, poorer players.
Basically, it adds complexity for complexity's sake rather than for a good gameplay reason. We can already RP that our crews are there (fun trivia: 15,000 ISK is enough to set up a non-capsuleer up for life... equivalent to a multi-millionaire in RL). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Crumplecorn
Eve Cluster Explorations
1251
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Posted - 2014.09.13 17:37:00 -
[12] - Quote
One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. [witty image] - Stream |
thatonepersone
Caldari Provisions Caldari State
3
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Posted - 2014.09.13 17:40:00 -
[13] - Quote
I think slaves should be part of the manufactureing cost. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
6087
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Posted - 2014.09.13 17:59:00 -
[14] - Quote
Crumplecorn wrote:In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. *points to pretty much every dystopian game ever created* Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Rowells
Unknown Soldiers Fidelas Constans
1332
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Posted - 2014.09.13 18:07:00 -
[15] - Quote
i always keep spirits, tabbacco and dancers in the cargo. No crew revolt yet. |
Charax Bouclier
Emerald Drama Theatrics
86
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Posted - 2014.09.13 18:14:00 -
[16] - Quote
Rowells wrote:i always keep spirits, tabbacco and dancers in the cargo. No crew revolt yet.
Hit me up if a position opens up on your ship. |
Guttripper
State War Academy Caldari State
535
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Posted - 2014.09.13 18:30:00 -
[17] - Quote
Careful with how this thread is proceeding - CCP might revise their game into a further ISK sink by requiring "teams" to be a part of your ship before you can undock.
Of course, each team will have its various perks and there will be huge E-Bay type bidding wars for the best teams, but after thirty days, they abandon ship and you would need to begin again... |
Jonah Gravenstein
Machiavellian Space Bastards
20755
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Posted - 2014.09.13 18:45:00 -
[18] - Quote
Charax Bouclier wrote:Rowells wrote:i always keep spirits, tabbacco and dancers in the cargo. No crew revolt yet. Hit me up if a position opens up on your ship. Always keep exotic dancers in cargo, you never know when you'll need to jetcan a few as a sacrifice to Bob, the God of wormholes. I can supply you with some male ones if you like.
Bob may be the God of wormholes, but he happily accepts sacrifices in K-Space. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Lugia3
Intentionally Dense Easily Excited
1272
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Posted - 2014.09.13 18:48:00 -
[19] - Quote
All mundane things such as crew expenses, ship fuel, maintenance, docking rights, etc, are covered by CONCORD when you buy a plex or subscription. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |
Jandice Ymladris
Aurora Arcology
825
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Posted - 2014.09.13 19:15:00 -
[20] - Quote
Generally, you can imagine everytime you get some isk, a part of it is already substracted to payout yourcrew / technicians / employers / etc.
Also concerning ganking, it's fully within reason to expect a ship with the singular purpose to gank can run fully automated because it doesn't have to run any complicated maneuver or action (this was confirmed as viable RP towards ganking by CCP in another crew debate) And if you really want your gank ship to be crewed, it's perfectly normal to assume that the moment your ship opens fire, the crew is already on the way to the escape-pods assuring a 100% survival rate & ready to board your next ganker ship -> look at that! You get an experienced crew, serving multiple ships with no risk involved!
Also Eve is a dark, cold & harsh universe with a high degree of poverty / unemployment / low wages. This makes serving aboard Capsuleer ships attractive despite the high risk. High value reward for high risk never stopped humans, see the various gold rushes & other searches for valuables.
Edit: here is a link to the crew guideline discussion in the Fiction Forum (warning, text!) A thanks to all readers & supporters for making Aurora News the success it is today!-á -áRevenant Carrier destroyed as promotional stunt by Eve-Bet! Now with Revenant kill list included! |
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Mike Azariah
DemSal Corporation DemSal Unlimited
1495
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Posted - 2014.09.13 19:19:00 -
[21] - Quote
Guttripper wrote:Careful with how this thread is proceeding - CCP might revise their game into a further ISK sink by requiring "teams" to be a part of your ship before you can undock.
Of course, each team will have its various perks and there will be huge E-Bay type bidding wars for the best teams, but after thirty days, they abandon ship and you would need to begin again...
That has been suggested bafore, along with 'skilled crew' and trainign them for a few % more.
m Mike Azariah-á CSM8 and now CSM9 |
Sibyyl
Gallente Federation
12228
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Posted - 2014.09.13 21:41:00 -
[22] - Quote
Sib's crew enlist out of loyalty and love.. though soon they find themselves trapped in probably the worst (and likely last) journey through space of their lives. Needless to say (accidental) mass murders of non-capsuleer crew is not a CONCORD punishable offense.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |
Vyl Vit
760
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Posted - 2014.09.13 23:49:00 -
[23] - Quote
Charax Bouclier wrote:And, of course, slavery should be abolished and you should pay your crew a fair wage. This is why I always jettison homeless people and Caldari Marines in a can when I need a stationary orbital point. Don't leave home without one.
Anyone with any sense has already left town. |
Sobaan Tali
Caldari Quick Reaction Force
357
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Posted - 2014.09.14 00:00:00 -
[24] - Quote
Salah ad-Din al-Jawahiri wrote:Charax Bouclier wrote:Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines) As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods, with the ship's functions that are used last (locking, tracking, and firing) assigned solely to the capsuleer. I can't say the same thing about the slothful and cowardly crew members of carebears' mining barges, though.
Interesting point. Reminds me of when CCP talked about the art direction they went with the SoE ships. When I first started Eve, I had imagined a Pod was actually bigger and carried you and the crew during an ejection. |
Hiply Rustic
Aliastra Gallente Federation
137
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Posted - 2014.09.14 02:26:00 -
[25] - Quote
Salah ad-Din al-Jawahiri wrote:Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic... Have I mentioned that the New Order crewmates also benchpress hundred kilos each?
That's not particularly impressive in space... Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Hiply Rustic
Aliastra Gallente Federation
137
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Posted - 2014.09.14 02:27:00 -
[26] - Quote
Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar.
Alternatively...press gangs. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
49
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Posted - 2014.09.14 02:31:00 -
[27] - Quote
Just posting to give props to the OP. I haven't seen a clever and "neat" post in the forums in quite some time. This put a smile on my face. It's a good idea.
+1 |
Yarda Black
Militaris Industries Northern Coalition.
425
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Posted - 2014.09.14 07:32:00 -
[28] - Quote
I don't have a crew. Not a single ship of mine has anybody else on it but me.
Might be a personality clash. Don't care to be honest. Its MY ship. |
Belt Scout
Thread Lockaholics Anonymous
716
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Posted - 2014.09.14 08:02:00 -
[29] - Quote
Salah ad-Din al-Jawahiri wrote:Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic... Have I mentioned that the New Order crewmates also benchpress hundred kilos each?
Is this so they won't have any problems pushing the emergency logoff button?
They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake. |
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CCP Falcon
8931
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Posted - 2014.09.14 09:30:00 -
[30] - Quote
Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar.
This is pretty much it
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3 |
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