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rofflesausage
State War Academy Caldari State
194
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Posted - 2014.09.14 10:10:00 -
[31] - Quote
Much like we pay for boosters, you should be able to overheat your staff, with the cost coming directly out of your wallet. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5431
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Posted - 2014.09.14 12:06:00 -
[32] - Quote
The Chronicle, "Hands of a Killer" covers the crew hiring process. Day 0 advice for new players: Day 0 Advice for New Players |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
931
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Posted - 2014.09.14 12:23:00 -
[33] - Quote
Why is it always flesh and blood with you guys? Meat is faulty, has no parity checking and makes so many errors that it cant be trusted. Far better to just upload your crew into some shells and then just real time stream the data over a fluid router Sure its not as good as the whole being there, but seeing as they can now smell gamma rays they seem happy Probably also because they ran off with all my Dust clones and are busy enjoying an immortality events when I am not needing them to telecommute In fact perhaps my losses are due to them multitasking Sure Ill blame it on that, keeps my ego happy and they are paid well enough to accept blame regardless. |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
885
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Posted - 2014.09.14 12:27:00 -
[34] - Quote
I prefer this one....
Forum-unbanned since 2011.10.20.
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mynnna
GoonWaffe Goonswarm Federation
3772
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Posted - 2014.09.14 18:23:00 -
[35] - Quote
CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it
Yeah I vaguely recall reading a brief lore snippet about the crew of a surviving ship piloted by a member of a victorious alliance tournament team, and how one of them was going to retire to a resort planet on what the pilot had paid out...a whole 500,000 isk per crewmember. Member of the Goonswarm Economic Warfare Cabal |
Celeste Chang
Perkone Caldari State
0
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Posted - 2014.09.14 23:44:00 -
[36] - Quote
Think of all the people that died in all those battles....B-R5RB...Asakai... |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
931
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Posted - 2014.09.15 00:15:00 -
[37] - Quote
Celeste Chang wrote:Think of all the people that died in all those battles....B-R5RB...Asakai... Meh its called department of human resources for a reason. |
Dorian Wylde
Imperial Academy Amarr Empire
485
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Posted - 2014.09.15 01:31:00 -
[38] - Quote
Gameplay story segregation. In the reality of EVE, there would likely be far fewer suicide gankers than in the game, for a variety of reasons, crew being one of the big ones. It's established that ships have to have crews to function. No matter how sadistic and uncaring a player tries to claim to be, in reality such people would get reputations fast, and even the most desperate crews would avoid them, thus they're ships would not function properly. Something can certainly be said for modifying ships specifically for suiciding, to avoid needing a crew. But again, that's something outside the scope of the game. |
Sibyyl
Gallente Federation
12673
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Posted - 2014.09.15 01:40:00 -
[39] - Quote
Celeste Chang wrote:Think of all the people that died in all those battles....B-R5RB...Asakai...
Think about all the defense contractors working on toilets, plumbing, electrical work, etc. before the unfinished Death Star was blown up by anarchists.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |
stoicfaux
5305
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Posted - 2014.09.15 01:59:00 -
[40] - Quote
Dorian Wylde wrote:Gameplay story segregation. In the reality of EVE, there would likely be far fewer suicide gankers than in the game, for a variety of reasons, crew being one of the big ones. It's established that ships have to have crews to function. No matter how sadistic and uncaring a player tries to claim to be, in reality such people would get reputations fast, and even the most desperate crews would avoid them, thus they're ships would not function properly. Something can certainly be said for modifying ships specifically for suiciding, to avoid needing a crew. But again, that's something outside the scope of the game. It's a lottery ticket[1]. According to the lore, a lot of the crew do manage to get out in escape pods. So, given how an "ISK" is possibly worth millions in local planetside currency, and that planetary populations run into the billions (~5,000 temperate planets in K-Space with a paltry billion people each would mean 5 trillion people to pull crew from,) the effective pool of crew members is effectively limitless.
[1] with much better odds than any real world lottery... WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Herzog Wolfhammer
Sigma Special Tactics Group
5450
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Posted - 2014.09.15 06:22:00 -
[41] - Quote
CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it
One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it?
Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew?
Makes me wonder.
Bring back DEEEEP Space! |
Ocih
Space Mermaids Somethin Awfull Forums
740
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Posted - 2014.09.15 06:30:00 -
[42] - Quote
Livestock Information - Ships Crew: A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.
Livestock Information kind of says it all. |
Jacob Holland
Weyland-Vulcan Industries
310
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Posted - 2014.09.15 06:48:00 -
[43] - Quote
Salah ad-Din al-Jawahiri wrote:Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines) As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods... And I thought that CONCORD were changed to Insta-gib... |
Kenneth Skybound
The War Den War Rats
112
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Posted - 2014.09.19 14:31:00 -
[44] - Quote
Herzog Wolfhammer wrote:CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it? Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew? Makes me wonder.
Hrrm, this spawns an interesting idea.
Suppose that ship hull bonuses are not from the capsuleer entirely so much, instead also being from the crew. With a mere level 1, you're getting the first crew who rally to you (often foreign crew, looking for any work). They do not understand the full workings of the ship or even a large number of the systems built into it, making poor work overall.
Level 2 would be at least some trained crew, mostly in station command positions, directing those who are untrained. Better than before, but not efficient.
Level 3 means that the instructions given by the capsuleer are much more specialist, demonstrating a more refined knowledge and training and thus bringing about much more trained crew willing to fly with the pilot. Most of these crew will be moderately trained in the systems used on the ship, although certain limitations both in their knowledge and the capsuleer commands still hold the ship back.
Level 4 means the capsuleer is now at a very proficient level and can convince a fully trained crew to join their every station. While the crew now all assuredly know what they're doing and most have experience with that specific ship hull, the capsuleer isn't perfect yet and still misses important commands or misdirects the various command stations here or there. The dutiful crew follow commands as told, despite the inaccuracy.
Level 5, now there is no weak link. The capsuleer is at his or her prime in understanding, knowing fully every system built into the ship. While single portions of ship handling may not be at full power, the ship-specific subroutines and intricacies are fully understood and orders given match this. With comprehensive training in the general topics of ship handling, the capsuleer can now command the absolute best out of his or her crew on that specific ship, as well as ensuring no crew members are able to lie about their experience by having the insight to see through their bluff at recruitment.
Okay, that was a bit lengthier than intended, sorry. One final comment I can draw from the way I've written it though is the shifting focus across the levels. At the start, it's the crew which is handicapped, while level 4 and 5 are more to do with capsuleer capability. Perhaps, if this ideology were made canon, it could explain and innovate more faction buffs, modules requiring lesser skill yet giving greater buffs because they utilize specialist crews with certification of training, tied to the faction item for the increased pay. These well trained individuals suffer an inexperience captain for the empire-controlled pay bonus they get.
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Jax Kazen
Prometheus Deep Space Mining and Salvage
5
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Posted - 2014.09.19 15:01:00 -
[45] - Quote
I was just thinking about this the other day. A crew mechanic would be interesting. Ships that are extensively damaged and start to lose crew members maybe have things like reload or refire rate diminish.
It would add an additional layer of combat complexity especially if weapons were designed to kill crew vs ship. Then if the ship wasn't as damaged but all the crew is dead there would be higher module drops or maybe the ability to board the intact ship and commandeer it.
Repair cost would include hiring replacement crews and then there would be a month bill for crew member on the active ship (isk sink).
Ultimately, I think that it's too complex a metric to introduce into the game but I think that the possibilities would be cool.
I usually assign 25% of my isk (loot, missioning, etc) to a "crew" corporate wallet just from a RP perspective. Obviously I'll raid the **** out of it if I need isk but just something different to do. |
BeBopAReBop RhubarbPie
The Scope Gallente Federation
1034
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Posted - 2014.09.19 16:18:00 -
[46] - Quote
Salah ad-Din al-Jawahiri wrote:Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic... Have I mentioned that the New Order crewmates also benchpress hundred kilos each? Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Solecist Project
I'm So Meta Even This Acronym
10091
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Posted - 2014.09.19 16:20:00 -
[47] - Quote
BeBopAReBop RhubarbPie wrote:Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. Now that DJ is gone ......... ........ I need a new master ............................... Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Dear you-know-who. Don't force me to spread out my mail APIkey and chatlogs. Get off my back already. Thanks. :) |
BeBopAReBop RhubarbPie
The Scope Gallente Federation
1034
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Posted - 2014.09.19 16:21:00 -
[48] - Quote
Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. Now that DJ is gone ......... ........ I need a new master ............................... I hear Unsucessful at Everything is accepting new applications. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Solecist Project
I'm So Meta Even This Acronym
10091
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Posted - 2014.09.19 16:24:00 -
[49] - Quote
BeBopAReBop RhubarbPie wrote:Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. Now that DJ is gone ......... ........ I need a new master ............................... I hear Unsucessful at Everything is accepting new applications. No ...................... ......... not worthy .................................... Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Dear you-know-who. Don't force me to spread out my mail APIkey and chatlogs. Get off my back already. Thanks. :) |
BeBopAReBop RhubarbPie
The Scope Gallente Federation
1034
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Posted - 2014.09.19 18:08:00 -
[50] - Quote
Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue.
Jacob Holland wrote:Salah ad-Din al-Jawahiri wrote:Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines) As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods... And I thought that CONCORD were changed to Insta-gib... The cruisers arrive and start applying dps two seconds before the insta-pop battleship fires. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
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Solecist Project
I'm So Meta Even This Acronym
10094
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Posted - 2014.09.19 18:34:00 -
[51] - Quote
BeBopAReBop RhubarbPie wrote:Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue. How about skin-color .............. ;) Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Dear you-know-who. Don't force me to spread out my mail APIkey and chatlogs. Get off my back already. Thanks. :) |
Prt Scr
569th Freelancers
87
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Posted - 2014.09.19 19:40:00 -
[52] - Quote
I understand that eve lore needs crews, so that sisters of eve have bodies to 'salvage' and sell to Quafe, so that they can continue to supply us with refreshing cool drinks |
Grog Aftermath
Need more grog
135
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Posted - 2014.09.19 20:01:00 -
[53] - Quote
Herzog Wolfhammer wrote:CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it? Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew? Makes me wonder.
My ships just have a pilot the rest of the ship is fully automated. Crews are just too inefficient. |
DeMichael Crimson
Republic University Minmatar Republic
29113
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Posted - 2014.09.20 00:03:00 -
[54] - Quote
Prt Scr wrote:I understand that eve lore needs crews, so that sisters of eve have bodies to 'salvage' and sell to Quafe, so that they can continue to supply us with refreshing cool drinks Power of the people.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Grog Aftermath
Need more grog
139
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Posted - 2014.09.20 00:12:00 -
[55] - Quote
Prt Scr wrote:I understand that eve lore needs crews,
Don't need crews, got rid of mine, depressurised the hull.
I mean, come on, bio break, tea break, lunch breaks, sleep they never do any work just a liability.
The way forward is automation. |
BeBopAReBop RhubarbPie
The Scope Gallente Federation
1035
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Posted - 2014.09.20 05:04:00 -
[56] - Quote
Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue. How about skin-color .............. ;) well that's your own damn fault =P New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Solecist Project
I'm So Meta Even This Acronym
10102
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Posted - 2014.09.20 06:37:00 -
[57] - Quote
BeBopAReBop RhubarbPie wrote:Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue. How about skin-color .............. ;) well that's your own damn fault =P How is that ... a fault? :O
You don't like the color of my skin??
Would you prefer me in black thights, my not yet master? The whole body? Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Strapless Tops! https://forums.eveonline.com/default.aspx?g=posts&m=5036238#post5036238 |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
192
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Posted - 2014.09.20 11:54:00 -
[58] - Quote
Well, I've always assumed that when I buy a module I'm not just obtaining the tech itself, but also some specialized crew needed for its maintenance. Since ISK is so high-value when compared to other currencies, probably a part of the module cost would be those crew's payment, and it would be lots of money for them. Makes sense to me that they get enormous amounts of money for working on a ship's module (because of the risks), and they get it before the job, so that they can send it home or spend it on "leisure" as they want before entering what could easily be their coffin. |
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