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thatonepersone
Black Jack 0-1
4
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Posted - 2014.09.15 16:16:00 -
[1] - Quote
The nuet/vamp reflect amount for capacitor batterts needs to be buffed. Compared to other forms of eccm they are very ineffective. |
Kell Braugh
Caldari Provisions Caldari State
14
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Posted - 2014.09.15 18:35:00 -
[2] - Quote
You talking about the cap battery modules, or just the capacitor in general. How are they ineffective? As ineffective as say, ECM is against a drone boat? Or target painting is against a battleship? Or damps against a drone/blaster boat? |
thatonepersone
Black Jack 0-1
4
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Posted - 2014.09.15 19:04:00 -
[3] - Quote
There moduals, and how little protection they provide against nuets and vampires. For example, T2 ECCM almost doubles your sensor strenght makeing it twice as hard to jam them out, but t2 large cap batterys only give you a %12.5 reflect amount, which could at best be seen as makeing it %25 harder for them.
Just because you could fly a ship that has a passive fit and uses missiles or autocannons is not a reason to have the counter for nuets be so ineffective. That would be like saying it would be ok to make ECCM bad at preventing ECM from jaming you out because you could fly a drone boat. |
Lady Rift
What Shall We Call It
69
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Posted - 2014.09.15 19:16:00 -
[4] - Quote
Kell Braugh wrote:You talking about the cap battery modules, or just the capacitor in general. How are they ineffective? As ineffective as say, ECM is against a drone boat? Or target painting is against a battleship? Or damps against a drone/blaster boat?
ever try to hit a battleship with a dread without a target painter?
edit: damps also can make it take longer to lock. |
Kell Braugh
Caldari Provisions Caldari State
16
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Posted - 2014.09.15 19:39:00 -
[5] - Quote
Lady Rift wrote:Kell Braugh wrote:You talking about the cap battery modules, or just the capacitor in general. How are they ineffective? As ineffective as say, ECM is against a drone boat? Or target painting is against a battleship? Or damps against a drone/blaster boat? ever try to hit a battleship with a dread without a target painter? edit: damps also can make it take longer to lock.
I am aware those mods still have uses in some situations, my point was that those ewar mods also suffer being not so effective against certain ships types, much like a vamp/neut is against a passive tank / cap-less weapons. |
Lugh Crow-Slave
Guardians of the Morrigan
48
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Posted - 2014.09.15 19:45:00 -
[6] - Quote
Kell Braugh wrote:[quote=Lady Rift]
I am aware those mods still have uses in some situations, my point was that those ewar mods also suffer being not so effective against certain ships types, much like a vamp/neut is against a passive tank / cap-less weapons.
The problem with batteries is its almost always better to fit cap recharges since the higher recharge rate can counter neuting better |
Hopelesshobo
Tactical Nuclear Penguin's
298
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Posted - 2014.09.15 22:08:00 -
[7] - Quote
Batteries should be the option to maintain your cap while under neuts. They should also be closer for ease of fitting as cap rechargers are. When you look at most fits, people max out their grid with tank mods and their guns (Along with any utility high slots). Most fits are very tight in this regard. With the large powergrid requirements batteries have, most people will pass for a different utility midslot for something that is not only easier to fit, so as not to sacrifice tank, and one that can be used to counter more situations. Lowering the average to make you look better since 2012. |
Kaerakh
Surprisingly Deep Hole Try Rerolling
427
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Posted - 2014.09.15 22:16:00 -
[8] - Quote
If you don't know the proper usage for a Large Cap Battery II, you're playing EVE wrong. Those things are completely ridiculous. They have high fitting costs because of the huge advantage they can provide when used properly. I'll let you figure that bit out on your own. It's pretty obvious. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |
thatonepersone
Black Jack 0-1
5
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Posted - 2014.09.16 00:32:00 -
[9] - Quote
They arnt really good for a lot more than pve and pos bashs if your useing lasers. If you have something to contribute please say so, otherwise dont just say they are good but your not going to say how. |
Steppa Musana
Republic Military School Minmatar Republic
81
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Posted - 2014.09.16 03:50:00 -
[10] - Quote
I have scoured thousands upon thousands of kills over the time I've played, and seen a cap battery used a handful or two times at best.
Ineffective or not, it does seem to be lacking use across the board. |
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Hopelesshobo
Tactical Nuclear Penguin's
298
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Posted - 2014.09.16 04:45:00 -
[11] - Quote
Steppa Musana wrote:I have scoured thousands upon thousands of kills over the time I've played, and seen a cap battery used a handful or two times at best.
Ineffective or not, it does seem to be lacking use across the board.
I think the only time I've realistically used them is on a frigate when I want it to warp more AU in 1 warp. Lowering the average to make you look better since 2012. |
Ix Method
Brutor Tribe Minmatar Republic
161
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Posted - 2014.09.16 08:36:00 -
[12] - Quote
+1 to XL Batteries.
Would also like to see the reflect parts get a buff but to suggest they're useless is just nonsense. Buy a Pilgrim and try it. Travelling at the speed of love. |
Rivr Luzade
Coreli Corporation Ineluctable.
701
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Posted - 2014.09.16 11:14:00 -
[13] - Quote
Hopelesshobo wrote:Steppa Musana wrote:I have scoured thousands upon thousands of kills over the time I've played, and seen a cap battery used a handful or two times at best.
Ineffective or not, it does seem to be lacking use across the board. I think the only time I've realistically used them is on a frigate when I want it to warp more AU in 1 warp.
They are pretty neat against Blood Raider rats. I have one Small CaPBat T2 on my frig and I barely noticed the neut from 2 cruisers.
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Fer'isam K'ahn
None Of One
407
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Posted - 2014.09.16 14:32:00 -
[14] - Quote
Hmm, I also made the experience, that there is always something better or more effective to fit then a battery, even as a direct & predicted counter. I would not mind them being looked at again. As a direct counter they should be way more effective. Like Tracking comps (T2, 15%) vs Tracking disruptors (T2, 17,5%) the effectiveness is 85%. I do not believe the effectiveness of a single battery against an equivalent neut/vamp (in size and meta) is close to that. As pointed out, ECCM vs ECM also shows some better values. As I do believe are sebos vs damps. Join the BIG Lottery (see Bio ingame), oldest and only non-profit Lottery in EVE, every second Monday. Wire ISK to BIG GAMES for tickets ! Join the Channel, have fun, being a lucky winner is optional ,)
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Rivr Luzade
Coreli Corporation Ineluctable.
702
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Posted - 2014.09.16 16:14:00 -
[15] - Quote
It's only a very specific scenario, but on my frig the T2 Battery + a T2 Cap Recharger gives me better cap stability than 2 Cap Rechargers (50.6% compared to 49.8%). plus the added neut resistance. And as this ship likes to fly in Blood Raider space, this is quite nice. |
Ix Method
Brutor Tribe Minmatar Republic
161
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Posted - 2014.09.17 11:41:00 -
[16] - Quote
Its not really surprising they only shine as oversized mods on cap friendly ships but when they work they really are excellent (if slightly too hard to fit perhaps).
We've got a million years of painfully slow rebalancing to look forward to, hopefully they're on the list. Faction versions with better fitting options would make them a lot more attractive. Travelling at the speed of love. |
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