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Neugeniko
Insight Securities
32
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Posted - 2014.09.17 07:32:00 -
[1] - Quote
Hi guys, I recently came into possession of this old laptop. I'm using it as a Linux box running Slackware 14.1. 1.7Ghz single core celeron, 64mb radeon mobility 9000, 2gb ram. Currently wine is saying that the gfx card is too old, needs shader model 3.0. Are there any work arounds to get the client running? Just want to use it to set training if I'm mobile.
Neug Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
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Posted - 2014.09.17 07:32:24 -
[2] - Quote
Hi guys, I recently came into possession of this old laptop. I'm using it as a Linux box running Slackware 14.1. 1.7Ghz single core celeron, 64mb radeon mobility 9000, 2gb ram. Currently wine is saying that the gfx card is too old, needs shader model 3.0. Are there any work arounds to get the client running? Just want to use it to set training if I'm mobile.
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
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Neugeniko
Insight Securities
32
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Posted - 2014.09.17 08:06:00 -
[3] - Quote
Some additional info.
bash-4.2# glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc.
bash-4.2# glxinfo | grep shader GL_ATI_fragment_shader, GL_ATI_texture_env_combine3
bash-4.2# glxinfo | grep version server glx version string: 1.4 client glx version string: 1.4 GLX version: 1.4 OpenGL version string: 1.3 Mesa 9.1.7
bash-4.2# glxinfo | grep render direct rendering: Yes OpenGL renderer string: Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2
Neug
Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
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Posted - 2014.09.17 08:06:24 -
[4] - Quote
Some additional info.
bash-4.2# glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc.
bash-4.2# glxinfo | grep shader GL_ATI_fragment_shader, GL_ATI_texture_env_combine3
bash-4.2# glxinfo | grep version server glx version string: 1.4 client glx version string: 1.4 GLX version: 1.4 OpenGL version string: 1.3 Mesa 9.1.7
bash-4.2# glxinfo | grep render direct rendering: Yes OpenGL renderer string: Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
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Torgeir Hekard
I MYSELF AND ME
46
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Posted - 2014.09.17 09:04:00 -
[5] - Quote
Nope. Mobility 9000 is somewhere around Radeon 9500 desktop series. Very good cards. For their time. But it's over 10 years old already. SM3.0 started from X1000 series (a predecessor of HD2000), which is 2 or 3 generations newer.
Technically you could probably run it with LIBGL_ALWAYS_SOFTWARE. Technically. Technically once upon a time I managed to start Unreal2 on a Pentium II with 4mb maxtor videocard. The problem is, the term "frames per second" isn't quite applicable to the resulting experience. Rather it stretches from "seconds per frame" to "minutes per frame". In case of eve with software rendering I have about 2-3 seconds per frame for ship spinning in dock (not sure exactly - EVE FPS monitor shows 0 fps). This is on i5-3317U happily burning it's way through the table at full load. Now imagine the horror with your CPU emulator in mind. |
Torgeir Hekard
I MYSELF AND ME
88
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Posted - 2014.09.17 09:04:36 -
[6] - Quote
Nope. Mobility 9000 is somewhere around Radeon 9500 desktop series. Very good cards. For their time. But it's over 10 years old already. SM3.0 started from X1000 series (a predecessor of HD2000), which is 2 or 3 generations newer.
Technically you could probably run it with LIBGL_ALWAYS_SOFTWARE. Technically. Technically once upon a time I managed to start Unreal2 on a Pentium II with 4mb maxtor videocard. The problem is, the term "frames per second" isn't quite applicable to the resulting experience. Rather it stretches from "seconds per frame" to "minutes per frame". In case of eve with software rendering I have about 2-3 seconds per frame for ship spinning in dock (not sure exactly - EVE FPS monitor shows 0 fps). This is on i5-3317U happily burning it's way through the table at full load. Now imagine the horror with your CPU emulator in mind. |
Neugeniko
Insight Securities
32
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Posted - 2014.09.17 09:17:00 -
[7] - Quote
Torgeir Hekard wrote:Nope. Mobility 9000 is somewhere around Radeon 9500 desktop series. Very good cards. For their time. But it's over 10 years old already. SM3.0 started from X1000 series (a predecessor of HD2000), which is 2 or 3 generations newer.
Technically you could probably run it with LIBGL_ALWAYS_SOFTWARE. Technically. Technically once upon a time I managed to start Unreal2 on a Pentium II with 4mb maxtor videocard. The problem is, the term "frames per second" isn't quite applicable to the resulting experience. Rather it stretches from "seconds per frame" to "minutes per frame". In case of eve with software rendering I have about 2-3 seconds per frame for ship spinning in dock (not sure exactly - EVE FPS monitor shows 0 fps). This is on i5-3317U happily burning it's way through the table at full load. Now imagine the horror with your CPU emulator in mind.
Thanks for the info. I'll check it out with software emulation when I get a chance if I find its easy to try.
Cheers, Neug
Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
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Posted - 2014.09.17 09:17:18 -
[8] - Quote
Torgeir Hekard wrote:Nope. Mobility 9000 is somewhere around Radeon 9500 desktop series. Very good cards. For their time. But it's over 10 years old already. SM3.0 started from X1000 series (a predecessor of HD2000), which is 2 or 3 generations newer.
Technically you could probably run it with LIBGL_ALWAYS_SOFTWARE. Technically. Technically once upon a time I managed to start Unreal2 on a Pentium II with 4mb maxtor videocard. The problem is, the term "frames per second" isn't quite applicable to the resulting experience. Rather it stretches from "seconds per frame" to "minutes per frame". In case of eve with software rendering I have about 2-3 seconds per frame for ship spinning in dock (not sure exactly - EVE FPS monitor shows 0 fps). This is on i5-3317U happily burning it's way through the table at full load. Now imagine the horror with your CPU emulator in mind.
Thanks for the info. I'll check it out with software emulation when I get a chance if I find its easy to try.
Cheers, Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
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Neugeniko
Insight Securities
32
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Posted - 2014.09.17 12:33:00 -
[9] - Quote
I tried with that environment variable and the same error is appearing. Glxinfo says it is using the software rasterizer. Maybe the rasterizer doesn't do shader model 3, will try another rasterizer.
Neug Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
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Posted - 2014.09.17 12:33:24 -
[10] - Quote
I tried with that environment variable and the same error is appearing. Glxinfo says it is using the software rasterizer. Maybe the rasterizer doesn't do shader model 3, will try another rasterizer.
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
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After Shok
Ruthenia Co
476
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Posted - 2014.09.17 13:16:00 -
[11] - Quote
glxinfo | grep shading OpenGL core profile shading language version string: 4.40
-ƒ-Ç-¦-¦-¦-+-¦ -+-¦-+-î-+-Å -+-ü-¦-+-Ç-¦-+-é-î, -â-¦-¦-¦-¦-¦-+-ï-¦ -¦-¦-¦-+-¦-¦-é! -ó-+-é -ü-¦-+-ï-¦ -£-Ä-+-à-¦-¦-â-+-¦-+ |
After Shok
Ruthenia Co
511
|
Posted - 2014.09.17 13:16:29 -
[12] - Quote
glxinfo | grep shading OpenGL core profile shading language version string: 4.40
https://answers.yahoo.com/question/index?qid=20100218164623AAn1Qyt and has Pixel Shader 1.4
-ƒ-Ç-¦-¦-¦-+-¦ -+-¦-+-î-+-Å -+-ü-¦-+-Ç-¦-+-é-î, -â-¦-¦-¦-¦-¦-+-ï-¦ -¦-¦-¦-+-¦-¦-é!
-ó-+-é -ü-¦-+-ï-¦ -£-Ä-+-à-¦-¦-â-+-¦-+
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Torgeir Hekard
I MYSELF AND ME
46
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Posted - 2014.09.17 13:44:00 -
[13] - Quote
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30
Works with this. |
Torgeir Hekard
I MYSELF AND ME
88
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Posted - 2014.09.17 13:44:48 -
[14] - Quote
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30
Works with this. |
Terminator 2
Omega Boost
27
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Posted - 2014.09.17 21:09:00 -
[15] - Quote
It is not possible to run EVE on this laptop with that graphics card. Only chance is to use swiftshader which would run best with windows, but possibly also with wine. This will emulate the shader 3.0 on your CPU and will give you around 1-5 fps depending on your CPU strength. |
Terminator 2
Omega Boost
38
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Posted - 2014.09.17 21:09:54 -
[16] - Quote
It is not possible to run EVE on this laptop with that graphics card. Only chance is to use swiftshader which would run best with windows, but possibly also with wine. This will emulate the shader 3.0 on your CPU and will give you around 1-5 fps depending on your CPU strength. |
Neugeniko
Insight Securities
32
|
Posted - 2014.09.17 21:12:00 -
[17] - Quote
Torgeir Hekard wrote:LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30
Works with this.
Thanks. Plan at the moment is to compile mesa as my current version has no gallium driver.
Neug Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
|
Posted - 2014.09.17 21:12:50 -
[18] - Quote
Torgeir Hekard wrote:LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30
Works with this.
Thanks. Plan at the moment is to compile mesa as my current version has no gallium driver.
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
|
Neugeniko
Insight Securities
32
|
Posted - 2014.09.18 07:47:00 -
[19] - Quote
Torgeir Hekard wrote:LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30
Works with this.
I have it working with LLVM 3.4 and Mesa 10.1.3.
Its good enough for setting training, Thanks guys.
Only glitch is textures don't render. Which I think is something to do with texture compression support. I'll post further details.
Neug
Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
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Posted - 2014.09.18 07:47:27 -
[20] - Quote
Torgeir Hekard wrote:LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep string server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30
Works with this.
I have it working with LLVM 3.4 and Mesa 10.1.3.
Its good enough for setting training, Thanks guys.
Only glitch is textures don't render. Which I think is something to do with texture compression support. I'll post further details.
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
|
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Neugeniko
Insight Securities
32
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Posted - 2014.09.18 08:11:00 -
[21] - Quote
This is the texture error that comes up.
err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.
Any ideas? It's non-critical.
Neug Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
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Posted - 2014.09.18 08:11:16 -
[22] - Quote
This is the texture error that comes up.
err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.
Any ideas? It's non-critical.
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
|
Torgeir Hekard
I MYSELF AND ME
48
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Posted - 2014.09.18 09:05:00 -
[23] - Quote
Neugeniko wrote:This is the texture error that comes up.
err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.
Any ideas? It's non-critical.
Neug You don't have s3tc. AFAIK you have to install libtxc_dxtn library to make it work (not included in mesa because patents). |
Torgeir Hekard
I MYSELF AND ME
88
|
Posted - 2014.09.18 09:05:37 -
[24] - Quote
Neugeniko wrote:This is the texture error that comes up.
err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.
Any ideas? It's non-critical.
Neug You don't have s3tc. AFAIK you have to install libtxc_dxtn library to make it work (not included in mesa because patents). |
Neugeniko
Insight Securities
32
|
Posted - 2014.09.18 10:00:00 -
[25] - Quote
Torgeir Hekard wrote:Neugeniko wrote:This is the texture error that comes up.
err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.
Any ideas? It's non-critical.
Neug You don't have s3tc. AFAIK you have to install libtxc_dxtn library to make it work (not included in mesa because patents).
Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!
+1
Neug Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
|
Posted - 2014.09.18 10:00:29 -
[26] - Quote
Torgeir Hekard wrote:Neugeniko wrote:This is the texture error that comes up.
err:winediag:wined3d_texture_init The application tried to create a DXTn texture, but the driver does not support them.
Any ideas? It's non-critical.
Neug You don't have s3tc. AFAIK you have to install libtxc_dxtn library to make it work (not included in mesa because patents).
Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!
+1
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
|
Torgeir Hekard
I MYSELF AND ME
49
|
Posted - 2014.09.18 10:21:00 -
[27] - Quote
Neugeniko wrote: Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!
Report the result. I'm not entirely sure if this will fix it, so I'm interested in the outcome.
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Torgeir Hekard
I MYSELF AND ME
88
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Posted - 2014.09.18 10:21:20 -
[28] - Quote
Neugeniko wrote: Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!
Report the result. I'm not entirely sure if this will fix it, so I'm interested in the outcome.
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Neugeniko
Insight Securities
32
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Posted - 2014.09.18 15:02:00 -
[29] - Quote
Torgeir Hekard wrote:Neugeniko wrote: Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!
Report the result. I'm not entirely sure if this will fix it, so I'm interested in the outcome.
Operation successful! Renders good enuff for training, chat and market. More than I need from it.
Neug Neug's Prime Industrial Real Estate http://goo.gl/I1t9e8 Mining Simulator V2.6 http://goo.gl/uq4g4i
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Neugeniko
Insight Securities
48
|
Posted - 2014.09.18 15:02:16 -
[30] - Quote
Torgeir Hekard wrote:Neugeniko wrote: Sweet! I can get that over at slackbuilds. No more playing and googling with ./configure options!
Report the result. I'm not entirely sure if this will fix it, so I'm interested in the outcome.
Operation successful! Renders good enuff for training, chat and market. More than I need from it.
Neug
Indices/Mining Simulator V3.4 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.1
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