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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
11233
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Posted - 2014.09.17 22:33:00 -
[1] - Quote
Hello everyone. In our upcoming Oceanus release we are planning to make a change to the rules surrounding the way Cynos and Starbases interact. These new rules will help mitigate the issues surrounding jumping capitals sometimes colliding with ships inside a starbase forcefield.
Currently you can light cynosural beacons as long as you are outside the forcefield. After this change, cynos will not be lightable within 25km of the forcefield edge. If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).
At the same time we will also be increasing the minimum distance that Jump Bridges and Cyno Generator Arrays may be anchored from the forcefield to 25km. The maximum distance away from the control tower that a structure can be anchored will be increased to 55km/60km/65km for small/medium/large starbases respectively. Any existing Jump Bridge and Cyno Generator Array structures will be automatically pushed away from their starbase's forcefield until they are 25km away.
This change does increase the risk involved in cynoing to starbases in some situations, but in our opinion this added risk is both acceptable and desirable. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Belen Shields
Iskender Kebap Corp
7
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Posted - 2014.09.17 22:36:00 -
[2] - Quote
Good idea. Most caps get a cyno on grid at warprange anyway. |
Uppsy Daisy
Perkone Caldari State
612
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Posted - 2014.09.17 22:36:00 -
[3] - Quote
interesting... |
Ravcharas
Infinite Point Nulli Secunda
347
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Posted - 2014.09.17 22:50:00 -
[4] - Quote
CCP Fozzie wrote: Any existing Jump Bridge and Cyno Generator Array structures will be automatically pushed away from their starbase's forcefield until they are 25km away.. M-m-my bookmarks |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6358
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Posted - 2014.09.17 22:59:00 -
[5] - Quote
A solid fix to the exploit, and generally messier for all involved! Love it. :D Priano Trans-Stellar: elegant solutions for the State's needs. |
baltec1
Bat Country Goonswarm Federation
13237
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Posted - 2014.09.17 23:09:00 -
[6] - Quote
In before the tears.
A logical fix to titan bowling and a more risky galaxy for jumping caps is always nice Join Bat Country today and defend the Glorious Socialist Dictatorship |
FT Diomedes
The Graduates Forged of Fire
538
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Posted - 2014.09.17 23:19:00 -
[7] - Quote
My Titan pilot is very happy now. Thank you, Fozzie. This is my signature. There are many like it, but this one is mine. |
Liam Inkuras
Top Belt Heroes Black Rise Police Department
1273
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Posted - 2014.09.17 23:21:00 -
[8] - Quote
I just read changes to cynos. Yes I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Womyn Power
Love Squad Pasta Syndicate
96
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Posted - 2014.09.17 23:25:00 -
[9] - Quote
taking a low from a frigate while adding a launcher slot yet only giving it 5 more cpu
fozzie ur a genius |
Grarr Dexx
Snuff Box
431
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Posted - 2014.09.17 23:36:00 -
[10] - Quote
A step in the right direction. |
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H3llHound
Koshaku Tactical Narcotics Team
35
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Posted - 2014.09.17 23:38:00 -
[11] - Quote
Will bookmarks on JB places also be altered automatically to the JBs new location or do we have to redo all those bookmarks? |
kais58
Origin. Black Legion.
15
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Posted - 2014.09.17 23:44:00 -
[12] - Quote
Have you considered the impact of this on dreads/supers dropping on fleets bashing towers? This would mean that if they hug the shield they'll mitigate a lot of the DPS as they're at a much longer range, 20-30km and that's if you can get a cyno right on the edge of the limit. There'll be no more warping in at 0 top of them then lighting the cyno. |
Basil Vulpine
Blueprint Haus Get Off My Lawn
42
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Posted - 2014.09.17 23:45:00 -
[13] - Quote
NOW can we have alliance bookmarks? :) |
Oh Takashawa
Body Count Inc. Pandemic Legion
39
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Posted - 2014.09.17 23:47:00 -
[14] - Quote
kais58 wrote:Have you considered the impact of this on dreads/supers dropping on fleets bashing towers? This would mean that if they hug the shield they'll mitigate a lot of the DPS as they're at a much longer range, 20-30km and that's if you can get a cyno right on the edge of the limit. There'll be no more warping in at 0 top of them then lighting the cyno. Also no more jumping dreads in to shoot a large tower and being even remotely within CR gun range, particularly for Moroses. Can still jump to a perch and warp down, but it definitely adds hassle. |
Fleischgewehr
4S Corporation Goonswarm Federation
2
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Posted - 2014.09.17 23:48:00 -
[15] - Quote
And of course CCP will update all our JB bookmarks, right ? ;) |
kais58
Origin. Black Legion.
15
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Posted - 2014.09.17 23:48:00 -
[16] - Quote
Oh Takashawa wrote: Also no more jumping dreads in to shoot a large tower and being even remotely within CR gun range, particularly for Moroses.
That's way less of an issue, you've got time to warp down from a ping, but doing that in a hot drop could easily allow them to escape, as well as them being out of immediate range of ghost riders if you try and drop at the shield edge. |
Kismeteer
GoonWaffe Goonswarm Federation
627
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Posted - 2014.09.17 23:49:00 -
[17] - Quote
Fixing problems with titan bowling? Sure, **** over everyone who runs a pos for an alliance. Or anyone with bookmarks anywhere near a JB. Or has to light a cyno to get inside a pos. All for an exploit that happened once a week for a couple months, and even then it wasn't declared an 'exploit' until it had happened like 10 times.
All rather than dealing with your terrible pos code. Which you guys have acknowledged is a problem for three years now. But you still refuse to address the fact that the POS code is an unmaintainable mess. |
Darksen Belisarius
Raging Ducks Goonswarm Federation
1
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Posted - 2014.09.17 23:49:00 -
[18] - Quote
CCP Fozzie wrote:Hello everyone. In our upcoming Oceanus release we are planning to make a change to the rules surrounding the way Cynos and Starbases interact. These new rules will help mitigate the issues surrounding jumping capitals sometimes colliding with ships inside a starbase forcefield.
Currently you can light cynosural beacons as long as you are outside the forcefield. After this change, cynos will not be lightable within 25km of the forcefield edge. If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).
At the same time we will also be increasing the minimum distance that Jump Bridges and Cyno Generator Arrays may be anchored from the forcefield to 25km. The maximum distance away from the control tower that any structure can be anchored will be increased to 55km/60km/65km for small/medium/large starbases respectively. Any existing Jump Bridge and Cyno Generator Array structures will be automatically pushed away from their starbase's forcefield until they are 25km away.
This change does increase the risk involved in cynoing to starbases in some situations, but in our opinion this added risk is both acceptable and desirable.
What will be with the people who already lost titan due to "POS bump" ? as usual nope? |
Dabigredboat
Merch Industrial Goonswarm Federation
42
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Posted - 2014.09.17 23:50:00 -
[19] - Quote
kais58 wrote:Oh Takashawa wrote: Also no more jumping dreads in to shoot a large tower and being even remotely within CR gun range, particularly for Moroses.
That's way less of an issue, you've got time to warp down from a ping, but doing that in a hot drop could easily allow them to escape, as well as them being out of immediate range of ghost riders if you try and drop at the shield edge.
This also means if people are hugging the pos shields with a few capitals to rep the tower, you cannot cyno jump in bump range and/or web range to keep them from getting inside the pos shields, so dropping with bombers is now a no go really.
Also, ccp, does that mean that if I light a cyno without the pos shield up and jump my super carrier into the spot, I will appear 55-65km away anyways, even if the pos shield is still not up?
Or can I put the ship into the pos next to the cyno, then put the pos shield up after? |
Retar Aveymone
GoonWaffe Goonswarm Federation
780
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Posted - 2014.09.17 23:51:00 -
[20] - Quote
I'm curious if this is actually a good idea. The giant cyno exclusion zone has a lot of seriously strange effects, like a titan bumped out of a pos being absolutely boned because it can't cyno in help.
Have you considered allowing any cyno to be lit within that zone, but you still land outside it (a mechanic you clearly already have since you implemented it as a fallback) and what's the downside of just doing that instead of this exclusion zone? |
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Kismeteer
GoonWaffe Goonswarm Federation
627
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Posted - 2014.09.17 23:54:00 -
[21] - Quote
Or if someone is shooting your pos, hope you have perches! Because otherwise, you can't just step outside to cyno in carriers, because welp you have to get 25km away. And if you have dreads/carriers tackled outside a pos, you can't light a cyno to come save them either.
This is the worst type of 'CCP doesn't play their own game' solution. |
baltec1
Bat Country Goonswarm Federation
13237
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Posted - 2014.09.17 23:54:00 -
[22] - Quote
Fleischgewehr wrote:And of course CCP will update all our JB bookmarks, right ? ;)
HA! Join Bat Country today and defend the Glorious Socialist Dictatorship |
Kismeteer
GoonWaffe Goonswarm Federation
627
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Posted - 2014.09.17 23:54:00 -
[23] - Quote
Hope you are happy with the answer 'Well I guess you need more dudes for POS warfare' small groups.
gg |
kais58
Origin. Black Legion.
15
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Posted - 2014.09.17 23:55:00 -
[24] - Quote
Retar Aveymone wrote:Have you considered allowing any cyno to be lit within that zone, but you still land outside it (a mechanic you clearly already have since you implemented it as a fallback) and what's the downside of just doing that instead of this exclusion zone? This definately seems better than stopping you from lighting a cyno, also, maybe lowering the distance? The radius of the largest titan is <10km plus the 5km off the cyno, means you should be all clear down to 15km.
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Rattman
Van Diemen's Demise Pandemic Legion
26
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Posted - 2014.09.17 23:56:00 -
[25] - Quote
So now something cynoing in like a rorqal/JF will have to slow boat in 25km or cyno in greater than 150 and have virtually 0 protection from the.
Just seems like lazyness on your behalf, cant find a real soluation so just do the dumbest/simpliest and bugger you all |
BadAssMcKill
ElitistOps
867
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Posted - 2014.09.17 23:57:00 -
[26] - Quote
Maybe fix poses instead . |
Aebe Amraen
Dreddit Test Alliance Please Ignore
88
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Posted - 2014.09.17 23:58:00 -
[27] - Quote
Does this change also affect covert cynos? |
Soleil Fournier
StarFleet Enterprises Intrepid Crossing
12
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Posted - 2014.09.17 23:59:00 -
[28] - Quote
Will this extend to titan bridges?
IE titans need to be 25km away from the pos shield to bridge a fleet? |
Fix Lag
GoonWaffe Goonswarm Federation
784
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Posted - 2014.09.18 00:01:00 -
[29] - Quote
hey guys I know our game is broken so we're going to put a bandaid on it
also this bandaid gives you cancer CCP mostly sucks at their job, but Veritas is a pretty cool dude. |
Lex Arson
Adversity. Psychotic Tendencies.
369
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Posted - 2014.09.18 00:01:00 -
[30] - Quote
Great change, CCP.
-Now I can sit my carrier on a POS edge, rep it, and be even more immune to getting dropped on. -If my fleet is bubble inside a tower, I can no longer run outside and cyno in reinforcements; I'll be dead long before I clear a 25km zone of hatred. -Pretty much anything shooting/repping a pos short of dreads/triage is immune to being killed. Can't wait to have my towers reinforced EVERY SINGLE DAY. There's no use crying after every mistake, you just keep on trying 'til you run out of cake. |
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