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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Retar Aveymone
GoonWaffe Goonswarm Federation
817
|
Posted - 2014.09.19 17:11:00 -
[301] - Quote
I do not believe that a single Goonswarm freighter op since Dominion forced nullsec to start doing them again (for ihubs and upgrades) has ever generated a fight. I could be wrong, but I don't think I am. |
Falin Whalen
GoonWaffe Goonswarm Federation
725
|
Posted - 2014.09.19 18:16:00 -
[302] - Quote
Retar Aveymone wrote:I do not believe that a single Goonswarm freighter op since Dominion forced nullsec to start doing them again (for ihubs and upgrades) has ever generated a fight. I could be wrong, but I don't think I am. Nope you are not wrong there. I thought I was going on a lowsec roam fun fleet, but I was tricked, it was a freighter op.
Any way, Fozzie is doing his typical, taking a sledgehammer to kill a fly, solution to the titan bumping problem. Blunt, clumsy, crude, and effective, but a little overkill, with no regard to unexpected consequences. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 18:52:00 -
[303] - Quote
Ranger 1 wrote:Caldess wrote:Ranger 1 wrote:Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement. Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long. An excellent first step, hopefully only the first of many. Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment. Please explain yourself why this in any way stops me from moving my 250 man cap fleet from the North to the South just a second slower than i can now? And while you are on it explain to me why Jump Freighter logistics (which you obviously never did) will be any harder now? Any time you bring that fleet into a POS you're going to have to take an extra (unprotected) jump to get inside the POS shields, which adds a layer of vulnerability (albeit a small one). As a small first step, it's a good one.... hopefully not the last one. Good game play comes from activities being risky, not from activities being easy... and right now it is far too safe and easy to move a cap fleet (or jump freighter) anywhere you like. It's ironic, people mock those that say yes to the thought of needing to do freighter ops again to move logistics out to null. And yet those freighter ops used to provide more good fights in a single night than you currently see in Null in a week or more. Harder and more time consuming? Yes. More fun, more fights, more unexpected surprises (both good and bad)? Absolutely. For those that claim they never got a fight transporting goods back and forth to null in a freighter op either: 1: Never actually did one. 2: Did one or two, got bored halfway through and logged off (conveniently forgetting to mention that part). 3: Had opponents so wimpy at that time you wouldn't get a good fight no matter what you did. Time to stop listening to your lazy industry pilots. If you want to have more fun, let CCP start interjecting some of the risk back into null sec daily activities.
Amen brother. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 18:55:00 -
[304] - Quote
Primary This Rifter wrote:The biggest issue I have with this is that the exclusion zone prevents cynos from being lit at all, instead of just allowing it but placing incoming ships 25+km. Titans dying without being able to bring in backup after being bumped out is less content generation than a titan being bumped out and bringing a fleet in to help.
Imo titans were never meant to be used solo. You deserve to die if you don't travel with friends. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:00:00 -
[305] - Quote
Retar Aveymone wrote:Ranger 1 wrote: Any time you bring that fleet into a POS you're going to have to take an extra (unprotected) jump to get inside the POS shields, which adds a layer of vulnerability (albeit a small one).
As a small first step, it's a good one.... hopefully not the last one.
Good game play comes from activities being risky, not from activities being easy... and right now it is far too safe and easy to move a cap fleet (or jump freighter) anywhere you like.
The only time you'd ever do this would be if there were simply no lowsec stations that you could route through whatsoever, because you'd much rather jump to a docking ring (perfect safety) and dock up to recap. For supercaps, yeah i suppose you have to warp instead but who the **** slowboats a titan instead of warping it into the pos - I sure don't, if my titan is getting cynoed anywhere it's getting cynoed so that I can mwd-warp into the pos (which you can do pretty close to the pos by having a bookmark/alt on the other side you warp to at 100km) instead of take 30s or more to slowboat.
Plz ccp add the no cyno ring to low sec npc stations and all outposts.
The increased risk of landing 25km vrs right next to the pos is if you are hot dropped there is a chance you will live cuss you can slow boat to the pos. This wont happen when you have 25km to travel. The dreads will eat you in one cycle
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:04:00 -
[306] - Quote
Retar Aveymone wrote:Ranger 1 wrote: For those that claim they never got a fight transporting goods back and forth to null in a freighter op either: 1: Never actually did one. 2: Did one or two, got bored halfway through and logged off (conveniently forgetting to mention that part). 3: Had opponents so wimpy at that time you wouldn't get a good fight no matter what you did.
Time to stop listening to your lazy industry pilots. If you want to have more fun, let CCP start interjecting some of the risk back into null sec daily activities.
We have organized and ran two large freighter ops relatively recently. It was unfun crap for all involved, and naturally because we were moving huge, expensive **** we made very, very sure there would be no fights whatsoever. All of the nullsec empires have been doing freighter ops on and off because we have to in order to get outpost upgrades or large ihub upgrades. We still haven't had any interesting content and anyone who thinks they ever were fun hasn't done one since 2007 and has their memories of what they actually were utterly addled by the tendency to remember only the interesting stuff and forget the soul-crushing drudgery.
Dude there was a major difference between 07 and 14. Back then you would be attacked and harassed. But with the game mechanics today with power projection and blue doughnut there is no incentive to attack a freoghter op. Chances are peeps interpreted the op as bait.
I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:10:00 -
[307] - Quote
Retar Aveymone wrote:I do not believe that a single Goonswarm freighter op since Dominion forced nullsec to start doing them again (for ihubs and upgrades) has ever generated a fight. I could be wrong, but I don't think I am.
Didnt you loose a freighter last year cuss PL found out about it. It was when you were busy killing n3 so the russians could take the space.
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Falin Whalen
GoonWaffe Goonswarm Federation
725
|
Posted - 2014.09.19 19:19:00 -
[308] - Quote
MeBiatch wrote:I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were Dude, seek medical attention imediately. You might be having a stroke or something that is seriously screwing with your memory, also get to an ophthalmologist to see about the rose tinted lenses in your eyes. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:22:00 -
[309] - Quote
Falin Whalen wrote:MeBiatch wrote:I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were Dude, seek medical attention imediately. You might be having a stroke or something that is seriously screwing with your memory, also get to an ophthalmologist to see about the rose tinted lenses in your eyes.
Yay ad hominem attacks. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Falin Whalen
GoonWaffe Goonswarm Federation
725
|
Posted - 2014.09.19 20:53:00 -
[310] - Quote
MeBiatch wrote:Falin Whalen wrote:MeBiatch wrote:I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were Dude, seek medical attention imediately. You might be having a stroke or something that is seriously screwing with your memory, also get to an ophthalmologist to see about the rose tinted lenses in your eyes. Yay ad hominem attacks. An Imbecile, who doesn't know the difference between plesurable and painful activities, or masochist, where you derive pleasure from painful activities. Which one are you? Since you are very articulate in your speach in these forums I have to go with the latter of the two, but this last quote of yours throws that into doubt.
That is an ad homeinem attack. What I said earlier was genuine concern for a fellow human being who is obviously confused about things as they happened in the past. You painted a whistful, rosey, happy time, about freighter ops in the past, and how they sparked "gud fights," and were "exciting." I don't have rose tinted galsses on, and I can tell you that freighter ops were boring unfun shitefests, and if things got "exciting" or a fight broke out because of the op, it was because someone goofed. You are moving a significant amount of corp/alliance assets in a slow vulnerable freighter, no one wants an "exciting" time, not the freighter pilot, not the corp/alliance leaders, no one.
"Yay, we had a good fight on the freighter op."
No, someone F'ed up, and put a significant amount of corp/alliance assets at risk. The only one claiming "gud fights" and "fun" is you, and I want you to get checked out by a professional to see if your brain is okay. Either your brain is messed up, or you have some wicked rose tinted glasses. Those are the only options since freighter ops, in my personal experience and inherently by design, are supposed to be boring, unfun, shitefests, where nothing is supposed to happen except the freighter gets to its destination, both in the past, now, and continuing on into the foreseeable future. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
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Retar Aveymone
GoonWaffe Goonswarm Federation
817
|
Posted - 2014.09.19 21:26:00 -
[311] - Quote
MeBiatch wrote: Dude there was a major difference between 07 and 14. Back then you would be attacked and harassed. But with the game mechanics today with power projection and blue doughnut there is no incentive to attack a freoghter op. Chances are peeps interpreted the op as bait.
I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were
making power projection harder makes it harder to attack a freighter op, not easier. our power is in place before the op starts, to **** with us you've got to get there when you find out about it
our overriding goal with any freighter op is the freighters not be shot at and we will organize them to ensure this happens, as will anyone else. it is much EASIER to attack a freighter op now, not harder |
Primary This Rifter
4S Corporation Goonswarm Federation
55
|
Posted - 2014.09.19 22:05:00 -
[312] - Quote
MeBiatch wrote:Primary This Rifter wrote:The biggest issue I have with this is that the exclusion zone prevents cynos from being lit at all, instead of just allowing it but placing incoming ships 25+km. Titans dying without being able to bring in backup after being bumped out is less content generation than a titan being bumped out and bringing a fleet in to help. Imo titans were never meant to be used solo. You deserve to die if you don't travel with friends. What part of my post implied anything about traveling? Alt of [redacted on advice from a reputable internet spaceships lawyer] |
Retar Aveymone
GoonWaffe Goonswarm Federation
819
|
Posted - 2014.09.19 22:11:00 -
[313] - Quote
MeBiatch wrote:Primary This Rifter wrote:The biggest issue I have with this is that the exclusion zone prevents cynos from being lit at all, instead of just allowing it but placing incoming ships 25+km. Titans dying without being able to bring in backup after being bumped out is less content generation than a titan being bumped out and bringing a fleet in to help. Imo titans were never meant to be used solo. You deserve to die if you don't travel with friends. titans were designed with the idea they were so expensive only a handful would ever exist (lawl) |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 23:09:00 -
[314] - Quote
Falin Whalen wrote:MeBiatch wrote:Falin Whalen wrote:MeBiatch wrote:I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were Dude, seek medical attention imediately. You might be having a stroke or something that is seriously screwing with your memory, also get to an ophthalmologist to see about the rose tinted lenses in your eyes. Yay ad hominem attacks. An Imbecile, who doesn't know the difference between plesurable and painful activities, or masochist, where you derive pleasure from painful activities. Which one are you? Since you are very articulate in your speach in these forums I have to go with the latter of the two, but this last quote of yours throws that into doubt. That is an ad homeinem attack. What I said earlier was genuine concern for a fellow human being who is obviously confused about things as they happened in the past. You painted a whistful, rosey, happy time, about freighter ops in the past, and how they sparked "gud fights," and were "exciting." I don't have rose tinted galsses on, and I can tell you that freighter ops were boring unfun shitefests, and if things got "exciting" or a fight broke out because of the op, it was because someone goofed. You are moving a significant amount of corp/alliance assets in a slow vulnerable freighter, no one wants an "exciting" time, not the freighter pilot, not the corp/alliance leaders, no one. "Yay, we had a good fight on the freighter op." No, someone F'ed up, and put a significant amount of corp/alliance assets at risk. The only one claiming "gud fights" and "fun" is you, and I want you to get checked out by a professional to see if your brain is okay. Either your brain is messed up, or you have some wicked rose tinted glasses. Those are the only options since freighter ops, in my personal experience and inherently by design, are supposed to be boring, unfun, shitefests, where nothing is supposed to happen except the freighter gets to its destination, both in the past, now, and continuing on into the foreseeable future.
Holy wall of garbage. Imgoing to say it again and several non goons tend to agree with me. There should be opurtunity to **** up but with jf and such this aint gonna happen.
Everything in eve should have risk. If you wamt to own an entire region it should be ultra risky to do so. Otherwise all it does is insentify empire sprawl.
Also you say ops like that are boring and with zero risk uou are cprrect. Nut I guess anyone who mines iyo is also a lunatic
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 23:12:00 -
[315] - Quote
Retar Aveymone wrote:MeBiatch wrote:Primary This Rifter wrote:The biggest issue I have with this is that the exclusion zone prevents cynos from being lit at all, instead of just allowing it but placing incoming ships 25+km. Titans dying without being able to bring in backup after being bumped out is less content generation than a titan being bumped out and bringing a fleet in to help. Imo titans were never meant to be used solo. You deserve to die if you don't travel with friends. titans were designed with the idea they were so expensive only a handful would ever exist (lawl) I know right I still have my eve mag issue 6 that says this. Too bad poor game design like drone regions and jb and jf made construction a joke.
Death to all supercaps right?
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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ISD Ezwal
ISD Community Communications Liaisons
2294
|
Posted - 2014.09.19 23:55:00 -
[316] - Quote
I have removed a rule breaking post and those quoting it. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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Primary This Rifter
4S Corporation Goonswarm Federation
58
|
Posted - 2014.09.20 00:49:00 -
[317] - Quote
Oh Fozzie I know this has been asked many times in this thread but it bears repeating until you acknowledge it:
Are you going to leave null corps with hundreds of jump bridge bookmarks that need to be updated, or do you have some method of updating these automatically?
Actually come to think of it, why are you moving the minimum distances for jump bridges and cyno gens anyway? Obviously the change to cynos lit from ships is intended to prevent the bumping exploit (which is imo a really crude and hacky way of dealing with the problem) but it's not like alliances are going to do this on their own towers. You never gave any justification for this particular change, which I think is unfair considering you're most likely asking us to deal with hundreds of bookmarks that are suddenly inaccurate. Alt of [redacted on advice from a reputable internet spaceships lawyer] |
Jessica Duranin
Science and Trade Institute Caldari State
144
|
Posted - 2014.09.20 12:44:00 -
[318] - Quote
"Oh noez! Hundreds of bookmarks!" Lol, that's about the number of bookmarks an active wh corp makes every single day.
Bookmarks can be copied, so you only need to send one of your pets to do it.
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Rowells
Unknown Soldiers Fidelas Constans
1350
|
Posted - 2014.09.20 13:05:00 -
[319] - Quote
I'm honestly excited to here the rage from people who have no idea this is going to happen.
"THEY MOVED MY JB/CYNOGENERATOR WITHOUT ASKING ME?!?!? GRRRRRRRRR CCP!" |
Irya Boone
Never Surrender.
381
|
Posted - 2014.09.20 16:01:00 -
[320] - Quote
Or no Titan bridge under 50 km near FF CCP it's time to remove Off Grid Boost and to Put Them on Killmail TOO, same for Logi....Open that damn door !! |
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Johann Rascali
Crunchy Crunchy The Obsidian Front
102
|
Posted - 2014.09.20 16:08:00 -
[321] - Quote
Didn't we used to have some thing where even if you lit a cyno on the edge of the shield the resulting ships would land some distance away?
Where did that go and why? Why is it being replaced with essentially the same thing but more annoying?
Being a lowsec scrub I could really care less about the change since I only ever cyno standard caps onto stations (though requiring dreads to maneuver to hit towers will be a bit annoying), but it still seems a bit nonsensical. Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |
Aiyshimin
Imperial Collective Unsettled.
70
|
Posted - 2014.09.20 17:15:00 -
[322] - Quote
This is a start, I guess, but you should really consider making titan bridges pull instead of push, and solving the cancer of disposable cyno alts.
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Suzuka A1
Multiplex Gaming The Bastion
23
|
Posted - 2014.09.20 19:24:00 -
[323] - Quote
I cannot support a band-aid fix which changes cyno mechanics, POS sieging tactics, POS defense tactics, and makes some null and low sec logistics setups even more time consuming. All of this to "fix" an exploit which (especially now that it's been classified as an exploit) happens infrequently is not justifiable.
Most likely this will go live (since CCP rarely scraps things they post about), I at least hope this change will be rolled back once the new POS system is put in place...if we ever live to see it. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Ranger 1
Ranger Corp
5881
|
Posted - 2014.09.20 19:36:00 -
[324] - Quote
Suzuka A1 wrote:I cannot support a band-aid fix which changes cyno mechanics, POS sieging tactics, POS defense tactics, and makes some null and low sec logistics setups even more time consuming. All of this to "fix" an exploit which (especially now that it's been classified as an exploit) happens infrequently is not justifiable.
Most likely this will go live (since CCP rarely scraps things they post about), I at least hope this change will be rolled back once the new POS system is put in place...if we ever live to see it. I think it is more likely part of the "first steps" that have been mentioned as needing to be in place prior to the POS/Sov revamp. Obviously the bumping issue sparked its inclusion at this particular time, but I'd be very surprised if it hadn't already been part of the discussions. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Suzuka A1
Multiplex Gaming The Bastion
23
|
Posted - 2014.09.20 19:39:00 -
[325] - Quote
Diivil wrote:Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time.
Is it really an exploit?!
Is there an actual list of exploits? It would be nice to know so I don't get banned for doing stuff unknowingly.
Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Ranger 1
Ranger Corp
5881
|
Posted - 2014.09.20 19:44:00 -
[326] - Quote
MeBiatch wrote:Retar Aveymone wrote:Ranger 1 wrote: For those that claim they never got a fight transporting goods back and forth to null in a freighter op either: 1: Never actually did one. 2: Did one or two, got bored halfway through and logged off (conveniently forgetting to mention that part). 3: Had opponents so wimpy at that time you wouldn't get a good fight no matter what you did.
Time to stop listening to your lazy industry pilots. If you want to have more fun, let CCP start interjecting some of the risk back into null sec daily activities.
We have organized and ran two large freighter ops relatively recently. It was unfun crap for all involved, and naturally because we were moving huge, expensive **** we made very, very sure there would be no fights whatsoever. All of the nullsec empires have been doing freighter ops on and off because we have to in order to get outpost upgrades or large ihub upgrades. We still haven't had any interesting content and anyone who thinks they ever were fun hasn't done one since 2007 and has their memories of what they actually were utterly addled by the tendency to remember only the interesting stuff and forget the soul-crushing drudgery. Dude there was a major difference between 07 and 14. Back then you would be attacked and harassed. But with the game mechanics today with power projection and blue doughnut there is no incentive to attack a freoghter op. Chances are peeps interpreted the op as bait. I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were I completely agree. The changes to power projection need to be sweeping before we'll start seeing the positive effects again, and also with Sov changes as well.
The basic rule of thumb should simply be this.
The larger the territory you own, the more profitable it will be for your residents. But also, the larger the territory you own, the MORE DIFFICULT it is to protect.
This is the recipe for encouraging new null sec entities to develop while keeping established entities from freely being able to dominate.
The ability to project power (including logistics) effortlessly (especially for larger territory owning entities) is extremely counter productive to this end. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Dread Nanana
Action Super Dupper Test Corp
29
|
Posted - 2014.09.20 20:16:00 -
[327] - Quote
CCP, can you draw a line?
Since distance for forcefield is calculated already, therefore the answer is Yes, you can. So, instead of making force field some sort of a cyno jammers, when someone lights a cyno within 25km of force field, just move the cyno along the line from the cyno generator to forcefield (you know, the distance line) such that the distance is at minimum 25km
This does not add any significant calculations since this calculation is already done anyway. And this way anyone can continue to light any cyno within 25km, but the cyno would still appear 25km from the force field.
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Dread Nanana
Action Super Dupper Test Corp
29
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Posted - 2014.09.20 20:19:00 -
[328] - Quote
Suzuka A1 wrote:Diivil wrote:Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time. Is it really an exploit?! Is there an actual list of exploits? It would be nice to know so I don't get banned for doing stuff unknowingly.
It takes some time for the force field to appear. You know, you have to offline the tower, then online it again.
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Suzuka A1
Multiplex Gaming The Bastion
23
|
Posted - 2014.09.20 23:44:00 -
[329] - Quote
Jessica Duranin wrote:If you can't protect your caps you shouldn't be using them.
Oh, so then small Alliances should have no caps or JFs. Got it. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Suzuka A1
Multiplex Gaming The Bastion
23
|
Posted - 2014.09.20 23:58:00 -
[330] - Quote
I dont troll wrote:Came expecting **** tons of nullbear tears!!! Wasn't too disappointed however you nullbears are slacking - go look at the whinethread of dirty wormholers and the kick-from-WH mechanic that's how you whine
Thanks for adding nothing to the conversation/debate. Please post something productive next time. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
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