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Shaile Kalim
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Posted - 2006.08.04 13:47:00 -
[1]
Okay, so I am currently running a mostly passive shield tanking Rifter with 150mm autocannons and a rocket launcher. I can make it through all the level 2 missions without many problems, but my DPS isn't the greatest and I was looking for a way to speed up the killing and mission turnover rate. So here's what I came up with... however I don't know that much about shield tanking other than passive, and when I started looking at small shield boosters... well they seem to kinda suck. This was what I managed to fit with my middle range support skills (not amazing but not too shabby either):
3 200mm Light Prototype 1 Autos with a Malkuth Rocket Launcher Cold-gas AB, Medium Shield Extender, Small shield booster Counter Balanced Weapon Mount 1, Micro APC 1, Mark 1 Generator
I need the APC to fit the guns and shield extender... and the gyro I saw as a must for my goal of increasing DPS output. That basically leaves me with 2 mids and a low for tanking purposes, so shield tanking seems to be the route to go. However, passive tanking becomes a bit harder with only 1 low slot, so I was looking into boosters which was when I discovered how kinda crappy the small ones are.
I suppose if someone has a suggestion that doesn't need the medium shield extender that would free up enough PG to not have to use the APC which would then give me 2 mids and 2 lows for tanking, but to fit the medium I need the APC.
If any folks out there who know more about shield tanking or I guess armor tanking if you can come up with a decent alternative with the 2 mids and 2 lows that doesn't need the APC... any suggestions would be very helpful. Thanks in advance for any advice.
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Mike Yagon
Minmatar The Phoenix Legionaires
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Posted - 2006.08.04 13:57:00 -
[2]
Originally by: Shaile Kalim but my DPS isn't the greatest and I was looking for a way to speed up the killing and mission turnover rate.
To be entirely honest, if you just want to do missions faster, it's time to move on to a cruiser. Doing level 2 missions in frigates is generally considered "challenging and fun, but not very fast".
Save for using Tech2 weaponry I don't think you can improve that rifters damage much more. If you're dead-set on using a frigate, go and get a Wolf or a Jaguar, they will speed things up. 
------ In Carebear We Trust |

Shaile Kalim
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Posted - 2006.08.04 14:01:00 -
[3]
Well... I can do what I laid out here with my support skills as is. Moving up to a cruiser requires a LOT more training aside from just the cruiser skill. I'm currently trying to finish up my Learning skills, so I don't really want to put them on hold for the time it would take to get a bunch of other skills up to par to use on a cruiser.
That said... what I laid out is a 25% damage increase over what I have currently. That is quite substantial really... at least enough of a boost to make me happy while I finish my Learning skills.
So... I'm really just looking for advice on the way to tank this best. Thanks for the thoughts though 
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Drake Water
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Posted - 2006.08.04 14:10:00 -
[4]
I've never tried your setup, but I do shield tank Level IIIs in a Jaguar. Try dropping the booster for a resist of your choice, based on mission enemy. For the low you might consider a Damage Control unit, to get a little extra resistance on your shields.
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Mike Yagon
Minmatar The Phoenix Legionaires
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Posted - 2006.08.04 14:43:00 -
[5]
Originally by: Shaile Kalim Well... I can do what I laid out here with my support skills as is. Moving up to a cruiser requires a LOT more training aside from just the cruiser skill.
Actually, cruisers are quite forgiving for level 2 missions. I recently rolled up a new alt, and she has very crappy skills. Got her into a stabber now and she isn't doing all that bad for a two-week old character.
Anyway, you could try a PDU instead of the RCU, maybe that'll give you just about enough grid. Also, be aware that shield extenders increase your signature radius making you easier to get hit. Flying a frigate in level 2s generally assumes you aren't tanking by taking the hits, but rather by not getting hit at all.
Alternatively, you could drop the shield extender, fit a mission-specific hardener, and use the now freed RCU slot for either a Damage Control or a PDS for increased cap/shield regen.
------ In Carebear We Trust |

Special Eddy
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Posted - 2006.08.04 14:51:00 -
[6]
Originally by: Mike Yagon
Originally by: Shaile Kalim Well... I can do what I laid out here with my support skills as is. Moving up to a cruiser requires a LOT more training aside from just the cruiser skill.
Actually, cruisers are quite forgiving for level 2 missions. I recently rolled up a new alt, and she has very crappy skills. Got her into a stabber now and she isn't doing all that bad for a two-week old character.
Anyway, you could try a PDU instead of the RCU, maybe that'll give you just about enough grid. Also, be aware that shield extenders increase your signature radius making you easier to get hit. Flying a frigate in level 2s generally assumes you aren't tanking by taking the hits, but rather by not getting hit at all.
Alternatively, you could drop the shield extender, fit a mission-specific hardener, and use the now freed RCU slot for either a Damage Control or a PDS for increased cap/shield regen.
Yup, i agree
If you want any advice halt learning for a bit & train up assault frigs for L3's, u will be earning alot more and it will be alot faster. Then go back to learning afterwards, also doing that is alot more fun
And gaming = fun (well it should)
And to be honest there are alot of not fun things u will have to do later on, mining, hauling, attacking pos's, fleet warfare, gate camping, moving a battleship 50+ jumps, npc'ing, fighting RA etc (which isnt fun) 
Imo small roaming gangs + solo kills (ohh n belt piracy) are the only fun aspects of the game.
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Shaile Kalim
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Posted - 2006.08.04 15:04:00 -
[7]
Unfortunately a PDU won't give me the power I need. The RCU is the only way to get enough with the equipment I have on there. However... I was unaware Extenders increased your sig. radius. Is it a large amount? Is there any decent way to try to tank without an extender or plating, as they both seem to have the effect of decreasing your chances to dodge things. Possibly an Invuln instead of the Extender? I don't know... at this point I'm just guessing haha.
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Adrian Kerensky
Nexus Legion Freelancer Alliance
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Posted - 2006.08.04 15:36:00 -
[8]
Originally by: Special Eddy Imo small roaming gangs + solo kills (ohh n belt piracy) are the only fun aspects of the game.
QFT
My advice Shaile is to halt your learning skills for the moment (we have a 3 month old player in our corp who is doing just fine with lvl4 basic learning skills at the moment whilst he's training the cruiser skill up a bit before carrying on with learning) and train for the cruiser skill and for medium weaponry of your race. For you a stabber or rupture would be fine to missions, maybe even a bellicose since you're only doing level 2s at the moment (and they are quite cheap).
Once you have the cruiser skill on 3 and medium weapons on 3 carry on training learning. Your lvl 2 missions will speed up considerably .
If you like, drop me a convo in game and I'll give you some ISK towards your cruiser .
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Tsanse Kinske
Caldari
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Posted - 2006.08.04 17:49:00 -
[9]
Edited by: Tsanse Kinske on 04/08/2006 17:55:26 I went the Booster route with my Rifter for L2s. And small boosters don't suck...well they suck cap, but you know what I mean. 
I'd switch out the AC200s for 150s. The damage difference is puny to non-existent, and it should let you use your lowslots for useful things. You can also upgrade that Rocket Launcher. [edit: another thing you can do is go 2x RL. If your gun skills ain't that hot, the extra RL will probably serve you better even at the minimum SP investment. Might be tough to fit though.)
Hopefully you're already using the appropriate ammos for your missions. It makes an enormous difference.
I guess I should say though running L2s in a frigate requires a lot of micromanagement already, and active shield tanking it even more so than passive or armor tanking. There's *a lot* of things to keep track of if you want it to be successful. For me, that = "fun". For other people, maybe not so much.j
And like people have already said, it really doesn't take that long to get some basic Cruiser / Med. Gun skills going. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Phish1
Minmatar
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Posted - 2006.08.04 18:07:00 -
[10]
drop the 200mm ACs in favour of 150mm, diference in dmg is allmost non-existant.
drop the med extender, this frees up PG and also reduces sig, put in a passive mission specific resist.
so u should have taken off enough PG there to free up your lows. so put another dmg mod on there, if u need the PDU still, then keep it, but otherwise shove a damage control or something on.
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Christopher Dalran
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Posted - 2006.08.04 18:59:00 -
[11]
Edited by: Christopher Dalran on 04/08/2006 19:01:44 I ran my Rifter with 2 autos and 2 rocket launchers and it seemed to dish out some serious ammount of damage, I was using 200mm autos. Dropping an auto for a Rocket launcher should free up some PG for you. Otherwise i reccomed NOT use the APC but instead training for a micro auxilary power core, they dont do a percentage but add a flat 10 PG and in smaller ships its great.
Dropping the shield extender and adding resistances if your having fitting problems is also an option. The rifter is best used as a small fast ship not intended to get hit so a med shield extender would not be my first choice.
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Shaile Kalim
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Posted - 2006.08.05 11:04:00 -
[12]
Edited by: Shaile Kalim on 05/08/2006 11:07:07 Edited by: Shaile Kalim on 05/08/2006 11:05:05 Well thanks for all the feedback folks. I have managed to find a build that I am thrilled with right now. Surprisingly, it isn't like anything I was talking about before haha. What I ended up with was:
3 x 200mm Scout Autos, 1 Rocket Launcher Cold-Gas AB, 2 x CAP Rechargers (Not nearly enough PG for a Battery) Small Armor Repper, 200mm Tungston Plates, and a Gyro
Pretty much covered all the DPS upgrades I wanted... I really blow through guys substantially faster now. As well as I think I tank easily as good, if not better than my old passive shield tanking build that I have had for a long time. The 2 CAP Rechargers let my AB easily run all day, and while I can't run the armor repper continuously... I can almost do so. If I actually run out of CAP I only have to wait about 5 seconds to get 20% of it back, so running out really isn't that bad either. So all in all, it has been a major success. Just thought I'd throw up my final solution in case anyone else was interested. Cheers folks, and thanks again for the help/replies!
(I am still looking at getting a cruiser soonish, but this has made me quite happy for the meantime.)
*Edit: Typos
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