Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Feer Truelight
201
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Posted - 2014.09.20 18:25:00 -
[1] - Quote
Hi there.
The Mobile Tractor Unit currently targets the nearest wreck, pulls it in and stores the loot in it. It doesn't distinguish between empty wrecks or full wrecks - it always targets the nearest wreck.
My suggestion would be just a simple improvement: Target full wrecks first.
Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid. Those who just want loot would get their loot faster since they don't have to wait when there are some empty wrecks between full wrecks distant-wise.
What do you think? Cheers EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
Wolf Incaelum
State Protectorate Caldari State
5
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Posted - 2014.09.20 18:30:00 -
[2] - Quote
I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while... |
Feer Truelight
201
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Posted - 2014.09.20 18:33:00 -
[3] - Quote
Wolf Incaelum wrote:I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while...
Well, the MTU knows where the wrecks are so it has some sort of "scanner" (like the scanner for our overview). CCP just needs to upgrade the scanner to distinguish the full and empty wrecks.
As for the 2500m distance: I'm pretty sure it is programmed that it automatically loots every wreck (even the empty ones) and marks them looted so no infinity loop would be created. That would be the easiest/fastest way to implement. EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
Adrie Atticus
The Shadow Plague The Bastion
345
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Posted - 2014.09.20 18:57:00 -
[4] - Quote
MTU is automating an activity which can be done manually. Automation should never be faster than manually doing it so -1 to idea. |
Iain Cariaba
348
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Posted - 2014.09.20 18:58:00 -
[5] - Quote
Feer Truelight wrote:Hi there.
The Mobile Tractor Unit currently targets the nearest wreck, pulls it in and stores the loot in it. It doesn't distinguish between empty wrecks or full wrecks - it always targets the nearest wreck.
My suggestion would be just a simple improvement: Target full wrecks first.
Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid. Those who just want loot would get their loot faster since they don't have to wait when there are some empty wrecks between full wrecks distant-wise.
What do you think? Cheers If you want something capable of pulling in the full wrecks first, you should get an alt in a Noctis.
The MTU is intended as an aid to clearing wrecks, it is not there to do your thinking for you. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
admiral root
Red Galaxy
1588
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Posted - 2014.09.20 18:58:00 -
[6] - Quote
Feer Truelight wrote:Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid.
Except they would be affected because they'd have to sit there tractoring wrecks that would otherwise have already been pulled in. No, your rights end in optimal+2*falloff |
Wolf Incaelum
State Protectorate Caldari State
5
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Posted - 2014.09.20 19:09:00 -
[7] - Quote
Tractor beams (originally called attractor beams) simply attract one mass of matter to another mass of matter over a distance. Basically, you're turning on a big "magnet" to attract a specific mass to a certain point. Once the mass being attracted is within range, the MTU loots the contents of the mass. So the MTU isn't actually detecting whether the wreck is full or not until it is within a certain range (and of course keeps a log of the wrecks it has already looted and marks them). Even then, it's probably just an automated function where even if the wreck is empty, it still tries to loot it (and obviously fails because the wreck is empty). But that part I can't say that I know for certain because I never use MTUs. :/ |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5034
|
Posted - 2014.09.20 19:21:00 -
[8] - Quote
The mtu is the massive quantity of life improvement. If you want better, bring a noctis =]I[= |
Iain Cariaba
350
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Posted - 2014.09.20 19:27:00 -
[9] - Quote
Ralph King-Griffin wrote:The mtu is the massive quantity of life improvement. If you want better, bring a noctis Bu, bu, bu, but... that would take.. *gasps and keels over with hands held over heart* effort on my part!!! Isn't it enough I sat there semi-afk for a whole fifteen minutes to generate all these wrecks?!?!? Y u so mean 2 me?!?!?!?!?!? Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
103
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Posted - 2014.09.20 21:17:00 -
[10] - Quote
I think it would be nice if my tractor beam overrided the MTU's beam, it would make it a lot easier for me to get item objective while the MTU is getting the wrecks for salvage. |
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Donnachadh
United Allegiance of Undesirables
19
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Posted - 2014.09.20 21:41:00 -
[11] - Quote
Wolf Incaelum wrote:I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while... No sir, you can look at your overview and tell if a wreck has loot in it and the distance is only limited by the max range of the overview. For a player to loot the wreck it has to be within 2,500 meters.
Don't care about empty or full first the only thing I would change was to give them a setting to start with closest or farthest away.
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Iain Cariaba
350
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Posted - 2014.09.20 22:23:00 -
[12] - Quote
Donnachadh wrote:Wolf Incaelum wrote:I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while... No sir, you can look at your overview and tell if a wreck has loot in it and the distance is only limited by the max range of the overview. For a player to loot the wreck it has to be within 2,500 meters. Don't care about empty or full first the only thing I would change was to give them a setting to start with closest or farthest away. This I could go for. Let the MTU grab the ones outside Noctis range while the Noctis devours everythin else. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Daichi Yamato
Xero Security and Technologies
1900
|
Posted - 2014.09.20 22:46:00 -
[13] - Quote
Came up a few times. use search function.
and no! EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Alvatore DiMarco
Capricious Endeavours Ltd
2697
|
Posted - 2014.09.20 23:10:00 -
[14] - Quote
If you want intelligent tractoring, get a Noctis.
If you want farthest-first tractoring, get a Noctis - CCP Fozzie actually addressed this one specifically and said that the MTU will remain tractoring closest-first to keep it from competing with the Noctis. |
Komi Toran
Paragon Trust The Bastion
246
|
Posted - 2014.09.20 23:36:00 -
[15] - Quote
Your idea isn't simply a quality of life improvement, but impacts game mechanics and limits risk. Right now, if I am running an anomaly and want to loot everything at the same rate as I kill it, I have to have two MTUs and a pair of salvagers to eliminate wrecks so they don't fight over the same ones. With your idea, I just need the one MTU and I can lose the salvagers. That means I have less assets in space and more fitting flexibility, hence, not mere "quality of life." |
Angeal MacNova
LankTech
202
|
Posted - 2014.09.21 00:24:00 -
[16] - Quote
so many people look at the noctis and MTU the wrong way. They look at them as competing pieces of equipment when the truth is that they compliment each other quite nicely.
Bring the MTU in with your mission ship and deploy it right away. Kill everything then go and get the noctis. By the time you get back with the noctis, the MTU has most (if not all) of he wrecks pulled in. Start salvaging the pulled in wrecks. Fill all eight high slots with salvagers and don't bother with tractors.
Then you just take the MTU and loot and leave to turn the mission in.
I'd say change the drone bay to a MTU bay and have the tractor bonuses on the noctis affect MTUs deployed by the noctis. Up the number of tractors to 4 and you have the ultimate in mission clean up.
The MTU does all the tractoring while the noctis does all the salvaging. |
Veers Belvar
Swordmasters of New Eden
93
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Posted - 2014.09.21 02:26:00 -
[17] - Quote
Feer Truelight wrote:Hi there.
The Mobile Tractor Unit currently targets the nearest wreck, pulls it in and stores the loot in it. It doesn't distinguish between empty wrecks or full wrecks - it always targets the nearest wreck.
My suggestion would be just a simple improvement: Target full wrecks first.
Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid. Those who just want loot would get their loot faster since they don't have to wait when there are some empty wrecks between full wrecks distant-wise.
What do you think? Cheers
+1 - great idea, don't worry about the haters. There is no reason for the MTU to be so stupid that it ignores full wrecks for empty ones. |
Arthur Aihaken
X A X
3822
|
Posted - 2014.09.21 02:29:00 -
[18] - Quote
RIP Noctis. I am currently away, traveling through time and will be returning last week. |
chaosgrimm
Universal Production and Networking Services
159
|
Posted - 2014.09.21 02:38:00 -
[19] - Quote
Marauder, noctis, or drop lots of mtus and go back for them later |
Matcha Mosburger
Manu Fortius Bleak Horizon Alliance.
5
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Posted - 2014.09.21 06:02:00 -
[20] - Quote
Celthric Kanerian wrote:I think it would be nice if my tractor beam overrided the MTU's beam, it would make it a lot easier for me to get item objective while the MTU is getting the wrecks for salvage.
Could make Ninja Looting L4 missions in a Noctis more fun and a more doable. |
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Arden Elenduil
Scary Devil Monastery
133
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Posted - 2014.09.21 06:20:00 -
[21] - Quote
"looks at calendar" Oh dear, is it that time of the week again? |
Donnachadh
United Allegiance of Undesirables
20
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Posted - 2014.09.21 13:35:00 -
[22] - Quote
Arden Elenduil wrote:"looks at calendar" Oh dear, is it that time of the week again? Wondering if you ever have anything to say that is relevant to the discussion, it seems that this is the only thing I ever see you post.
CCP Fozzie can have his worries about the MTU competing with the Noctis but anyone with half a brain knows that is not ever going to happen, the Noctis simply has to many things working in it's favor. Besides if they are worried about the MTU competing with the Noctis then do a subtle re-balance on both and give the MTU a boost that is based on the Noctis. For those who do not want to use a Noctis they get a vanilla version of the MTU, for those that use it in combination with they get a much more full featured and much more usable tool to add to their salvage work. |
Arden Elenduil
Scary Devil Monastery
136
|
Posted - 2014.09.21 23:55:00 -
[23] - Quote
And the reason as to why I post it is simple actually. It's because this topic pops up every couple of days while everything about it has already been said and done. It's somewhat turning into an AFK-cloak style of topic almost...
That's why. |
Donnachadh
United Allegiance of Undesirables
21
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Posted - 2014.09.22 14:28:00 -
[24] - Quote
Arden Elenduil wrote:And the reason as to why I post it is simple actually. It's because this topic pops up every couple of days while everything about it has already been said and done. It's somewhat turning into an AFK-cloak style of topic almost...
That's why. Then I suggest that you ignore these topics since they appear to bother you so much. Or use the report post option and let ISD deal with them in the proper and official manner. |
Feer Truelight
202
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Posted - 2014.09.22 17:51:00 -
[25] - Quote
Daichi Yamato wrote:Came up a few times. use search function. and no!
Do you read what you post? I've already stumbled upon this thread. But now tell me how said topic is related to mine? EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
Feer Truelight
202
|
Posted - 2014.09.22 18:17:00 -
[26] - Quote
Komi Toran wrote:Your idea isn't simply a quality of life improvement, but impacts game mechanics and limits risk. Right now, if I am running an anomaly and want to loot everything at the same rate as I kill it, I have to have two MTUs and a pair of salvagers to eliminate wrecks so they don't fight over the same ones. With your idea, I just need the one MTU and I can lose the salvagers. That means I have less assets in space and more fitting flexibility, hence, not mere "quality of life."
Your reasoning is invalid. You can loot the wrecks by yourself while running an anomaly - this will take just a slight increase in multitasking. If you come up with speed tankers I'm preemtively countering it: If you have the speed then it would be high enough to quickly tag every wreck in a reasonable amount of time.
On average you would need the same amount of time if you loot it yourself in comparison to using the MTU. The difference would be the decrease of multitasking - please be aware that this is no "dumbing eve down".
Therefore increasing QoL. EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
Feer Truelight
202
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Posted - 2014.09.22 18:24:00 -
[27] - Quote
Arden Elenduil wrote:And the reason as to why I post it is simple actually. It's because this topic pops up every couple of days while everything about it has already been said and done. It's somewhat turning into an AFK-cloak style of topic almost...
That's why.
This is not true. Prove me wrong by linking at least 5 "identical" postings. Please be aware that my post is about priorizing full wrecks over empty wrecks, not any ezMODE change you might saw somewhere else.
About the AFK-cloak style: My suggestion would work against this style since you are faster with looting - therefore having more time for pewpew. EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
Wolf Incaelum
State Protectorate Caldari State
6
|
Posted - 2014.09.22 18:35:00 -
[28] - Quote
Donnachadh wrote:Wolf Incaelum wrote:I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while... No sir, you can look at your overview and tell if a wreck has loot in it and the distance is only limited by the max range of the overview. For a player to loot the wreck it has to be within 2,500 meters. Don't care about empty or full first the only thing I would change was to give them a setting to start with closest or farthest away.
My mistake. Like I said, I haven't been in game for a while so I've forgotten little things like that. My bad. |
Wolf Incaelum
State Protectorate Caldari State
6
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Posted - 2014.09.22 18:42:00 -
[29] - Quote
Arden Elenduil wrote:And the reason as to why I post it is simple actually. It's because this topic pops up every couple of days while everything about it has already been said and done. It's somewhat turning into an AFK-cloak style of topic almost...
That's why.
If you see a thread about a topic that has been popping up a lot and you are tired of being a part of the same discussion over and over again, all I have to say is this: nobody is forcing you to open the thread and read the contents. You're choosing to read the thread of your own free will, which effectively removes any and all bitching rights you may have had about the topic at some point. |
Feer Truelight
202
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Posted - 2014.09.22 18:47:00 -
[30] - Quote
Wolf Incaelum wrote:Arden Elenduil wrote:And the reason as to why I post it is simple actually. It's because this topic pops up every couple of days while everything about it has already been said and done. It's somewhat turning into an AFK-cloak style of topic almost...
That's why. If you see a thread about a topic that has been popping up a lot and you are tired of being a part of the same discussion over and over again, all I have to say is this: nobody is forcing you to open the thread and read the contents. You're choosing to read the thread of your own free will, which effectively removes any and all bitching rights you may have had about the topic at some point.
Also if a topic is recurring, then it only shows that there is interest in modifying parts of the game. If you (Arden Elenduil) can't see that, then you should stay away from this subforum. EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |
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