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Hengle Teron
Mew Age Outpaws
2520
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Posted - 2014.09.22 15:41:00 -
[1] - Quote
This idea came about as I was thinking about ways to add value to even the smallest of corporations...
The idea is basically as follows...
Add a series of trainable skills or instant upgrades to the corporation, which would consume skillbooks upon upgrading... (where they should be seeded is up to debate, maybe in LP stores...) That would increase the role of even small corps above just the 0% tax and a common chat channel outlet.
What skills should be added is up to testing, but they should be both combat and industry skills, to add value to most type of players. like for example: Corp mining yield upgrade - increases mining yield by 1% per level for all corp members, or Corp turret damage upgrade - increases all turret's damage by 1% per level for all corp members.
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Komi Toran
Paragon Trust The Bastion
250
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Posted - 2014.09.22 18:13:00 -
[2] - Quote
Nope, because this basically just puts everyone currently in NPC corps into 1-man corps, which doesn't solve anything, while introducing power creep. |
Hengle Teron
Mew Age Outpaws
2521
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Posted - 2014.09.22 20:35:00 -
[3] - Quote
fml the forum just deleted all I added in my edit to first post... |
Komi Toran
Paragon Trust The Bastion
251
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Posted - 2014.09.22 21:47:00 -
[4] - Quote
Hengle Teron wrote:1) The skills are just examples not a full list, which for combat skills should be balanced between offensive and defensive ones, so the differences in pvp would be minimal. And I think in pve the bonus wouldn't be backbreaking... People do not stay in NPC corps for the PvP; there's no need to incentivize PvPers to join corporations. It's PvE where the issue arises, as mission runners want to boost their DPS as high as possible, and miners want to boost their m3 per hour equally so. This is where we get power creep: you accelerate the progress of mission runners and miners, increasing the supply of both ISK and minerals.
Hengle Teron wrote:2) The skillbooks should be valued in the 10 mil ISK region and having ~20 skills (also a skill for each weapon type, rather than one for all as in above example). This should incentivize players to join together and share the costs. So 200 million ISK. I made that in an hour today in a cov-ops frigate. The cost is minimal. And if it isn't minimal, then your remarks in (1) about PvP balance become false: player corporations who can afford exorbitantly priced skill books will have an advantage over those that cannot. New corporations suffer, old prosper, which is a terrible situation for the game.
Hengle Teron wrote:3) The above would also add a value to the corp itself (which now it has none if you nothing anchored) and could decrease the number of corps folded and recycled No, it won't. It will simply give more value to the players who have trained the skill. If I have a high-sec mission runner that I form a 1-man corp around to take advantage of these skills in addition to avoiding the NPC tax, I will still have the same bonus if I close the corp and form a new one.
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Hengle Teron
Mew Age Outpaws
2522
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Posted - 2014.09.22 21:58:00 -
[5] - Quote
Mission runners / miners are far from making 200 mil in an hour though...
The cost should be put somewhere where its minimal for a group, but not for an individual...
edit: also I meant a skill that would be a part of the corp not the ceo... |
Lugh Crow-Slave
Guardians of the Morrigan
53
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Posted - 2014.09.22 22:26:00 -
[6] - Quote
Komi Toran wrote:Nope, because this basically just puts everyone currently in NPC corps into 1-man corps, which doesn't solve anything, while introducing power creep.
That's not the real problem with this as it would actually be detrimental now for people to drop corp and reform to avoid wardecs if these were upgrades and not skills. the real problem comes in with new start up corps being unable to compete with older ones making recruitment much harder.
OP there used to be a plethora of skills that a CEO or CFO could train to get boosts that were removed as they proved to be detrimental rather then beneficial to the game |
Hengle Teron
Mew Age Outpaws
2522
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Posted - 2014.09.23 12:13:00 -
[7] - Quote
Lugh Crow-Slave wrote:OP there used to be a plethora of skills that a CEO or CFO could train to get boosts that were removed as they proved to be detrimental rather then beneficial to the game Hm, haven't heard of those...
Though these skills would not interrupt your skill queue, so they might not have those issues |
Lugh Crow-Slave
Guardians of the Morrigan
59
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Posted - 2014.09.23 12:22:00 -
[8] - Quote
They were detrimental because it made things harder for starting corps not because of training time |
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