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Thread Statistics | Show CCP posts - 10 post(s) |
Tipa Riot
Federal Navy Academy Gallente Federation
32
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Posted - 2014.10.01 16:12:00 -
[31] - Quote
I like that I can actually see my cloaked ship in space and where it points to, but I'm not sure about the transition effect. It's too slow and stutters on long range (smooth on short range view). The pixel dust around the cloaking fronts looks a bit 90s ... and I play on medium shaders. Finally the transition distracts more than it helps, especially the one you get from gate cloak to real cloak. I'm my own NPC alt. |
Lil' Brudder Too
Pistols for Pandas
9
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Posted - 2014.10.03 01:04:00 -
[32] - Quote
I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier. |
Crumplecorn
Eve Cluster Explorations
1520
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Posted - 2014.10.03 03:55:00 -
[33] - Quote
It still pops when the activation/deactivation is iinterrupted by another activation/deactivation (i.e. every time you go through a gate in a cloaked ship), and the way the hexagons move/scale with the screen rather than the ship looks bad. Witty Image - Stream Not Liking this post hurts my RL feelings and will be considered harassment |
Aiyshimin
Imperial Collective Unsettled.
132
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Posted - 2014.10.03 10:34:00 -
[34] - Quote
The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low.
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CCP Darwin
C C P C C P Alliance
83
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Posted - 2014.10.03 11:00:00 -
[35] - Quote
Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low.
In general, for this kind of thing, where you suspect a defect in the game, I'd recommend using the bug reporting tool that you can access on the window that appears when you press F12.
In the bug reporting tool, you can include a screenshot, and if you're on Windows it's probably a good idea to include a copy of the output of dxdiag, or on a Mac, your graphics system profile information (which you can get to via the About This Mac menu item.)
In this instance I can see the visual features of the cloaking effect that you're talking about, and I'll consult the graphics software developer and QA to see whether that's part of the design or if it's unintended. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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Wilhelm Ormand
Brave Newbies Inc. Brave Collective
15
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Posted - 2014.10.03 11:15:00 -
[36] - Quote
Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome! |
Amator Phasma
Low-Sec Survival Ltd.
6
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Posted - 2014.10.03 11:27:00 -
[37] - Quote
Wilhelm Ormand wrote:Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome! Same here under linux
but under windows it looks fine:
Windows 7 Ultimate GeForce GTX 770 Driver: 337.88 |
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CCP Darwin
C C P C C P Alliance
83
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Posted - 2014.10.03 11:28:00 -
[38] - Quote
Wilhelm Ormand wrote:Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome!
I spoke with the software developer and he says that there should be some small changes in an upcoming patch to the look of the cloaking effect that will change the scale of the colored regions of the effect.
That said, it is an intended part of the design, meant to look like chromatic aberration through a highly refractive medium. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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Altrue
Exploration Frontier inc Brave Collective
1312
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Posted - 2014.10.03 12:05:00 -
[39] - Quote
I have to say, the module cloaking looks better now :)
Will the jump cloaking change any time soon?
Also, are there any plans to put the cloaking center point at a non-random location ? Like at the front / tail of the ship ? I miss the pre-apocrypha animation :D Signature Tanking - Best Tanking
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CCP Darwin
C C P C C P Alliance
85
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Posted - 2014.10.03 12:16:00 -
[40] - Quote
Altrue wrote:Will the jump cloaking change any time soon?
Decloaking after a jump and decloaking due to deactivating a cloak module ought to look the same, I believe. If you're seeing anything that's inconsistent with that, please use the bug reporting tool to submit a bug report with pictures and your dxdiag so that it can get looked at. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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Aiyshimin
Shiva Furnace Unsettled.
145
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Posted - 2014.10.03 12:25:14 -
[41] - Quote
CCP Darwin wrote:Wilhelm Ormand wrote:Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome! I spoke with the software developer and he says that there should be some small changes in an upcoming patch to the look of the cloaking effect that will change the scale of the colored regions of the effect. That said, it is an intended part of the design, meant to look like chromatic aberration through a highly refractive medium.
Thanks for the update!
Ok also about the intentional part, and best regards to the developer- I live in WHs and now being able to see my ship when it's cloaked helps a ton, and nice transition makes it all better.
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Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.03 13:12:26 -
[42] - Quote
The new cloaking effect is about the only thing I can fully embrace with Oceanus. It's rather nifty to me. |
Rhyme Bittern
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.10.03 14:36:22 -
[43] - Quote
Thank you for this last patch for nvidia cards set to "high" shader settings. The former effect looked flat from all directions, much like the pixelisation effect which is used on TV to hide the face of criminals. It looks much better now. |
Lucrii Dei
Vector Galactic The Big Dirty
85
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Posted - 2014.10.03 21:12:53 -
[44] - Quote
Any word on getting a volume slider for the cloaking sound effect? It is a little obnoxious.
Gÿå The Explorer I
Gÿå The Explorer II (Coming Soon!)
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Projak Dynamo
Pro Synergy
10
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Posted - 2014.10.04 09:59:45 -
[45] - Quote
This effect nearly cost me my Nemesis, which admittedly was completely my fault, I was so busy going all weak at the knees at the new cloaking effect, I didn't notice the two hostile Vexors that had closed to spitting distance....its was close, way too close lol. But the effect is awesome.
The Pro Synergy Pilot is not just a fighting man, he is a salvage expert.-áIf it is lost, in the blackness of space, he will find it. If it has been destroyed, he will loot and salvage it. If it is in his way, he will move it. If he is lucky he will be podded 20 jumps from home, for this is the closest he come to being hero.
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Noferatu
Perkone Caldari State
8
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Posted - 2014.10.05 20:36:46 -
[46] - Quote
Crumplecorn wrote:It still pops when the activation/deactivation is iinterrupted by another activation/deactivation (i.e. every time you go through a gate in a cloaked ship), and the way the hexagons move/scale with the screen rather than the ship looks bad.
This. Close up, it's a pretty poor job. |
Lil' Brudder Too
Pistols for Pandas
9
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Posted - 2014.10.06 00:15:00 -
[47] - Quote
Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
-
I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies. |
Solecist Project
I'm So Meta Even This Acronym
11131
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Posted - 2014.10.06 10:29:16 -
[48] - Quote
I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
> I am Sol. I cook my bacon naked, with sparkles of cinnamon on my skin.
Random ASCII Image Thread in OOPE
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CCP Darwin
C C P C C P Alliance
92
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Posted - 2014.10.06 13:43:00 -
[49] - Quote
Lil' Brudder Too wrote:Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
Sorry if this has been mentioned somewhere else and I've missed it, this is the first time I have seen this question.
Quote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
I spoke with CCP Antiquarian, who's handling QA for the cloaking effect, and he wasn't sure off the top of his head what the gameplay intent is here. I created a bug report, and he'll run it past the right people. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130
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Posted - 2014.10.06 13:43:41 -
[50] - Quote
Lil' Brudder Too wrote:Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
Edit: Sorry, took me a couple of readings to get your intent with this. Probably the reason questions asked and answered get developer attention is that questions with answers are easiest to answer. :)
Please keep in mind that each EVE dev who posts on the forums participates in a different subset of the development process, so, for example, I see all kinds of questions that might be great to answer but I just don't know, may or may not even know whom to ask, and thus don't speak up.
Keep in mind too that, except for certain members of the community team, it's not our primary job responsibility to read or post on the forums.
Quote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
I spoke with CCP Antiquarian, who's handling QA for the cloaking effect, and he wasn't sure off the top of his head what the gameplay intent is here. I created a bug report, and he'll run it past the right people.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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CCP Darwin
C C P C C P Alliance
92
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Posted - 2014.10.06 13:44:00 -
[51] - Quote
Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)
CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130
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Posted - 2014.10.06 13:44:37 -
[52] - Quote
Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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Lors Dornick
Kallisti Industries Solar Assault Fleet
1133
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Posted - 2014.10.06 16:14:28 -
[53] - Quote
CCP Darwin wrote: Please keep in mind that each EVE dev who posts on the forums participates in a different subset of the development process, so, for example, I see all kinds of questions that might be great to answer but I just don't know, may or may not even know whom to ask, and thus don't speak up.
And if your office is anywhere near a normal office there'll be several questions that you'd _like_ to have opinions about, but it's considered rude to stomp on college's feet in their areas of work.
Let's say I'm a production manager, and our beloved sales manager says something stupid in public (will never happen of course).
I'm not going to issue a public statement reversing my fellow manager stupidity.
I'm more likely to buy the person a question in beer or two, then hand over my objection in person.
Bad for public scrutiny, but needed for running a company.
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
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Masao Kurata
Z List
115
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Posted - 2014.10.06 16:39:40 -
[54] - Quote
Lil' Brudder Too wrote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
It was always that way, the old animation just wasn't clear about it. |
Lil' Brudder Too
Pistols for Pandas
16
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Posted - 2014.10.06 16:54:05 -
[55] - Quote
CCP Darwin wrote: Keep in mind too that, except for certain members of the community team, it's not our primary job responsibility to read or post on the forums.
Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback? That makes no sense. It would make sense if those dev's involved in a particular feature (or atleast one dev from that team) should be reading the official DEV STARTED thread about said feature...or am i completely wrong? |
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CCP Darwin
C C P C C P Alliance
130
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Posted - 2014.10.06 17:00:47 -
[56] - Quote
Regarding the visibility of cloaking ships on other players' clients:
Game design weighed in on this and the current behavior is within a range they'd consider acceptable (i.e. not a game defect). If you have feedback on the impact of the change from a gameplay standpoint, they're most likely to see it if you post it in the Oceanus feedback thread.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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Vincent Athena
V.I.C.E.
2919
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Posted - 2014.10.06 17:47:23 -
[57] - Quote
CCP Darwin wrote:Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening. Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.) I've noticed this too. It seemed to be range related. If you are zoomed out, you get steps. Zoomed in, it's smooth.
http://vincentoneve.wordpress.com/
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CCP Darwin
C C P C C P Alliance
130
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Posted - 2014.10.06 18:03:39 -
[58] - Quote
Lil' Brudder Too wrote:Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback?
For most EVE developers, engaging on the forums is an optional thing, but believe me, the community team works hard to make sure that player feedback gets to the right people. Of course, many on the development team take that option to keep a close eye on the forums themselves. My point was just that other tasks sometimes take priority.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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Kusum Fawn
State Protectorate Caldari State
550
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Posted - 2014.10.06 18:03:59 -
[59] - Quote
Masao Kurata wrote:Lil' Brudder Too wrote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies. It was always that way, the old animation just wasn't clear about it. the time of visibility to time if invisibility has doubled with the new animation .
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Bienator II
madmen of the skies
2911
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Posted - 2014.10.06 20:16:50 -
[60] - Quote
Vincent Athena wrote:CCP Darwin wrote:Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening. Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.) I've noticed this too. It seemed to be range related. If you are zoomed out, you get steps. Zoomed in, it's smooth. yeah. its LOD related. And i might be wrong but i bet vincent runs a low LOD setting which would make the animation always render with few keyframes and appear not fluid even when zoomed in.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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