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Maximus Decimal
Biohazard. Ineluctable.
72
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Posted - 2014.09.30 21:41:00 -
[1] - Quote
Knights Watch: Syndicate
Sep 30th 2014 18:00 - 22:00
The Watch began early in the evening with a fleet of roughly 15 arbitrators with scimitar support paying a visit to our home system. After a quick form up we were ready to rock... Sadly the sight of 30 ishtars undocking was too much for our vistors and the quickly fled back into the wilderness of Syndicate.
A short while later the intel channels began to light up with the reports of two hostile gangs in the area. A 30 strong Afterlife. ishtar fleet with support and a GSF/CFC interceptor gang of roughly the same size were in the area.
Although the Interceptor fleet would have been very fun to brawl with, We wanted those juicy ishtar killmails, who knows what faction goodies their lachesis may have been holding. After setting up a pipebomb fleet and positioning our cloaky eyes, cynos, and interdictors the D3ATH fleet began to move further away from our staging point, and they were moving at speed. Our scouts were keeping up but D3ATH showing no signs of slowing down as they moved toward Cloud Ring the call was made to stand the fleet down as they moved out of our range. Sadly the ishtar fleet slipped from our grasp this time.
At about 20:00 and an ishtar (I am starting to see a pattern here) was spotted in our pocket. Hero tackle ceeberus chased him down and a small response fleet jumped in from the next system over. The ishtar was quickly dispatched, however we did trade our hero tackle keres(20mil) for the ishtar(230mil)
Later in the night we formed a roaming ishtar gang, with the intel channels quiet we burned around the local area looking for a fight, alas none to be had. A lone rupture felt the sting of our sentries midway through the roam and we headed home for some rest. |
Maximus Decimal
Fear and Loathing in New Eden
91
|
Posted - 2014.09.30 21:41:18 -
[2] - Quote
Knights Watch: Syndicate
Sep 30th 2014 18:00 - 22:00
The Watch began early in the evening with a fleet of roughly 15 arbitrators with scimitar support paying a visit to our home system. After a quick form up we were ready to rock... Sadly the sight of 30 ishtars undocking was too much for our vistors and they quickly fled back into the wilderness of Syndicate.
A short while later the intel channels began to light up with the reports of two hostile gangs in the area. A 30 strong Afterlife. (D3ATH) ishtar fleet with support and a GSF/CFC interceptor gang of roughly the same size were in the area.
Although the Interceptor fleet would have been very fun to brawl with, We wanted those juicy ishtar killmails, who knows what faction goodies their lachesis may have been holding. After setting up a pipebomb fleet and positioning our cloaky eyes, cynos, and interdictors the D3ATH fleet began to move further away from our staging point, and they were moving at speed. Our scouts were keeping up but with D3ATH showing no signs of slowing down as they moved toward Cloud Ring the call was made to stand the fleet down as they moved out of our range. Sadly the ishtar fleet slipped from our grasp this time.
At about 20:00 an ishtar (I am starting to see a pattern here) was spotted in our pocket. Hero tackle ceeberus chased him down and a small response fleet jumped in from the next system over. The ishtar was quickly dispatched, however we did trade our hero tackle keres(20mil) for the ishtar(230mil)
Later in the night we formed a roaming ishtar gang, with the intel channels quiet we burned around the local area looking for a fight, alas none to be had. A lone rupture felt the sting of our sentries midway through the roam and we headed home for some rest. |
Danny John-Peter
Snuff Box
526
|
Posted - 2014.10.01 09:18:00 -
[3] - Quote
Cool story.
Needs more dinosaurs. |
Danny John-Peter
Snuff Box
556
|
Posted - 2014.10.01 09:18:03 -
[4] - Quote
Cool story.
Needs more dinosaurs. |
Maximus Decimal
Biohazard. Ineluctable.
80
|
Posted - 2014.10.02 16:41:00 -
[5] - Quote
Knights Watch: Syndicate
Oct 1st 2014 19:00 - 21:30
A short watch to tonight as even pod pilots find themselves worked too hard and payed not enough. A pre-planned fleet began to form at 19:00 and capped at 20 within the first ten minutes, a quick and efficient form up was had leaving us some time to chill and jabber before we moved out. Originally the plan was to roam the local area and disrupt enemy fleets and hostile camps around Syndicate in our interceptors. It is not every day however, that you find a wormhole with exits to 3 different areas of heavily farmed K-space. We decided to sihtcan the original objective and roam to Vale of the Silent a region held by the Greater Western Co-Prosperity Sphere. In other words, goonswarm renter space. It turns out that GSF can't be making that much money from their renter empire as almost every VOTS system we passed through was completely empty *sad face*. Even P3EN-E, a notoriously camped Entry system was completely void of targets. After burning through Vale we tried to hit some TNT ice belts, narrowly missing a triple skiff gank (note to self, bring bubbles next time). The next target was a CO2 ice belt and heavy industry system, upon entering the system we were being tailed by an unidentified Raptor. Sensing the defense fleet wad on its way, we chose to move to MO-, another heavily camped system. As the fleet moved forward a rear scout tackled a Kronos only 2 jumps from the main fleet. The fleet landed as a CO2 tengu sat on gate, at first we assumed booster tengu, but more began to filter into system and appear on grid. As always, obvious bait is obvious, a Kronos and a rail tengu fleet seems a bit exessive for some roaming ceptors but lols were had and we pulled off the field with minimal losses... Unfortunately one of those losses was our FC and by then the evening was getting on, so we decided to head home with a handful of rookie ship kills and a very un-notable heron kill. |
Maximus Decimal
Fear and Loathing in New Eden
91
|
Posted - 2014.10.02 16:41:19 -
[6] - Quote
Knights Watch: Syndicate
Oct 1st 2014 19:00 - 21:30
A short watch to tonight as even pod pilots find themselves worked too hard and payed not enough.
A pre-planned fleet began to form at 19:00 and capped at 20 within the first ten minutes, a quick and efficient form up was had leaving us some time to chill and jabber before we moved out. Originally the plan was to roam the local area and disrupt enemy fleets and hostile camps around Syndicate in our interceptors. It is not every day however, that you find a wormhole with exits to 3 different areas of heavily farmed K-space. We decided to sihtcan the original objective and roam to Vale of the Silent a region held by the Greater Western Co-Prosperity Sphere. In other words, goonswarm renter space. It turns out that GSF can't be making that much money from their renter empire as almost every VOTS system we passed through was completely empty *sad face*. Even P3EN-E, a notoriously camped Entry system was completely void of targets. After burning through Vale we tried to hit some TNT ice belts, narrowly missing a triple skiff gank (note to self, bring bubbles next time). The next target was a CO2 ice belt and heavy industry system, upon entering the system we were being tailed by an unidentified Raptor. Sensing the defense fleet wad on its way, we chose to move to MO-, another heavily camped system. As the fleet moved forward a rear scout tackled a Kronos only 2 jumps from the main fleet. The fleet landed as a CO2 tengu sat on gate, at first we assumed booster tengu, but more began to filter into system and appear on grid. As always, obvious bait is obvious, a Kronos and a rail tengu fleet seems a bit exessive for some roaming ceptors but lols were had and we pulled off the field with minimal losses... Unfortunately one of those losses was our FC and by then the evening was getting on, so we decided to head home with a handful of rookie ship kills and a very un-notable heron kill. |
Maximus Decimal
Biohazard. Ineluctable.
80
|
Posted - 2014.10.02 23:39:00 -
[7] - Quote
Kinghts Watch: Syndicate
Oct 2nd 2014 20:00
http://i.imgur.com/83Ier2J.jpg
One of our scouts spotted a well known multiboxer/incursion runner in a system close by to our home. After more intel was gathered we discovered his nine part fleet including eight nightmares and an ares used for scouting/tackling. We were unsure if he was out for fun and pvp. We suspect he was simply traveling from a nearby incursion in solitude. Going through Syndicate is the quickest route back to high-sec... via Inulectable. pod express.
With our scouts watching the nightmares move through the area we sent an interdictor so slow them down, bubbling the gate ahead of him while we formed. At this point we did not know the setup or intentions of the nightmare fleet and planned for heavy incoming DPS. We took out our battleship doctrine with plenty of logistics.
After escaping the bubbles deployed to slow the nightmares down initially, they warped to the station and docked up. We had hope and we hung tight, close by on a gate. Our forward scout waiting at a suspected out gate for the nightmares and our cloaky eyes watching the station. With each hull alone worth almost a billion isk, you could almost feel the baited breath on TS. Our cloaked scout finally gave the word that the nightmares were un-docking and confirmed they were warping to the 6-E gate, where we had an interceptor positioned. The word was given and our fleet jumped and warped directly to the nightmare's out gate with additional tackle and bubblers quickly entering warp. The nightmares jumped through and the tackle swiftly followed bubbling them as they de-cloaked. The nightmares crash gate and largely succeed escaping with 6 nightmares, our tackle only able to web 2 of them enough to prevent them from re-approaching. With our entire fleet holding aggro timers (nobody want to miss those kills) the nightmares were able to make it back to station and dock up before we could give chase.
We moved back to our home system implicating some measures in the event that the remaining six nightmares would make a break for it. After seeing the fits of the two we had already destroyed, we could confirm that they were not PvP fit and only travelling. We reshipped to bombers and our cov-ops cyno sat on the nightmare's out gate. Our cloaky eyes watching the station. Would he make another break for it? A few minutes go by and the scout ares appears at the out gate as the nightmares un-dock. We have barely reshipped so we scramble to the redeemer and wait for the call...
The nightmares land once again and the cyno goes up. As they are jumping so are we and 20+bombers land on grid at the same time as the remaining six nightmares, catching another two and making short work of them on the 6-E side as the they crash gate once again. Our interdictor bubbles the other side and we wait off our aggression. The last nightmare leaves grid as we land through the gate and chase to the station, catching the 5th and final nightmare kill of the evening. We also caught and dispatched the Ares and six capsules worth 439mil isk each. Bringing the totals to just shy of 7.6 billion worth of nightmares and pods.
Moral of the story: The quickest route is rarely the best.
Note: On closer inspection of the kill mails these nightmares all had shield mid slots and armor rigs... go figure. |
Dewa Pedang
Nocturnal Romance Cynosural Field Theory.
33
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Posted - 2014.10.03 10:00:00 -
[8] - Quote
Why would you undock ishtars when those guys came in arbitrators . I mean srsly dont have a silly t1 cruiser to have some fun ? Wierd .... |
Dewa Pedang
Nocturnal Romance Cynosural Field Theory.
35
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Posted - 2014.10.03 10:00:13 -
[9] - Quote
Why would you undock ishtars when those guys came in arbitrators . I mean srsly dont have a silly t1 cruiser to have some fun ? Wierd .... |
ALUCARD 1208
Spiritus Draconis
383
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Posted - 2014.10.03 13:42:00 -
[10] - Quote
Dewa Pedang wrote:Why would you undock ishtars when those guys came in arbitrators . I mean srsly dont have a silly t1 cruiser to have some fun ? Wierd ....
Its just the attention whores in bio trying to be relevant..
They were a little fish in FW and now an even smaller one in null
GÖÑ HIGH FIVES GÖÑ-á |
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ALUCARD 1208
Spiritus Draconis
383
|
Posted - 2014.10.03 13:42:07 -
[11] - Quote
Dewa Pedang wrote:Why would you undock ishtars when those guys came in arbitrators . I mean srsly dont have a silly t1 cruiser to have some fun ? Wierd ....
Its just the attention whores in bio trying to be relevant..
They were a little fish in FW and now an even smaller one in null
GÖÑ HIGH FIVES GÖÑ-á
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Obsidian Hawk
RONA Corporation RONA Directorate
1129
|
Posted - 2014.10.03 18:41:00 -
[12] - Quote
I saw this guy in high sec. Brilliant work sir! |
Obsidian Hawk
RONA Corporation RONA Directorate
1238
|
Posted - 2014.10.03 18:41:24 -
[13] - Quote
I saw this guy in high sec. Brilliant work sir!
Why Can't I have a picture signature.
Also please support graphical immersion, bring back the art that brought people to EvE online originaly.
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Fret Thiesant
The Imperial LansDrahd LOADED-DICE
52
|
Posted - 2014.10.03 20:50:00 -
[14] - Quote
What the.... |
Fret Thiesant
The Imperial LansDrahd LOADED-DICE
55
|
Posted - 2014.10.03 20:50:04 -
[15] - Quote
What the.... |
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ISD Ezwal
ISD Community Communications Liaisons
2428
|
Posted - 2014.10.06 10:13:00 -
[16] - Quote
This thread has been moved to Corporation, Alliance & Organization Discussions. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
2557
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Posted - 2014.10.06 10:13:42 -
[17] - Quote
This thread has been moved to Corporation, Alliance & Organization Discussions.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Maximus Decimal
Biohazard. Ineluctable.
80
|
Posted - 2014.10.06 15:57:00 -
[18] - Quote
Lol this topic does not belong here. It is directly related to warfare and tactics.
Oh well...
KWS #4 coming soon (tm) |
Maximus Decimal
Fear and Loathing in New Eden
91
|
Posted - 2014.10.06 15:57:48 -
[19] - Quote
Lol this topic does not belong here. It is directly related to warfare and tactics.
Oh well...
KWS #4 coming soon (tm) |
Arronicus
Bitter Lemons Brothers of Tangra
1211
|
Posted - 2014.11.01 13:54:30 -
[20] - Quote
Maximus Decimal wrote:Lol this topic does not belong here. It is directly related to warfare and tactics.
Oh well...
KWS #4 coming soon (tm)
This thread is a discussion of corporation and alliance interactions with others. Its a COAD thread, not a warfare and tactics thread (which is mostly FW anyway) |
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Maximus Decimal
V I R I I Ineluctable.
93
|
Posted - 2014.11.17 14:19:49 -
[21] - Quote
It's been a little while since the last KNS.
I took a little break from 0.0 to stock up my wallet in other parts of eve. With that done. My first day back in Syndicate was indeed an eventful one.
The Knights Watch began at around 18:00 with one of our aspiring FCs losing his Arbitrator while traveling back from... something or other. A flash (revenge) fleet was formed by him to hunt down the perpetrators, a cyclone and another arbitrator. By the time our scouts landed on them, a blue fleet was already tearing them to shreds, the arbitrator going into hull as our scout landed, and the Cyclone a floating hunk of twisted metal.
After returning home, a quick coffee and a fap, we were ready to roll out again. A small contingent of 7-8 was put together and we moved towards the Sydicate entrance systems. Our gang sporting five or so interceptors, a sabre and a stabber (bait). We began to gather in 6-C with a lowsec adjacent system the traffic is high and the gates are always bubbled, so there is no need for us to bring our own anchorables. One of our intys spotted a duo of amarr frigates a few jumps back towards home and he was instructed to keep them interested while the rest of the fleet converged on his location. The tormentor and the Navy Slicer can work well together one being short range and the other being able to apply DPS from mid range (relative to frigs). So our scout is bouncing between systems crashing gate and putting on a good impression of the panicked newb. The slicer and the tormentor oblige and begin to chase, engage, and play with their 'catch'. As more of us begin to appear in system and on grid, they are now wearing the 'panicked newb' shoes and begin crashing gates with our ceptors covering both sides and our dictor sufficiently bubbling. The tormentor is now entering structure and still crashing gate again and again to try to escape, and the slicer is trying to take range. With a quick burst of overloaded MWD and a scram he is quickly reduced to scrapmetal and is sent home vie pod express. gg
After returning to 6-C awe watched the traffic for a short while before an astero was caught in our dictor bubble off the gate, he was dispatched and his geno pod was sent home the fast route too. Earlier on we had avoided a small engagement between the Peacemakers Coalition [WORLD] and an unknown entity as we were ill equipped to deal with 20+ frigates and Assault Frigates. [WORLD] Decided to make an appearance in 6-C so we pulled range and evaded them... shortly after they left we decided to cut our losses (of which there were none) and return home.
On our way back we scouted a small(ish) contingent of Ivy League [IVY] Battleships and support. with roughly 15 of them ahead of us, we were ready to catch stragglers and prepared to fight. Upon jumping into JH- local was filled up to 30 and the majority were [IVY] we decided not to play(for now) and head home to deliver this juicy intel.
On returning home the fleet was already up and our scouts were silently watching [IVY] as they fumbled around the adjacent systems. Their numbers were already swelling as we formed up our AHACS fleet and we watched them move through 6-C and the adjacent low sec system. We watched them move to Empire space to pick up more battleships and they returned to 6-C with over 70 fleet members including 6 guardian class logistics and 2 exequrors. Our plan was to engage them on the in-gate of their next system. We sat on the titan and watched as [IVY] warped the entire fleet into a drag bubble 100km from their out-gate in 6-C. We decided to make the most of this blunder and use the confusion to our advantage. The cyno went up and we bridged our 45 into their 70+ the fight began to unfold in our favour, though with a couple of early losses (a HAC and a strategic cruiser) we needed to make some progress. First wailing on some of their logistics, taking their rep advantage down a peg or two we went to work on their battleships. The [IVY] fleet was EWAR heavy with most battleships sporting a neut and a sensor dampener. Their composition also included two scorpions which were quickly dealt with. With our fleet fighting on the edge of triage range and [IVY] pulling away we had killed everything within the range of our guns. We turned prop-mods off and regrouped, allowing [IVY] to do the same, their numbers now swelling to just shy of 100 we were vastly outnumbered. We still had the triage advantage and a dreadnought duo and as our carriers re-positioned themselves we were quick to oblige the complementary DPS with our AHACS and our dreads. Battleship after battleship was reduced to smoldering waste as our AHACS tore through the enemy fleet. our Dreads had done their part and were now exiting the system. Our AHACS plowed on. As [IVY] began to withdraw from the field after 30 minutes of intense fighting, we destroyed the few remaining tackled ships and regrouped ready to depart. With an NC. Shield HAC gang entering system from a wormhole we were not interested in sticking around, especially with our logistics now safely at home.
The kill board gods looked favourably upon our recent tribute from [IVY] as NC. were caught in the same drag bubble that had snared Ivy League. Allowing us to safely depart the system.
Fate is not without a sense of Irony.
ZKill Battle Report |
Maximus Decimal
V I R I I Ineluctable.
94
|
Posted - 2014.12.03 00:02:20 -
[22] - Quote
2nd December 2014
Another Knight Another Watch:
The evening started off with a pretty interesting form up. With being in a new environment comes all the teething problems of new space. Some don't have all their ships with them yet, and some are still in the process of moving. That said, the knight trudges on.
An uneventful timer was created in the local area shortly after 19:00 with only a few neutrals popping in and out of system, leaving us to our business as we carve our name into the sidewalk outside our new home. The operations for the timer were set up and we readied ourselves for a 20:00 roam.
Forming a little later than expected and (retro)fitting our ships as we formed. The fleet rolled out around 20:50 and burned directly into a fight only 2 jumps later between the local pirates of Metropolis; Suddenly Spaceships [CYN0], and what could only be described as a mishmash of Minmatar and Amarr loyalists from both sides, fighting the pirates. This interesting clusterfuck was all but over by the time we landed on the gate with our twelve man T1 cruiser gang as [CYNO] were mopping up the field. They quickly welcomed us to the grid by chasing us through the gate with their T3 & Guardian supported fleet. As we bravely ran away they managed to snag one of our logistics exequrors. Luckily we had another two and proceeded to get the rest of our fleet to a safe distance.
We moved forward and deeper into the Amarr/Minmatar warzone with no resistance and set about coaxing some Amarrians from their nest. Finding a nicely offlined tower belonging to Calibrated Chaos [L33T.], the order was given to ping at the stick. After five minutes of sustained fire we could be sure that [L33T.] and most likely their friends knew we were here and waiting... waiting... waiting...
Watching d-scan and with our eyes pinging the station and gates, we watched them form an Amarrian special, the Panzer fleet. Normally consisting of equal parts Augoror logistics Augoror navy issue DPS, this fleet was no different. Enemy combat scanner probes were on top of us and we were awaiting their arrival. The Amarrian fleet consisted of more or less equal numbers to ourselves as they landed directly on top of our fleet. Playing it safe as we also noticed a small local spike we warped to our pre-aligned ping evading tackle from the Amarr interceptors. As we did so, a second Amarrian fleet landed comprising of six or so Vexor navy issues and four scythes. This is our queue to exit the stage. After some choice words from both sides in local and some evasive manouvers by ourselves we left heading back towards our new home.
The return journey was as eventful but a little more favorable as we traveled through the war zone a Moa was separated from its herd and quickly melted to the concentrated fire of our whole fleet. The very same pilot had a close encounter with us further down the line in his brand new Moa, but to no avail. We continued home and concluded the watch with minimal losses. a couple of kills (an un-notable griffin too) and a belly full of fire for the next roam.
PvP rule #1: Always watch local, it could be filling up with shield cruisers :-/ |
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