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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Domanique Altares
Rifterlings Point Blank Alliance
3137
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Posted - 2014.10.01 18:02:00 -
[301] - Quote
Makalu Zarya wrote:dear CCP Greyscale you are about as far removed from reality of EvE as Mitt Romney was from reality of the average american life in the last election, please do everyone a favor and quit.
I though you had already quit. That's what you said a few pages ago.
You should have Sindel make you a new song about how much you're crying today. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
Agrippa Arkaral
Vertical Rebirth
14
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Posted - 2014.10.01 18:02:00 -
[302] - Quote
ayy lmao |
P0RT4R0
Caldari Provisions Caldari State
0
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Posted - 2014.10.01 18:02:00 -
[303] - Quote
You guys are killing your own game. What the hell I wouldn't make these changes even if I was drunk. |
drummendejef maaktnietuit
Active Fusion
6
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Posted - 2014.10.01 18:02:00 -
[304] - Quote
I'm not sure if the 90% reduce of tiredness will be enough for JF pilot. When there is alot of stuff to be hauled away JF pilots jump back and forth 3 - 4 times a cyno.
I think the jump tiredness shouldn' t count if you jump back and forth, logistics are hard and slow enough already, don't slow down the game too much :(
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Lady Isabell
S.A.S Pandemic Legion
4
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Posted - 2014.10.01 18:02:00 -
[305] - Quote
on the bright side we'll have all skills at 5 at the end of the journey (if you brought them books to begin with) ;) |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2821
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Posted - 2014.10.01 18:02:00 -
[306] - Quote
People wanted content in these expansions instead of simple patches right?
Well there you go
Good Job CCP
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Arun Tadaruwa
State War Academy Caldari State
13
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Posted - 2014.10.01 18:02:00 -
[307] - Quote
Zajian wrote:Currently i have to jump 80 light years to low and back to nullsec.
So after the Patch i need 9 Cyno Chars for all systems?
Seriously that kills eve for me, if this comes to Tranquilty i will quit eve.
This is stupid ****, dont **** up the EVE Community CCP.
shhh bend and take it like a trooper
HTFU Alt posting because yes. |
Milton Middleson
Rifterlings Point Blank Alliance
507
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Posted - 2014.10.01 18:02:00 -
[308] - Quote
Be strong, Greyscale. Bathe in the tears. These changes are mostly good. Deathcloning is a little harsh (might just stick a long cool down and add corp HQ and rookie system to allowed list), but the rest is good. |
Liang Nuren
Heretic Army
4355
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Posted - 2014.10.01 18:03:00 -
[309] - Quote
Arun Tadaruwa wrote: It ain't 9 year vets CCP needs.
Eve has the same problem that all social games/networks have. Players beget players, and when the players go - especially the "hub" players - so does everyone else. This definitely has the capability to be a bigger shake up than Incarna ever thought of being. At least Incarna was just an annoying waste of dev resources and addition of a feature nobody used. This literally redefines the entire low/null sec game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Pseudo Ucksth
B0rthole
195
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Posted - 2014.10.01 18:03:00 -
[310] - Quote
These are some of the best changes I've seen in my 11 years playing this game. Good thing I include humor factor in to those calculations or else I might be mad.
Any change that makes the major nullsec powers hugely mad probably means you're on the right track. Have they not been begging for change? Did they not just publish a big fancy open letter with a veritable blue donut of signatories?
Well, here's your change. If you quit, can I have your stuff? |
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Terito Balefire
ITS JUST A NAME
2
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Posted - 2014.10.01 18:03:00 -
[311] - Quote
I had to swim through all the loser nullbear tears just to get here and say AWESOME.
Just last night friend and I were discussing some of the Null Deal proposed changes, and I literally said limiting the speed/distance of power projection would coincide nicely with a lot of the good ideas in there.
Clearly you guys are taking steps in the right direction! |
Switchblade Soliloquy Asheki
Imperial Academy Amarr Empire
18
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Posted - 2014.10.01 18:03:00 -
[312] - Quote
Obsidian Hawk wrote:It looks like everyone rage quitting are CFC, N3 and PL.
Id figure to see more Black Legion since they are fanboys of the hotdrop.
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Prince Kobol
2220
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Posted - 2014.10.01 18:04:00 -
[313] - Quote
Kismeteer wrote:Anybody who lives far from NPC space is basically untouchable now. We can hole up in Branch and nobody could touch us.
And for those who are uninformed, the reason that the null sec groups are 'crying' is because they understand null sec. I know it's hard to understand when you live in high sec, but using jump bridges and capitals are daily living up here. Hell, I traveled 30 LY just today via jump bridge, and that was just to pick up a single module. Without this, we're back to the days of daily freighter runs, which are boring as hell.
And if you want a fight? Good ******* luck. And eve without fights is a dead eve.
Like I said before.. Well done for winning Eve |
Ai Mei
Starfish Operating Syndicate
39
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Posted - 2014.10.01 18:04:00 -
[314] - Quote
bp920091 wrote:Seriously, this change will 100% kill the T2 market, without a doubt. There is no way to actually have t2 goo produced locally, and without local production, things either wont happen, or they'll happen at massively inflated rates.
In nerfing force projection, CCP's killed the economy, great job. Couldn't have made a better way to do it myself.
What about all that moon goo in low sec?
What about Syndicate space which is 1 jump from high sec in pf-346.
Your arguement is invalid. |
Domanique Altares
Rifterlings Point Blank Alliance
3137
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Posted - 2014.10.01 18:04:00 -
[315] - Quote
Rockstara wrote:CCP Logibro, CCP Fozzie, CCP Greyscale
Hope these changes work out.
Though I suspect a primary emergent effect will be a lot of canceled alt accounts. I'm certainly considering it.
Don't think about it too long. Cold turkey is the best way to handle these things. Do it without delay. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
Lady Spank
Get Out Nasty Face
3717
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Posted - 2014.10.01 18:04:00 -
[316] - Quote
Everybody Jump Jump. (a¦á_a¦â) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (a¦á_a¦â) |
Eldin Sunstrider
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2014.10.01 18:04:00 -
[317] - Quote
Thanks CCP. Now I can unsubscribe 3 cap accounts, and spent time with my wife instead. |
Aloe Cloveris
The Greater Goon Clockwork Pineapple
138
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Posted - 2014.10.01 18:04:00 -
[318] - Quote
f u ccp i swer 2 crist if u nerf ishstar im unsubbing my 144 acouts |
Andrea Keuvo
Science and Trade Institute Caldari State
274
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Posted - 2014.10.01 18:04:00 -
[319] - Quote
Sentient Blade wrote:Nobody in their right mind would move a capital through a gate when you can get tackled by a frigate when it takes until christmas to get a lock on them to launch drones and defend yourselves.
I'm sure people will find a solution to this.
The solution is desubbing, and if you leave the changes exactly how they are I'm sure a lot of people will apply the solution.
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Gospadin
School of Applied Knowledge Caldari State
201
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Posted - 2014.10.01 18:04:00 -
[320] - Quote
Overall idea: B+
Things that don't work, IMO:
I don't think the clone jump thing makes sense. Maybe allow you to set clone jump to any destination with sufficient standings *and* the same corp as the station you're currently in? This allows SoV for clone jumping to work as defense.
I think the cooldown timer multiplier is excessive. Addition is insufficient. Maybe 0.5 * existing fatigue multiplied by new fatigue number. Fatigue decay seems a little bit slow.
I feel blops should get a bonus so that bomber/blops/recon HK isn't affected as much.
Ultimately, the goal was to reduce some of the guaranteed dogpile you got when two smaller entities engage each other. With TiDi, you really want the jump response time to be effectively longer than a normal fight duration (20 minutes before TiDi), but not too long so that you don't get some amount of escalation possible if the original fight doesn't finish quickly. As such, figure you should be able to jump half the map in less than 3 hours, meaning a fight in TiDi that goes past 15-20 system minutes can possibly see the dogpile.
I also think that with these changes, locator agents should only be able to find players within 5 LY of stations owned by their corporation. This would make for a much more interesting surprise factor, since corporations would be able to stealthily reposition supers/caps ahead of a fight, without a bucket of alts near Jita being able to track all the cap pilots within a few minutes.
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Dr Fly
Burning Napalm Northern Coalition.
2
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Posted - 2014.10.01 18:04:00 -
[321] - Quote
ok, so the update is intended to change the way the dynamics of null sec works. make it difficult for the large sov holders to spread out. I get that bit and kind of like the idea, but its 5 years too late.
I am now classed as an eve bitter vet. I only keep my subscription going for the once in a blue moon large fight which produces enough adrenaline to keep me going to the next fight. I don't profit from any sov or moon goo, and most of the in game money making systems and 90% of the content of the game i no longer bother with. as the effort vs reward for my game level are to low to provide any sort of satisfaction and fun.
SO i log in, shoot a load of red brosefs, who probably log in for the same purpose, i talk to others about the shooting of said brosefs, and i log out again.
You make that a harder thing to do, you remove the only reason i have left to log in. I imagine that all your complaints are off a similar nature.
in summary, you get a B- for creativity, but an F for implementation. This idea sucks |
Gob Lox
Common Sense Ltd Nulli Secunda
2
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Posted - 2014.10.01 18:04:00 -
[322] - Quote
I'm pretty sure this isn't going to last. They will lose hundreds, maybe thousands, of accounts if these changes are implemented. |
Lord Battlestar
Faulcon de Lazy
190
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Posted - 2014.10.01 18:04:00 -
[323] - Quote
I am not impressed with this idea at all. The jump range limit I can agree with, but the cooldown timer seems to me like a lazy change. The pod clone jump nerf is a very bad idea as how is a new member of a corp supposed to get to their new home system? Do they have to jump 40~ jumps to just be able to set their medical clone? What happens if they get podded along the way? Now they have to start the whole trip over again.
I understand wanting to make it more difficult for power projection, but this will make any long distance fights nearly impossible. Forget about trying to take a region across the universe, you are going to be rfing everything in stealth bombers. At this rate you might as well just remove all capitals from the game . I wouldn't be surprised to see subscription numbers take a massive dive from older veterans like myself. Afterall now their most expensive assets have been rendered expensive hanger ornaments.
I think if it were just the capital range jump nerf and the fatigue timer itself the change wouldn't be as painful. But the pod cloning nerf makes it not worthwhile to make the 40~ jumps to just set your clone. The gate idea is very daft in lowsec, as who is going to want to move a ship slower than a Freighter through lowsec? Let alone 0.0? I once podded myself by blowing a huge fart. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
211
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Posted - 2014.10.01 18:05:00 -
[324] - Quote
The idea of some of the changes sounds interesting in principle... But jump fatigue sounds bloody awful with the current numbers. |
colera deldios
216
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Posted - 2014.10.01 18:05:00 -
[325] - Quote
http://i.snag.gy/7wUYD.jpg |
Ravcharas
Infinite Point Nulli Secunda
357
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Posted - 2014.10.01 18:05:00 -
[326] - Quote
You forgot the bit where Bobby Tables blows his brains out |
Arronicus
Caldari Navy Reconnaissance
1138
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Posted - 2014.10.01 18:05:00 -
[327] - Quote
The jump range nerf to Jump freighters specifically, is overkill, and really needs to be rethinked.
The jump range nerf and fatigue to all the combat classes, I can see the reasoning behind, and is good,, capital fights will be localized. Risk of using dreads is lower. Knowing your enemy capital presence is far more valuable. Intel on enemy supercaps is far more valuable. Hitting two places at the same time, is a far more viable strategy.
But 5Ly on jumpfreighters, (and rorquals)... someone needs to be dangled off the side of a skyscraper for that. |
Erasmus Phoenix
Balls to the Walls No Response
126
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Posted - 2014.10.01 18:05:00 -
[328] - Quote
Hang on... I just did some maths on your devblog example...
After jumping those 17.5 light years in 4 jumps, your example person has 706.74 jump fatigue... Unless I'm doing my maths wrong, it's going to take almost FIVE DAYS for that penalty to go away again.
What the hell. |
Zurjj
Dreddit Test Alliance Please Ignore
0
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Posted - 2014.10.01 18:05:00 -
[329] - Quote
I think I understand the intent of the changes, but should the range of jump freighters and rorquals really be nerfed as well? I'm not sure I can afford to have 10-15 cyno alts waiting around for me everywhere... it's already painful enough with the current ranges. I think that these changes could possible destroy the null sec markets that you guys want all of these small fights to be based out of. No one in their right mind is going to take a freighter/JF/rorqual through low/null sec gates, markets outside of a reasonable distance to high sec will be abandoned. |
Milton Middleson
Rifterlings Point Blank Alliance
512
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Posted - 2014.10.01 18:05:00 -
[330] - Quote
Eldin Sunstrider wrote:Thanks CCP. Now I can unsubscribe 3 cap accounts, and spent time with my wife instead.
Make sure your wife knows you loved your Ark and Archon more than her.
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