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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
ulililillia
Deep Core Mining Inc. Caldari State
68
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Posted - 2014.10.02 16:14:00 -
[3511] - Quote
Flashbang Thereal wrote:CCP. YOU KNOW THAT YOU WIL HAVE TO COMPLETLY REMOVE EVERYTHING THAT HAVE ANYTHING TO DO WITH WARP BUBLES FROM THE GAME???. The amount of warpdisruption bubles that wil be put up in every 0sec system in eve wil completly destroy any chance of moving anything around exept ceptors. Did you think about that while you where getting drunk down in your thinking hole. If anyone have any sense about market, now is the time to stock up on warpdisruption bubles? They wil be on high demand in nowember when supercaps starts roaming around trough gates. You can still jump, lol read next time moran |
Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:15:00 -
[3512] - Quote
aargh i forgot fatigue just has to be less than 1, not zero
man this formula is not intuitive i have to completely redo my jump freighter modeling |
Aerich e'Kieron
Snuff Box
68
|
Posted - 2014.10.02 16:15:00 -
[3513] - Quote
Monica Selle wrote:Lyn Fel wrote:CCP, why did you kill my corp?
Yes, I know the jump fatigue isn't as bad in a jump freighter but with the new jump ranges we will simply be unable to deliver to some systems. Our customers should expect much slower service and limited delivery areas after this change. A million times this. As a PushX jump freight pilot I agree with this post. CCP you are killing public null freight businesses, please give us a way to deliver contracts to NPC null that don't involve jumping through several different alliance's sov space.
The times are changing. Roads close, and new ones open up.
I don't know the economy behind your business very well at all. However, if hauling and logistics are more hassle for the average player, your effort should be compensated for in the price of the service, given the increased work involved with each job.
The difficulty of moving things around, in and of itself, shouldn't really matter to you. Simply adjust your prices given the amount of work necessary to complete the task.
Being unable to access some pirate npc space at all is basically the same idea. It's not just you that cannot access it directly from low/high sec, no one can. So if someone wants stuff moved there, either charge more for the service because of the effort, or refuse jobs moving stuff to that particular space, or whatever you'd like.
Regardless, these changes effect everyone and everything, so just adjust prices/costs accordingly. |
Lord TGR
Bat Country Goonswarm Federation
24
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Posted - 2014.10.02 16:15:00 -
[3514] - Quote
Radius Prime wrote:For the zillionth time. Nullsec stagnation is caused by the players who run things, not game mechanics. You can change all the mechanics you want, but if you don't change the root of the problem, nothing will change. To bring about change you need to offer leaders incentive to create war and more fluid game play... Like, oh I dunno, mechanics which don't reward stability and punish attacking someone like it is now, you mean? |
Jenn aSide
Smokin Aces.
8439
|
Posted - 2014.10.02 16:15:00 -
[3515] - Quote
baltec1 wrote:CCP Greyscale wrote:
IDK, warp speed rigged cruisers? Gimmick fits tend to be awful in the real world, I'm sure someone will find a counter.
Rigged cruisers? No. Buuut while we are talking about it... [Moros, Moros fit] Damage Control II Capital Inefficient Armor Repair Unit Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Explosive Membrane Federation Navy Stasis Webifier Federation Navy Stasis Webifier Domination Warp Disruptor Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Tracking Computer, Tracking Speed Script Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Siege Module II Capital Hyperspatial Velocity Optimizer II Capital Hybrid Metastasis Adjuster II Capital Hybrid Metastasis Adjuster II Not entirely sure if this will work but my dream of roaming dreads just took a big step forwards. Anyway, 1.7 mil EHP, 3au warp speed, a metric fuckton of firepower, half a minute to align (two nano take that down to 22 sec). Frankly if I can get this things align time down to around a battleships I may use it in baltec fleet in an ultimate show of stubbornness. I shall call it monkfish. CCP Grayscale what have you done?
No one knows yet.
I know one thing. You WILL see nano carries stocked full of replacement ships. So you died? No prob, her,e let me pop out a replacement for 30 guys . no need to cyno me in, I'll be at the gate lol. Oh and then i'll assing fighters to you after you ship up again. Just for Goodnesssake don't get podded lol.
FC - "Ah man, their are dictors on the gate dropping bubbles"
Carrier guy - "Whelp, time to refit to faction smart bombs, I'll take care of them bubbles when i jump in"
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Wu Jiaqiu
Red Federation RvB - RED Federation
199
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Posted - 2014.10.02 16:17:00 -
[3516] - Quote
luredivino wrote:So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait this absurd timer off or lose something that took me 40 hours to get the isk for. Cant log off because combat timer. Well, might as well let my building burn down.
This resounds so much with suicide ganking.
So. What?
This is a much needed shake up EVE needed to reduce the extent of null sec control, giving way for newer coalitions to get in. You now need to use your capital ships strategically instead of dropping carriers on a roaming cruiser gang. You expose yourself to more risk - like it should be with a capital escalation. I don't understand any of the tears.
Good work CCP Greyscale and the team which came up with this idea. |
Isha Subula
Viscosity Fidelas Constans
1
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Posted - 2014.10.02 16:17:00 -
[3517] - Quote
Eigenvalue wrote:Isha Subula wrote:Seriously this is not that bad of a change. Logistics will be fine. With the 90% reduction for Rorq and JF pilots an 8 jump trip takes 48 min if you wait out the fatigue timer after each jump. This is ment to penalize a group moving say 10 titans to a system that takes 3 jumps in a hurry. they will then be stuck thee for hours unable to jump out. I like this! Gives us a chance to catch them.
Bravo CCP What does JF nerf have to do with Titans at all? Also, you need to wait 14 minutes for each fatigue timer after each jump, so your math is way off. It's more like 112 minutes, which is 6 times longer than you would expect now for a JF doing that route and you've just made a really boring profession the most boring profession in any video game in history.
they are trying not to nerf jf as hard. what they are trying to nerf is a group hot dropping titans and supers all over eve with no restrictions except fuel costs. they accomplished this to say the least. Logistics wil just have to wait a bit longer between jumps. the hardest part is safety. 5ly max range means more jumps into non station systems = more risk
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Arrendis
GoonWaffe Goonswarm Federation
198
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Posted - 2014.10.02 16:18:00 -
[3518] - Quote
baltec1 wrote: Ah well there it is. Guess I do have a reason to train caps after all!
And we shall call it 'BaltecFleet II: Even Baller'
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MASSADEATH
MASS A DEATH Mordus Angels
56
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Posted - 2014.10.02 16:18:00 -
[3519] - Quote
[quote=Obsidian Hawk]Ok so here is my post again summarizing everything.
But first let me say, everyone that sells their mains and cancels their accounts before this lands is an idiot and will regret doing that, because these changes ARE NOT FINAL CCP always reserves the right to change things before deployment.
That being said im going to list off the list of compromises and counter proposal to CCP
1. Jump range issue.
5 ly cap is bad. We can all agree on that.
Solution #1 - scaled jump range for each type of ship I will list max ranges. which should be fair. And to keep it simple i used whole numbers.
Carriers, JF, Rorquals - 12 LY
Dreads - 10 LY
Super Carriers - 7 ly
Titans - 5 ly
No No No
if you lose the 5ly limit it totally defeats the power projection nerf...
what the 5ly min it does is basically set hard time limits for a force to respond.... this 5ly limit means that there will be a min 6min time to use capitals if they want to jump them in farther than 5ly..this is crucial....
if you increase the 5ly then nothing really changes....it allows the current power projection to stay intact...forcing a capital group to either BE LOCAL aka within 5ly.... OR they have to take time to respond.... which means local forces can do what they need to do without being blobbed....since they know the enemy has to wait 6min..or be slowboating to their destination....
this 5ly restriction is a HUGE tactical advantage for small groups...and will force the current power blocs to really think about where they place their forces..if they place them to far away,...they will find smaller groups ninja RFing all thier assets that are local to them..and the enemy will find they are too slow to respond unless they themselfs have a local defence force..
If anything the 5ly should be reduced even further..perhaps 3ly ..basically the smaller the "LY" radius the further it goes to promote locality. And helps local forces defend and attack things locally
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Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:18:00 -
[3520] - Quote
Ok, assuming a 15ly jump:
15LY range: Jump, get fatigue of 2.5. Wait 15m, fatigue is less than 1.
5LY range: First jump, timer of 1.5m, fatigue of 1.5. Wait five minutes, fatigue =1 Third jump, timer of 1.5m, fatigue of 1.5. Wait five minutes, fatigue =1 Third jump, timer of 1.5m, fatigue of 1.5. Wait five minutes, fatigue =1
welp the midpointing is indeed just an annoyance and the fatigue drives the wait
i was wrong, my apologies.
edit: though this does mean the distance (by time traveled) is now 5x what it was before as a jump used to take about a minute, all told (with station midpointing). |
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Murauke
Assisted Homicide
1
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Posted - 2014.10.02 16:18:00 -
[3521] - Quote
Change cyno mechanic not the act of jumping. |
Elsa Hayes
Science and Trade Institute Caldari State
18
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Posted - 2014.10.02 16:18:00 -
[3522] - Quote
luredivino wrote:So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait this absurd timer off or lose something that took me 40 hours to get the isk for. Cant log off because combat timer. Well, might as well let my building burn down.
OMG you could not think of a more pathetic excuse? Maybe a baby dying ?
So right now if the fire alarm goes off you would first jump your cap out, park it at a pos, probably even wait out your aggro timer and then head out for the fire station? Somehow I think your colleagues will be long gone by then and you will find yourself in the need of a new job should anyone EVER find out.
It's good to know how some people set their priorities......
Really /facedesk |
C09
1
|
Posted - 2014.10.02 16:19:00 -
[3523] - Quote
How about a little jump drive for Orca? Is too boring to sell Orca's every time anyone need to change home in low sec because of can' t move out and re buy another Orca........ pfffffffhh ..... And why the Orca still have large rigs instead of capital? Is or is not a capital ship? |
Arrendis
GoonWaffe Goonswarm Federation
198
|
Posted - 2014.10.02 16:20:00 -
[3524] - Quote
luredivino wrote:So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait this absurd timer off or lose something that took me 40 hours to get the isk for. Cant log off because combat timer. Well, might as well let my building burn down.
Might I suggest that if you're worrying about your imaginary space pixels while the building is burning down, you have reached a level of obsession with the game that is about to become directly unhealthy and are probably better off not returning?
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Eigenvalue
Suay Tii Suk Brave Collective
50
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Posted - 2014.10.02 16:20:00 -
[3525] - Quote
Riddari Prowler wrote:Does CCP think most of the people saying they like this change in this thread are serious? Or do they understand that majority of them are just trolling?
Human beings who have invested themselves in an idea will tend to lend a lot more credence to people that agree with them, whether those people are trolling them or not.
So most likely they still believe this is a good change with some minor patches (perhaps a cap on fatigue and further reducing the JF nerf, and possibly putting a cooldown timer on death cloning).
However I'm fairly certain their innate human nature will prevent them from seeing the true nature of their proposal - changing game play by making the game more boring (aka long timers on normal player activity that leads to fights & content) is at its heart a malicious concept and is nothing but bad for EVE.
Adding more periods of ship spinning to EVE is a *BAD* idea. A *really* bad idea.
Want to nerf force projection - great. But find a way to do it without mandating ship spinning or don't do it at all. |
Phoenix Jones
Isogen 5
704
|
Posted - 2014.10.02 16:21:00 -
[3526] - Quote
There is actually another "solution" that might fix the issue with "cyno alt" issue.
maybe... just maybe... allow people to jump into a system without a cyno. Give people the option of whether to jump using the cyno as a specific targeting beacon, or by targeting the destination system itself and jumping into it without a cyno (lets say the target in this case would be the big celestial (you can target a planet or the sun as a cyno point), and you can jump into the system at or around 50 to 100km from that celestial).
it is not a direct on-top hop like a cyno beacon, but you would be able to travel without having the cyno alt in system (a scout is very advisable). You'd remove almost 90% of logistic issues as there would be no definitive need for cynos, fuel, alts and ships. A scout would be all you would need if you are doing it alone and are "brave".
You give people the option. Jump blindly into a system without a specific targeting point (a cyno), or use a traditional cyno as a targeting point.
Its give and take, and I prefer this more to having to create a network of 100 cyno alts, all with generators, noob ships and fuel. Id rather take a stealth bomber or a expedition ship, scout the system then decide whether its safe to jump without a generator, or to get a generator and jump in. I would add something to the notification bar for everybody in the system "a shockwave has ripped through the system at planet/sun". People already have the notification of when a cyno goes up (you can see the thing). This would pretty much be no difference.
You turn Jumping into a logistics move, or a tactical move.
But you give people the option. That is more a viable idea.
Summary: You can jump drive blindly into a system without a scout now, but your destination is not exact. Cyno bulbs still work as normal for a precise (on point) jump.
Just an idea since people are flooding the forums with them. Yaay!!!! |
Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:21:00 -
[3527] - Quote
Riddari Prowler wrote:Does CCP think most of the people saying they like this change in this thread are serious? Or do they understand that majority of them are just trolling? well no, they're not trolling, they do like the change
they just like it for the sole reason they think it hurts us and they want that |
Speedkermit Damo
GeoCorp. Curatores Veritatis Alliance
323
|
Posted - 2014.10.02 16:22:00 -
[3528] - Quote
May Ke wrote:Additionally: The blocs need to be broken up, this is important, but is ultimately down to the leaders of those blocs themselves.
They had their chance.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen. |
ergherhdfgh
Imperial Academy Amarr Empire
181
|
Posted - 2014.10.02 16:22:00 -
[3529] - Quote
I'm not sure what imaginary world you live in that you think making null sec supply logistics difficult will some how increase null sec residency or newbies moving to null or new alliances for that matter but it seems to defy any kind of logic. I think you seriously need to reconsider separating supply ships and combat ships from these changes.
The bigger Alliances will be able to require more people to train up jump skills and move goods and material around with multiple toons jumping the same ship to avoid large timers. The people that will be affected by this the most are newer and smaller players and Alliances which are from what I gather the exact people you are hoping to attract out there.
I would at this point like to note that I live close enough to high sec that this will not affect my personal play style. It will only affect how I help others which is typically newer players looking to get their feet wet in null.
Every player's time has a certain value. If you need 20 PvPers to escort a couple of industrial ships every time you want to move something through null then each and every one of the 20 PvPers will need to be cut in on the profits or they'll be off ratting for 20+ million isk bounty ticks.
One way or another that support is costing you Billions of isk per hour. Those costs will eventually be passed on to the cost of the end product which means deep null will be dead. The only people living in deep null will be the ones who don't mind working their way back there with a bunch of BPCs and being stuck out there in a system with a station flying T1 ships with meta 0 mods and having to build everything themselves. There will be no local markets nor players to sell to if you wanted to try and start a market.
I'm not saying that no one will adapt and that no one will live in deep null. What I am saying is that the general trend will likely be less people living in null in general with the rate of attrition being proportional to the distance from high sec. |
Komi Toran
Paragon Trust The Bastion
272
|
Posted - 2014.10.02 16:22:00 -
[3530] - Quote
baltec1 wrote:Not entirely sure if this will work but my dream of roaming dreads just took a big step forwards. Anyway, 1.7 mil EHP, 3au warp speed, a metric fuckton of firepower, half a minute to align (two nano take that down to 22 sec). Frankly if I can get this things align time down to around a battleships I may use it in baltec fleet in an ultimate show of stubbornness. I shall call it monkfish.
CCP Grayscale what have you done? Now throw some Hyperspatial Accelerators in the lows and bring a couple carriers with you to refit to tank on the fly. Really, this isn't going to work out how CCP thinks it is. |
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baltec1
Bat Country Goonswarm Federation
13495
|
Posted - 2014.10.02 16:22:00 -
[3531] - Quote
Arrendis wrote:luredivino wrote:So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait this absurd timer off or lose something that took me 40 hours to get the isk for. Cant log off because combat timer. Well, might as well let my building burn down. Might I suggest that if you're worrying about your imaginary space pixels while the building is burning down, you have reached a level of obsession with the game that is about to become directly unhealthy and are probably better off not returning?
Gotta agree with this, the ship is only worth a few billion in not real money. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Murauke
Assisted Homicide
1
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Posted - 2014.10.02 16:23:00 -
[3532] - Quote
Change the Cyno mechanic. |
Amator Phasma
Low-Sec Survival Ltd.
4
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Posted - 2014.10.02 16:23:00 -
[3533] - Quote
Thank you @CCP |
Arrendis
GoonWaffe Goonswarm Federation
198
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Posted - 2014.10.02 16:23:00 -
[3534] - Quote
C09 wrote:How about a little jump drive for Orca? Is too boring to sell Orca's every time anyone need to change home in low sec because of can' t move out and re buy another Orca........ pfffffffhh ..... And why the Orca still have large rigs instead of capital? Is or is not a capital ship?
It's not. The Orca-class Industrial Command[/b[ Ship is a Large hull. The Extra-Large (ie: Capital) Hull from Outer Ring is the Rorqual-class [b]Capital Industrial Ship. You will also notice that the Industrial Command Ship requires neither Advanced Spaceship Command, nor Capital Ships to be trained skills. |
baltec1
Bat Country Goonswarm Federation
13495
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Posted - 2014.10.02 16:24:00 -
[3535] - Quote
Komi Toran wrote: Now throw some Hyperspatial Accelerators in the lows and bring a couple carriers with you to refit to tank on the fly. Really, this isn't going to work out how CCP thinks it is.
It only needs the one rig and the implants. Using the MWD effectively it can theoretically take part in cruiser fleets Join Bat Country today and defend the Glorious Socialist Dictatorship |
Dream Five
Renegade Pleasure Androids
399
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Posted - 2014.10.02 16:25:00 -
[3536] - Quote
Raelaem Eudain wrote:Just think, for a second... stay with me here
1 world/planet with military forces requires the world powers to project their assets all around the globe. Requires them to carefully plan and place assets where they think they need them. Bases of operations/forward operating posts foreign posts with allies.
Oh jeez thats us IRL OH HEY! So why shouldn't a virtual reality require the same amount of care and planning for its military...
Just saying
Cuz it's not a job? |
Sally Hermoine
Pator Tech School Minmatar Republic
6
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Posted - 2014.10.02 16:26:00 -
[3537] - Quote
CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :( |
Eigenvalue
Suay Tii Suk Brave Collective
52
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Posted - 2014.10.02 16:27:00 -
[3538] - Quote
Dream Five wrote:Raelaem Eudain wrote:Just think, for a second... stay with me here
1 world/planet with military forces requires the world powers to project their assets all around the globe. Requires them to carefully plan and place assets where they think they need them. Bases of operations/forward operating posts foreign posts with allies.
Oh jeez thats us IRL OH HEY! So why shouldn't a virtual reality require the same amount of care and planning for its military...
Just saying Cuz it's not a job?
Cuz real life sucks thats why we're playing video games instead?
If I wanted to play real life I would play real life. |
Yuri Thorpe
EnRon co.
21
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Posted - 2014.10.02 16:27:00 -
[3539] - Quote
Eigenvalue wrote:Dream Five wrote:Raelaem Eudain wrote:Just think, for a second... stay with me here
1 world/planet with military forces requires the world powers to project their assets all around the globe. Requires them to carefully plan and place assets where they think they need them. Bases of operations/forward operating posts foreign posts with allies.
Oh jeez thats us IRL OH HEY! So why shouldn't a virtual reality require the same amount of care and planning for its military...
Just saying Cuz it's not a job? Cuz real life sucks thats why we're playing video games instead? If I wanted to play real life I would play real life. Story of my life |
Barracuda Drexciya
Militaris Industries Northern Coalition.
0
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Posted - 2014.10.02 16:27:00 -
[3540] - Quote
If force projection is one of the main reasons for these changes, why are jump freighters, blops and rorquals nerfed? Those are not the ships that are flown in huge gangs.
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