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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Vaerah Vahrokha
Vahrokh Consulting
5522
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Posted - 2014.10.02 16:51:00 -
[3601] - Quote
Jenn aSide wrote:OMG I just realized. People are thinking this will bring back convoys.
It will.
FAST IN WARP NANO REMOTE REP CARRIER Convoys. Convoys chocked full of supplies yet unbreakable except for with super caps that the 'little alliances' don't have., WAY safer than the freighter convoys of the past (freighters can't remote rep each others or refit off each other(. Who needs an escort when you can have one guy triage and the rest drop fighter after fighter, sentry after sentry?
We gonna emergent all over your gameplay :)
Is this riskier than just jumping like a frog all around the place (at downtime ofc) and nobody can even take a peek?
If yes, then it's better. If not enough, just nerf the hell of it till it becomes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
79
|
Posted - 2014.10.02 16:51:00 -
[3602] - Quote
baltec1 wrote: the outer reaches of null will be all but abandoned.
Suppose that's a step up from the current all reaches of null being all but deserted. "The unending paradox is that we do learn through pain." |
Masao Kurata
Z List
98
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Posted - 2014.10.02 16:51:00 -
[3603] - Quote
Gully Alex Foyle wrote:Masao Kurata wrote:Is activating the jump drive while in gate cloak being considered? That would make gate camps somewhat manageable when moving capitals. I thought you could already do this (jump while in gate cloak)?
I asked a JF pilot and he said no. Maybe he was mistaken though. |
Skyfighter90 Sunji
Discipuli Diaboli Northern Associates.
2
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Posted - 2014.10.02 16:51:00 -
[3604] - Quote
Could CCP create a second class of jump freighter that only has a SMB of 1,000,000m3 to replace the logistical side of carriers. Right now the most efficient way of movie to deep null is to carrier your ships out. If that can no longer happen there needs to be some other way besides flying each ship out or destroying rigs to repackage. Otherwise nobody will ever move out to deep null due to the time it would take to move even a basic kit of ships. |
Essack Leadae
Core Industry. Circle-Of-Two
39
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Posted - 2014.10.02 16:51:00 -
[3605] - Quote
Seriously CCP, this "jump fatigue" seems similar to the very old days when humanity needed to switch horses multiple times a day to be able to just communicate a message somewhere. It is just that you, CCP, considered that it is the rider who must be switched and not the horse. THAT IS RIDICULOUS...
It would be more logical if it was some sort of "Engine Fatigue". For exemple, the engines can't support more than 3 or 4 jumps a day before entering into cooldown for XX hours. Or instead of a jump limitation, you would just raise up the fuel requirement between each jump by XX % until the player have no choice than change to an another "horse" or wait a cooldown timer (it could become an ISK faucet this way).
With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Degalo
Imperial Academy Amarr Empire
15
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Posted - 2014.10.02 16:51:00 -
[3606] - Quote
Lyron-Baktos wrote:Am I reading it correctly in that I could jump a carrier 5ly, wait 6 minutes or so, and then be completely reset? Then jump again, wait another 6 minutes or so and be reset again. Rinse and repeat?
No, fatigue takes 10x longer than cooldown to decay, so while cooldown will be ~5-6min, fatigue will be close to an hour. |
baltec1
Bat Country Goonswarm Federation
13498
|
Posted - 2014.10.02 16:52:00 -
[3607] - Quote
Ninteen Seventy-Nine wrote:baltec1 wrote: the outer reaches of null will be all but abandoned. Suppose that's a step up from the current all reaches of null being all but deserted.
Which isnt exactly fixing null. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Isha Subula
Viscosity Fidelas Constans
2
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Posted - 2014.10.02 16:52:00 -
[3608] - Quote
baltec1 wrote:Isha Subula wrote:
and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive.
Problem here is that there are things that null cannot get locally and stuff that high sec cannot get locally. Trade still needs to happen, neither can be totally self sufficient.
This is true. Logistics will still happen it just wont be Fedex overnight. It will be more like US Postal Service 3-5 business days delivery. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1945
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Posted - 2014.10.02 16:52:00 -
[3609] - Quote
Skyfighter90 Sunji wrote:Could CCP create a second class of jump freighter that only has a SMB of 1,000,000m3 to replace the logistical side of carriers. Right now the most efficient way of movie to deep null is to carrier your ships out. If that can no longer happen there needs to be some other way besides flying each ship out or destroying rigs to repackage. Otherwise nobody will ever move out to deep null due to the time it would take to move even a basic kit of ships. +1 Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
Karash Amerius
Sutoka
206
|
Posted - 2014.10.02 16:52:00 -
[3610] - Quote
Kayanarkan wrote:Karash Amerius wrote:Looks like this is mainly pissing off the "surprise! buttsecs" crowd. I dont like it because the only reason I ever got a carrier was to move my ships easier when going on a deployment or such. Now that I will not have any reason to ever bother jumping a Capital ship again I really want all those skill points back for the jump skills.
I said mainly.
I do feel your pain on the logistics side of things...its the only reason I use capitals as well, but I am a nobody solo lowsec player. Karash Amerius Operative, Sutoka |
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Ravcharas
Infinite Point Nulli Secunda
366
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Posted - 2014.10.02 16:53:00 -
[3611] - Quote
Counter-proposal, instead of going after jumpdrives, change the cynomechanics;
Cynos can only be lit within 150km of a stargate but no closer than 30km, covert cynos exempt.
Only one cyno can be active in a system at any one time, covert cynos exempt.
Module tiericide has already begun. Introduce new cynosural field generators with different combinations of range, LO consumption, cycle-times and/or mass limitations.
Alternatively, move cynosural field generators over to deployables with anchoring timers to pretty much remove non-blops hotdrops.
Keep the capitals can use gates change, because it will be awesome.
(If you really wanted to sow some chaos and see some capital wrecks you could remove the fleet-limitation on cynos, letting anyone jump to any lit beacon within range. See how long people will use their big toys for pranks in lowsec and shallow null then.) |
Gedalva
13
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Posted - 2014.10.02 16:54:00 -
[3612] - Quote
To everyone posting about the excessive length of time it will take to get from "A" to "B"....that's the point!
Back in the olden days we didn't have these fancy Jump Freighters and yet Moon Goo still made its way to Jita and supplies found their way back to our AO, magic? you ask, Neh say I, we flew ships through GATES laden with the spoils of our victories and returned with the riches of the new world...every week. And we did it as a group, no longer will the poor logistics officer suffer his weekly shopping trip buying the trinkets and tassles the ungrateful minions need, now everyone will participate in ensuring the safe passage of our ill gotten gains or next week there will be no fleet of Harpies to sting the enemies waiting at our door. |
Serendipity Lost
Repo Industries Chelonaphobia
532
|
Posted - 2014.10.02 16:54:00 -
[3613] - Quote
Dreiden Kisada wrote:CCP Greyscale wrote: - Yup, Masterplan is doing some fine-tuning of warp logic to make this sort of thing smoother. There's no good way to warp 20 titans to a gate at once without bumping, though.
So, you just said that you know your plan won't work, but you're going through with it anyway.
I think he said jumping 20 titans to a gate is a bad idea. If this is the only way you can figure out how to engage an enemy (20+ titans) then YOUR gameplan won't work.
You know, this just reminded me of a quote - "We're not trying to ruin the game, we're trying to ruin your game"
Let me see if I can update it a bit.. Hmmmm.....
"CCP isn't trying to break the game, they're trying to break your game"
How does that feel??? I can only imagine. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
79
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Posted - 2014.10.02 16:54:00 -
[3614] - Quote
baltec1 wrote:Ninteen Seventy-Nine wrote:baltec1 wrote: the outer reaches of null will be all but abandoned. Suppose that's a step up from the current all reaches of null being all but deserted. Which isnt exactly fixing null.
Maybe in your eyes.
But then again, you're wrong about basically everything, always. "The unending paradox is that we do learn through pain." |
Amyclas Amatin
Eternity INC. Goonswarm Federation
364
|
Posted - 2014.10.02 16:55:00 -
[3615] - Quote
I too want to see the return of freighter escort and freight piracy.
But maybe give us a new capital super-freighter to make it worth the while? We can even have freight escort strat ops!
(don't mind me, I'm one of those noobs who still thinks that shooting towers is fun) For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
Bjor Ambramotte
Sanctuary of Shadows Honorable Third Party
5
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Posted - 2014.10.02 16:55:00 -
[3616] - Quote
@CCP Greyscale
You said earlier that fatigue modifiers were already possible in the code but I think a ton of people would be happy with a sliding scale based on ship sizes with a few special case exceptions:
0.10 : JF, Rorqual, Blockade Runner 0.20 : Frigate, Noob Ships 0.25 : Blackops BS, Cloaky Recons, Cloak Sub t3 (maybe start all Cloaky ships higher (.4?) and have a ~7.5% reduction by skill level in Recon, t3 offensive, blops skill) 0.30 : Destroyers 0.40 : Cruiser, Non-Cloaky T3 0.50 : Battlecruiser 0.70 : Battleship, Freighter 0.85 : Carrier 0.90 : Dread 1.00 : Super 1.10 : Titan
This would make it easy to quickly get your frigates deployed, then cruisers, then then fights would escalate progressively. Also, a sliding scale could work to stratify Carriers, Dreads, Supers, Titans and promote natural fight escalations.
Good changes, glad you're making this so open for discussion. I hope you make it as far as my post!
-Bjor |
MeBiatch
GRR GOONS
1938
|
Posted - 2014.10.02 16:56:00 -
[3617] - Quote
Skyfighter90 Sunji wrote:Could CCP create a second class of jump freighter that only has a SMB of 1,000,000m3 to replace the logistical side of carriers. Right now the most efficient way of movie to deep null is to carrier your ships out. If that can no longer happen there needs to be some other way besides flying each ship out or destroying rigs to repackage. Otherwise nobody will ever move out to deep null due to the time it would take to move even a basic kit of ships.
yes please...
either that or make it so rigs can be removed without destroying the items. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Murauke
Assisted Homicide
3
|
Posted - 2014.10.02 16:56:00 -
[3618] - Quote
I slept on it and I think that CCP's focus on solving the challenge of force projection is on the wrong part of the over all problem.
Punishing people for jumping ships around space in search of enjoyment shouldn't be the focal point of reducing force projection.
In my opinion the cyno mechanic should be the focal point. After all this is what makes it possible to jump capitals around our fictitious universe.
By changing the ease by which a cyno can be deployed this will affect the ease to which a force can projected across the universe .
I worry that by imposing a "time bound" penalty to a branch of the game that has always been about the "sandbox" and the" immediate enjoyment" you will push Eve down a path where it will lose its identity as one of the best MMORPG's in the world.
Focus on the cyno step of jumping ships and this opens up an array of avenues from specific cyno ships, modules, fleet roles, limitations and certain requirements.
Cyno-ing requires 5 days with a new character and that pilot can cyno an entire fleet into a system with next to no difficulty. Personally this is part of the act of force projection that should be the focus, not the punishment to a pilot of jumping his/her ship around space in search for fun. |
Arrendis
GoonWaffe Goonswarm Federation
201
|
Posted - 2014.10.02 16:56:00 -
[3619] - Quote
Roman Lynch wrote: Also: Spoiler... you die at the end
You're only saying that because nobody's ever lived. |
MeBiatch
GRR GOONS
1938
|
Posted - 2014.10.02 16:57:00 -
[3620] - Quote
Amyclas Amatin wrote:I too want to see the return of freighter escort and freight piracy.
But maybe give us a new capital super-freighter to make it worth the while? We can even have freight escort strat ops!
(don't mind me, I'm one of those noobs who still thinks that shooting towers is fun)
WTF i just upvoted a goon There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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Grant Sirus
Maekon Mercenaries
23
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Posted - 2014.10.02 16:57:00 -
[3621] - Quote
Lyron-Baktos wrote:Am I reading it correctly in that I could jump a carrier 5ly, wait 6 minutes or so, and then be completely reset? Then jump again, wait another 6 minutes or so and be reset again. Rinse and repeat?
No, it's jump 5 LY, wait 1 hour, to be reset again. |
Sheri Angela
16
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Posted - 2014.10.02 16:57:00 -
[3622] - Quote
The Christmas gift has come early for the good girls and boys and the coal for the bad ones. TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1669
|
Posted - 2014.10.02 16:57:00 -
[3623] - Quote
Serendipity Lost wrote:Dreiden Kisada wrote:CCP Greyscale wrote: - Yup, Masterplan is doing some fine-tuning of warp logic to make this sort of thing smoother. There's no good way to warp 20 titans to a gate at once without bumping, though.
So, you just said that you know your plan won't work, but you're going through with it anyway. I think he said jumping 20 titans to a gate is a bad idea. If this is the only way you can figure out how to engage an enemy (20+ titans) then YOUR gameplan won't work. You know, this just reminded me of a quote - "We're not trying to ruin the game, we're trying to ruin your game" Let me see if I can update it a bit.. Hmmmm..... "CCP isn't trying to break the game, they're trying to break your game" How does that feel??? I can only imagine.
OK.. I grant it.. I had to laught at this one. Is almost as good as when bob was disbanded and goons asked ex BOB to say " There is no BOB".
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
baltec1
Bat Country Goonswarm Federation
13498
|
Posted - 2014.10.02 16:58:00 -
[3624] - Quote
Ninteen Seventy-Nine wrote:
Maybe in your eyes.
But then again, you're wrong about basically everything, always.
Feel free to ask red frog what they think of this change. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Frostys Virpio
The Mjolnir Bloc The Bloc
1284
|
Posted - 2014.10.02 16:58:00 -
[3625] - Quote
Murauke wrote:I slept on it and I think that CCP's focus on solving the challenge of force projection is on the wrong part of the over all problem.
Punishing people for jumping ships around space in search of enjoyment shouldn't be the focal point of reducing force projection.
In my opinion the cyno mechanic should be the focal point. After all this is what makes it possible to jump capitals around our fictitious universe.
By changing the ease by which a cyno can be deployed this will affect the ease to which a force can projected across the universe .
I worry that by imposing a "time bound" penalty to a branch of the game that has always been about the "sandbox" and the" immediate enjoyment" you will push Eve down a path where it will lose its identity as one of the best MMORPG's in the world.
Focus on the cyno step of jumping ships and this opens up an array of avenues from specific cyno ships, modules, fleet roles, limitations and certain requirements.
Cyno-ing requires 5 days with a new character and that pilot can cyno an entire fleet into a system with next to no difficulty. Personally this is part of the act of force projection that should be the focus, not the punishment to a pilot of jumping his/her ship around space in search for fun.
People would totally not train for cyno on their cap to bring the rest of the fleet who could not use the first one... |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
217
|
Posted - 2014.10.02 16:58:00 -
[3626] - Quote
More I think about this change the more I like it. Going to really turn things on it's head and make Nullsec interesting :) |
Retar Aveymone
GoonWaffe Goonswarm Federation
934
|
Posted - 2014.10.02 16:59:00 -
[3627] - Quote
Gedalva wrote:To everyone posting about the excessive length of time it will take to get from "A" to "B"....that's the point!
Back in the olden days we didn't have these fancy Jump Freighters and yet Moon Goo still made its way to Jita and supplies found their way back to our AO, magic? you ask, Neh say I, we flew ships through GATES laden with the spoils of our victories and returned with the riches of the new world...every week. wrong
you used carriers
seriously how often does this dumb idea come up that there was no mass jump transit before jfs |
ergherhdfgh
Imperial Academy Amarr Empire
182
|
Posted - 2014.10.02 17:00:00 -
[3628] - Quote
CCP Greyscale wrote:
a) Jump alts don't scale in a way that makes them actually practicable (one per ship per 10LY), and b) pilots are generally a stronger limiting factor than ships.
This is only true for the smaller Alliances. This will not be much of a limiting factor at all for the larger Alliances with large numbers of members. At best it will do one of two things or more likely a bit of both.
1) get more people involved in logistics. So instead of having a dedicated logistics team you will need to have more members come do a jump or two and then go back to what ever they were doing before.
2) increase the value of jump capable pilots and the number active accounts everyone involved in logistics has to have.
|
Max Kolonko
High Voltage Industries Ash Alliance
455
|
Posted - 2014.10.02 17:00:00 -
[3629] - Quote
MeBiatch wrote:Skyfighter90 Sunji wrote:Could CCP create a second class of jump freighter that only has a SMB of 1,000,000m3 to replace the logistical side of carriers. Right now the most efficient way of movie to deep null is to carrier your ships out. If that can no longer happen there needs to be some other way besides flying each ship out or destroying rigs to repackage. Otherwise nobody will ever move out to deep null due to the time it would take to move even a basic kit of ships. yes please... either that or make it so rigs can be removed without destroying the items.
You can always courier fitted shps in freighter (use courier contract set from your alt to your main or vice-versa Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Zork100
Irata III Trek Alliance Black Pearl Alliance
1
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Posted - 2014.10.02 17:00:00 -
[3630] - Quote
CCP do you even play the game that you created. I have been around for over 10 years playing this game and in my worst nightmare could not come up with a more stupid idea than this. I think that you should boot the hi-sec carebears from your midst and actually get into the gameplay. These changes will do nothing but for force a large percentage of players from the game.
Please try to think before coming up with such absurd ideas. |
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