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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Serendipity Lost
Repo Industries Chelonaphobia
534
|
Posted - 2014.10.02 17:44:00 -
[3751] - Quote
The Ironfist wrote:Serendipity Lost wrote:The Ironfist wrote:CCP Greyscale Do you guys have someone asking the question "is this fun?" during the development process? Just how much time do you think people are willing to spend on a game that is not fun at all. Right now logistics from deep null-sec to empire spaces takes about half an hour. After this change it will be around 7 hours do you really think people are willing to spend that amount of time on a game for literally no progress or reward?
I'm sure this is just a first draft but seriously ask the question is this fun? Will this be fun gameplay? I look forward to your reply. Is this fun?? Heck yeah (in the words of my golden retriever) This is the best day ever (wag wag wag). Now did they ask "Is this fun for Ironfist?" it's pretty obvious by your post that this change is not custom crafted for your personal view of eve enjoyment. So, let's be fair and let my 'best day ever' cancel out your 'this sux' and call it balanced. I'm thinking they are banking on people NOT being willing to spend all that time making no progress. I think they are also banking on the average eve player being average and adapting. I think they are also banking on that adaptation NOT ending with a big blue donut. If you see this as you being personally kicked in the junk for the greater good of the game, then please sit down, relax and the pain will subside. In a few days or weeks you'll be able to get up and walk around in the new normal. If you don't like it, feel free to adapt. It probably won't be as a part of team Supercap Win. I don't mind we'll just take a region closer to empire to allow our builds to keep building titans and supers for us no big deal. Sorry Providence you'll be evicted.
If you take provi, can you put me on your KOS list.... just for old times sake?? |
Brigadine Ferathine
Dream Warriors
12
|
Posted - 2014.10.02 17:45:00 -
[3752] - Quote
J A Aloysiusz wrote:I believe that:
- Dreads and carriers, as lighter, less powerful ships, should not be subjected to the same level of penalty as the true behemoths of the game. - Carriers have a unique and fairly well-balanced logistical capability, and should be allowed to maintain that capability as much as possible. - Bridging through ships should not subject the same level of penalty as jumping - if bridging is penalized less harshly than jumping, then bridging can be used to project a light force forward, to bide time for the behemoths to get into position, and that's the way warfare should be. - If the current iteration of the proposed changes is not tempered, the rorqual will be more useful in many combat situations than the chimera, and that's not the way EVE warfare should be.
Therefore, I propose that: -Rather than a flat range limit for all capital ships, all (combat) capitals simply have their current maximum jump range halved. -Mass is added as a factor in the accumulation of jump fatigue for (combat) capitals. This will affect regular capitals less than supercapitals, allowing them to be somewhat more mobile, but still significantly less so than their current state. -Jump fatigue be greatly reduced for ships that are taking a bridge, allowing them to act as skirmish or fixing forces.
If you agree with some/all of my proposed changes, please +1, comment, etc.
o7 I do agree there needs to be some size/class relevance. This would elevate the problems with haulers/freighters etc.(hopefully) |
Capqu
Love Squad Pasta Syndicate
718
|
Posted - 2014.10.02 17:45:00 -
[3753] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya https://www.youtube.com/watch?v=yNpMiT5qpyI |
Demonfist
Inner Ring Enterprises
22
|
Posted - 2014.10.02 17:46:00 -
[3754] - Quote
Elsa Hayes wrote:Shock Beer wrote:I hope CCP backflips when the unsubs start coming through This might actually get CCP more re-subs than whiners unsubbing over something which is not even set in stone yet. Now IF CCP would also introduce a new ship like a heavy bomber/piloted fighter bomber that works pretty much like an upscaled fighterbomber already in game, i.e. very good vs supers, good vs caps, bad vs anything else to discourage the idea of nano, warp speed optimized carrier roams and camps to act as some sort of counter then these changes would actually be awesome! Maybe cutting the JF a little slack and increasing its range a little above the others but other than that thumbs up CCP. ^ Good idea. Stealth Bomber's big brother. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
21
|
Posted - 2014.10.02 17:46:00 -
[3755] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
Can you implement a button in the interface that will remove you from this game?
~lvl 60 paladin~ |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
71
|
Posted - 2014.10.02 17:47:00 -
[3756] - Quote
Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve.
How is making large sections of null sec waste lands due to logistical challenges FUN or good for Eve?
When more sections of null are miserable and deserted, who's going to be fighting out there exactly?
Why would anyone live in those crappy remote regions when the economic returns are horrible and the geography makes defense impractical? It opens a lot of opportunities for pirates, though. You are using "fun" too broadly and only from your own perspective. Having a difficult goal is fun. Achieving a difficult goal is fun. The "difficult" part might not always be fun. There are lots of people who will have fun at your expense while you are doing logistics. Getting to your destination intact will be fun. If you don't make it intact, it might not be fun... but I bet the pods that took out your convoy had fun.
Gevlin wrote:Yippy! I can now Move around in my Rorqual with out showing up cyno of where I am going on the over view map. Ninja Mining is now more of an option!
I really hope people start doing this. It would be awesome. I am a meat popsicle.-á |
Querns
GBS Logistics and Fives Support Goonswarm Federation
847
|
Posted - 2014.10.02 17:47:00 -
[3757] - Quote
Capqu wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya 30d is long enough to have trained an interceptor This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
223
|
Posted - 2014.10.02 17:47:00 -
[3758] - Quote
Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve.
Flying escort sounds fun.... Pilot shipping out with a big hauler, you and your friends escort him and kill anyone who attacks it. You're safer from being blobbed than you once were due to these very changes, it makes interesting content.
Much more exciting than waiting for a fight to kick off on an organised timer and then cyno'ing 100s of ships on top of a fight in a 0.10 tidi system/ |
Jenn aSide
Smokin Aces.
8445
|
Posted - 2014.10.02 17:48:00 -
[3759] - Quote
Altirius Saldiaro wrote:I wish this change was coming tomorrow.
I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK.
|
Iece Quaan
Dreddit Test Alliance Please Ignore
15
|
Posted - 2014.10.02 17:48:00 -
[3760] - Quote
I like how you're taking out podexing, one of the core conceits of this game that no-name dudes like CCP T0RFIFRANS cite as a key story element.
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Janus Nanzikambe
Questionable Ethics. Ministry of Inappropriate Footwork
79
|
Posted - 2014.10.02 17:49:00 -
[3761] - Quote
Master Dumi wrote:YOU are Killing EvE again.
What is dead may never die!
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Dxella
Licentia Ex Vereor Black Core Alliance
8
|
Posted - 2014.10.02 17:50:00 -
[3762] - Quote
i dont think Super Capitals ( Titans and Motherships ) should not be able to use gates, should be forced to jump to cyno's. also here is my suggestion how to do this
* Dont touch the max jump ranges, keep them as they are now. * And also the Jump Fatigue is to powerful i think,
The Jump Calibration skill should effect how much jump fatigue you will get, instead of multiply just add a certain base jump fatigue depending on Jump Calibration level Base fatigue + Light years Traveled + any built up fatigue this way we who have spent alot of time training Jump cal will atleast feel a Little better =P
Jump cal level -> Base fatigue
0 -> + 15 1 -> +10 2 -> +8 3 -> +6 4 -> +4 5 -> +2
ill do an example we will do 4 jumps, with a fully skilled carrier pilot. so Jump calibration 5.
Jumps we will do will be:
Starting in HED-GP to Dooz Distance: 14.5 ly Since this is our first jump we wont have fatigue yet,
14.5ly + 2 = 16.5
so we will get a timer on 16 min and 30 sec for doing almost a max jump and get a 16.5 Fatigue. We wait those those 16 mins and our fatigue will be down to 14.9
Dooz to Ofage Distance: 14.1 ly
This time we do already have fatigue so
14.1ly + 2 + 14.9 = 31
So this time we will have a timer on 31 mins and a fatigue on 31. when we waited we should be down to 27.9 fatigue.
Ofage to 4NGK-F Distance: 8.1 ly
This jump will be shorted but we still built up quite some fatigue.
8.1ly + 2 + 27.9 = 38
so now we have a timer on 38 mins, and fatigue 38. after our ship spinning time is done, we should almost be down to 34 fatigue
4NGK-F to WH-JCA Distance: 11.3 ly
Last jump,
11.3 ly + 2 + 34 = 47.3
so we reached our destination but we will have some time Before able to do Another jump, around 47mins and 15 sec. and a fatigue at 47.3
Total travel distance: about 48 lightyears. Time taken to get here = 1h 30 mins and we would still be having Another 47mins to wait until be able to jump next
this way, you still get quite some timers and building up fatigue but at a okey level since you can infact jump longer. That way you wont kill pilots who live Deep into null also if you now ever wanted to let regular captials ( Carriers, Dreads, Rorq ) back into high sec you could and let super captials still be stuck in low/null space.
That's my suggestion to this idea of yours, i dont like it but it would be surviveble.
( some numbers as fatigue might be rounded up or down )
Dxella |
Imolus
7
|
Posted - 2014.10.02 17:50:00 -
[3763] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement: Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. Genuinely new players should not be going straight into nullsec unless they are well informed and had done a decent amount of research on the game.
More often than not, those players will be lost in a complex sea of game mechanics. Teleporting them all the way down to null sec without easy way back will only add to the confusion.
And worst of all, you'll be taking away a joy of their first trip through a dangerous space.
I personally strongly disagree with this proposal. |
machuugoo
Kenshin Katana. Northern Associates.
0
|
Posted - 2014.10.02 17:50:00 -
[3764] - Quote
wow worked so hard to get capitals now....... load of b.s. |
Neera Saldana
Contractors Ltd.
6
|
Posted - 2014.10.02 17:50:00 -
[3765] - Quote
Give us highsec rorquals now, no reason to restrict their movement anymore. |
Jenn aSide
Smokin Aces.
8445
|
Posted - 2014.10.02 17:51:00 -
[3766] - Quote
Mr Floydy wrote:Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve. Flying escort sounds fun.... Pilot shipping out with a big hauler, you and your friends escort him and kill anyone who attacks it. You're safer from being blobbed than you once were due to these very changes, it makes interesting content. Much more exciting than waiting for a fight to kick off on an organised timer and then cyno'ing 100s of ships on top of a fight in a 0.10 tidi system/
Who exactly is going to us a 'hauler' when you can stuff tings in a carrier that (with proper fit and implants) will travel faster while being able to remote rep and launch legions of fighters and drones? In this new EVE, 'escort' will be "hey dude, can you bring your nano triage carrier along?".
This illustrates a problem with these kinds of discussions. People arne't creative enough to see the obvious consequneces of a change until AFTER the change when actual creative people are shafting everyone else...because of the changes lol. |
Kristian Hackett
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
32
|
Posted - 2014.10.02 17:51:00 -
[3767] - Quote
The more I'm looking at this, more more I'm thinking that Jump Freighters need to get some slack cut to them in regards to range. They're already slow enough as it is, no need to make them larger targets as well. Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up. "Life is too short to drink cheap beer." |
Lord TGR
Bat Country Goonswarm Federation
27
|
Posted - 2014.10.02 17:51:00 -
[3768] - Quote
Jenn aSide wrote:Altirius Saldiaro wrote:I wish this change was coming tomorrow. I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK. That's where the sov revamp comes into play. |
Demonfist
Inner Ring Enterprises
22
|
Posted - 2014.10.02 17:51:00 -
[3769] - Quote
Jenn aSide wrote:Altirius Saldiaro wrote:I wish this change was coming tomorrow. I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK. That will only provide opportunities for new corps focused on breaking bricks, for a fee. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Phoenix Jones
Isogen 5
706
|
Posted - 2014.10.02 17:52:00 -
[3770] - Quote
Demonfist wrote:Elsa Hayes wrote:Shock Beer wrote:I hope CCP backflips when the unsubs start coming through This might actually get CCP more re-subs than whiners unsubbing over something which is not even set in stone yet. Now IF CCP would also introduce a new ship like a heavy bomber/piloted fighter bomber that works pretty much like an upscaled fighterbomber already in game, i.e. very good vs supers, good vs caps, bad vs anything else to discourage the idea of nano, warp speed optimized carrier roams and camps to act as some sort of counter then these changes would actually be awesome! Maybe cutting the JF a little slack and increasing its range a little above the others but other than that thumbs up CCP. ^ Good idea. Stealth Bomber's big brother. They even already have models for them they could scale up, tweak a bit and use for the ships. I would only add that they should be decent but not efficient against battleships too, to add to versatility and keep you from having to reship to do anything if the other side shows up in subcaps.
They could do that with the Heavy Interdictor, make it an artillery platform against capital ships. You'll need them to catch them in lowsec to begin with.
Yaay!!!! |
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Brigadine Ferathine
Dream Warriors
13
|
Posted - 2014.10.02 17:52:00 -
[3771] - Quote
Master Dumi wrote:YOU are Killing EvE again.
Looks like the best reason to QUIT now :
1. Life will get impossible in deep 0.0 and Capitals will become giant old ships that nobody want them. 2. Without any benefits from Capitals players will stop learning and building them and loosing goals = loosing players 3. Sure you hate 0.0 because of the stress on your servers due to 3000 pilot fights but that is the reason ppl join EVE, that is the reason EVE is so great. 4. This will not balance the 0.0 - it will take out the pleasure of 0.0 ppl to play EvE and a lot of them will QUIT.
My advice : You have the CSM, use those ppl to come up with ideas to improve EvE. Stop letting employes that did not play the game for a long time to change this game. EvE is a great great game - stop changing the game. For the record I HATE the 3000 man fights. Secondly there is things to build other than capitals. Thirdly, time die makes me want to cry and this BLOB PvP has absolutely KILLED small gang/solo PvP. You don't need to be good as an individual you just need to put more ships on field, unstack your guns and camp gates better than the other guys. I didn't join the game for the BLOB PvP sorry to burst your bubble. |
baltec1
Bat Country Goonswarm Federation
13501
|
Posted - 2014.10.02 17:52:00 -
[3772] - Quote
Imolus wrote:CCP Greyscale wrote:Planned new feature to address new player movement: Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. Genuinely new players should not be going straight into nullsec unless they are well informed and had done a decent amount of research on the game. More often than not, those players will be lost in a complex sea of game mechanics. Teleporting them all the way down to null sec without easy way back will only add to the confusion. And worst of all, you'll be taking away a joy of their first trip through a dangerous space. I personally strongly disagree with this proposal.
Thats only true if you are a terrible organisation. Our newbees have a much higher retain rate than the ones left in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |
flakeys
Caldari Provisions Caldari State
2479
|
Posted - 2014.10.02 17:53:00 -
[3773] - Quote
CCP Greyscale wrote:Charlotte Ginger wrote: There is no need for this what so ever. Grab a Frig, and FLY
Seriously?
Anything that makes it easier for new players to start doing interesting stuff straight away is a thing that we are interested in supporting :)
Komi Toran wrote: No: if you're less than 30 days old, one free move per new corp
If you're over 30 days old, one free move per year, corp has nothing to do with it
And yet you removed 30+ channels without giving a blink or any update besides creating a thread a week in advance saying '' We're gonna kick this **** out'' and sign it with a big smiley face.
If you can't see that that change destroyed the choice of new/trial players to stay in eve more then having to fly to a new home base in a frig just once amazes me.
But let me not derail this thread with stuff important to newbies , let's get back to us bittervets and how we may have some inconvenience with our supercapitals ...
We are all born ignorant, but one must work hard to remain stupid.
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MiliasColds
The Elite Few Inc. The Methodical Alliance
20
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Posted - 2014.10.02 17:53:00 -
[3774] - Quote
on the JF and jump ranges note, in general I like the changes a lot, just was thinking some places EG drone regions are now essentially but off but for a handful of routes, that undoubtedly will be perma gatecamped, which even with escorts becomes problematic.
Just consider the effects that there are some regions that are much more isolated at 5 LY jumps that are not self sufficient in terms of GOO, and many other things, so unless you make it more reasonable to do everything on site, or most everything, the JF nerf makes them much more annoying to live in. |
Capqu
Love Squad Pasta Syndicate
719
|
Posted - 2014.10.02 17:53:00 -
[3775] - Quote
Querns wrote:Capqu wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya 30d is long enough to have trained an interceptor
sure its long enough to have done it i guess but how many newbies go straight to ceptor? 6 months is more reasonable a period of time for a newbie to be able to travel in null, 1 month really isn't https://www.youtube.com/watch?v=yNpMiT5qpyI |
Demonfist
Inner Ring Enterprises
22
|
Posted - 2014.10.02 17:53:00 -
[3776] - Quote
Jenn aSide wrote:Mr Floydy wrote:Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve. Flying escort sounds fun.... Pilot shipping out with a big hauler, you and your friends escort him and kill anyone who attacks it. You're safer from being blobbed than you once were due to these very changes, it makes interesting content. Much more exciting than waiting for a fight to kick off on an organised timer and then cyno'ing 100s of ships on top of a fight in a 0.10 tidi system/ Who exactly is going to us a 'hauler' when you can stuff tings in a carrier that (with proper fit and implants) will travel faster while being able to remote rep and launch legions of fighters and drones? In this new EVE, 'escort' will be "hey dude, can you bring your nano triage carrier along?". This illustrates a problem with these kinds of discussions. People arne't creative enough to see the obvious consequneces of a change until AFTER the change when actual creative people are shafting everyone else...because of the changes lol. Not all of Eve are bittervets that throw carriers around to solve all problems. Just sayin. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Jenn aSide
Smokin Aces.
8445
|
Posted - 2014.10.02 17:54:00 -
[3777] - Quote
Demonfist wrote:Jenn aSide wrote:Altirius Saldiaro wrote:I wish this change was coming tomorrow. I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK. That will only provide opportunities for new corps focused on breaking bricks, for a fee.
How much isk would you care to bet on this? |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
308
|
Posted - 2014.10.02 17:54:00 -
[3778] - Quote
With the changes to movement there's something else that needs looked at a bit more closely
Anchorable Bubbles
The cost on them is quite low, the only require maintenance if killed off, and they are quite hellacios for capitals with low mobility to get out of.
Rather than suggest a capital MJU or something silly, I'd like to suggest that anchorable bubbles be tweaked to require some amount of maintenance.
Be that fueling them as with POSes or with redeploying them as one currently does with the mobile depots/mobile cyno jammers/etc...
The amount of safety that set-it-and-forget-it anchorable bubbles provide in an environment of much lower mobility is completely out of skew. So make it something that requires maintenance and actively being in that area to some amount in order to disrupt movement. This introduces an amount of risk as you may get caught out while maintaining your bubbles and it means you're in the area so you may draw someone hunting you after going all "grr bubbles." This also prevents a single person from creating a highly disruptive bubble path- it does not stop a focused entity from doing it though, and actually makes it more rewarding to have people focused on disruptive behavior, which opens up a lot of tactical gameplay. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
223
|
Posted - 2014.10.02 17:54:00 -
[3779] - Quote
Capqu wrote:oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya If by that point you are incapable of flying to a destination in null you should probably quit the game.
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Demonfist
Inner Ring Enterprises
22
|
Posted - 2014.10.02 17:55:00 -
[3780] - Quote
Capqu wrote:Querns wrote:Capqu wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya 30d is long enough to have trained an interceptor sure its long enough to have done it i guess but how many newbies go straight to ceptor? 6 months is more reasonable a period of time for a newbie to be able to travel in null, 1 month really isn't I'd have to agree. Most new players I've talked to get that glossy eyed deer-in-headlights look just from being told they'll lose the Rookie channel after the first 30 days. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
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