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Thread Statistics | Show CCP posts - 41 post(s) |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
246
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Posted - 2014.10.02 19:32:00 -
[4051] - Quote
Sentinel Eeex wrote:DaReaper wrote:.02 more isk to add...
Remember also this is the first set of changes. That means while you are looking at this and going 'omg x..y... and z will be harder" there is a chance, a very good chance, that CCP has changes that will make x..y.. and z.. be trivial after they are all implemented. This was just the easiest change they can do. And after looking at metrics due tot eh 6 week cycle they will have time to modify and adjust or eve roll back if it sucks. The point is to take a chill pill and wait till its on tq before you fully judge if it will work or not.
And this reminds me of the old saying, everyone who for years complained about force projection and wanted ccp to fix it, be careful what you wish for. Do you realize that they maybe spent a day thinking about these changes before making a devblog here? They didn't even think about some most basic issues, embarrassed themselves, and you expect that they have some good/better changes already planned, for the future? Heh.
If you're going to quit the game over these changes. I call dibs on your stuff. LeeSsang. Never Forget. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1670
|
Posted - 2014.10.02 19:33:00 -
[4052] - Quote
The big mistake of CCP is taht they are makign the life of someoen with a single capital ship as horrible as they are makign for the group with 1 thousand. When the 1 thousand ones were the problem.
Unfortunately I was only 5 hours from black ops V when they announced this. Another month of trianing neutralized. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Demonfist
Inner Ring Enterprises
30
|
Posted - 2014.10.02 19:33:00 -
[4053] - Quote
Brittney Calm wrote:Arrendis wrote:Lord TGR wrote:30 days of fatigue means 3 days cooldown, it's not so that 30 days of fatigue means 30 days of no jumping, luckily. It's still harsh, but it's not impossible to deal with.
And it's just a matter of not being dumb and jumping the instant you can, but being slightly more patient. That's right. And after 3 days, when you jump, now you do have 27d of cooldown, and (assuming a 1LY jump), 54 days of fatigue! WHAT A BARGAIN! After all, if it was a 5LY jump, that's 27d * (1 + distance (5) ) = ONLY 162d of fatigue! Why, next month when you take that jump, you'll be able to unsub for 5 months, come back, and still not be able to jump. Never ever ever give yourself more than a few hours of fatigue. Ever. You will be shooting yourself in the head. Could not have said it better myself!!! I can see C.O.D.E. getting a big stiffy over this patch, I anticipate the # of suicide ganks in hi-sec to jump freighters to go through the roof.. No more undocking from jita 4/4 and cyno out. Hell the game will be funner to watch then to play. -BC Then don't undock a JF from jita 4-4 and paint a giant neon target on yourself like a dumbass. They don't even watch perimeter, one jump away. Move the stuff there with something smaller and happily jump your JF out unmolested. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Suzuka A1
Multiplex Gaming The Bastion
27
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Posted - 2014.10.02 19:33:00 -
[4054] - Quote
CCP Greyscale wrote:Retar Aveymone wrote:I need to do the math on this, but the range change to Rorqs/JFs seems like a massive nerf if they're also getting the 5LY max treatment (which does not make sense given the blog says the intent is not to nerf them). Are they? Yes, they are. The blog says the intent is not to nerf them too hard, not to not nerf them at all.
Please don't forget that null sec level logistics has a very long history of being the worst and sometimes most time consuming gameplay. Nerfing it even more (the POS/cyno change) is not adding any kind of meaningful game play to the task. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Lord TGR
Bat Country Goonswarm Federation
32
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Posted - 2014.10.02 19:34:00 -
[4055] - Quote
Demonfist wrote:Lord TGR wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD! Your definition of "everyone" is seriously off kilter. Tell that to your boss and his letter signers. Why? It's not a bad change. It might need a bit of tweaking, and it could do with a better sov system to match, but it's not BAD. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1670
|
Posted - 2014.10.02 19:35:00 -
[4056] - Quote
Grookshank wrote: The xyz part. I am not able to determine if taking a JB now is a good choice or not. I will have to factor in: * the fatigue x timer equation (with all its: "but if this is true there is a minimun. etc.") * when will the next fleet I want to join be? * will my fleet require me to take a JB back? * when will I play next (i.e. how much is the fatigue reduced while I am offline) * what will I want to do, when I log in again? etc.
It never will be unless your path is someway blocked. or your fatigue is at ZERO. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
ergherhdfgh
Imperial Academy Amarr Empire
184
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Posted - 2014.10.02 19:35:00 -
[4057] - Quote
CCP Greyscale wrote:Retar Aveymone wrote:CCP Greyscale wrote: It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs.
They used carriers, which were longer range than current JFs. JFs were introduced with the carrier nerf (before then, you'd load up iterons in your carrier and it effectively held ~200km3) T2 production has never existed in any serious amount without long-range jump capability, as you'll find in the short period between Castor and Cold War (dreadnaughts can haul) there was very little t2 manufacturing (no invention, t2 expensive as all ******* hell and everyones poor). Yup, true, although if memory serves the optimal setup was mammoth+hoarder. I've also seen it done with mundane freighter convoys in the past. It'll be harder, for sure, but let's not get ahead of ourselves and say that this change makes getting moon mins to empire *impossible*.
Absolutes are never absolute. It seems obvious to me that his use of the word "impossible" here is a hyperbole much in the way that Vicinni used the word "inconceivable" in the movie "The Princess Bride". What also seem obvious to me is that you want to reduce the ability to move materials around to a level even lower than when T2 ships were so expensive that they were out of grasp for average players and at the same time seem to think that there will be no significant increase in the cost of T2 .
Yes certainly some people will start moving stuff around with combat supported industrial fleets but that won't happen in any large way until moon goo prices shoot way up beyond where they are now and even then deep null sec systems will see a serious drop off in usage.
I can only assume that you are planning some revamp of moon goo mining in the recent future that will allow players to get the various types of materials that they need all locally much in the way ore and mineral acquisition works today and have this dream of independent local self-sustaining market hubs will pop up deep in null:
1) I just don't see this happening at the level I'm guessing you are thinking it will.
2) I don't see how you can have a thriving economy if you are only selling to locals.
3) In the spirit of Inigo Montoya "This phrase ""Risk versus reward"" I don't think it means what you think it means". I mean industrialist running around null with Billions of isk worth of moon goo or T2 products to earn a couple of percent profit at market versus PvPers in cheap ships that they planed on loosing anyway, that equation just adds up to extreme increases in the price of anything T2.
CCP Greyscale wrote:
A major goal of this change is to make you not take your supercap that sort of distance on a regular basis. If the changes are making you say "OK, I'm never taking my super long distances ever again", that means they're actually working.
Then why are you nerfing BlOps and logistics at the same time?
I recently started training up Black Ops and covert cyno skills on my main and a couple alts so that I could finally run some of these null sec escalations that I get as they are always 14+ jumps away in hostile territory and there is almost always a bubble camp inbetween me and the escalation system. Sure I could still do that on a one off basis but saving a couple of these up so me and friends could run them together just won't happen with these changes. This kinda messes up the remap that I just commited to for the next year about a week and a half ago.
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smokeydapot
MSE-corp Northern Associates.
12
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Posted - 2014.10.02 19:35:00 -
[4058] - Quote
CCP Greyscale wrote:Charlotte Ginger wrote: There is no need for this what so ever. Grab a Frig, and FLY
Seriously?
Anything that makes it easier for new players to start doing interesting stuff straight away is a thing that we are interested in supporting :)
Better get carrier 5 added for the new players I don't see any vet wanting to use them anymore just kill the poor scrubs that think it's amazing they can use gates.
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Omnathious Deninard
Novis Initiis
2474
|
Posted - 2014.10.02 19:35:00 -
[4059] - Quote
Few things;
First the Jump Drive Calibration skill is functionally useless now with all caps having a 5LY range. It could be replaced with a 5% per level reduction of jump drive cooldown generated from jump fatigue. Ex: If a pilot has a Fatigue of 5.85 and jump 4.3LY they would normally gain a cooldown of 1+4.3+5.85=11.15. This change in skill would reduce that cooldown to 9.69=1+4.3+(5.85*.75)
Second I think black ops ships should get the 90% reduction that the Rorqual and JF get.
Third is there no better name than "Fatigue"? It feels like I am sprinting toward bandits hoping to land a power attack with my Daedric BattleAxe, and then chugging green potions to recover. - |
Obsidian Hawk
RONA Corporation RONA Directorate
1104
|
Posted - 2014.10.02 19:35:00 -
[4060] - Quote
CCP Greyscale.
I introduced a proposal for fatigue based on the type of ship you are jumping rather than a flat rate back on pages 129 and 175. Would you consider this before implementing fatigue? It seems unfair black ops have the same penalty as a titan pilot.
If you think about it an econom terms. Titans are the elite 1% and black ops and anyone that uses bridges in regular ships are the 99%. A flat penalty hurts everyone and not the few that it actually should hurt. |
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Bienator II
madmen of the skies
2863
|
Posted - 2014.10.02 19:36:00 -
[4061] - Quote
Grookshank wrote:Bienator II wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. i don't understand why this is needed. When i recruited noobs i picked them up at the tutorial systems. Flew them around and showed them a few basics. so why can't a recruiter pick them up from the tutorial systems once a week in a little noob fleet and fly them to their new home? We have WHs and everything. getting into null is easy. How many people did you usually recruit per day?
none since i don't recruite anything anymore. But if i would the more the better. since the more you have the more justifiable a noob caravan fleet becomes. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Arrendis
GoonWaffe Goonswarm Federation
204
|
Posted - 2014.10.02 19:36:00 -
[4062] - Quote
Brittney Calm wrote: I can see C.O.D.E. getting a big stiffy over this patch, I anticipate the # of suicide ganks in hi-sec to jump freighters to go through the roof.. No more undocking from jita 4/4 and cyno out.
Nah, that won't change at all. Jump out of Jita, no cooldown. After the 2nd jump, 1m 30s cooldown, just over 2 minutes of fatigue, hand off the ship to the next pilot.
Jump Freighters will, under these mechanics, still be able to go Deklein <--> Querious in about 3.6hrs, with just under 90m of fatigue at the end, if they wait out only the minimum cooldown. This is much longer than now, but it's not the 2.7 milennia a carrier would wind up with after the same attempted activity (not that they could make it, since they'd be looking at a century or more before they could take that last jump to F2O). |
Demonfist
Inner Ring Enterprises
30
|
Posted - 2014.10.02 19:37:00 -
[4063] - Quote
Kagura Nikon wrote:The big mistake of CCP is taht they are makign the life of someoen with a single capital ship as horrible as they are makign for the group with 1 thousand. When the 1 thousand ones were the problem.
Unfortunately I was only 5 hours from black ops V when they announced this. Another month of trianing neutralized. Mental Destruction Achieved. Pursuit of Happiness ongoing.
Sorry, had to take a cheap shot at your corp/alliance names. :P Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Sentinel Eeex
Thunderwaffe Goonswarm Federation
124
|
Posted - 2014.10.02 19:38:00 -
[4064] - Quote
Hendrick Tallardar wrote:Sentinel Eeex wrote:DaReaper wrote:.02 more isk to add...
Remember also this is the first set of changes. That means while you are looking at this and going 'omg x..y... and z will be harder" there is a chance, a very good chance, that CCP has changes that will make x..y.. and z.. be trivial after they are all implemented. This was just the easiest change they can do. And after looking at metrics due tot eh 6 week cycle they will have time to modify and adjust or eve roll back if it sucks. The point is to take a chill pill and wait till its on tq before you fully judge if it will work or not.
And this reminds me of the old saying, everyone who for years complained about force projection and wanted ccp to fix it, be careful what you wish for. Do you realize that they maybe spent a day thinking about these changes before making a devblog here? They didn't even think about some most basic issues, embarrassed themselves, and you expect that they have some good/better changes already planned, for the future? Heh. If you're going to quit the game over these changes. I call dibs on your stuff.
I can not imagine the thought process in your tiny little head that converted my post into "I will quit the game over these changes".
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Azgard Majik
Ilium Skies
5
|
Posted - 2014.10.02 19:39:00 -
[4065] - Quote
Cool, looking forward to the new game play of...waiting |
Frostys Virpio
The Mjolnir Bloc The Bloc
1289
|
Posted - 2014.10.02 19:39:00 -
[4066] - Quote
Kagura Nikon wrote:Grookshank wrote: The xyz part. I am not able to determine if taking a JB now is a good choice or not. I will have to factor in: * the fatigue x timer equation (with all its: "but if this is true there is a minimun. etc.") * when will the next fleet I want to join be? * will my fleet require me to take a JB back? * when will I play next (i.e. how much is the fatigue reduced while I am offline) * what will I want to do, when I log in again? etc.
It never will be unless your path is someway blocked. or your fatigue is at ZERO.
Or it's a defensive OP so you won't have to jump further so being on CD is irrelevant as the fatigue will decay while the OP is going on. |
Falkor1984
The Love Dragons
57
|
Posted - 2014.10.02 19:41:00 -
[4067] - Quote
Whats the maximum amount of posts a thread on these forums can hold actually?
GG CCP, let's scare away even more customers. There isn't any competition out there anyway nowadays...oh wait. |
baltec1
Bat Country Goonswarm Federation
13508
|
Posted - 2014.10.02 19:41:00 -
[4068] - Quote
Frostys Virpio wrote:Kagura Nikon wrote:Grookshank wrote: The xyz part. I am not able to determine if taking a JB now is a good choice or not. I will have to factor in: * the fatigue x timer equation (with all its: "but if this is true there is a minimun. etc.") * when will the next fleet I want to join be? * will my fleet require me to take a JB back? * when will I play next (i.e. how much is the fatigue reduced while I am offline) * what will I want to do, when I log in again? etc.
It never will be unless your path is someway blocked. or your fatigue is at ZERO. Or it's a defensive OP so you won't have to jump further so being on CD is irrelevant as the fatigue will decay while the OP is going on.
Defensive OP would likely mean you don't jump at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Frostys Virpio
The Mjolnir Bloc The Bloc
1289
|
Posted - 2014.10.02 19:43:00 -
[4069] - Quote
Falkor1984 wrote:Whats the maximum amount of posts a thread on these forums can hold actually? GG CCP, let's scare away even more customers. There isn't any competition out there anyway nowadays...oh wait.
Are we supposed to take the unsub threat of people in this thread more seriously than those in thread about whatever other mechanic? |
Frostys Virpio
The Mjolnir Bloc The Bloc
1289
|
Posted - 2014.10.02 19:45:00 -
[4070] - Quote
baltec1 wrote:Frostys Virpio wrote:Kagura Nikon wrote:Grookshank wrote: The xyz part. I am not able to determine if taking a JB now is a good choice or not. I will have to factor in: * the fatigue x timer equation (with all its: "but if this is true there is a minimun. etc.") * when will the next fleet I want to join be? * will my fleet require me to take a JB back? * when will I play next (i.e. how much is the fatigue reduced while I am offline) * what will I want to do, when I log in again? etc.
It never will be unless your path is someway blocked. or your fatigue is at ZERO. Or it's a defensive OP so you won't have to jump further so being on CD is irrelevant as the fatigue will decay while the OP is going on. Defensive OP would likely mean you don't jump at all.
Surely your corp/alliance also has people not on time for form-up just like mine. These people might do it and it could be worth it but as said before, usually, jumping will not be the best move. |
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Suzuka A1
Multiplex Gaming The Bastion
29
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Posted - 2014.10.02 19:45:00 -
[4071] - Quote
Dear CCP,
I am one of the few people in this game that actually do regional trading/marketing in null sec.
The proposed changes will stop me and those like me from even attempting this in the future. The 5ly range will prevent me from jumping even half way across a region meaning a 20 jump 2-4 hr trip might turn into a 40+ jump trip 1+ week trip. This is not meaningful gameplay so please rethink these JFs and Rorquals (the poor man's JF) mechanics.
Thanks. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Jenn aSide
Smokin Aces.
8450
|
Posted - 2014.10.02 19:46:00 -
[4072] - Quote
BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly. |
Arrendis
GoonWaffe Goonswarm Federation
210
|
Posted - 2014.10.02 19:46:00 -
[4073] - Quote
Demonfist wrote:Lord TGR wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD! Your definition of "everyone" is seriously off kilter. Tell that to your boss and his letter signers.
Hi, I'm in the game, and I work for 'his boss' (if you check, you'll see my articles and 'mod' tag over there). And I haven't stopped giggling with evil glee over these changes. Yes, it means internal logistics will probably be a more involved activity, and more combat assets will likely be used for escorting logistics assets while we wait for the new sov changes, but I'm willing to do that. Heck, I might even sign up for GSOL to help w/the freighter end of things, why not?
In the meantime, we are going to have an absolute ball repeatedly kicking the balls of all of the little groups of spuds who've been puffing up their chests and imagining themselves to be doing real and lasting harm to us by killing a few disposable ratting ships.
Hey, how do you give a MOA interceptor trying to sneak back to 5ZXX a bad day? 5 sentry-loaded archons arranged around a gate, remote-seboing and assisted to a single keres. With the range on their cap transfers, they can be 20km off the gate in each of the cardinal directions and still not have any trouble capping and repping one another (or the keres!) |
Arrendis
GoonWaffe Goonswarm Federation
210
|
Posted - 2014.10.02 19:47:00 -
[4074] - Quote
Jenn aSide wrote:BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly.
Leviathread |
Kirasten
No Vacancies
87
|
Posted - 2014.10.02 19:47:00 -
[4075] - Quote
Lord TGR wrote:Arrendis wrote:Lord TGR wrote:30 days of fatigue means 3 days cooldown, it's not so that 30 days of fatigue means 30 days of no jumping, luckily. It's still harsh, but it's not impossible to deal with.
And it's just a matter of not being dumb and jumping the instant you can, but being slightly more patient. That's right. And after 3 days, when you jump, now you do have 27d of cooldown, and (assuming a 1LY jump), 54 days of fatigue! WHAT A BARGAIN! After all, if it was a 5LY jump, that's 27d * (1 + distance (5) ) = ONLY 162d of fatigue! Why, next month when you take that jump, you'll be able to unsub for 5 months, come back, and still not be able to jump. Never ever ever give yourself more than a few hours of fatigue. Ever. You will be shooting yourself in the head. Actually my understanding was that they were going to cap the fatigue at 30 days, so you never went over that.
I think they said that they are thinking about capping the fatigue at 30 days, but they are probably open to other ideas to prevent excessive fatigue buildup. |
Klara 'Karotte' Krone
DeepSpace Manufacturers Brothers of Tangra
1
|
Posted - 2014.10.02 19:47:00 -
[4076] - Quote
I say we all boycott the game for 20min. lets say everyone logs off at 11:00 eve time daily and log back in 11:20. that should get CCP attention and drop the changes...... oh wait that already happens....
CCP what are you doing... to many late nights so thinking is not clear?? |
Celly S
Concord Attraction Services The Ditanian Alliance
286
|
Posted - 2014.10.02 19:48:00 -
[4077] - Quote
umnikar wrote:I do NOT believe all the plexes on the market are payed by rl money.
With the few exceptions where CCP has gifted a plex to an event or whatever, each and every plex in the game is paid for with RL money
now you know. :)
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
350125GO
Transcendent Sedition Protean Concept
105
|
Posted - 2014.10.02 19:48:00 -
[4078] - Quote
Suzuka A1 wrote:Dear CCP,
I am one of the few people in this game that actually do regional trading/marketing in null sec.
The proposed changes will stop me and those like me from even attempting this in the future. The 5ly range will prevent me from jumping even half way across a region meaning a 20 jump 2-4 hr trip might turn into a 40+ jump trip 1+ week trip. This is not meaningful gameplay so please rethink these JFs and Rorquals (the poor man's JF) mechanics.
Thanks.
Or you could use a DST like they're designed for. You're young, you'll adjust. I'm old, I'll get used to it. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1065
|
Posted - 2014.10.02 19:48:00 -
[4079] - Quote
WeatEars wrote:Let me join the choir and flex my long time player muscles while arguing that this will be detrimental to a specific type of play style (which I by the way have been enjoying - or not). I can also repeat the obvious conclusion of the unfinished Little Bobby example (scarily unreflective) or a number of other already posted good reasons to think this development over.
I apprecitate the intentions of CCP and CSM and don't have alternative solutions myself. I can offer this though: Eve is time consuming. There is no justice and we don't all have equal opportunities. It HAS to pay out that some people invest more time and money (and are maybe even smarter) than others. SOV war mechancs didn't hold because it works to bring more guns than the opposition. And it works to set the timers at unconvinient hours. But we all have lives outside of Eve. There must be a big chunk of us secretly enjoying the repetive motion of the hamsterwheel while working towards more or less well defined goals. But not at all cost. All the thrills of large scale fleet battles or late night corp roams do not make up for having to explain to the wife why you have not done this or that. Or why you are coming to bed at five in the morning, when you have to get up for work at seven. Successful balancing of real life and game play require the possibility to commit to either over shorter or longer periods without risking loosing everything in the neglected part. The reason we are not all grinding sov (or whatever) as in the good old days is not that some big alliance is batphoning and blobbing us. The reason is that we are getting older and get responsibilities and maybe even diversify our interests. Eve - well CCP - has to accept being a part of our lives - not all of our life.
In short: Game play changes that extend the time needed to complete a task or run an operation will drive the player base away. And the level of commitment to Eve has to be controlable, so that stepping away can be done without loosing everything.
PS: Thanks for a great game from a long time addict. You are doing so much right.
I think you are misunderstanding this change. It's not supposed to force people to take longer to play the game in the way they have always played. It forces people to figure out new ways to play that are less reliant on force projection. The game is based on player created content anyways. You can find new ways to enjoy the game without having to go across the galaxy. If you can't create content like you did on the past, and aren't ready to enjoy the game in different ways, then why are you playing eve in the first place? |
DaReaper
Net 7 The Last Brigade
1039
|
Posted - 2014.10.02 19:48:00 -
[4080] - Quote
Medalyn Isis wrote:Sygma wrote:Medalyn Isis wrote:Sygma wrote:Balzaamon wrote:Jump Freighters with 5LY limit? Really?
How someone, who lives in Stain will get to Jita with no docking rights in Catch/Providence???
Simple: he dont get to Jita with 5LY JF. Oh wait, he can jump to system on route and dont dock, wait to cool down timer on cyno, but wait, theres no cloak on JF...
Also it affects other frontier regions like Period Basis/Feythabolis and many more.
Another knife in the back for smaller alliances without sov, keep it up. This makes perfect sense. For instance, our corp has lived in Curse since about 2007, as a subcap pvp corp with zero ability to build ships. Basically we import everything from empire by design. By limiting the JF it would really be a giant kick in the sack. By using a 5 AU jump we would double the time it takes to do our Empire runs. It is doable, but would be a giant pain in the ass, it would take time away from pvp and may dissuade some from playing. I can't imagine living in the back end of Stain region where it would take no less than 15 jumps for a single jump freighter. I will be honest and say that I don't have an opinion on PVP capitals because we don't engage in that type of warfare, but damn. You are going to really hurt the independents who despise the sov bs. We'll just use WHs for logistics. We already use them heavily anyway, so we can easily adapt to not having JFs. Although I understand your point, our corporation tends to PVP a little more than your alliance, thus we require more ships on hand than an average null bear corp. A wormhole once a week is not a viable solution. Your just not doing it right. 4DST going through a wh is equivalent to a jump freighter with max cargo expanders. If among your corp you can't find a good WH for getting to empire at least once a day, then you are definitely doing it wrong. Granted we are not a massive alliance, although we have enough understanding to know it is possible to massively step up our logistic capacity if necessary.
My alliance was atlas. renters in WC back in 2010. We would runs around WC daily and scan wh's. We used to 'steal' other renters holes cause they were never in space and not using them. Logistics was a breaze. you can find 1 wh per day with very little difficulty OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
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