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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Doral Reinert
We Have Our Outlanders United
1
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Posted - 2014.10.02 20:34:00 -
[4171] - Quote
I'm just saying. I can't even fly cap ships, and this sounds like a terrible idea.
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
243
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Posted - 2014.10.02 20:34:00 -
[4172] - Quote
Rarnak Ki wrote:
Sorry but an alliance who hauls 10+million m3 of stuff to null sec every week isn't going to do it in blockade runners. Half the stuff won't even fit in one. Even if the materials for the t2 ships/mods/ammo were brought instead of the actual items, it would still be the same.
Then think about how this affects small corps running pos based industry in quiet areas of low sec that are not even going to have the man power any more to make the jf jumps required to manage the business.
Exponentially increasing the time and cost it takes to transport goods (which already takes an enormous amount of time, isk, and risk) is going to have a drastically bigger impact than the nerf to the other capitals. It will also disproportionately affect smaller entities who aren't even engaging in force projection.
The right fix to this won't have these unintended consequences. That this solution does means that it is not the right one for the game.
Ummm, well I'll explain the obvious to you then. Convoys, scale back operations (which is part of the objective).
Figure it out. |
Kirasten
No Vacancies
90
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Posted - 2014.10.02 20:34:00 -
[4173] - Quote
JC Anderson wrote:Ruffio Sepico wrote: Wouldnt it be better to put a "stress" on ships itself when jumping, so like first jump you do, max range, and every jump after is shorter and shorter. If you can have multiple toons to do the jumping anyways, wouldn't it be better to put the penality on the ships itself?
See at least from a lore standpoint I actually think that sounds much better as well. It's entirely plausible to say that jump drives cause quite a bit of stress on the ship itself. Be it to its systems, or even to its structure directly.
So that if you jump your ship to many times, it may go splody!!! I love it, do it!!! |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
243
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Posted - 2014.10.02 20:35:00 -
[4174] - Quote
Doral Reinert wrote:I'm just saying. I can't even fly cap ships, and this sounds like a terrible idea.
Alt's normally can't. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
245
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Posted - 2014.10.02 20:36:00 -
[4175] - Quote
Doral Reinert wrote:Here is an easier fix for sov IMO. Simply limit the number of systems and alliance can hold .
Oh yea, there's no way around that. Oh yea, same thing we already have. |
Demonfist
Inner Ring Enterprises
32
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Posted - 2014.10.02 20:37:00 -
[4176] - Quote
Rarnak Ki wrote: Then think about how this affects small corps running pos based industry in quiet areas of low sec that are not even going to have the man power any more to make the jf jumps required to manage the business.
Jumps are the least of their concerns. They will all be nuked by fleets of 200 dreadnaughts for the lulz. Better start buying up modules now, because the price of -everything- is going up. Highsec just got a lot smaller. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Lord TGR
Bat Country Goonswarm Federation
41
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Posted - 2014.10.02 20:37:00 -
[4177] - Quote
JC Anderson wrote:Ruffio Sepico wrote: Wouldnt it be better to put a "stress" on ships itself when jumping, so like first jump you do, max range, and every jump after is shorter and shorter. If you can have multiple toons to do the jumping anyways, wouldn't it be better to put the penality on the ships itself?
See at least from a lore standpoint I actually think that sounds much better as well. It's entirely plausible to say that jump drives cause quite a bit of stress on the ship itself. Be it to its systems, or even to its structure directly. Repackage, unpack, carry on as before. |
Kassasis Dakkstromri
Bull and Vitleysa
165
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Posted - 2014.10.02 20:37:00 -
[4178] - Quote
ugly inside wrote:as the ex CCP devs that went to RIOT (league of lulz) say.. why break the meta if the players made it into what it is with the tools the devs gave us.
This... this is why there is opposition.
I'm still on pg. 162 and I have yet to see a single Dev post that didn't say "Marker".
I would really like to understand why such a radical change is on the table, rather than focusing on common sense fixes like: Cyno's having a Bandwidth for the number of ships that can jump to them (as well as a restriction on the number of cyno's that can co-exist in the same system). Doesn't that defeat the massive escalations?
An incremental change like that, followed by a Development pause, and then additional Public Discussion/ Iteration/ and planning is far less 'burn it with fire' than this proposal.
Stop punishing all our hard work, because you can't handle the emergence we create...
Nerfing isn't Fearless development - it's cowardice, and an inability to think outside the box and actually Design. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
245
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Posted - 2014.10.02 20:38:00 -
[4179] - Quote
Flaming Forum Spammer wrote:F* realism... it's why we don't have newtonian physics.
Ok, but that would really slow you down. Nothing can go faster than the speed of light. Nothing. |
Obsidian Hawk
RONA Corporation RONA Directorate
1109
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Posted - 2014.10.02 20:38:00 -
[4180] - Quote
Off topic it looks like the same 30-40 people keep posting regulaly. The fate of capitals might rest withthese people. |
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Lord TGR
Bat Country Goonswarm Federation
41
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Posted - 2014.10.02 20:39:00 -
[4181] - Quote
Demonfist wrote:Arrendis wrote:Demonfist wrote:Lord TGR wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD! Your definition of "everyone" is seriously off kilter. Tell that to your boss and his letter signers. Hi, I'm in the game, and I work for 'his boss' (if you check, you'll see my articles and 'mod' tag over there). And I haven't stopped giggling with evil glee over these changes. Yes, it means internal logistics will probably be a more involved activity, and more combat assets will likely be used for escorting logistics assets while we wait for the new sov changes, but I'm willing to do that. Heck, I might even sign up for GSOL to help w/the freighter end of things, why not? In the meantime, we are going to have an absolute ball repeatedly kicking the balls of all of the little groups of spuds who've been puffing up their chests and imagining themselves to be doing real and lasting harm to us by killing a few disposable ratting ships. Hey, how do you give a MOA interceptor trying to sneak back to 5ZXX a bad day? 5 sentry-loaded archons arranged around a gate, remote-seboing and assisted to a single keres. With the range on their cap transfers, they can be 20km off the gate in each of the cardinal directions and still not have any trouble capping and repping one another (or the keres!) Thanks for entirely missing the point. I wasn't saying goons should be scared. They'll likely actually start getting all the content they want now. He was saying those letter signers aren't "everyone". You said "everyone in the game". I'm pretty sure that means "everyone in the game", not just "someone's 'letter signers'", whatever that's supposed to mean. |
Eigenvalue
Suay Tii Suk Brave Collective
56
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Posted - 2014.10.02 20:39:00 -
[4182] - Quote
Janus Nanzikambe wrote:CCP Greyscale wrote: Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
Please please put whomever put the "expel from corp" button next to "expel from fleet" in charge of this! And make sure the default spawn a point in space about 12km off gate in Tama inline with the highsec gate. Consider it expectations management and a loud HTFU as an introduction to the cruel beauty that is New Eden.
Also, give them a mandatory 2500 year timer for jumping a gate. |
Jerf Foo
Nanashi no Geemu FOX.HOUND
7
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Posted - 2014.10.02 20:39:00 -
[4183] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
I saw this idea on how to handle med clones in the Reddit forum, and thought it was REALLY good. Here's the copy and paste.
"Regarding medical clones - maybe a spool up to move them would be better than no movement at all? Say, it takes 12 hours to securely send the brain-scan information station to station, but if you're there you can do it immediately as they just make their own scan of you. Makes lore sense."
LINK, because I don't wanna take the credit for the idea: http://www.reddit.com/r/Eve/comments/2i06zw/dev_blog_longdistance_travel_changes_inbound_ccp/ckxn8ku
I think this is great. Newbros can still join and get to corporations that are in spooky space. You can't abuse it to suddenly defend/attack SOV space because once you pick a destination you have to wait 12 hours for the "processing period." It's a much cleaner and simpler way to handle it then the awkward and arbitrary rule set CCP Greyscale proposed. |
Brittney Calm
Escape from Darkness
2
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Posted - 2014.10.02 20:39:00 -
[4184] - Quote
TerminalSamurai Sunji wrote:Capqu wrote:hey as part of the death clone thing
could you make it so people with level 5 skills can create the skill book for that skill at a cost of npc price +50% or something? often times newbies will pod to their school stations to inject skills, would b cool if noobs still had easy access to skills in null by getting them from a vet or something Dunno if I support the exact idea, but making skills a non NPC seeded item as this point in time would be cool. I do agree that not being able to find skills anywhere besides certain systems is an issue, I've podded myself more than once in a Wh to go get skills because it's easier.
WAIT!!!! capitals and super capitals incursions now goons have something to do with there super fleet... no more cyno jammed incursion systems!!!...
lolz
-BC |
Shen Hiryuu
Grey-Wolf Inc. Limited Expectations
3
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Posted - 2014.10.02 20:39:00 -
[4185] - Quote
FFS no, just f***ing NO. Moving supplies in and out of null will become a major pain in the butt. If you're talking that the range will be nerfed to hell it will take more cynos to accomplish the same thing.. waiting for more timers to cycle... needing a whole nother account for more cyno alts.. or taking waaaaaaaaaaaaaaay longer to use the single cyno guy as he's now got to cycle his 10 minute timer, get to the next cyno point.. rinse and repeat.
Having to spend hours cyno'ing isnt anyone's idea of fun.
Bad idea is bad CCP... |
Dessa DesPlains
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.10.02 20:39:00 -
[4186] - Quote
Retar Aveymone wrote:Domanique Altares wrote:Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively. Either they, or more likely you, did not actually put any thought into this response and should be embarrassed it was made. A newbie can't deal with bubblecamps that are standard for highsec/null connections.
Get a gang together, we need to go escort some noobs back here.
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Kun'ii Zenya
The Executives Executive Outcomes
34
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Posted - 2014.10.02 20:41:00 -
[4187] - Quote
Doral Reinert wrote:How is jump fatigue going to make thins any different when the larger alliance can just make a chain of titans to bridge them?
I'm pretty sure that since you are using a jump portal, the individual pilots getting bridged will get fatigue. |
Gospadin
School of Applied Knowledge Caldari State
206
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Posted - 2014.10.02 20:41:00 -
[4188] - Quote
Rarnak Ki wrote:One big problem is that these changes have the unintended consequence of nerfing multiple jumps over short ranges, say back and forth between two nearby systems. That has nothing to do with force projection and yet will still incur the same penalties as jumping all the way across the universe.
Two jumps (back and forth) gives you a few hours of fatigue.
How often do you plan to jump back and forth? |
DaReaper
Net 7 The Last Brigade
1045
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Posted - 2014.10.02 20:42:00 -
[4189] - Quote
Doral Reinert wrote:Here is an easier fix for sov IMO. Simply limit the number of systems and alliance can hold .
*face palms*
and here is how I break this idea. I am now mittens, this idea goes into effect, I take each of my alts on however many accounts I have and I make different holding corps. I then make differend alliances, Goonswarm B, C, D etc. I then have some memebrs of goons jump into B, C, D. I use the tools that goons already has in place, make a new 'alliance channel' make it mandatory for every member of any goon alliance into this channel, then I divide up my space among my new alt alliances. Each alt alliance is controlled by the GS high command. They are all Goons, just with different names. I now still hold the exact same amount of space I did, all my alliances are blue to eachother. you fix has changed nothing.
Good job on the crappy idea. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Dalia Rensini
State War Academy Caldari State
7
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Posted - 2014.10.02 20:42:00 -
[4190] - Quote
Kalissis wrote:Suzuka A1 wrote:[quote=CCP Greyscale]
CCP is now worse than Goonswarm. A goon bootlicker is saying THAT!? See another indicator CCP is on point with those changes! GOGO CCP!
mhmm... and how is this anyhow a reasonable comment
Seriously, please do understand that making people wait in front of a computer screen for a timer to tick down is not
''Playing a game''
it is torture / job / a chore / cleaning toilets / unpleasant experience
So if that is what you desire for the future of Eve Online please do us all reasonable people a big favour and go **** yourselfie
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Veskrashen
Justified Chaos Spaceship Bebop
433
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Posted - 2014.10.02 20:42:00 -
[4191] - Quote
Falkor1984 wrote:[IF this is the case, which I don't expect, but let's for arguments sake say it is, CCP should still be able to solve this problem in another way. Adding boredom does nothing good for a game.
Also, when I think further on this matter: this change kind of robs the players of an endgame. I can still remember getting my first bs, capital and supercapital. With this change caps and supercaps become kind of obsolete. What do new players have to look forward too then? Ships that are worthless/no fun to fly? 1. Just because you don't like the solution, doesn't mean it's not a solution to the problem they're looking to solve. None of the changes as written introduce boredom IMO. If you choose to sit on your hands waiting all the time rather than using the mechanics available - you know, gates - then that's your own fault, not CCP's.
2. This is a sandbox. There is no predefined endgame.
3. If you want to fly bigger and bigger ships with shinier and shinier mods (because PURPLE!) then go right ahead. If that's how you define your endgame, there's noone stopping you from doing it. If, on the other hand, you feel that entitles you to mapwide instant gratification, well... that I have an issue with.
4. Supers and Titans will still have a role. Invulnerable hotdropo'clock mobiles won't be it - but they will have a role. Inventive players (which may or may not include you) can probably find all kinds of ways to use them effectively. Like, say, notice they have Clone Vats and SMAs. We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Vincintius Agrippa
F L O O D
63
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Posted - 2014.10.02 20:42:00 -
[4192] - Quote
I like the idea of cooling down after a jump, but fatigue and a cool down timer, and reduced range is just stupid. I see this having terrible effects on the market.
Caps can use stargates now, but with the previous warp changes youd be best served by a 4 hour nap, because thats exactly how long youll be in warp.
You want to facilitate smaller cap fights, good. make it a bit easier to fight against the big guys, good. but your just screwing with everyone. BTW, would be nice if you could add an interface or display that allows people to actually know how far the systems are.
also, 5ly seems too short.
I understand being able to go from one side of the galaxy to the other in 15-20minutes is ridiculous, but making the trip 12 hours......... its a game, calm down. Only YOU can prevent internet bullying! |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
245
|
Posted - 2014.10.02 20:42:00 -
[4193] - Quote
Demonfist wrote:Rarnak Ki wrote: Then think about how this affects small corps running pos based industry in quiet areas of low sec that are not even going to have the man power any more to make the jf jumps required to manage the business.
Jumps are the least of their concerns. They will all be nuked by fleets of 200 dreadnaughts for the lulz. Better start buying up modules now, because the price of -everything- is going up. Highsec just got a lot smaller.
Why isn't it happening now then.
But yea, NPSI will be more fun. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
36
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Posted - 2014.10.02 20:43:00 -
[4194] - Quote
Bjor Ambramotte wrote:@CCP Greyscale
You said earlier that fatigue modifiers were already possible in the code but I think a ton of people would be happy with a sliding scale based on ship sizes with a few special case exceptions:
0.10 : JF, Rorqual, Blockade Runner 0.20 : Frigate, Noob Ships 0.25 : Blackops BS, Cloaky Recons, Cloak Sub t3 (maybe start all Cloaky ships higher (.4?) and have a ~7.5% reduction by skill level in Recon, t3 offensive, blops skill) 0.30 : Destroyers 0.40 : Cruiser, Non-Cloaky T3 0.50 : Battlecruiser 0.70 : Battleship, Freighter 0.85 : Carrier 0.90 : Dread 1.00 : Super 1.10 : Titan
This would make it easy to quickly get your frigates deployed, then cruisers, then then fights would escalate progressively. That said, if you live close and can get your heavy ships in quickly you'll likely hold the field. Also, a sliding scale could work to stratify Carriers, Dreads, Supers, Titans and promote natural fight escalations.
This idea would encourage both sides to 'flood' the battlefield with as many small ships as possible, rather than making pick to counter your enemy. Don't get me wrong, having more pilots on the battlefield is a valid tactic, but I'm not sure that's what CCP is aiming for. Unified jump fatigue is better because it doesn't discriminate. Jump Freighters are an expection because without them null-sec industry will fall apart. |
Grave Digger Eriker
Grave Diggers Guild
7
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Posted - 2014.10.02 20:44:00 -
[4195] - Quote
Jerf Foo wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. I saw this idea on how to handle med clones in the Reddit forum, and thought it was REALLY good. Here's the copy and paste. "Regarding medical clones - maybe a spool up to move them would be better than no movement at all? Say, it takes 12 hours to securely send the brain-scan information station to station, but if you're there you can do it immediately as they just make their own scan of you. Makes lore sense."LINK, because I don't wanna take the credit for the idea: http://www.reddit.com/r/Eve/comments/2i06zw/dev_blog_longdistance_travel_changes_inbound_ccp/ckxn8kuI think this is great. Newbros can still join and get to corporations that are in spooky space. You can't abuse it to suddenly defend/attack SOV space because once you pick a destination you have to wait 12 hours for the "processing period." It's a much cleaner and simpler way to handle it then the awkward and arbitrary rule set CCP Greyscale proposed. Alot better than the CCP suggestion and fits in lore-wise. This is something CCP should have looked at.
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Iece Quaan
Dreddit Test Alliance Please Ignore
18
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Posted - 2014.10.02 20:44:00 -
[4196] - Quote
There is nothing I would like more than a series of changes that help break up the blocs.
But there's nothing I see here that will do that. So there's nothing here that will make me resub my alts and log them in. Why would I start playing again when the game is more work than it was when I stopped? |
Kalissis
71
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Posted - 2014.10.02 20:45:00 -
[4197] - Quote
Dalia Rensini wrote:Kalissis wrote:Suzuka A1 wrote:[quote=CCP Greyscale]
CCP is now worse than Goonswarm. A goon bootlicker is saying THAT!? See another indicator CCP is on point with those changes! GOGO CCP! mhmm... and how is this anyhow a reasonable comment Seriously, please do understand that making people wait in front of a computer screen for a timer to tick down is not ''Playing a game'' it is torture / job / a chore / cleaning toilets / unpleasant experience So if that is what you desire for the future of Eve Online please do us all reasonable people a big favour and go **** yourselfie
See its not how you should play EVE, currently thausends of players are waiting in stations spinning ships, just to hear later "we are standing down".
You will not need to wait, take your fleet go out and fight, no need to wait for anything, no "blue balls", no nothing, just good old fun! |
MeBiatch
GRR GOONS
1951
|
Posted - 2014.10.02 20:45:00 -
[4198] - Quote
Arsine Mayhem wrote:Flaming Forum Spammer wrote:F* realism... it's why we don't have newtonian physics. Ok, but that would really slow you down. Nothing can go faster than the speed of light. Nothing.
light can go faster then light stuck in a gravity well. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 20:45:00 -
[4199] - Quote
Kassasis Dakkstromri wrote: An incremental change like that, followed by a Development pause, and then additional Public Discussion/ Iteration/ and planning is far less 'burn it with fire' than this proposal.
This is an incremental change. They've already said there will be more done down the road to work towards some murky unexplained goal. In CCP We Trust. *shrugs*
Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Kun'ii Zenya
The Executives Executive Outcomes
34
|
Posted - 2014.10.02 20:45:00 -
[4200] - Quote
Gospadin wrote:Rarnak Ki wrote:One big problem is that these changes have the unintended consequence of nerfing multiple jumps over short ranges, say back and forth between two nearby systems. That has nothing to do with force projection and yet will still incur the same penalties as jumping all the way across the universe. Two jumps (back and forth) gives you a few hours of fatigue. How often do you plan to jump back and forth?
Jump to the target system; kill target; jump out to your staging system.
There you go, two jumps "back and forth". |
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