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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Doc Fury
Furious Enterprises
6612
|
Posted - 2014.10.03 18:41:00 -
[5881] - Quote
To all the goons still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
MeBiatch
GRR GOONS
1958
|
Posted - 2014.10.03 18:42:00 -
[5882] - Quote
Obsidian Hawk wrote:Karl Jerr wrote:Moisturised Esophagus wrote:90% of the people posting in favour of these changes are noob alts and hi/low sec dwellers.
Food for thought. 90% is tired of pseudo politics of status quo and renting culture. Nullsec is a pioneer area not a McMansion. Actually most of the people who are supporting this are the bitter vets who missed the days when everyone worked together to accomplish a goal. Like doing a freighter op to 0.0 30 mins before down time and finishing it up right after dt.
yeah totally i mean what is the difference between going on a 40 jump roam where you find no targets to shoot and a 20 jump frighter op?
they are both the same damn thing... only difference though is that 20 jump freighter op is a bullseye on your fleet and should lead to conflict vrs that roam which will just cause locals to dock up. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Kismeteer
GoonWaffe Goonswarm Federation
725
|
Posted - 2014.10.03 18:42:00 -
[5883] - Quote
Doc Fury wrote:To all the goons still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game.
Check again, they are ruining any small group's game. Many of us are crying over the loss of the big fleet battles though.
Just because it takes time to reach you doesn't mean we won't come and stomp your tiny corp to bits. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
235
|
Posted - 2014.10.03 18:43:00 -
[5884] - Quote
gascanu wrote:MeBiatch wrote:Zhul Chembull wrote:For combat do what you will. For logistics lets think it through a bit better.
I predict the bigger null sec alliances will move close to high sec like goons will move to ec-par in cloud ring and base out of there and then leave the deep space so small fish like me and you will get to deep space...how?
Wormholes. Also jumping across enemy territory into quiet systems with scouts and then jumping on to the next inevitable empty system towards deep space?
Guys in null will cope, atleast the inventive non-sheep will do. |
MeBiatch
GRR GOONS
1958
|
Posted - 2014.10.03 18:43:00 -
[5885] - Quote
Doc Fury wrote:To all the goons still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game.
this just in greyscale is really sir molle There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Skydell
Bad Girl Posse Somethin Awfull Forums
610
|
Posted - 2014.10.03 18:43:00 -
[5886] - Quote
MeBiatch wrote:Zhul Chembull wrote:For combat do what you will. For logistics lets think it through a bit better.
I predict the bigger null sec alliances will move close to high sec like goons will move to ec-par in cloud ring and base out of there and then leave the deep space so small fish like me
Considering the nature of EVE gates and the whole 'you must pay a toll' concept of getting from deep Null to High Sec, this is a reasonable conclusion. I would predict another scenario. HQ on the High Sec rim, Renters on the crusty outside of the blue donut. |
Toriessian
Helion Production Labs Independent Operators Consortium
310
|
Posted - 2014.10.03 18:43:00 -
[5887] - Quote
Veskrashen wrote:Serendipity Lost wrote: Here's the problem I see though. BLOPs have the ability to become the taxi for fleets of pilots to zip across new eden and nullify the fatigue issue. There would have to be a mechanism that prevents one of the big power blocks from just moving around eve in BLOPs to their cache of boringmobiles that have been pre staged.
That's the issue with giving JFs longer range, too. BLOPS need a fatigue modifier, that's clear. Their use doesn't have the same Apex Force Unstoppable Blob issues that Supercaps and Titans (or capital blobs in general) have. Primarily because of the lack of effective logistics support. They are still jump capable combat boats though, and their increased range is definitely an advantage in this New Order. They can outpace any other teleportation based pursuer in the game under the new rules. Something like a 0.4-0.7ish modifier would probably work? That would let them drop in, gank stuff, extract without having to wait obscene amounts of time. That or jump in, gank something, roam for a bit, gank something else, hop over the pursuers, gank something else, jump over there, gank something, then extract. I love the idea of BLOPS forces being the true harrassment tools they should have been all along, until LOLCapsOnline and jump bridge networks made countering them too easy.
Agree with the concern about capial pilot taxis. The nice thing about BLOPS is we have an entirely different Cyno being used which gives us a little more flexibility... Lets add to an earlier post on BLOPS mechanics I made then...
I think this would solidify black ops as a "profession" too TBH.
Trying to keep it simple so there is no "MATH" to game. ******************************************************************************************** - Make any jump/bridge to a covert beacon not accrue fatigue outside of T3s
- T3s can still be bridged but normal fatigue applies to the T3 pilot
- A Black Ops BS CAN bridge/jump to a normal Cyno but normal fatigue rules apply
- Jumping/being bridged to a covert cyno causes pilot to be unable jump/bridge to regular cyno for 24 hours from the jump.
|
Jethro Winchester
Collapsed Out Overload Everything
30
|
Posted - 2014.10.03 18:43:00 -
[5888] - Quote
Veskrashen wrote:Zhul Chembull wrote:For combat do what you will. For logistics lets think it through a bit better. Logistics enables combat. And as has been stated several times already, JFs will be used to circumvent the speed caps that CCP has in mind if you extend their range. Which combat pilots will abuse with impunity. Not to mention that you "logistics" Rorquals make very effective combat platforms on their own. Make logistics hard. It's the only way to shrink sprawling empires that don't have the organizational skill to overcome the challenges. Null became stagnant on the back of easy logistics - breaking that backbone is part of the drive to breathe new life into nullsec.
You still really don't understand the ramifications of these changes on the little guy.
To quote Rorschach. "I'm not locked in here with you, you're all locked in here with me."
Enjoy the never-ending gatecamps Mr.Galmil. Snuff can't save you anymore. ;) |
Alp Khan
GoonWaffe Goonswarm Federation
228
|
Posted - 2014.10.03 18:44:00 -
[5889] - Quote
Toriessian wrote:Serendipity Lost wrote: I don't see any simple way to give a BLOPs fatigue immunity AND keep it from being the new shuttle to get cap pilots across the map. The cost of a BLOPs hull isn't really that much for the larger groups and fatigue immunity would far outweigh the isk. So I agree, but there are complications.
Just make anyone whos used a black ops bridge/jump unable to make a regular bridge/jump during a given 24 hour period. This way even if you can get back to your capitals, you're not jumping anywhere with them.
There is already a new shuttle, and it's both interdiction nullified and untouchable on gates due to being able enter warp under two seconds with a travel fit. It's also the fastest ship in terms of warp speed in EVE, with the exception of Leopard, the special edition Minmatar shuttle.
It's called an interceptor. |
MeBiatch
GRR GOONS
1958
|
Posted - 2014.10.03 18:44:00 -
[5890] - Quote
Mr Floydy wrote:gascanu wrote:MeBiatch wrote:Zhul Chembull wrote:For combat do what you will. For logistics lets think it through a bit better.
I predict the bigger null sec alliances will move close to high sec like goons will move to ec-par in cloud ring and base out of there and then leave the deep space so small fish like me and you will get to deep space...how? Wormholes. Also jumping across enemy territory into quiet systems with scouts and then jumping on to the next inevitable empty system towards deep space? Guys in null will cope, atleast the inventive non-sheep will do.
i am not a WH guy... but are not all 0.0 wh to WH space not able to take capital ships cuss they lead to low level WH class space? or am i wrong on that one? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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smokeydapot
MSE-corp Northern Associates.
26
|
Posted - 2014.10.03 18:44:00 -
[5891] - Quote
Kassasis Dakkstromri wrote:smokeydapot wrote:Kassasis Dakkstromri wrote:So you know we're nearing 300 pages (inching ever so closer.... hold out inbeforelock just a little bit longerrrrr.....)
And I've only seen 1 CSM post... some sack hanger that clearly doesn't understand the reality of what's happening, and how the CSM he is part of totally got thrown under the bus to cover for this trainwreck.
Soooo... I'm thinkin' the rest of the CSM is like 'meh.. @#$! it' and is boycotting this thread?
Thoughts??
Oh btw if CCP doesn't loose subbs to rage quits because of this, then it might be a drop in US subbs due to Ebola (scary face) - Washington DC just reporting possible Ebola patient being admitted that traveled to Nigeria.
Just sayin'. If we get to page 300 we all win free titans for life. GOGOGOGO The real ones or the nerfed ones? Cause if you're gonna give me a nerfed one I'll just reprocess it... Or hey BPO would be nice so then I can at leat to a VIEW and imagine flying a real one!!
The old broken ones with the AOE DD and DD through portal aahhh they where the days |
Kassasis Dakkstromri
Bull and Vitleysa
201
|
Posted - 2014.10.03 18:45:00 -
[5892] - Quote
Doc Fury wrote:To all the goons still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game.
And why did this whiticism take so long to come up - you should have held out till page 300 for the cup de grace CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
258
|
Posted - 2014.10.03 18:45:00 -
[5893] - Quote
Aliza Cosma Chupinskowa wrote: Fix our game on the way that promotes and generate teamplay and involved more players to make a goal (that means in this case a long jump route). CCP think at least once about, it is not always the easiest way for you, that is the best for your customers, whose money you want to have. We want play, forming teams and fleets with much different roles inside, complexity and we want use our brain (from time to time) not simply reduction of jumprange with a stupid timer... risk vs reward... all i see is the easiest way for ccp and less fun for us.
Teamplay, escort a freighter through null. Done. Risk vs reward, done.
They need to remove jumps altogether. Then you'll really have teamwork. |
Obsidian Hawk
RONA Corporation RONA Directorate
1129
|
Posted - 2014.10.03 18:46:00 -
[5894] - Quote
Aliza Cosma Chupinskowa wrote:Two things that happen if you do your plans on that way.
First: I 'm looking activ for a new game
Second: yeah I can close a account with cyano chars. I have no need more because I can't traveling so much.. Good for me I save money bad for you CCP!
My suggestion:
- Increasing the distance between the gates, makes greater eve, the distans from system to system and constellations to constellation. I see no problem if full skilled subcaps stranded from time to time between the stars and not well skilled subcabs often.
- increased a little more the fuel consumption.
- set a timer similar to the one from which you announced but with different timers, he runs faster in space than on the safe station (significant faster of course). true the moto risk vs reward! (you see the all the funny possibilities that could happen if a cap fleet rest in space for faster travelling?)
- give titans the ability to make a shild like the PoS shild for the fleet. Inside this shild the timer runs not so slow as in a safe station and not so fast as in space a good middle way to make the jumpdrive ready again.
- rapid recharge the jump drive works in a PoS should not be possible.
Fix our game on the way that promotes and generate teamplay and involved more players to make a goal (that means in this case a long jump route). CCP think at least once about, it is not always the easiest way for you, that is the best for your customers, whose money you want to have. We want play, forming teams and fleets with much different roles inside, complexity and we want use our brain (from time to time) not simply reduction of jumprange with a stupid timer... risk vs reward... all i see is the easiest way for ccp and less fun for us.
Hi you must be new to the game.
There was a time when jump bridges didnt exist and jump freighters didnt exist, neither did orcas or wormholes. And guess what, BoB, Goons, Razor, CVA, ASCN, FREGE, SMASH/KILL and others had very vast empires that they all controlled.
Maybe get out of yoru capital ship and actually play the game. Hac's and BS's are more fun than flying coffins anyway.
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Doc Fury
Furious Enterprises
6614
|
Posted - 2014.10.03 18:49:00 -
[5895] - Quote
Kismeteer wrote:Doc Fury wrote:To all the goons still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game. Check again, they are ruining any small group's game. Many of us are crying over the loss of the big fleet battles though. Just because it takes time to reach you doesn't mean we won't come and stomp your tiny corp to bits.
LOL, good luck with that. It would truly be amusing and would actually create some FRAKKING CONTENT. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
smokeydapot
MSE-corp Northern Associates.
26
|
Posted - 2014.10.03 18:50:00 -
[5896] - Quote
MeBiatch wrote:Skydell wrote:MeBiatch wrote:Zhul Chembull wrote:For combat do what you will. For logistics lets think it through a bit better.
I predict the bigger null sec alliances will move close to high sec like goons will move to ec-par in cloud ring and base out of there and then leave the deep space so small fish like me Considering the nature of EVE gates and the whole 'you must pay a toll' concept of getting from deep Null to High Sec, this is a reasonable conclusion. I would predict another scenario. HQ on the High Sec rim, Renters on the crusty outside of the blue donut. I am totally fine with this as long as ccp puts "freeport" stations across 0.0... that way i can base out of anywhere in space as it was NPC space
I would rather reverse your idea and make jita 4 - 4 conquerable the tears would kill the forums in seconds about people loosing stuff bwahahaha |
Nostromo Fidanza
Science and Trade Institute Caldari State
5
|
Posted - 2014.10.03 18:50:00 -
[5897] - Quote
MeBiatch wrote:Nostromo Fidanza wrote:Veskrashen wrote:gascanu wrote:and you will get to deep space...how? Wormholes. Gates. Jumping into your space and right through. Going around the long way. In short, where there's a will there's a way. Can't guard all the portal gates all the time well enough - and if you try, you'll just burn yourself out. lolz exactly. I never take gates to get to and from null sec anymore anyway. There are lots of k to k wh's from null sec to low or high sec do k to k wh have enough mass for a capital ship? My knowledge of wormholes is rather limited. oh and this thread has no officially beat the T20 threadnaught as the largest in EVE history. though the summer of rage thread might have been longer but we will never know due to the manny manny posts being delted.
That's a good question I'm not sure. I'm always in a covert ops frigate so I've never thought to ask or look it up. Other experts will have to chime in here. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
238
|
Posted - 2014.10.03 18:50:00 -
[5898] - Quote
MeBiatch wrote:i am not a WH guy... but are not all 0.0 wh to WH space not able to take capital ships cuss they lead to low level WH class space? or am i wrong on that one? I am a WH guy, but I can't remember all wormholes... There are definitely direct wormholes between C5 space and null, the same applies for C6.
Think there are also null-null wormholes? If there isn't maybe CCP will add some to allow more options in you null guys moving around :) |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.10.03 18:51:00 -
[5899] - Quote
Doc Fury wrote:To all the goons and CFC still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game.
I just spit pepsi all over my screen.
Well played, Doc. A bitter vet trying to start anew. |
Skydell
Bad Girl Posse Somethin Awfull Forums
610
|
Posted - 2014.10.03 18:53:00 -
[5900] - Quote
Arsine Mayhem wrote:Aliza Cosma Chupinskowa wrote: Fix our game on the way that promotes and generate teamplay and involved more players to make a goal (that means in this case a long jump route). CCP think at least once about, it is not always the easiest way for you, that is the best for your customers, whose money you want to have. We want play, forming teams and fleets with much different roles inside, complexity and we want use our brain (from time to time) not simply reduction of jumprange with a stupid timer... risk vs reward... all i see is the easiest way for ccp and less fun for us.
Teamplay, escort a freighter through null. Done. Risk vs reward, done. They need to remove jumps altogether. Then you'll really have teamwork.
I laughed when I saw 'escort a freighter'.
I've seen several escorted freighters with Outpost pods. I saw them because they were killmails. It doesn't work. This is where the flaws of this whole thing fall apart.
Capitals don't belong on gates. They were designed for the F1 lockdown systems like Tackle and bubble. Freighter don't belong on gates, JF either. They weren't designed for the F1 lockdown tackle and bubble. Black Ops BS on a gate is fail too, for the same reason.
This plan forces those three groups to use gates and they aren't supposed to be on gates.
JF us Jumps Freighter, Capitals use Titan bridge, Black Ops have their own suite of evasion.
This whole idea of CCPs is a blanket solution that forces people to make bad choices and people won't do it. The reason Null is stagnant is the rope a dope mechanics that force people to make bad decisions are fleshed out and nobody is doing it anymore. |
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flakeys
Caldari Provisions Caldari State
2490
|
Posted - 2014.10.03 18:53:00 -
[5901] - Quote
smokeydapot wrote:MeBiatch wrote:Skydell wrote:MeBiatch wrote:Zhul Chembull wrote:For combat do what you will. For logistics lets think it through a bit better.
I predict the bigger null sec alliances will move close to high sec like goons will move to ec-par in cloud ring and base out of there and then leave the deep space so small fish like me Considering the nature of EVE gates and the whole 'you must pay a toll' concept of getting from deep Null to High Sec, this is a reasonable conclusion. I would predict another scenario. HQ on the High Sec rim, Renters on the crusty outside of the blue donut. I am totally fine with this as long as ccp puts "freeport" stations across 0.0... that way i can base out of anywhere in space as it was NPC space I would rather reverse your idea and make jita 4 - 4 conquerable the tears would kill the forums in seconds about people loosing stuff bwahahaha
And yet this thread has created more tears then all the burn jita threads together , how insightfull you are.
We are all born ignorant, but one must work hard to remain stupid.
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smokeydapot
MSE-corp Northern Associates.
26
|
Posted - 2014.10.03 18:56:00 -
[5902] - Quote
flakeys wrote:This char is from 2003 as evewho will also show or look ingame as there must be something wrong with your eyes or the charhistory through the forum.Zkillboard has most of the stats for this character as it is my main so feel free to go look there just as i did for your character , i say most as this char has had a namechange halfway so my record for the first 3 years is under a different name yet the same character as again my corphistory will show.
And yes this character currently is in an npc corp because of a few things , rl is verry busy so not much time the last 2 months to log in but mostly because my heart lies with nullsec but seeing how that is currently i rather await the new changes before i head back there.I've been in the last great war and i have enjoyed frigskirmishes in fw space more then that whole war including B-R.
I actually shouldn't even reply though as this is the third time you fail to see that a lot of people who are for this change have the same or more experience in nullsec warfare then you , and yet you just keep thinking that that is IMPOSSIBLE.Just as you assumed that someone with ann npc tag MUST be a forumalt.Your so full of prejudices it is blocking you from thinking straight.
Yet another perfect example of why my sig even though it's an old one keeps it's value.
All I got from that was blah blah blah I'm so pro your so noob and if that's the case why pad your board with RVB fleets surely a pro such as yourself has no end of experience killing people.
Wait a min maybe not I don't pad my board with RVB so I don't give two fucks about your kill board don't let the threadnaught hit you too hard when you leave.
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flakeys
Caldari Provisions Caldari State
2490
|
Posted - 2014.10.03 18:56:00 -
[5903] - Quote
Doc Fury wrote:To all the goons still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game.
I think we found a new pshhhhhhhhh .
We are all born ignorant, but one must work hard to remain stupid.
|
gascanu
Bearing Srl.
177
|
Posted - 2014.10.03 18:56:00 -
[5904] - Quote
MeBiatch wrote:gascanu wrote:MeBiatch wrote:Zhul Chembull wrote:For combat do what you will. For logistics lets think it through a bit better.
I predict the bigger null sec alliances will move close to high sec like goons will move to ec-par in cloud ring and base out of there and then leave the deep space so small fish like me and you will get to deep space...how? use a scout to setup a cyno past the gate camps at regional gates... it can and will be done all you have to do is be patient and sneaky
dude :-))) there is only a small problem with your plan: the regional gates are >5LY |
flakeys
Caldari Provisions Caldari State
2490
|
Posted - 2014.10.03 19:02:00 -
[5905] - Quote
Doc Fury wrote:Skydell wrote:Arsine Mayhem wrote:Aliza Cosma Chupinskowa wrote: Fix our game on the way that promotes and generate teamplay and involved more players to make a goal (that means in this case a long jump route). CCP think at least once about, it is not always the easiest way for you, that is the best for your customers, whose money you want to have. We want play, forming teams and fleets with much different roles inside, complexity and we want use our brain (from time to time) not simply reduction of jumprange with a stupid timer... risk vs reward... all i see is the easiest way for ccp and less fun for us.
Teamplay, escort a freighter through null. Done. Risk vs reward, done. They need to remove jumps altogether. Then you'll really have teamwork. I laughed when I saw 'escort a freighter'. I've seen several escorted freighters with Outpost pods. I saw them because they were killmails. It doesn't work. This is where the flaws of this whole thing fall apart. I guess all those successful freighter escorts everyone used to have to do before jump freighters were introduced were just everyone's collective imagination.
Appearantly we're too old in eve to play on ''hardmode'' doc ....
/me coughs
We are all born ignorant, but one must work hard to remain stupid.
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Kassasis Dakkstromri
Bull and Vitleysa
204
|
Posted - 2014.10.03 19:02:00 -
[5906] - Quote
Doc Fury wrote:Skydell wrote:Arsine Mayhem wrote:Aliza Cosma Chupinskowa wrote: Fix our game on the way that promotes and generate teamplay and involved more players to make a goal (that means in this case a long jump route). CCP think at least once about, it is not always the easiest way for you, that is the best for your customers, whose money you want to have. We want play, forming teams and fleets with much different roles inside, complexity and we want use our brain (from time to time) not simply reduction of jumprange with a stupid timer... risk vs reward... all i see is the easiest way for ccp and less fun for us.
Teamplay, escort a freighter through null. Done. Risk vs reward, done. They need to remove jumps altogether. Then you'll really have teamwork. I laughed when I saw 'escort a freighter'. I've seen several escorted freighters with Outpost pods. I saw them because they were killmails. It doesn't work. This is where the flaws of this whole thing fall apart. I guess all those successful freighter escorts everyone used to have to do before jump freighters were introduced were everyone's imagination.
I have been one of those freighter pilots from way way back - Charon (still have it too!) It is possible to scout and/or even fleet escort a freighter.
BUT.... I don't like the whole, now you see it now you don't space magiks - changes are too much and go too far too quickly.
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Veskrashen
Justified Chaos Spaceship Bebop
541
|
Posted - 2014.10.03 19:03:00 -
[5907] - Quote
Jethro Winchester wrote: You still really don't understand the ramifications of these changes on the little guy.
To quote Rorschach. "I'm not locked in here with you, you're all locked in here with me."
Enjoy the never-ending gatecamps Mr.Galmil. Snuff can't save you anymore. ;)
I think I do understand the ramifications on the little guy, since we're making changes to adapt to them now. And no, I doubt we'll see never ending gatecamps.
Besides, Snuff Box wouldn't save us after all the damage we've been doing to their static assets since CalMil hasn't been up to... snuff... lately.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Kun'ii Zenya
The Executives Executive Outcomes
41
|
Posted - 2014.10.03 19:03:00 -
[5908] - Quote
Veskrashen wrote:Serendipity Lost wrote: Here's the problem I see though. BLOPs have the ability to become the taxi for fleets of pilots to zip across new eden and nullify the fatigue issue. There would have to be a mechanism that prevents one of the big power blocks from just moving around eve in BLOPs to their cache of boringmobiles that have been pre staged.
That's the issue with giving JFs longer range, too. Anything with offensive capability needs to have a Jump Fatigue modifier higher than the 0.1 that JFs currently have. IMO, this includes Rorquals, since there's far too many folks out there gaming out Battle Rorq fits that throw 1k dps, have 2.2k spider tank and are cap stable. Basically more expensive versions of existing carriers, that will be far more mobile than any other combat capital post-nerf. Increasing their fatigue modifier to something like .25-.4 would probably allow them to continue to be solid support platforms with more mobility than carriers, while not becoming combat replacements in the same way. BLOPS need a fatigue modifier, that's clear. Their use doesn't have the same Apex Force Unstoppable Blob issues that Supercaps and Titans (or capital blobs in general) have. Primarily because of the lack of effective logistics support. They are still jump capable combat boats though, and their increased range is definitely an advantage in this New Order. They can outpace any other teleportation based pursuer in the game under the new rules. Something like a 0.4-0.7ish modifier would probably work? That would let them drop in, gank stuff, extract without having to wait obscene amounts of time. That or jump in, gank something, roam for a bit, gank something else, hop over the pursuers, gank something else, jump over there, gank something, then extract. I love the idea of BLOPS forces being the true harrassment tools they should have been all along, until LOLCapsOnline and jump bridge networks made countering them too easy.
Wait...let me see if I got this straight....people are going to use the BLOPs to move their capital pilots to their cache thus circumventing fatigue...?
Well...okay I guess, but considering that people can use things like ceptors and strategically placed jump clones I'm not sure that is really that big a problem. Especially for defensive purposes.
As for the notion of using JFs to do this that strikes me as even more ludicrous. Using a 6 billion ship so one can get to a cache of ships each one worth 2-3 billion? Yeah, right. |
Lord Road
Ordo Drakonis Nulli Secunda
7
|
Posted - 2014.10.03 19:03:00 -
[5909] - Quote
Jean Luc Lemmont wrote:Doc Fury wrote:To all the goons and CFC still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game. I just spit pepsi all over my screen. Well played, Doc.
it really was a nice one, however he's wrong IMO, and here's why:
Mittani cried since last year for CCP to nerf N3's wrecking ball (which CFC didn't have the skill nor discipline to copy), and CCP did. They vaporized it with their magic wand, and after patch nobody will stand in front of 35K CFC grunts pressing F1. https://forums.eveonline.com/default.aspx?g=posts&m=3646399&#post3646399 |
Jethro Winchester
Collapsed Out Overload Everything
30
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Posted - 2014.10.03 19:04:00 -
[5910] - Quote
Jean Luc Lemmont wrote:Doc Fury wrote:To all the goons and CFC still crying over this:
CCP is not trying to ruin the game, they are trying to ruin your game. I just spit pepsi all over my screen. Well played, Doc.
They may intend to ruin the game for Goons. But in reality they will be one of the least affected groups.
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