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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
RDevz
GoonWaffe Goonswarm Federation
194
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Posted - 2014.10.01 17:13:00 -
[31] - Quote
CCP Fozzie wrote:improvements
This must be some strange new meaning of the word "improvements" of which I was not previously aware. ~ |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3901
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Posted - 2014.10.01 17:14:00 -
[32] - Quote
Sentient Blade wrote:Show me some maths...
Will jumping a capital into a fight for something like a 5 minute triage cycle now ground you in that system unable to get out agin (baring a gate, which is almost certainly suicide).
I also feel that such a significant reduction in range is, as usual, going to hurt the smaller guys who are reliant on individual carriers bringing their ships in and out. I've lost count of the amount of jumps I've done in my time just moving my corps / alliances ships back and forth from low to null.... and usually can't afford or protect extensive cyno chains in between.
Is this 5 LY before or after JDC V?
I also think that anything that involves timers is going to be hugely impacted by TIDI at the destination system.
From the example:
Quote:His first jump, of 4.85 LY, takes him to U-TJ7Y. Because he has no fatigue before the jump, he gains a minimum-length jump cooldown timer: 1 minute, plus 4.85 minutes for the distance travelled, for a total of 5.85 minutes, or 5 minutes 51 seconds. He also gains a jump fatigue value of 5.85.
Do he could jump about 6 minutes after jumping in. A shorter jump to enter the system would lock out your drive for a reduced time. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Sral TBear
Stupidity will be punished
0
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Posted - 2014.10.01 17:14:00 -
[33] - Quote
CCP Why? |
Verskon Qaual
Paragon Trust The Bastion
17
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Posted - 2014.10.01 17:15:00 -
[34] - Quote
Hahahaha.
This is your solution? Quality of life would be terrible, jump range AND cooldown at the same time? JC dread caches are an obvious work around and very feasible for only the most powerful alliances.
If this goes through without a MAJOR overhaul (complete rewrite), I can go to Archeage thank you. |
Retar Aveymone
GoonWaffe Goonswarm Federation
849
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Posted - 2014.10.01 17:15:00 -
[35] - Quote
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? |
Domanique Altares
Rifterlings Point Blank Alliance
3118
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Posted - 2014.10.01 17:18:00 -
[36] - Quote
Makalu Zarya wrote:o7 eve and thanks for all the fish, it's been fun.
Bye. If your sole reason for playing this game is to hot drop everything in sight with impunity, then CCP's cure for cancer is already working.
"i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
Aeril Malkyre
Knights of the Ouroboros
334
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Posted - 2014.10.01 17:18:00 -
[37] - Quote
And there goes teleportation across the map. This will be interesting, and it's about time. The fatigue seems a little harsh over long travels, but I'm sure the numbers will shake out with testing.
CCP Greyscale wrote:We are going to allow capital ships to use gates in lowsec/nullsec That's all I needed to hear. If you're rage-quitting, please put your carriers up for cheap in low before you go. I'll buy them :) |
Domanique Altares
Rifterlings Point Blank Alliance
3118
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Posted - 2014.10.01 17:19:00 -
[38] - Quote
Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
bp920091
Black Aces Against ALL Authorities
27
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Posted - 2014.10.01 17:19:00 -
[39] - Quote
Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried. |
Gizan
Lom Corporation Brothers of Tangra
90
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Posted - 2014.10.01 17:19:00 -
[40] - Quote
Verskon Qaual wrote:Hahahaha.
This is your solution? Quality of life would be terrible, jump range AND cooldown at the same time? JC dread caches are an obvious work around and very feasible for only the most powerful alliances.
If this goes through without a MAJOR overhaul (complete rewrite), I can go to Archeage thank you.
Im Gizan on Kryios on Archage, lets build skyships and dog fight since you wont be able to do this in eve anymore...
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Arkon Olacar
Bearded BattleBears Brave Collective
391
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Posted - 2014.10.01 17:19:00 -
[41] - Quote
Are you guys high?
No seriously, have any of the people who came up with these changes ever played Eve before?
You've just killed off nullsec logistics singlehandedly. You've just made the minimum requirement to be in null the ability to fly an interceptor. You've just killed black ops fleets. You've made it impossible to enter half the regions in the game without using a gate. You've just made it impossible to live in most of the NPC null regions. You've not restricted capital fights, you've eliminated them from the game entirely.
Are we being trolled? Are you trying to kill off your own game? Warping to zero |
Swiftstrike1
Swiftstrike Incorporated
781
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Posted - 2014.10.01 17:20:00 -
[42] - Quote
All I can say is... poor Bobby Targeting, Sensors and ECM Overhaul |
Rivr Luzade
Coreli Corporation Ineluctable.
737
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Posted - 2014.10.01 17:20:00 -
[43] - Quote
Wow. 5 LY jump range for JF. And I was thinking that the current range was limiting, but this is... |
Tyr Dolorem
SniggWaffe WAFFLES.
6
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Posted - 2014.10.01 17:20:00 -
[44] - Quote
Considering this change is probably designed to effect null-sec I don't know what your thinking really. All you've done is make it take a little bit longer to reach your target system, for large fights this makes no difference due to tidi, and for timers again all this means is that the defending party has to leave 10 minutes earlier than before.
Capitals using gates is a hilarious idea, have you even looked at your warp speed changes? It'll take the same time as jump fatigue just to warp from one gate to another.
No doubt you're set on this but at least consider these changes not effecting BLOPS or Jump Freighters at all.
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Glippo
Ever Flow Northern Coalition.
23
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Posted - 2014.10.01 17:21:00 -
[45] - Quote
Quote:You will only be able to move your medical clone to the station you are currently docked at. This prevents obvious movement workarounds with suicide-cloning No No No No No No |
Retar Aveymone
GoonWaffe Goonswarm Federation
850
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Posted - 2014.10.01 17:21:00 -
[46] - Quote
Domanique Altares wrote:Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively. Either they, or more likely you, did not actually put any thought into this response and should be embarrassed it was made. A newbie can't deal with bubblecamps that are standard for highsec/null connections. |
Sentient Blade
Crisis Atmosphere
1359
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Posted - 2014.10.01 17:21:00 -
[47] - Quote
Steve Ronuken wrote:Do he could jump about 6 minutes after jumping in. A shorter jump to enter the system would lock out your drive for a reduced time.
Yeah, I think that's quite poor. The layout of the galaxy is just not geared towards such short range jumps, so you're almost always going to be getting hit with the max penalty.
Nobody in their right mind would move a capital through a gate when you can get tackled by a frigate when it takes until christmas to get a lock on them to launch drones and defend yourselves. |
javer
4S Corporation Goonswarm Federation
10
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Posted - 2014.10.01 17:22:00 -
[48] - Quote
this hotfix seems like the end of titans as anything but novelity items not to mention the utter ******** nature of the solution, fix the core issue not the tools that players use to make eve liveable |
Angelique Duchemin
GoonWaffe Goonswarm Federation
888
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Posted - 2014.10.01 17:22:00 -
[49] - Quote
So I'm trying to work out the math here. Even at 90% reduction. A Jump freighter would be looking at a 15 minute cooldown after its third jump wouldn't it? The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity. |
Danny S
Hooded Underworld Guys Northern Coalition.
1
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Posted - 2014.10.01 17:22:00 -
[50] - Quote
soo it is official subcaps reign supreme now
GJ ccp
let me just unsub my cap accounts |
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Lydia Maulerant
Valkyries of Night Of Sound Mind
3
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Posted - 2014.10.01 17:22:00 -
[51] - Quote
First, I think I'm reading an inconsistency in the blog post.
Quote:After a jump is complete but before your fatigue is increased, you gain a jump cooldown timer. The length of this timer is a number of minutes equal to your jump fatigue (before being increased by that jump!), and you are unable to make another jump of any kind until this timer expires. Which suggests that the cooldown should be zerAnd later...
Quote:His first jump, of 4.85 LY, takes him to U-TJ7Y. Because he has no fatigue before the jump, he gains a minimum-length jump cooldown timer: 1 minute, plus 4.85 minutes for the distance travelled, for a total of 5.85 minutes, |
omgdutch2005
FinFleet Northern Coalition.
3
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Posted - 2014.10.01 17:22:00 -
[52] - Quote
What roam are we going to take today?
Lets do a titan & super carrier roam!
who got hit on the heard?? ....
The time delay: some... Range... dear god... |
Tazarak theDeceiver
Hooded Underworld Guys Northern Coalition.
66
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Posted - 2014.10.01 17:22:00 -
[53] - Quote
This will go over as well as Incarna. |
Longdrinks
Love Squad Pasta Syndicate
103
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Posted - 2014.10.01 17:23:00 -
[54] - Quote
looking forward to these changes :yes: |
Nyctef
Dreddit Test Alliance Please Ignore
67
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Posted - 2014.10.01 17:23:00 -
[55] - Quote
I like most of these changes (RIP my suitcase) but I really dislike the removal of the pod express (or suicide cloning as it was called). Most of these changes were intended to remove the mobility of ships - it's not like you could significantly work around these changes just by being able to quickly jump to one other system. It's a common way of moving newbies into nullsec, and I always thought it fit really nicely into EVE lore - the fact that the universe was so twisted and capsuleer priorities so abnormal that a common means of transport was just shooting yourself in the head (insert DUST announcement about suicide in public places here, etc)
So yeah, really cool ideas, but please keep the pod express :( |
Darius Caliente
Precision Strike Brigade Easily Excited
79
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Posted - 2014.10.01 17:23:00 -
[56] - Quote
This has got to be a troll... I refuse to believe that CCP is this obtuse.
I'm adding my voice, which I rarely do with these threadnaughts because my 8 paid accounts will be going away and I will be leaving EVE. I'm hoping everyone else indicates the same to help CCP realize the revenue that will be lost from these changes. |
Misaniovent
Origin. Black Legion.
1
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Posted - 2014.10.01 17:23:00 -
[57] - Quote
This is going to make cap proliferation even worse. Smaller entities will have less to fear from major players, which is a positive, but it also means that carriers and dreads are going to see deployment much more frequently and, when operating local to the homes of the owners, with less effort required from cyno pilots. This means that groups without caps are going to be even more disadvantaged than ever before.
Reducing the size of the map is a good idea, but this is the wrong way to go about it. This strongly favors nullsec entities that have extensive jump bridge networks. Fatigue will help but traveling to new deployments or preparing for fights ahead of time will be much easier for groups that have the transit networks in place compared to groups that will need to move cynos extensively.
I'm also concerned about how jump fatigue will work in fleets. If a group of 50 capital ships needs to move two jumps, but some pilots already have jump fatigue, how does that impact the rest of the fleet? Will everyone else be slowed to their speed?
Finally, you seem to be planning to release these changes in stages. I think I am not the only person who would prefer to see them all released at once. If you really feel that these changes will be for the best, then they need to be released in a way that makes them all coherent and immediately shows the community how they fit together. Making these changes piecemeal is just going to have a negative short and medium-term impact and will not be good for the game. |
Domanique Altares
Rifterlings Point Blank Alliance
3118
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Posted - 2014.10.01 17:23:00 -
[58] - Quote
Fonac wrote: This makes that part even more painfull.
You know what was probably painful? The days when alliances had to put together freighter convoys through low into null and back again, because there were no easy-move options.
CCP should bring that back for a few weeks first, so that 5ly and jump fatigue seems like a blessing. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
Obsidian Hawk
RONA Corporation RONA Directorate
971
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Posted - 2014.10.01 17:23:00 -
[59] - Quote
Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
Then they can put on big boy pants and fly out there like everyone else did, have organized fleet ops and escorts to move cargo out there like everyone else did.
0.0 can afford to get off their butts and do hauler escorts to move people out there. If you are in an alliance then you should work at one.
My first 0.0 experience was moving my corp out of branch and escorting 2 full iteron V's from K8- to NGM in the drone regions. 53 jumps of 0.0 goodness. And how did i get out to k8? I loaded up an atron with the clothes on my back and flew out there like a bat out of hell.
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Shaylas
State War Academy Caldari State
0
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Posted - 2014.10.01 17:23:00 -
[60] - Quote
To say it my Way: NO!
You WILL loose at least 30% of the Playerbase. |
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