Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 275 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
71
|
Posted - 2014.10.04 02:42:00 -
[6271] - Quote
Miyammato Musashi wrote:Zhul Chembull wrote:Miyammato Musashi wrote:Zhul Chembull wrote:Lets get into reality here real quick. This update is going through, we mostly know that. Some of us are just hoping, small hope, there is some reason on board with the dev group. there is no reason to wager, it will not be needed. However, I do wager this will reduce subs by at least 10 percent. That is a bet we can make.
I'll take that action. What do you want to bet? I think it'll be a lot less... I wonder if 10% of the player base can even fly jump capable ships. Regardless, caps are still very powerful. They will have new rolls, that's all. I think flying a cap will be more interesting after the change, since the probability of getting hot dropped will be significantly lower. Pods will be more inclined to use caps for smaller skirmishes. Reduction in modules and ships all across the board will bring a more stale game atmosphere. There was a time you had to jump all over the place to get supplies. It was boring, some of their best ideas was making jump capable ships that could travel a long distance, it really cut down on the tedious and very boring aspect of the game. What is being purposed is a devolution of current modes of supplies. It is an extremely bad idea on so many levels. My beef isn't so much with the cap fighting ships, although I think its complete BS to punish a group for being better than another. Not sure what the logic is there. My main beef is with destroying the convenience of markets spread all around New Eden. I hear what you are saying. However, way back when I took my first timid steps into null, you could actually make some decent ISK bringing modules and ships into null and selling them. Today, you can check an outpost and find the prices aren't so far away from Jita. That removes the incentive for newer players to go to null. It's harder to make a living. One pods inconvenience is another pods money maker. Long time null dwellers can afford an extra 20 mil to fit their ship. It's chicken scratch. For a newer player, 20 mil could be a big chunk of cash over the course of a few transactions. It could sustain the losses they face living in null and losing ships all the time. That's just one example. These changes reshape what null is, and what you can do when you get there. It's going to create all kinds of new behaviour, and for the opportunistic there's a lot of new gameplay to be had there. All of this will draw more people into null, I think. Instead of a couple of big alliances dominating all of it with a few ships, opportunities will now pop up because it will be many many smaller ships needed to get things done in null. We are entering a new null paradigm. This change redefines null. I think people are having a hard time shifting into the new null mode. Yes, things will change a lot. No, the old way of doing things isn't going to fly. ...but isn't that what we want? People have been complaining about null for about as long as I've been playing. Fix null. Fix null. Fix null. A new thread every day for 8 years. They are finally fixing it, and people are upset that it's different? It's fine. The change is happening. You'll thank CCP later, I'd wager.
Good points, however I just don't agree this what it will lead to. Ive already stated what will happen and a lot of areas are going to dry up. I hope im wrong, but I cant think of how I could be. |
Onictus
Sigillum Militum Xpisti Black Legion.
933
|
Posted - 2014.10.04 02:51:00 -
[6272] - Quote
Ariel Marquette wrote:Implement an NPC logistics service. Let us pay Interbus to move whatever we want, wherever we want. Continue with the jump drive nerf as planned. Then people won't get instant combat teleportation all around New Eden, but they won't have any room to mask their gripe as being about logistics hassles.
You would have a point if the carrier wasn't used about 90% of the time by line members to move fit ships, its the best tool for the job. |
GeeBee
Paragon Fury Tactical Narcotics Team
56
|
Posted - 2014.10.04 02:52:00 -
[6273] - Quote
Faith Marr wrote:CCP please reduce the amount of fatigue for blops gangs (anything that jumps to covert cyno except for T3s). A gang can only hotdrop twice per night with the current changes. Otherwise the changes are good.
Don't make any exceptions for jump bridges or cave into more "complicated" solutions, they are being suggested so it can be abused.
IF JBs stay nerfed with fatigue your BLOPs should be nerfed as well, same with your range. IF 5LY is going to be the new standard for us all to suffer with BLOPs should suffer the same fate.
Silly you wanting to have your cake and eat it too, I bet all you do is sit around cloaked all day waiting for someone to do something. Cloaky Camping and blops go hand in hand. Cloaky Camping is an abusive broken mechanic so your statement is invalid. The proposed changes lower the threat of cloaky camping by lowering the rate of hotdrops available by hostiles. While being a minor *fix* to the longstanding cloaky camping issues its done so in one of the most terrible ways imaginable.
that being said this 5LY thing is bull**** don't agree with any of it.
Fatigue on JBs means JBs may as well be removed. There really is nothing wrong with JBs being fatigue free. Allows subcap movement within borders while still having to travel from system to system between bridges unlike a titan bridge daisy chain that can take you cross country through hostile territory. JBs are known strategic assets that can be watched, blockaded, or disabled.
Anyway if the fatigue system is going to work it needs to be a variable rate depending on the class of ship or type of travel IMO. And should be capped much lower than CCP has already said they will cap it at. Silly timers and exponential calculations with a set tick rate for cooldown is broken. |
Obsidian Hawk
RONA Corporation RONA Directorate
1137
|
Posted - 2014.10.04 02:56:00 -
[6274] - Quote
This thread hit maximum rage fatigue |
Unbridled Hate
Trojan Legion Fidelas Constans
1
|
Posted - 2014.10.04 02:58:00 -
[6275] - Quote
Congrats CCP, you've yet again alienated the long-time players! If these changes are implemented, and turn out to be as bad as I think they are, I'm sure you'll find a lot of people un-subbing their accounts. I love capital ship warfare, but with these changes, we are highly unlikely to ever see any good capital fights. Hopefully the last 8.5 years I've spent playing wasn't for nothing! I'd hate to see CCP do something this stupid and ruin this game. |
Dramaticus
GoonWaffe Goonswarm Federation
601
|
Posted - 2014.10.04 03:04:00 -
[6276] - Quote
The only fatigue I'll be experiencing is from cracking the whip on highsec slaves The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Rowells
Unknown Soldiers Fidelas Constans
1429
|
Posted - 2014.10.04 03:04:00 -
[6277] - Quote
What are lodi |
Blastil
Aideron Robotics
110
|
Posted - 2014.10.04 03:13:00 -
[6278] - Quote
1st: Thank you.
2nd: Couple thoughts:
1) why exponential growth? Why not a formula that converges on some large number? So instead of x^2 its more like sqrt(x) shaped? You get a similar effect (multiple jumps leads to a major slow down in distance traveled over time) and it does so at a rapid rate, but that rate caps out after a while and you don't run the risk of ruining characters at all (even if this is unlikely). At some point you'll just converge on some large number like 48 hours or something. It will also make it so you get there faster, making short one or two jump trips more likely.
2) Why not extend JF range to 10km, but reduce the bonus for their timers? It seems like it might solve some of the logistical concerns people have without breaking the mechanic. Is this something that has been considered? and if so, why was it shot down? |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
186
|
Posted - 2014.10.04 03:24:00 -
[6279] - Quote
Quote:M T Steph wrote: ( Also quoting Mabata, jessica, and company )Whats next CCP? Capital ships in hi sec? Why not?
Because imagine marmites or other high sec mercs with nuetral triage plus refits if they know their shiny is going to die[/quote] Neutral triage at jita undock doesn't sound like a very clever idea tbh. Everyone would undock dreads to shoot the suspect carrier that now can't dock for five minutes. [/quote]
Your assuming the common jita rabble have dreadnoughts or would want to undock them and risk it being a trap, since supers could be high sec too. Generally this is an all around bad idea so they should stay in low/null/j-space [/quote] Supers should be banned from losec, too [/quote]
I really would have no feelings which way or the other about that
Edit ( dem broken quotes ) Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
186
|
Posted - 2014.10.04 03:27:00 -
[6280] - Quote
Rowells wrote:What is the expected impact on super capital production? I know a lot of people buy their low end ores from highsec and I'm curious to no if the proliferation is going to reduce.
A lot of people will probably stop building them because now ater being fixed they are even more useless and less desirable than they were before, that your impact. As for the actual construction of them , yeah same boat really since moving the goods will be so much harder and reprocessed modules was nerfed too Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
|
Riddari Prowler
State War Academy Caldari State
5
|
Posted - 2014.10.04 03:37:00 -
[6281] - Quote
Hey, I have no issues with these changes happening to jump capable combat ships, it is the issues with it affecting jump freighters. I say AWESOME as far as it being put towards the combat ships, but Jump freighters?? Come on that is completely ridiculous. So yes logistics is a big issue as well as a non-com aspect of the game. Not everyone uses jump freighters for supplying wars. Believe it or not people actually use them to haul stuff to market or to an indy alt for building stuff to put on market. Logistics is a part of the game some people actually enjoy doing. |
Dalto Bane
V I R I I Ineluctable.
142
|
Posted - 2014.10.04 03:47:00 -
[6282] - Quote
I intentionally waited before opening this thread. I knew that it would extract some moisture from a few tear ducts, and I, for one, was not disappointed!!
Let's get one thing straight, I fly Carriers, JF's, and Blops. I primarily live in Null although I have been have been more active in empire the past few weeks due to "business".
I don't understand what all the fuss is about with the jump fatigue and lowering the range of jump drives. I mean I have literally been forced feed these force projection rants, which have increased exponentially the past year or so. I have read and hear time and time from the opinions of players about CCP's inability and/or unwilliness to address issues in this wonderful game, most notable being this term "force projection". Well, guess what? They are doing something about it, but as with most things that happen in this community, "Your damned if you do, your damned if you don't".
I do believe that Blops should be relooked, as in possibly having their fatigue lowered, as to be in line with their typical role, and provide contrast among the other Jump capable ships out there, HOWEVER, if it's not and I gotta wait out a timer then that is just another obstacle that must be overcome in developing the strategy of how muh' fleet gets all assassins creed on yours and then get out before your day late and a dollar short fleet gets spun up.
So if you are one of the pilots that can't adapt to change, and since you clearly feel that these changes will make jump capable ships worthless, I will take them off of your hands and I won't charge you a penny. Dalto Bane for CSM10- Getting an early start. -á-My posts are my platform
|
Disiri Skai
Applied Anarchy SpaceMonkey's Alliance
4
|
Posted - 2014.10.04 03:57:00 -
[6283] - Quote
So while everyone else bitches and moans about the changes in the capital area...has ccp though about the fact that this will officially kill Battleship fleets.
They warp slow, align slow and don't even pack the punch the much faster T3s. They are already a rare sight in the battlefield. With the need to travel through gates cruisers will become even more prevalent than now. Plus with the JF nerfs space will be at a premium...and you can bring 10 cruisers for every battleship.
I am all for capital changes but please for the love of god don't kill battleships, give them something to make the effort of bringing them somewhere worth it. |
Busta Rock
The DawnSoarers
31
|
Posted - 2014.10.04 04:16:00 -
[6284] - Quote
I have a somewhat different suggestion as to how force projection and jump fatigue might be approached. hear me out:
instead of nerfing all combat capitals to 5LY at max skills, leave their ranges untouched. Let the Jump fatigue mechanic be a modifier that directly reduces the effective value of the pilot's JDC skill level, with the possibility of the effective value going negative, whereby a given ship will suffer a shorter jump range than if the pilot had no JDC skill points. this reduction would begin after the SECOND jump... the amount of reduction in JDC = number of jumps/2. of course, there would be a recovery time to get the effective JDC back up to normal, which would be equal to the distance jumped in minutes, is cumulative and includes the distance of the FIRST jump. regen time would be modified by ship class, with blops and JFs having the fastest recovery times, and titans the slowest.
example... nidhoggur pilot with JDC 5 makes a round trip of 20 LY in 2 jump... out and back. the first jump incurs a regen time of 10 minutes (in this example, lets assume a ship class modifier of 1 for simplicity), but JDC is unaffected on the first leg. he stops at the outbound destination to pickup some ships for transport, taking 2 minutes (reducing regen to 8 minutes), and immediately jumps back to the start system... regen time goes to 18 minutes, and his effective JDC skill drops to 4. if he makes enough jumps in a short period of time, he could end up in a situation where his JDC skill drops below zero, and his effective range becomes a small fraction of what it would normally be for a substantial (but not insane) amount of time. bridging ships would be affected similarly for every ship they bridge, the distance, and the class of each, but as most such bridges are of much smaller ships, the cumulative penalties would be manageable with appropriate modifiers for the ship classes.
here's the kicker though: I would actually prefer it if the JDC penalty were applied to the HULL and not the pilot himself, so as to discourage the use of ferry alts. also, jump fatigue could be used to negatively affect other aspects of ship performance in much the same way as drug side-effects. I would even consider the potential for a misjump to an unintended destination system anywhere within the ships maximum JDC range as a possible risk of a negative JDC value (the lulz that could be had... drunk nidhoggur pilot lands somewhere he NEVER intended).
I think this approach would be a much better choice for making eve a bit bigger, while not making capitals completely useless in long-range force projection - you can still travel substantial distances rapidly, but go out too far, too fast and you'll be REALLY feeling it on the trip back. |
Serendipity Lost
Repo Industries Chelonaphobia
556
|
Posted - 2014.10.04 04:19:00 -
[6285] - Quote
I've come full circle on the blops several times. I guess my underlying concern is that they become lightyear shuttles capable of moving pilots across eve the same way that is prevalent now. If they get some relief to maintain that form of pvp, there has to be some mechanism to prevent the lightyear shuttle service.
My current suggestion is run the fatigue timer, but don't apply it to jump cool down time. Apply the timer to being able to enter a capital ship. So you can blops until your heart is content, but you can't race across new eden in one and hop in an archon. Nothing can reset the timer prematurely (no med clone, jump clone, remap or anything else can reset the capital ship entry timer) it has to decay per the formula.
Something to that effect. It would be nice to give some form of relief to blops, but it would have to be done w/ a lot of care. And personally, I'd just state up front, if it becomes a workaround for fatigue, we're gonna wonk it w/ a fatigue timer as soon as we're aware of the abuse. And then code in a 'normal fatigue' button you could push at any time.
This is a tough issue for me. I don't like throwing out the baby with the bath water. Sometimes you have to, but it doesn't feel good.
And of course:
cut JF distance down to 3LY max. deplete moon goo and spread it around (no persistant passive income... come on) make the black hole graphic do some kind of pucker (yeah it's a wh thing, but it is on my list....) Get rid of cyno jammers - they are just suck (it's like a child safety seat for a 30 year old) Give that Baltec guy a job sweeping up (he's pretty much a propaganda has been - he needs a new job) Take away the passive isk!!!!! Keep at it!!!!
|
Sibius Aidon
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
31
|
Posted - 2014.10.04 04:23:00 -
[6286] - Quote
Miyammato Musashi wrote:You guys just aren't getting it. The game is changing. The problems in null run deep. CCP recognizes this, and for once they are actually going to fix it. Once these changes come to pass what it means to hold space, what it means to live in null, will fundamentally change. You are crying about losing your conception of alliances and nullsec, while at the same time bitching about a fundamentally flawed system. CCP is re-factoring the fundamentals so null can be that great chess board it used to be. This is going to be really GOOD FOR THE GAME! It's actually going to be meaningful again! You'll need to use your head. There's going to be so much opportunity in null. You can't see it because you can't get out of your current paradigm. This change fundamentally changes eve. S*** matters again. Caps are not irrelevant. In fact, they will be more interesting and valuable than ever after this. You null capital carebears (and that's exactly what you are) are just miffed b/c the simplicity of the former system ends here. In a few months, you're going to forget this thread and really start thinking about null again. I'd bet anything on that...
You are absolutely right! This causes localization and makes it much easier for sov holders (that will be able to keep their plot of land) to defend it. Of course this goes against what CCP is trying to do but that's what it is going to happen. The change will also cause demand for mats to build caps to fall, so a lot of high sec industry guys are gonna get kicked in the ***. And when CCP re-introduced Caps to High Sec again? Well, I wonder just how many High Sec corps actually have pilots that can fly caps well? When a 30 man cap fleet shows up to take theirs POS' will they be able to defend against that force?
Whilst this change will be good for us, not so for everyone else. This is a **** idea, period. So by saying this you are shooting your self in the foot once per character you have. |
Sato Page
Ministry of War Amarr Empire
144
|
Posted - 2014.10.04 04:23:00 -
[6287] - Quote
Yes! Tears of joy! If ccp let capitals into highsec I might even resub my carrier alts! Can't wait to play capital station game with Mr Antisocial! Dinsdale Pirannha for CEO of CCP |
Sibius Aidon
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
31
|
Posted - 2014.10.04 04:28:00 -
[6288] - Quote
Sato Page wrote:Yes! Tears of joy! If ccp let capitals into highsec I might even resub my carrier alts! Can't wait to play capital station game with Mr Antisocial!
I would just laugh. Instalock carrier? :). |
nintwo
The Orphanage Northern Associates.
0
|
Posted - 2014.10.04 04:28:00 -
[6289] - Quote
This update or what ever they choose to call it is horribly laid out. it neutralizes an entire class of ships, it punishes EVERYONE even those who don't PVP in mass hordes of caps. There are a 101 ways they could have achieved the goal of making null less "stagnant" but as normal CCP's way of addressing an issue it go full ******, and think of crap like this.
So as a casual player who does like to use caps and does logistics this whole nerf is a game changer, do not call it a balance or anything other than what it is a NERF.
I am sure this nerf will have several interesting side effects. such as the major power blocks not taking the moon goo or other stuff needed for t2 production to empire. prices will sky rocket, further punishing the average person that is not involved in major power projection.
While I do agree that null sec needs to be messed with every now and then to keep things interestng, this is probably the worst possible way of doing it. I have absoulty no faith that CCP (if they read these) will actualy care about how the player base feels. They have proven that they do not so many times why would this be any different.
For all those rage quiters, good for you, don't pay a company who dosn't provide you the game play you enjoy.
For all those who will stay with the game, good for you I hope many work arounds are found that reduce the effect of these changes. I also hope for the major power blocks destroy the markets by not bowing down and delivering the moon goo that is requred for t2 production. I hope prices sky rocket and many other people decide that the game no longer offers them the style of play they once enjoyed.
what ever ****** in the ccp idea room came up with this and the other retards who said "oh ya that sounds great". I hope many accounts are closed as a result and when it comes time for year end bonuses your names are remembered (I know wishful thinking)
|
Zan Shiro
Alternative Enterprises
502
|
Posted - 2014.10.04 04:28:00 -
[6290] - Quote
all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook
All you emo rage quiting players need to keep your promises and firesail your stuff off in the process. |
|
Serendipity Lost
Repo Industries Chelonaphobia
556
|
Posted - 2014.10.04 04:29:00 -
[6291] - Quote
Sibius Aidon wrote:Miyammato Musashi wrote:You guys just aren't getting it. The game is changing. The problems in null run deep. CCP recognizes this, and for once they are actually going to fix it. Once these changes come to pass what it means to hold space, what it means to live in null, will fundamentally change. You are crying about losing your conception of alliances and nullsec, while at the same time bitching about a fundamentally flawed system. CCP is re-factoring the fundamentals so null can be that great chess board it used to be. This is going to be really GOOD FOR THE GAME! It's actually going to be meaningful again! You'll need to use your head. There's going to be so much opportunity in null. You can't see it because you can't get out of your current paradigm. This change fundamentally changes eve. S*** matters again. Caps are not irrelevant. In fact, they will be more interesting and valuable than ever after this. You null capital carebears (and that's exactly what you are) are just miffed b/c the simplicity of the former system ends here. In a few months, you're going to forget this thread and really start thinking about null again. I'd bet anything on that... You are absolutely right! This causes localization and makes it much easier for sov holders (that will be able to keep their plot of land) to defend it. Of course this goes against what CCP is trying to do but that's what it is going to happen. The change will also cause demand for mats to build caps to fall, so a lot of high sec industry guys are gonna get kicked in the ***. And this will in turn cause markets to severely inflate. How would you feel about paying T2 prices for a T1 ship? (Ok, maybe it won't be that bad but its gonna get ugly). And when CCP re-introduced Caps to High Sec again? Well, I wonder just how many High Sec corps actually have pilots that can fly caps well? When a 30 man cap fleet shows up to take theirs POS' will they be able to defend against that force? Whilst this change will be good for us, not so for everyone else. This is a **** idea, period. So by saying this you are shooting your self in the foot once per character you have.
So if I knew this was the only change coming, I might be able to agree with you. Keep in mind, they aren't done here. I would imagine the wrecking ball is going to make several passes on the status quo. A lot of you are getting upset and quitting and it's only round one. At least man up and hang around for the finishing blow.
CCP is just getting started on breaking you game. They aren't done yet. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
171
|
Posted - 2014.10.04 04:30:00 -
[6292] - Quote
Zan Shiro wrote:all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook
All you emo rage quiting players need to keep your promises and firesail your stuff off in the process.
It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is. |
Obsidian Hawk
RONA Corporation RONA Directorate
1138
|
Posted - 2014.10.04 04:34:00 -
[6293] - Quote
Petrified wrote:Zan Shiro wrote:all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook
All you emo rage quiting players need to keep your promises and firesail your stuff off in the process. It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is.
Wait till next week when CCP Greyscale releases the revised version of this dev blog. |
Johanness
nXo Circle-Of-Two
0
|
Posted - 2014.10.04 04:34:00 -
[6294] - Quote
It seems to me that the idea of a fatigue timer, specially for subcaps, cuts down on the fun factor for the game as waiting is not fun (obviously), it promotes unplayability. At the very least exclude Jump Bridge from causing Jump Fatigue to the alliance members.
|
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
171
|
Posted - 2014.10.04 04:38:00 -
[6295] - Quote
Obsidian Hawk wrote:Petrified wrote:Zan Shiro wrote:all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook
All you emo rage quiting players need to keep your promises and firesail your stuff off in the process. It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is. Wait till next week when CCP Greyscale releases the revised version of this dev blog.
heh... imagine tif they made it more strict? |
Komi Toran
Paragon Trust The Bastion
277
|
Posted - 2014.10.04 04:40:00 -
[6296] - Quote
Zan Shiro wrote:all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook Why would there be firesales of the new meta?
|
Max Deveron
Deveron Shipyards and Technology
27
|
Posted - 2014.10.04 04:41:00 -
[6297] - Quote
Zhul Chembull wrote:
Or they could just leave JF alone and please don't speak about things you don't know what your talking about, You do not have enough of the right resources to produce locally genius. There is a reason we use Jita for central market goods. 5ly jump range is crippling beyond belief, but drink the coolaid.
Oh really, I will admit to not living in null for a while now. But lets see, open in game map, sovereignty, industry indices...........
Holy crap, overall most of Sov nullsec has a BIG FAT 0. The most concentrated area of Industry Indices is.......open influence page....wow in the northeast....Brothers of Tangra. They have quite a few.....but not all of them are lv5. A lot of them are....but even they still have lots and lots of BIG FAT 0's.
Not enough resources locally? Are you flying around with PvP or Ratting Blinders on....or just swallowing mainstream political garbage news? Maybe if you actually used ALL the systems to some extent.....things would be different. Please don't come at me so wholly unprepared with such a weak argument. |
Serendipity Lost
Repo Industries Chelonaphobia
556
|
Posted - 2014.10.04 04:45:00 -
[6298] - Quote
Obsidian Hawk wrote:Petrified wrote:Zan Shiro wrote:all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook
All you emo rage quiting players need to keep your promises and firesail your stuff off in the process. It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is. Wait till next week when CCP Greyscale releases the revised version of this dev blog.
Based on what they just did to wh... you're better off hoping for cake. I think a lot of you folks just aren't getting it. You think 300 pages of whine will keep them from curb stomping the stagnation that is killing their business???
What I don't get are all the concerned citizens of null all of a sudden. It's been mostly vacant systems for months. No one cares to log into the game and play, but there's 300 pages of "You're ruining the game that's too boring for me to actually play"
Make up your minds (this means log in and get your pvp on under the present system or shut your yaps)
|
Nazri al Mahdi
Federal Navy Academy Gallente Federation
90
|
Posted - 2014.10.04 04:50:00 -
[6299] - Quote
Max Deveron wrote:Zhul Chembull wrote:
Or they could just leave JF alone and please don't speak about things you don't know what your talking about, You do not have enough of the right resources to produce locally genius. There is a reason we use Jita for central market goods. 5ly jump range is crippling beyond belief, but drink the coolaid.
Oh really, I will admit to not living in null for a while now. But lets see, open in game map, sovereignty, industry indices........... Holy crap, overall most of Sov nullsec has a BIG FAT 0. The most concentrated area of Industry Indices is.......open influence page....wow in the northeast....Brothers of Tangra. They have quite a few.....but not all of them are lv5. A lot of them are....but even they still have lots and lots of BIG FAT 0's. Not enough resources locally? Are you flying around with PvP or Ratting Blinders on....or just swallowing mainstream political garbage news? Maybe if you actually used ALL the systems to some extent.....things would be different. Please don't come at me so wholly unprepared with such a weak argument. Your shouting doesn't change the fact that resources are regional and null is low on certain minerals. You obviously have no idea how 0.0 works or how we mine down here.
We DO mine down here. A level 5 is a gargantuan amount of minerals being harvested. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
171
|
Posted - 2014.10.04 04:50:00 -
[6300] - Quote
Max Deveron wrote: Not enough resources locally? Are you flying around with PvP or Ratting Blinders on....or just swallowing mainstream political garbage news? Maybe if you actually used ALL the systems to some extent.....things would be different. Please don't come at me so wholly unprepared with such a weak argument.
With some exceptions, there are plenty of local resources. Not all minerals are available (outside of anomolies) in Null Sec. And, more importantly, if you want local Pew Pew with ideal equipment - like Tech II modules or Ships, you have to rely on Moon Goo which is not spread evenly through New Eden.
But, other than that, local industry is quite easy to get away with. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 275 :: one page |
First page | Previous page | Next page | Last page |