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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Kun'ii Zenya
The Executives Executive Outcomes
71
|
Posted - 2014.10.04 18:43:00 -
[6691] - Quote
Kagura Nikon wrote:Kun'ii Zenya wrote:Rowells wrote:I've done logistics for my own corp for a short period and I do it for my own indy operations. Albeit not in quantities as large as that. I know not all things can be sourced locally, and if you compare what can be local and all possibilities to be made from non-wormhole its small. But thats a change to consider. It now comes down to other options instead of just shipping everything from jita. There will be shortages of certain items and surplus of others (especially things others are having a hard time acquiring). if anything this will encourage trade and make regional materials more profitable to ship out. Under the current status this isnt a perfect system. However there are other changes planned ahead and this isnt the last of them. when Pheobe hits many people will have massive stockpiles of things they need to cushion te loss of logistics power. After they dry up theyll either switch production, much like people did in crius, or pay extra for imported materials. This will affect everyone, even large alliances, since the logistics power and demand for goods tends to scale semi-linearly with growth. I'm not saying everything is going to be the same or just as easy afterwards. It will require many changes in operations and goals. The answer is that moving that kind of stuff will take an extra 3.5 hours or so. So it is not likely that people currently doing logistics will want to keep doing it. Making the game less fun is not a good idea. And Jita is where the different regions basically come together and trade....it is actually a very good thing. Sorry but this is NOT a good thing. THis game is about conflict , dispute. Jita is one of the most neutralizing factors in this game. IT reduces gameplay, it removes region identity, reduce need for group work and corps. JIta is not nice for the game. What is good for the game is not always what is IMMEDIATELY good for the player. And jita can only exist because transport is too easy.
Oh and let me add that Jita has more continuous conflict that any system in game. No, I'm talking about the guys sitting outside the station shooting industrials, but market PvP is a continuous on-going thing in Jita.
In short, you are advocating reducing conflict.
Good job. Next time think! |
Rowells
Unknown Soldiers Fidelas Constans
1443
|
Posted - 2014.10.04 18:44:00 -
[6692] - Quote
twit brent wrote:So if i take a jump bridge inside my own SOV while ratting or i move a jump freighter around a bit I wont be able to join any capital ops because i will have fatigue and wont be able to keep up? two options: Fly a ceptor and avoid jb route
Dont rat so far from your HQ that you are required to take jb to make it to the op on time. Remember, things are moving slower now so sayin "I have to be there naow" isnt as pertinent anymore. and remember if you move a jf the the fatigue is much smaller. 15 minutes for a max LY jump.
Yes you no longer have easy options to be close to home without actually being close. thats ok. there are ways to make it less painful. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
94
|
Posted - 2014.10.04 18:45:00 -
[6693] - Quote
I'm frankly shocked that I agree with so many CFC pilots on the logistics nerf being very, very bad. This patch is truly uniting nullsec in a way never before seen. Hopefully if this patch hits unedited we can all band together, leave a skeleton crew to camp the entry gates, and grind all of losec and hisec into the dirt. |
Alavaria Fera
GoonWaffe
6412
|
Posted - 2014.10.04 18:46:00 -
[6694] - Quote
Nazri al Mahdi wrote:twit brent wrote:So if i take a jump bridge inside my own SOV while ratting or i move a jump freighter around a bit I wont be able to join any capital ops because i will have fatigue and wont be able to keep up? Yes, CCP's goal appears to be to remove as much content as possible from this game. It's rather tiring huh. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Alavaria Fera
GoonWaffe
6412
|
Posted - 2014.10.04 18:47:00 -
[6695] - Quote
uziel99 wrote:SanDooD wrote:Because in EVE we don't evolve, we devolve. We were somehow able to handle the jumps before, but over a period of years we devolved and are now susceptible to effects of the jump drive. Furthermore, our technology become more crap because now our jump drive can't reach as far.
We sure live in interesting times. It's like living in BattleTech or Warhammer 40k. We had nice things, then for some reason we lost them. The dark age of fatigue. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
JimmieTwoTimes
Federal Navy Academy Gallente Federation
10
|
Posted - 2014.10.04 18:50:00 -
[6696] - Quote
How come I only see CCP eventually providing a half way decent solution to an issue after they have just screwed up royally. For a change I would like to see CCP provide creative/innovative ideas before screwing things up. These new jump policies are just more fail content to add to a very long list.
Stop trying to fix things that arent broken and fix all the issues that have been broken for years. Instead of wasting millions on a vampire game you cant follow through on while pushing out garbage updates to your core player base in Eve listen to what we want. Could have spent those millions on fixing the POS mechanics at the very least.
Whoever says null sec is stagnant is not playing in null sec or they are in an invactive alliance. I just finished a 2+ month deployment (25+ ops per day happening) and 2 weeks later received an email for another deployment. My Jabber pings haven't stopped at all this year regarding war time ops. Also, this game (as with people in RL) goes through periods of calm and war which should not be mistaken for stagnation.
CCP do us all a favor and hire an outside firm to start doing your thinking for you. Good decisions on behalf of your player base aren't your strong suit. |
Galmalmin
Wildly Inappropriate Goonswarm Federation
32
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Posted - 2014.10.04 18:51:00 -
[6697] - Quote
X Gallentius wrote:Galmalmin wrote:No, the stuff is just going to rot in station, ya can't have it.
Can I reprocess your stuff?
Wow, thank you. I Fing laughed when I read that. My morning was going very poorly because of RL(tm) issues and that little comment made me snort.
Thank you for making my whole day... I appreciate it, even if you were being snarky (and I do not know if you were), my days is better for it.
Galmalmin
PS; as a side note, while I am sure that those that have unsubed because of this issue, I have only seen a few that are of the "Rage Quit" category. I have quit to add emphasis to my sincerity regarding the thought process CCP staff have been using of late that effects the way I play. The true measure a business can use to determine if they are inline with their customers is how many leave after they do X or say they are going to do X.
Galmalmin |
NinjaTurtle
SniggWaffe WAFFLES.
82
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Posted - 2014.10.04 18:55:00 -
[6698] - Quote
The CCP Echo Chamber strikes again
I do things. http://declarationsofwar.com
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Dirac Fourier
Dreddit Test Alliance Please Ignore
0
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Posted - 2014.10.04 18:57:00 -
[6699] - Quote
CCP, please consider a role bonus for covert ops ships to reduce the duration of jump fatigue |
Alavaria Fera
GoonWaffe
6412
|
Posted - 2014.10.04 18:57:00 -
[6700] - Quote
Galmalmin wrote:PS; as a side note, while I am sure that those that have unsubed because of this issue, I have only seen a few that are of the "Rage Quit" category. I have quit to add emphasis to my sincerity regarding the thought process CCP staff have been using of late that effects the way I play. The true measure a business can use to determine if they are inline with their customers is how many leave after they do X or say they are going to do X. I heard a lot of cyno alts are about to perish ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
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Hagika
Hipsters In Space
264
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Posted - 2014.10.04 18:58:00 -
[6701] - Quote
Holy crap, im glad i came back from a break at the right time. I was going to log on and blow a bunch of isk on cap ships to get into cap wars and saw this just in time.
Thanks for saving me isk CCP. Now i can go back to a social life and not get into this drug again.
Oh and done !
http://i59.tinypic.com/2ibkd47.png
No you cant have my stuff, more fun to have it rot and see you disappointed.
By the way, isnt faction warfare due for a nerf? |
Jenn aSide
Smokin Aces.
8486
|
Posted - 2014.10.04 18:58:00 -
[6702] - Quote
I'm not quitting, like I said in this thread and others, I wouldn't miss this chance to tell CCP "we told you so" while linking thier own posts along side the posts of the naive people who didn't realize that the changes in question was screwing THEM not the people they hate ('nullbears'). |
Jenn aSide
Smokin Aces.
8487
|
Posted - 2014.10.04 19:03:00 -
[6703] - Quote
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?
I'll wait |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
272
|
Posted - 2014.10.04 19:08:00 -
[6704] - Quote
Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait
Wut carriers. |
Syri Taneka
NOVA-CAINE
109
|
Posted - 2014.10.04 19:08:00 -
[6705] - Quote
There are several aspects of this plan I like, most of them from the standpoint of someone who has been on the heavy end of the nullsec power blocs' hammer(s). The most notable positives in this plan are a reduction in force projection capabilities, and the subsequent reduction in fear of being hotdropped outside of a given entity's "nominal territory". Obviously, if you know a hostile Titan pilot is online, anything within X LY of it is a danger zone, but at least now that Titan can't reposition itself and its fleet and then hotdrop immediately afterward.
The two of these points combined should also serve to shrink the volume of territory groups of players can effectively hold by limiting players' ability to cover large expanses of space in a very short time (ie Jump Bridge hopping across an entire region or two in a matter of minutes).
The one and only real NEGATIVE I see in this is also fairly simple: The aforementioned positives, along with a couple other minor ones, finally pull carriers back out of their hole of being useful only as glorified ship transports (because of the ease with which the modern Supercap armada can reposition itself and drop overwhelming firepower on lesser capital fleets (carriers and dreads, aka things which are easy to one-shot with a Titan)). However, reducing their jump range to a mere 5 LY makes moving them an onerous task once again. They are still fairly squishy and easy to kill, so making them have to go through more jumps (often, in nullsec, through systems that do not contain stations/outposts to jump to safely) jacks the risk factor back up again. This simultaneously pulls strength away from their utility factor as ship transports (something no other ship in the game can manage with the same finesse) while also reducing their viability as logistic/offensive support in fleets because of the small radius they can cover (which is mitigated somewhat by the fact that nothing else can drop in any larger of a radius). So these changes actually push carriers farther out of the realm of "useful ships" as a trade off for finally bringing some much needed force projection reductions to the Supercap legions. |
gascanu
Bearing Srl.
186
|
Posted - 2014.10.04 19:08:00 -
[6706] - Quote
Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait but.. but.. thats no fair dude! p.s. i don't think they need to be nanoed, they will go too fast compared to the freighters |
Gwailar
School of Applied Knowledge Caldari State
21
|
Posted - 2014.10.04 19:16:00 -
[6707] - Quote
Kun'ii Zenya wrote:Look, maybe like your avatar you are indeed a chick in RL, or a dude who is very much like a chick, but running around New Eden on "shopping trips" is not my idea of fun game play...I'm going to hazard a guess that the mostly male population of players feel the same way.
We want fights, true. But, to have to go shopping every weekend like we are looking for dresses and parisols is really a necessary evil for most of us.
Look, maybe like your avatar you are indeed rico suave in real life, or maybe you're a lonely basement dweller who uses EVE and **** to bridge the gap until you finish troubleshooting your seemingly awesome yet puzzlingly ineffective pickup speeches.
Either way, I think you're understating the importance of and enjoyability of industry and finance for many players in this game. If all you want is adrenaline and pew, there are lots of better options. EVE has always been set apart as a place where logistical and market challenges offer a viable path for those sufficiently creative and so inclined to prosper. The current approaches to trade and logi will change. Player behavior will adapt accordingly as the alphas ahead of the curve develop the new and better models. |
Jenn aSide
Smokin Aces.
8487
|
Posted - 2014.10.04 19:16:00 -
[6708] - Quote
gascanu wrote:Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait but.. but.. thats no fair dude! p.s. i don't think they need to be nanoed, they will go too fast compared to the freighters
True, but I expect such convoys to have Rapiers with them.
*Me buys up every Web in site*
|
Rowells
Unknown Soldiers Fidelas Constans
1444
|
Posted - 2014.10.04 19:19:00 -
[6709] - Quote
Jenn aSide wrote:gascanu wrote:Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait but.. but.. thats no fair dude! p.s. i don't think they need to be nanoed, they will go too fast compared to the freighters True, but I expect such convoys to have Rapiers with them. *Me buys up every Web in site* daredevils everywhere |
gascanu
Bearing Srl.
187
|
Posted - 2014.10.04 19:20:00 -
[6710] - Quote
Syri Taneka wrote:There are several aspects of this plan I like, most of them from the standpoint of someone who has been on the heavy end of the nullsec power blocs' hammer(s). The most notable positives in this plan are a reduction in force projection capabilities, and the subsequent reduction in fear of being hotdropped outside of a given entity's "nominal territory". Obviously, if you know a hostile Titan pilot is online, anything within X LY of it is a danger zone, but at least now that Titan can't reposition itself and its fleet and then hotdrop immediately afterward.
The two of these points combined should also serve to shrink the volume of territory groups of players can effectively hold by limiting players' ability to cover large expanses of space in a very short time (ie Jump Bridge hopping across an entire region or two in a matter of minutes).
The one and only real NEGATIVE I see in this is also fairly simple: The aforementioned positives, along with a couple other minor ones, finally pull carriers back out of their hole of being useful only as glorified ship transports (because of the ease with which the modern Supercap armada can reposition itself and drop overwhelming firepower on lesser capital fleets (carriers and dreads, aka things which are easy to one-shot with a Titan)). However, reducing their jump range to a mere 5 LY makes moving them an onerous task once again. They are still fairly squishy and easy to kill, so making them have to go through more jumps (often, in nullsec, through systems that do not contain stations/outposts to jump to safely) jacks the risk factor back up again. This simultaneously pulls strength away from their utility factor as ship transports (something no other ship in the game can manage with the same finesse) while also reducing their viability as logistic/offensive support in fleets because of the small radius they can cover (which is mitigated somewhat by the fact that nothing else can drop in any larger of a radius). So these changes actually push carriers farther out of the realm of "useful ships" as a trade off for finally bringing some much needed force projection reductions to the Supercap legions. no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it |
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Rowells
Unknown Soldiers Fidelas Constans
1444
|
Posted - 2014.10.04 19:25:00 -
[6711] - Quote
gascanu wrote:Syri Taneka wrote:There are several aspects of this plan I like, most of them from the standpoint of someone who has been on the heavy end of the nullsec power blocs' hammer(s). The most notable positives in this plan are a reduction in force projection capabilities, and the subsequent reduction in fear of being hotdropped outside of a given entity's "nominal territory". Obviously, if you know a hostile Titan pilot is online, anything within X LY of it is a danger zone, but at least now that Titan can't reposition itself and its fleet and then hotdrop immediately afterward.
The two of these points combined should also serve to shrink the volume of territory groups of players can effectively hold by limiting players' ability to cover large expanses of space in a very short time (ie Jump Bridge hopping across an entire region or two in a matter of minutes).
The one and only real NEGATIVE I see in this is also fairly simple: The aforementioned positives, along with a couple other minor ones, finally pull carriers back out of their hole of being useful only as glorified ship transports (because of the ease with which the modern Supercap armada can reposition itself and drop overwhelming firepower on lesser capital fleets (carriers and dreads, aka things which are easy to one-shot with a Titan)). However, reducing their jump range to a mere 5 LY makes moving them an onerous task once again. They are still fairly squishy and easy to kill, so making them have to go through more jumps (often, in nullsec, through systems that do not contain stations/outposts to jump to safely) jacks the risk factor back up again. This simultaneously pulls strength away from their utility factor as ship transports (something no other ship in the game can manage with the same finesse) while also reducing their viability as logistic/offensive support in fleets because of the small radius they can cover (which is mitigated somewhat by the fact that nothing else can drop in any larger of a radius). So these changes actually push carriers farther out of the realm of "useful ships" as a trade off for finally bringing some much needed force projection reductions to the Supercap legions. no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it I have a feeling that during the capital rebalance we'll here this arguement a lot, considering how well carriers punch down. I think relegating them, to fighters only might be best in that aspect.
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afkboss
Imperial Academy Amarr Empire
41
|
Posted - 2014.10.04 19:25:00 -
[6712] - Quote
What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno)
Things will stay the same for moving your own stuff and for logistics guys.
When it comes to big capital fleets the carriers will have to refit Cynos and light as they jump through making sure there will be enough beacons for everyone on the other side. This makes moving large cap fleets take longer as there will be capitals waiting out Cyno timers. It also makes the capital fleet more visible and vulnerable as they travel. And jumping into the target system the fleet will have to guard the cyno ships for 10 minutes making things interesting. |
Gwailar
School of Applied Knowledge Caldari State
21
|
Posted - 2014.10.04 19:27:00 -
[6713] - Quote
gascanu wrote:no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it
That's well said. |
gascanu
Bearing Srl.
187
|
Posted - 2014.10.04 19:27:00 -
[6714] - Quote
Syri Taneka wrote:There are several aspects of this plan I like, most of them from the standpoint of someone who has been on the heavy end of the nullsec power blocs' hammer(s). The most notable positives in this plan are a reduction in force projection capabilities, and the subsequent reduction in fear of being hotdropped outside of a given entity's "nominal territory". Obviously, if you know a hostile Titan pilot is online, anything within X LY of it is a danger zone, but at least now that Titan can't reposition itself and its fleet and then hotdrop immediately afterward.
The two of these points combined should also serve to shrink the volume of territory groups of players can effectively hold by limiting players' ability to cover large expanses of space in a very short time (ie Jump Bridge hopping across an entire region or two in a matter of minutes).
The one and only real NEGATIVE I see in this is also fairly simple: The aforementioned positives, along with a couple other minor ones, finally pull carriers back out of their hole of being useful only as glorified ship transports (because of the ease with which the modern Supercap armada can reposition itself and drop overwhelming firepower on lesser capital fleets (carriers and dreads, aka things which are easy to one-shot with a Titan)). However, reducing their jump range to a mere 5 LY makes moving them an onerous task once again. They are still fairly squishy and easy to kill, so making them have to go through more jumps (often, in nullsec, through systems that do not contain stations/outposts to jump to safely) jacks the risk factor back up again. This simultaneously pulls strength away from their utility factor as ship transports (something no other ship in the game can manage with the same finesse) while also reducing their viability as logistic/offensive support in fleets because of the small radius they can cover (which is mitigated somewhat by the fact that nothing else can drop in any larger of a radius). So these changes actually push carriers farther out of the realm of "useful ships" as a trade off for finally bringing some much needed force projection reductions to the Supercap legions. no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it coupled with the ability to refit on the fly, i think they will be even more mobile than bs gangs, so there you have it guys carriers will be the "new bs" |
Jarvis Wellington
Serious Business Syndicate
0
|
Posted - 2014.10.04 19:28:00 -
[6715] - Quote
So in other words the central important alliance locations will not be able to be infiltrated by a cyno alt and then hot dropped... its just going to be a big border war...
And also now we will see gate camps become even stronger since caps will be utilizing them. Good luck trying to roam low and null for sites... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1756
|
Posted - 2014.10.04 19:29:00 -
[6716] - Quote
Panther X wrote:Oh, one more thing. If capitals are able to take jump gates, are they now able to take deadspace gates? Believe me, if you make that change, I will be all over incursions in my carriers.
Hmmmmmm
every acceleration gate already have ships allowed and dissalowed. So that might mean nothign to deadspace gates.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1756
|
Posted - 2014.10.04 19:30:00 -
[6717] - Quote
Jarvis Wellington wrote:So in other words the central important alliance locations will not be able to be infiltrated by a cyno alt and then hot dropped... its just going to be a big border war...
And also now we will see gate camps become even stronger since caps will be utilizing them. Good luck trying to roam low and null for sites...
You mean on opposition to 0.0 of now that you roam and need 2 hours to cross with anyone that is not a renter that dock as soon as someone enter local?
For me that is a great improvement. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1756
|
Posted - 2014.10.04 19:32:00 -
[6718] - Quote
Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait
No onesaid woudl be exaclty same as in past. Your point just proves that will be easier now than was back then.
Carriers can go alogn jump freighetrs and protect them from any small attacks and when the scout finds a big enemy forge.. JF andcarriers JUMP over that challenge.
The thing we all mean is SOLO logistics because logistics is as challenging as peeling a banana wil be a thing of the past. Group operations will be more important.
A strong alliance will be one with people oNLINE, not people on jabber waiting so they can hotdrop something. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Alavaria Fera
GoonWaffe
6413
|
Posted - 2014.10.04 19:37:00 -
[6719] - Quote
Jarvis Wellington wrote:So in other words the central important alliance locations will not be able to be infiltrated by a cyno alt and then hot dropped... its just going to be a big border war...
And also now we will see gate camps become even stronger since caps will be utilizing them. Good luck trying to roam low and null for sites... Gate camping is an important part of pvp i guess? ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
830
|
Posted - 2014.10.04 19:44:00 -
[6720] - Quote
Can't we just "localise" supercapitals (and make it riskier to use them outside of home territory), reduce their jump range, make it so that titans have to jump with the fleet they are bridging, tether supercapitals (supers, titans) to a local "Supercapital Maintenance Depot" which they can dock with (but not leave ship) and can log off or jump to directly when in their jump range (5-7.5ly or so) if outside of range ship stays in space when dc/logoff, limit the density possible for constructing them in nullsec and a few public lowsec ones (so they don't get spammed around to make long range reach possible) and time limit how often you can select which is your "home" depot, and so on and so forth :S
This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :| |
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