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Thread Statistics | Show CCP posts - 41 post(s) |
Sgt Ocker
Caldari Provisions Caldari State
249
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Posted - 2014.10.04 19:47:00 -
[6721] - Quote
Tappits wrote:Sgt Ocker wrote:[quote=Steve Ronuken] I'm glad I was there for B-R.. It or anything like it will never be seen again. Every massive battle/thing every one said it will never happen again. Y- then the nest Y- o2o asakai the hed-gp welp B-R Every time people said you will never see this again, but we did, bigger and better each time. Serenity server has already seen more titans die in one fight than we have had on tranquillity. People/ Life finds a way All the great capital battles came about because capitals were so versatile and could move anywhere relatively quickly. (I took 9 cynos to get to B-R as my dread was on the other side of the map) They came about because someone made a mistake and jumped instead of bridging or a Sov bill wasn't paid. So unless 2 large capital groups decide to spend a month moving capitals into a specific area and then "accidentally" end up in the same system (or even within 5ly of each other) the big "all in" fights like those you listed - Are a thing of the past.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
Gwailar
School of Applied Knowledge Caldari State
21
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Posted - 2014.10.04 19:47:00 -
[6722] - Quote
Rroff wrote:Can't we just "localise" supercapitals (and make it riskier to use them outside of home territory), reduce their jump range, make it so that titans have to jump with the fleet they are bridging, tether supercapitals (supers, titans) to a local "Supercapital Maintenance Depot" which they can dock with (but not leave ship) and can log off or jump to directly when in their jump range (5-7.5ly or so) if outside of range ship stays in space when dc/logoff, limit the density possible for constructing them in nullsec and a few public lowsec ones (so they don't get spammed around to make long range reach possible) and time limit how often you can select which is your "home" depot, and so on and so forth :S
This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :|
In one of CCP Greyscale's posts he said these limits are explicitly intended for all caps as well as supers. |
gascanu
Bearing Srl.
187
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Posted - 2014.10.04 19:53:00 -
[6723] - Quote
Kagura Nikon wrote:Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait No onesaid woudl be exaclty same as in past. Your point just proves that will be easier now than was back then. Carriers can go alogn jump freighetrs and protect them from any small attacks and when the scout finds a big enemy forge.. JF andcarriers JUMP over that challenge. The thing we all mean is SOLO logistics because logistics is as challenging as peeling a banana wil be a thing of the past. Group operations will be more important. A strong alliance will be one with people oNLINE, not people on jabber waiting so they can hotdrop something. yea, cose they can't send a ping, get 200 pilots on and drop on someones head what you don't get it, is that the large alliances don't need to do that, they will use titan briges and the smaller alliances won't do it because it's too risky, and once they got sppoted they will have everyone from 30 jumps around on them |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4329
|
Posted - 2014.10.04 19:57:00 -
[6724] - Quote
Ninteen Seventy-Nine wrote:Lucas Kell wrote:Ninteen Seventy-Nine wrote:These tears are just too delicious. We should bottle this. Even better, we can make a new Quafe. Like Crystal Pepsi. 'Quafe Tears.' "Because nothing tastes as good as schadenfreude" Honestly, I dont; see that many tears. I see people stating what they think is good and abd about it, the odd rage filled post, then forums alts like yourself spewing out mountains and mountains of uneducated and clearly flawed opinions, but no tears. I guess this is just this thing again where kids like to pretend everything tears so it makes them feel better about themselves. There there kiddo. lol look how butthurt you aren't Indeed.
The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
830
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Posted - 2014.10.04 19:58:00 -
[6725] - Quote
Gwailar wrote:Rroff wrote:Can't we just "localise" supercapitals (and make it riskier to use them outside of home territory), reduce their jump range, make it so that titans have to jump with the fleet they are bridging, tether supercapitals (supers, titans) to a local "Supercapital Maintenance Depot" which they can dock with (but not leave ship) and can log off or jump to directly when in their jump range (5-7.5ly or so) if outside of range ship stays in space when dc/logoff, limit the density possible for constructing them in nullsec and a few public lowsec ones (so they don't get spammed around to make long range reach possible) and time limit how often you can select which is your "home" depot, and so on and so forth :S
This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :| In one of CCP Greyscale's posts he said these limits are explicitly intended for all caps as well as supers.
Sure but something like that would be a good place to start IMO.
From a mostly un-invested perspective (I do wormhole space stuff) these changes look like largely souring the customer relationship at very much the wrong time given the competition from up and coming games at the moment - whether they need to happen or not (and personally I think its a unimaginative blunt instrument approach) I'm not sure the timing and nature of this is right at all.
EDIT: Infact from a wormhole perspective the changes would be great as it would allow provoking fights in null with capitals with far greater protection from supers or capital blobs being dropped on us and result in more people (targets) trying to run logistics through wormholes to avoid long jumps across null. |
gascanu
Bearing Srl.
187
|
Posted - 2014.10.04 20:01:00 -
[6726] - Quote
Lucas Kell wrote:Ninteen Seventy-Nine wrote:Lucas Kell wrote:Ninteen Seventy-Nine wrote:These tears are just too delicious. We should bottle this. Even better, we can make a new Quafe. Like Crystal Pepsi. 'Quafe Tears.' "Because nothing tastes as good as schadenfreude" Honestly, I dont; see that many tears. I see people stating what they think is good and abd about it, the odd rage filled post, then forums alts like yourself spewing out mountains and mountains of uneducated and clearly flawed opinions, but no tears. I guess this is just this thing again where kids like to pretend everything tears so it makes them feel better about themselves. There there kiddo. lol look how butthurt you aren't Indeed. he's just a troll living his moment of glory, lol; just ignore him(under his picture you should have the option) |
Alavaria Fera
GoonWaffe
6413
|
Posted - 2014.10.04 20:04:00 -
[6727] - Quote
Rroff wrote:From a mostly un-invested perspective (I do wormhole space stuff) these changes look like largely souring the customer relationship at very much the wrong time given the competition from up and coming games at the moment - whether they need to happen or not (and personally I think its a unimaginative blunt instrument approach) I'm not sure the timing and nature of this is right at all. There's always people crying, don't sweat it. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Adrie Atticus
Shadows of Rebellion The Bastion
408
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Posted - 2014.10.04 20:08:00 -
[6728] - Quote
afkboss wrote:What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno)
Jump 2 to a cyno. Launch 2 rookie ships, light 2 cynos. Jump 4, launch 4 rookie ships. Jump 8... 16 32 64 128
That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind.
This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this. |
Alavaria Fera
GoonWaffe
6414
|
Posted - 2014.10.04 20:10:00 -
[6729] - Quote
Adrie Atticus wrote:afkboss wrote:What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno) Jump 2 to a cyno. Launch 2 rookie ships, light 2 cynos. Jump 4, launch 4 rookie ships. Jump 8... 16 32 64 128 That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind. This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this. Area based cyno lighting fatigue ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4329
|
Posted - 2014.10.04 20:13:00 -
[6730] - Quote
gascanu wrote:he's just a troll living his moment of glory, lol; just ignore him(under his picture click on his name and you'll get the option) If I was even remotely annoyed by his drivel, I'd consider it. It's more amusing to see these people who always crawl out of the woodwork screaming "THE TEARS THE TEARS!" regardless of how far from that the responses they are replying to are. I remember back in the day, when tears were actual tears. Now you say "I feel this change requires further consideration" and some ****** like this pops out cheering. Easily summoned autists. Every game should have them. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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afkboss
Imperial Academy Amarr Empire
41
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Posted - 2014.10.04 20:20:00 -
[6731] - Quote
Adrie Atticus wrote:afkboss wrote:What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno) Jump 2 to a cyno. Launch 2 rookie ships, light 2 cynos. Jump 4, launch 4 rookie ships. Jump 8... 16 32 64 128 That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind. This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this.
Think about what you typed. |
Rain6637
GoonWaffe Goonswarm Federation
21118
|
Posted - 2014.10.04 20:21:00 -
[6732] - Quote
Gwailar wrote:gascanu wrote:no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it That's well said. Carriers will be nice but all of those points, especially the DPS, are even more valid with a Phoenix. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Kassasis Dakkstromri
Bull and Vitleysa
246
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Posted - 2014.10.04 20:27:00 -
[6733] - Quote
Kalissis wrote:I will tell you something again, thanks for your tears
I thought you were only going to tell me once? What happened? Change of heart? CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Kassasis Dakkstromri
Bull and Vitleysa
246
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Posted - 2014.10.04 20:36:00 -
[6734] - Quote
Telistra wrote:CCP, I think you guys are over thinking the problem. Please give this "entire" idea more thought...
Result = No change
It is CCP after all... CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Serendipity Lost
Repo Industries Chelonaphobia
569
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Posted - 2014.10.04 20:43:00 -
[6735] - Quote
Monasucks wrote:And another thing came up my mind with all those changes. We play eve in our free time. Now we should wait and sped our freetime haveing less fun and just idle for some kind of cooldown or by boaring travelling by gates?
CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cooldown and fly the cyno around - that much time I do not have!
Please consider this!
I think you and a lot of folks are missing the fatigue thing. CCP isn't looking to waste your time on cool down stuff. They're putting and end to large fleets of capitals zipping across new eden. You folks are just in denial. You keep saying tweak this and tweak that to make it a bit more bearable. The point of the changes are to make it stop.
I doubt they are going to make it even a little ok. They're going for ending the instant power projection, not make you waste your time. Accept it and find ways to play eve that don't involve what they are coding out of the game. You guys are putting soooooo much effort into hanging on to a system that isn't good for eve. Let it go (or freak out over timers for the next X number of years)
It's also taking out JF at the knees you say? Everyone is screaming how difficult logistics will be. That may be the point too. The bigger you are, the more the JF thing hurts. Are you getting it? They're taking steps to break the stagnation. If you insist on holding on to the present way of doing things.... It will suck by definition. The point is to innovate and find a new way and a new system.
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Kassasis Dakkstromri
Bull and Vitleysa
246
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Posted - 2014.10.04 20:46:00 -
[6736] - Quote
Mai Khumm wrote:Max Deveron wrote:hmmm....interesting times ahead of us it seems. I for one did not like the module tiercide....but i didnt come here to post about that.
I read maybe 400 posts, basically saw 3 camps.....the fors, the againsts, and the neutrals(fence straddlers). A lot of nullsecr's raging in here. Well lets see.....maybe if you had set up your local areas for marketing and industry you would not be raging so hard. Curently most nullsecrs (not all) look down on anybody that doesnt pvp all the time.....and more so those that dont pvp at all. Yet you rat yourself to make Isk? You dont protect your renters for the most part....instead you slave them out, tax them to death, make them wait on you all the time, or expect them to jump the second you snap your fingers. Ok thats fine and dandy....your pvpr's, you buy all you stuff....you dont build it unless its a cap or supercap. And where to you buy your stuff?
You buy it from highsec, then you send your alts or force miners to go there also.....then you assist crusades or lead them yourselves against highsec miners, ratters, and Indy alike. Why? because you have no content in null. You need kills, you only pvp here because of the meta of being big dog whether your a failure or not at COD or BF4. Except you forgot that EvE isnt a twitch game....it is not an instant gratification game. It is one of strategy and tactics.
Yet you have nothing in place for hardcore local defense, you dont defend or utilize your space (meaning betls, anoms, etc not TCU's and SBU's) let alone have any real concrete programs in place for having a core indy group....the farmers to feed your military and the permanent defense patrols for them to feel safe. So they either move or are told to go to highsec and collect stuff and ship home to null.
Renters.....they utilize space for you...but do it to make ISK or fuel their own ambitions of game play....but they utilize the space and are forced to wait hand and foot for you to get around doing upgrades and stuff for them. What is the rent for? To pay your Sov BIll? screw that....pay it yourself by utilizing more than you do and if you need more space for that to happen then take it or die trying. In my personal experience on another toon in another day....a renter is left to fend for themselves 90% of the time...and if they toe the political party line 100% then maybe they wont be subject to being picked on by members of their overlords. Logistics..........you would not be crying so much if your indy and miners were based at home rather than Highsec. Stagnation is really your fault. Blue donut is your fault. and the line members....75% of you are nothing more than two-bit thugs that have forgot why you came to EvE in the first place.....thats why your bored, thats why you rail on changes like this....albiet i agree its maybe a wee bit harsher than it needs to be. I heard a rumor last year....do not know if its true or not I dont load up dotlan to find out....but i heard that Mittani at one time ordered their homeworld areas to be maxed out for indy. Players need/want that chance to own a piece of the pie....and they can not do it. If this change downsizes the space owned by the Null Lords....then so be it maybe the smaller guys can start to finally take the fight to own that slice. For those that have unsubbed or threatening to.......good EvE dont need you...your a drain on the community anyway with your acidic toxic way of dealing with others just because you can....just because your top of the foodchain. Honestly....it should be the pvpr' that works for the indy guys not the other way around. And i say that last bit because in any other strategy game, RTS or not....its the resource collector, the buildings, etc that are the most important resource....to fuel the military offensive and defensive capability to win. So nullbears qq about moving stuff around.....a carrier can do it but thats not its purpose its a combat ship....a carrier with sub-caps maybe should be an escort force for a convoy of JF or regular freighters. quit crying about moving stuff from highsec to null....you have enough out there if you moved your assets out there to be 100% self-sufficient. Highsec on the other hand has to rely on wormhole diving or resources from Nullsec for building stuff on the other hand. Have you thought about that strategy? IF you controlled the t2 market to the extreme as in not bringing moon goo or completed ships to highsec....you would totally dominate in that economically and militarily.....because Highsec players would be forced to trade on your terms or really really have a reason to move to null themselves. Of course that would require you leave Highsec with your mains and alts and never look back......might be too much to ask for or for the ragers (logistic nullbears) to think about. Quoting the truth!
This was a good post outlining the types of virtual social problems that exist - and while I maintain my position that this type of change isn't nuanced enough and in some ways stupid (captials jumping gates).
Everyone should really read this, because as a community, there might just be some social responsibility on our part to help maintain the sandbox so this **** Yar! Captain Neckbeard! wants to do, never comes up.
Fly responsibly? maybe?
I don't know - personally I think Yar! Captain Neckbeard! may simply have a sociopathic development style and is just stretching his legs now that the old devs are all gone? CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Obsidian Hawk
RONA Corporation RONA Directorate
1151
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Posted - 2014.10.04 20:51:00 -
[6737] - Quote
So, incidently carrier sales are up...
Me thinks a lot of big alliances are prepping for the change and putting carriers in a lot of strategic systems and low sec for when the CTA comes they can get there fast in ceptors and hop into capitals. |
Kassasis Dakkstromri
Bull and Vitleysa
246
|
Posted - 2014.10.04 20:51:00 -
[6738] - Quote
Vaerah Vahrokha wrote:Kassasis Dakkstromri wrote:Threadnaught is running low on 'topes... moar posting! The guy in charge of providing the 'topes ATM is waiting out on his fatigue timer
FAAAKKKK!!!
The guy in charge of Strat Ops Planning is a Yar! Captain Neckbeard! ... someone Fire him!
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Axe Coldon
48
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Posted - 2014.10.04 20:52:00 -
[6739] - Quote
1st Excuse me if I repeat something already covered in the last 337 pages. I don't have them all memorized.
CCP is over reacting. I agree null is Stagnant. I agree it needs shaken up. My concern as in industrialist (in Null) is the 5 ly maximum jump range. That is horrible. Some gates are so far apart they exceed 5ly. And sorry, I am not taking a jf thru a gate.
And I am not taking a Jf to a non-station system on a regular basis. For those of us on the edge...or near it..I am 38 ly from high. I go at least once a week. I can't see this working.. Null is already a barren wasteland when it comes to buying local..this will be worse.
There are ways to make this limit doable.but need more NPC stations..ones owned by NPC's that can't change hands. Industrialist could work out of there.
I have no doom and gloom predictions. but I think ccp is going over board.
No one in their right mind is going to start taking their caps thru gates on a regular basis. It would not be hard to station Drd's in Pos on a grid system to cover ones empire. There are already many moon pos's out there anyways. Yes it would be nice to use a gate with a cap....
It will be interesting how things turn out. _________________________________________________________________________________________________ No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced. |
Kirasten
No Vacancies
107
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Posted - 2014.10.04 20:55:00 -
[6740] - Quote
Eigenvalue wrote:Reiisha wrote:
The game would be a lot more fun if people tried relying on each other instead of alts
Hey that's a great idea! I'll light your JF cyno for you! Don't worry it'll be fine you can trust me! Love and peace 5ever in EVE!
Live in a wormhole. We rely on each other all the time, including but not limited to lighting cynos for each other |
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Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
227
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Posted - 2014.10.04 21:04:00 -
[6741] - Quote
Axe Coldon wrote:1st Excuse me if I repeat something already covered in the last 337 pages. I don't have them all memorized.
CCP is over reacting. I agree null is Stagnant. I agree it needs shaken up. My concern as in industrialist (in Null) is the 5 ly maximum jump range. That is horrible. Some gates are so far apart they exceed 5ly. And sorry, I am not taking a jf thru a gate.
And I am not taking a Jf to a non-station system on a regular basis. For those of us on the edge...or near it..I am 38 ly from high. I go at least once a week. I can't see this working.. Null is already a barren wasteland when it comes to buying local..this will be worse.
There are ways to make this limit doable.but need more NPC stations..ones owned by NPC's that can't change hands. Industrialist could work out of there.
I have no doom and gloom predictions. but I think ccp is going over board.
No one in their right mind is going to start taking their caps thru gates on a regular basis. It would not be hard to station Drd's in Pos on a grid system to cover ones empire. There are already many moon pos's out there anyways. Yes it would be nice to use a gate with a cap....
It will be interesting how things turn out.
Q: Why would a person put a cap or JF through a gate?
A: To accomplish a goal (reward)
You personally may not consider taking a risk in pusuit of that reward, but others will. And that is (at least is supposed to be, used to be) a staple of this game.
One of the design errors being fixed here is the mistake of allowing you to expect to pursue rewarding goals without incurring risk.
It's unfortunate you think you should be entitled to move your JF around nigh-free of risk, barring a piloting error. "The unending paradox is that we do learn through pain." |
t3hWarrior
Applied Anarchy SpaceMonkey's Alliance
5
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Posted - 2014.10.04 21:04:00 -
[6742] - Quote
are there any plans for an API-Based LE TIRED check? |
SanDooD
Killing is Business Get Off My Lawn
20
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Posted - 2014.10.04 21:06:00 -
[6743] - Quote
Serendipity Lost wrote:Monasucks wrote:And another thing came up my mind with all those changes. We play eve in our free time. Now we should wait and sped our freetime haveing less fun and just idle for some kind of cooldown or by boaring travelling by gates?
CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cooldown and fly the cyno around - that much time I do not have!
Please consider this!
I think you and a lot of folks are missing the fatigue thing. CCP isn't looking to waste your time on cool down stuff. They're putting and end to large fleets of capitals zipping across new eden. You folks are just in denial. You keep saying tweak this and tweak that to make it a bit more bearable. The point of the changes are to make it stop. I doubt they are going to make it even a little ok. They're going for ending the instant power projection, not make you waste your time. Accept it and find ways to play eve that don't involve what they are coding out of the game. You guys are putting soooooo much effort into hanging on to a system that isn't good for eve. Let it go (or freak out over timers for the next X number of years) It's also taking out JF at the knees you say? Everyone is screaming how difficult logistics will be. That may be the point too. The bigger you are, the more the JF thing hurts. Are you getting it? They're taking steps to break the stagnation. If you insist on holding on to the present way of doing things.... It will suck by definition. The point is to innovate and find a new way and a new system.
Fine.
What the hell is the point of having a capital ship then? Isn't their sole purpose force projection? If they were intended to sit in their own space and never leave their home regions these changes should have been considered a long long time ago. A time when there were far less capital capable pilots and the affected player base would have been much smaller.
By that same logic, do you think that alliances will take battleship fleets through some 50 gates, traveling for hours, only to be blueballed or have a small skirmish? Do you see large power blocs using interceptors to grind sov structures?
How is null going to change based on this new mechanic? Do you think that now all of a sudden alliances that could never exist in null on their own are going to be able to take space or even hold onto it? That would imply uprooting one of the alliances already holding the space, and with what? Motley crew of cruisers, destroyers and a battleship or two?
Once again, the question is, what possible use do capital ships play in this new CCP envisioned universe? Why isn't it OK for an alliance to be able to move quickly through space? If they have routes prepared and logistically prepared themselves for quick deployments, why should they be knee capped and prevented from doing so by some stupid game mechanic that serves no other purpose than to be pain in the butt?
I mean seriously, do you see anyone uprooting PL or GSF or NC. from their home without force projection? Do you think these alliances will take their caps somewhere and let them be stuck and unable to defend their hoome? No. They will bring them home, only now nothing can counter them in their home. Good luck taking on full capital force of some alliance in their home system with your interceptor/quick travel gangs.
You want stagnation to end? It will end. It will turn entire null into ASCN.
Either that or we will all start a war before these ******** changes go in so we can at least get some heavy punches in before we're tied to the ring pole and given pillows for gloves. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2053
|
Posted - 2014.10.04 21:09:00 -
[6744] - Quote
Obsidian Hawk wrote:So, incidently carrier sales are up...
Me thinks a lot of big alliances are prepping for the change and putting carriers in a lot of strategic systems and low sec for when the CTA comes they can get there fast in ceptors and hop into capitals. I even went out and bought a few...and placed them in certain locations. EVE needs more Pssshhhh |
Kassasis Dakkstromri
Bull and Vitleysa
246
|
Posted - 2014.10.04 21:10:00 -
[6745] - Quote
Ninteen Seventy-Nine wrote:Ninteen Seventy-Nine wrote:These tears are just too delicious. We should bottle this. Even better, we can make a new Quafe. Like Crystal Pepsi. 'Quafe Tears.' "Because nothing tastes as good as schadenfreude" Maybe also a classier; 'Quafe Tears Lite' "Wherever particular renters congregate"
While I'm not nullbear tear trolling myself...
Norway has something that might work? https://www.vosswater.com/
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Kassasis Dakkstromri
Bull and Vitleysa
246
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Posted - 2014.10.04 21:12:00 -
[6746] - Quote
NinjaTurtle wrote:The CCP Echo Chamber strikes again
Yar! Captain Neckbeard! will save yer game m8ty! CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Adrie Atticus
Shadows of Rebellion The Bastion
408
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Posted - 2014.10.04 21:12:00 -
[6747] - Quote
afkboss wrote:Adrie Atticus wrote:afkboss wrote:What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno) Jump 2 to a cyno. Launch 2 rookie ships, light 2 cynos. Jump 4, launch 4 rookie ships. Jump 8... 16 32 64 128 That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind. This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this. Think about what you typed.
Can you elaborate? |
Eigenvalue
Suay Tii Suk Brave Collective
91
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Posted - 2014.10.04 21:14:00 -
[6748] - Quote
Adrie Atticus wrote:afkboss wrote:Adrie Atticus wrote:afkboss wrote:What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno) Jump 2 to a cyno. Launch 2 rookie ships, light 2 cynos. Jump 4, launch 4 rookie ships. Jump 8... 16 32 64 128 That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind. This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this. Think about what you typed. Can you elaborate? requires 128 alts to execute |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
230
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Posted - 2014.10.04 21:17:00 -
[6749] - Quote
Quote:Quote:
This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :|
From a mostly un-invested perspective (I do wormhole space stuff) these changes look like largely souring the customer relationship at very much the wrong time given the competition from up and coming games at the moment -
CCP isnt going to survive in light of new competition when absent it the customer base, concurrent user stats and wide perception of the game environment itself all points to stagnation already.
You ignore the massive amount of people pleased with this change. Any change is going to upset some users, but in business you dont hold your breath and freeze in your tracks if you want to compete and thrive, you drive on.
There are certainly those that think ccp is ruining their gameplay, this is inavoidable. The greater game must drive on, and it is very much ccp's opinion (obviously) as well as many others that this change strikes at the core, altering the very dynamics that have lead to this stagnation.
And while there are further concerns and balances to be considered, it is logical that the projection aspect be the first on the list, not last, lest it undermine the ones to come. "The unending paradox is that we do learn through pain." |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
264
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Posted - 2014.10.04 21:17:00 -
[6750] - Quote
Wow ... At first blush I'm thinking this is the best change I've ever seen CCP implement. I haven't read any reactions to it and I may turn out to be wrong, but I'm so glad you're doing something like this. You're even anticipating cheesy workarounds and trying to squash them before they manifest. I'm very impressed. |
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