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Thread Statistics | Show CCP posts - 41 post(s) |
Rowells
Unknown Soldiers Fidelas Constans
1460
|
Posted - 2014.10.06 01:01:00 -
[7111] - Quote
Komi Toran wrote:Gwailar wrote:3) A primary goal for these changes is to get caps using gates instead of jumps for travel farther than ~20 LY. Hence the decision to nerf jump range and frequency and open up the gates. And this goal is, frankly, insane. You are taking ships that have more DPS and more tank than a BS, the ability to select weapon systems that best target whatever is thrown against them, and the capability to refit modules on the fly, and putting them on the same plane as every subcap ship in the game. The only reason that some believe capitals ships have been rendered useless is because they are stuck in the mind-set that capital ships are different than subcaps. But, asside from having a GTFO button they can press on occasion, they're now the same thing, only better. B-R already showed that subcaps were irrelevent for the massive, news-breaking battles. Now, they're going to be irrelevent for all battles outside of highsec. This is why in believe carriers going to thwacked by the nerf bat. The ability to punch down with almost perfect effectiveness and ability to make an unbreakable wall of reps are the main criminals here. |
Cancel Align NOW
Imperial Shipment Amarr Empire
127
|
Posted - 2014.10.06 01:03:00 -
[7112] - Quote
Firstly, I have been afk for the last week and I have no intention of reading 350+ pages of replies to this game altering blog.
In principal I am strongly in favour of the objectives CCP are trying to achieve in regards to limiting power projection and opening up 0.0 to smaller entities.
I am wondering what modelling they have done for the changes they have proposed though. If I were in their shoes I would investigate:
Jump Drive Recovery a skill which reduced a trainable skill that reduced fatigue by 5% per level.
Introduce cyno mass limitations similar to the system used for wormholes.
Reduce the proposed jump range limitations. |
Toriessian
Helion Production Labs Independent Operators Consortium
320
|
Posted - 2014.10.06 01:06:00 -
[7113] - Quote
I'm praying to hear about news on black ops changes this week. This threadnaught while spectacular, has covered the issue on every possible angle sane or not. |
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CCP Terminus
C C P C C P Alliance
1
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Posted - 2014.10.06 01:10:00 -
[7114] - Quote
Eigenvalue wrote: CCP already said they stopped reading this thread at page 200 because apparently 2 days is long enough for players to think through the changes, discuss, and give feedback. Better than the CSM though!
We are still popping in and reading the thread, but I think what they meant was that we aren't going to be going page by page and responding to every post. People are not going unheard though.
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Christopher Mabata
Dominion Tenebrarum Reverberation Project
239
|
Posted - 2014.10.06 01:11:00 -
[7115] - Quote
CCP Terminus wrote:Eigenvalue wrote: CCP already said they stopped reading this thread at page 200 because apparently 2 days is long enough for players to think through the changes, discuss, and give feedback. Better than the CSM though!
We are still popping in and reading the thread, but I think what they meant was that we aren't going to be going page by page and responding to every post. People are not going unheard though.
See? Take that all you nay sayers
Also a Wild Dev Suddenly decloaks If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Cancel Align NOW
Imperial Shipment Amarr Empire
127
|
Posted - 2014.10.06 01:12:00 -
[7116] - Quote
CCP Terminus wrote:Eigenvalue wrote: CCP already said they stopped reading this thread at page 200 because apparently 2 days is long enough for players to think through the changes, discuss, and give feedback. Better than the CSM though!
We are still popping in and reading the thread, but I think what they meant was that we aren't going to be going page by page and responding to every post. People are not going unheard though.
Nice avatar there buddy.
|
Eigenvalue
Suay Tii Suk Brave Collective
95
|
Posted - 2014.10.06 01:14:00 -
[7117] - Quote
Komi Toran wrote:Gwailar wrote:3) A primary goal for these changes is to get caps using gates instead of jumps for travel farther than ~20 LY. Hence the decision to nerf jump range and frequency and open up the gates. And this goal is, frankly, insane. You are taking ships that have more DPS and more tank than a BS, the ability to select weapon systems that best target whatever is thrown against them, and the capability to refit modules on the fly, and putting them on the same plane as every subcap ship in the game. The only reason that some believe capitals ships have been rendered useless is because they are stuck in the mind-set that capital ships are different than subcaps. But, asside from having a GTFO button they can press on occasion, they're now the same thing, only better. B-R already showed that subcaps were irrelevent for the massive, news-breaking battles. Now, they're going to be irrelevent for all battles outside of highsec.
Sorry how exactly were those supers pinned down? Hictors? And how did the hictors stay on field? Subcap support fleets?
Yes the subcaps weren't killing the supers, because the supers were killing the supers. The subcaps formed the support and were critical to the battle.
I'm confused how making flying caps boring in any way changes caps to be more like subs in the way you allude to. Gate jumping in is in all ways worse than jump drives. All the fitting stuff you're talking about is still true today, just caps are less effective in mobility.
The real reason caps aren't used instead of sub caps is subcaps are much less expensive and skill intensive... and the fact they align like pigs and can be pointed almost instantly and can't burn out of bubbles and can't target quickly and all the other reasons you see subcap fleets dunking capitals all the time. |
t'raq mardon
Laminated Metals
1
|
Posted - 2014.10.06 01:27:00 -
[7118] - Quote
If your goal is to kill logistics for small groups, make it impossible for small groups to own space, end small gang skirmishes between anyone not NAPed, making the game harder to start playing, make the game less interesting to keep playing, drive of anyone that doesn't emo-rage about carebears, and see just how low you can get sub levels your doing a bang up job.
going to take days to bring low ends or anything else in from jita, thats just not going to even happen unless you have a dozen people all helping with a different leg of the route. so unless you have lots of bodies your not moving things back and forth from high sec after this
capital ships (effectievly) won't be able to jump anymore, so big groups will just move them via gates in massive fleets with subcap support when they need to, and small gangs will sell them off and never have a chance at owning or defending space.
small gangs can't roam because why wouldn't I warp 3 carriers and 2 dreads to a gate, not like they can cyno in anything. somebody mentioned small gangs now have a tactical necessity. exactly, no small gangs unless it's tactically necessary, aka no small gangs unless your in RvB.
so basically eve is going to become a game where you log on and grind. your either grinding anomalies, or missions, or ore, or travel time. I'm super excited to see that happen...
keep up the good work CCP. |
Hagika
Hipsters In Space
267
|
Posted - 2014.10.06 01:37:00 -
[7119] - Quote
Scout Vyvorant wrote:Sierra Grey wrote:Scout Vyvorant wrote:After 350 pages of tears from nullbears, I wouldn't put my money on CCP actually breaking the status quo of the nullsec power projection.
But if they do, they'll have my total undivided respect. 351 pages of why Members of CCP should not go out drinking and coming up with new ideas. Stagnation is bad, your leader said it, now that you got a brilliant idea to shake up the water you prefer the stagnation?
There is a fine line from shaking up and screwing up. This is screwing up, though considering you are FW, I am not surprised you are gloating over this.
You all are due for a isk nerf as well.
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Hagika
Hipsters In Space
267
|
Posted - 2014.10.06 01:41:00 -
[7120] - Quote
CCP Terminus wrote:Eigenvalue wrote: CCP already said they stopped reading this thread at page 200 because apparently 2 days is long enough for players to think through the changes, discuss, and give feedback. Better than the CSM though!
We are still popping in and reading the thread, but I think what they meant was that we aren't going to be going page by page and responding to every post. People are not going unheard though.
Not going unheard and actually listening are two very different things and listening to your player base is something you all have a very hard time doing. |
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Hagika
Hipsters In Space
267
|
Posted - 2014.10.06 01:45:00 -
[7121] - Quote
t'raq mardon wrote:If your goal is to kill logistics for small groups, make it impossible for small groups to own space, end small gang skirmishes between anyone not NAPed, making the game harder to start playing, make the game less interesting to keep playing, drive of anyone that doesn't emo-rage about carebears, and see just how low you can get sub levels your doing a bang up job.
going to take days to bring low ends or anything else in from jita, thats just not going to even happen unless you have a dozen people all helping with a different leg of the route. so unless you have lots of bodies your not moving things back and forth from high sec after this
capital ships (effectievly) won't be able to jump anymore, so big groups will just move them via gates in massive fleets with subcap support when they need to, and small gangs will sell them off and never have a chance at owning or defending space.
small gangs can't roam because why wouldn't I warp 3 carriers and 2 dreads to a gate, not like they can cyno in anything. somebody mentioned small gangs now have a tactical necessity. exactly, no small gangs unless it's tactically necessary, aka no small gangs unless your in RvB.
so basically eve is going to become a game where you log on and grind. your either grinding anomalies, or missions, or ore, or travel time. I'm super excited to see that happen...
keep up the good work CCP. Shouldnt you be in highsec somewhere running missions and not getting involved in big boy conversations?
<~~~~~ Pacifist carebears go that way... |
Devious Johnson
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.10.06 01:58:00 -
[7122] - Quote
I fully support the long distance travel changes. Death to the blue donuts...they are boring.
However I do see a risk that small groups will be unable to support themselves in deep null.
therefore
I think they should add mission hubs in multiple hard to reach places in null. Most of null are carebears anyway.. they like boring PVE stuff.
the mission difficulty should be similar to C4 WH sleeper sites. So it encourages teamwork rather than solo play.
because currently the argument is that these deep null places can only support a few people per system because all the anoms etc get farmed and depleted. Where as Missions constantly respawn.
This would
A) - Provide a reason for people to live in these places B) - Provide incentive for a deep null market hubs to form C) - Give visting WHolers and other travellers more targets to shoot at. D) - Provide a PvP battleground as null groups fight to control the mission hub and surounding systems. |
Draconas109
Z-Net Care Factor
2
|
Posted - 2014.10.06 02:12:00 -
[7123] - Quote
Would this change affect people using the jump bridge on poses? If so then that's just stupid |
Azami Nevinyrall
Red Federation RvB - RED Federation
2056
|
Posted - 2014.10.06 02:13:00 -
[7124] - Quote
Devious Johnson wrote:I fully support the long distance travel changes. Death to the blue donuts...they are boring.
However I do see a risk that small groups will be unable to support themselves in deep null.
therefore
I think they should add mission hubs in multiple hard to reach places in null. Most of null are carebears anyway.. they like boring PVE stuff.
the mission difficulty should be similar to C4 WH sleeper sites. So it encourages teamwork rather than solo play.
because currently the argument is that these deep null places can only support a few people per system because all the anoms etc get farmed and depleted. Where as Missions constantly respawn.
This would
A) - Provide a reason for people to live in these places B) - Provide incentive for a deep null market hubs to form C) - Give visting WHolers and other travellers more targets to shoot at. D) - Provide a PvP battleground as null groups fight to control the mission hub and surounding systems. I wonder what main you belong to... EVE needs more Pssshhhh |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
285
|
Posted - 2014.10.06 02:21:00 -
[7125] - Quote
SanDooD wrote:Sgt Ocker wrote:
Hmm Branch to Dek, in a carrier - currently a few hours once you have cynos in place. Post patch, 3 maybe 4 days (remembering you will now have to make 4X the amount of jumps). Same will go for Branch - You need help your only option is your blue neighbors and if Branch is being invaded then your neighbors already have problems of their own and won't be able to assist you. Forget the "CFC" coming to your aide, your too far away.
Ok I agree, force projection wasn't removed but in fact reduced - Reduced to the point where the only entity you as an alliance can rely on is yourselves. The CFC will survive for the sole purpose of -- Who wants red neighbors..
PS; Branch is already made up of lots of small group of miners, ratters and manufacturers.. This will only encourage them to shrink further into their little corner of space.
I already pointed out in another post that this is not how wars are fought or fronts reinforced. Anybody fighting a war on multiple fronts is bound to get a bloody nose. If enemy decides to fight that war then aren't they also in the same predicament as the defenders? Won't enemy have to move their assets around as well? For all intents and purposes this change will do nothing, if only slightly inconvenience the logistics. We will stockpile carriers and dreads in systems of strategic importance and we won't be jumping them from Dek to Branch, but will be taking a jump clone or interceptor if clone is on cooldown. Furthermore, since gates are now a viable alternative to jumping and being fatigued to hell, we can always use those to relocate capitals. As I said previously, this change will have its biggest effect on small guys and they will be more screwed by it than big alliances and coalitions. It's the Average Joe pilot that will suffer the most because he won't be able to change the region when he joins another corp, as well as players who relied on JF to make money by providing logistics services. To think that CFC or N3/PL is going to be severely crippled by this change is really funny. They thought Technetium nerf would cause CFC to crumble and die off because cash cow is being hit on the head with CCP Nerfbat. Guess what happened? Nothing. The juggernaut will continue to plow on.
If it makes no difference, why do you cry so hard.
I love goon tears. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
285
|
Posted - 2014.10.06 02:22:00 -
[7126] - Quote
Systemlord Rah wrote:i like the changes so far the only thing that hurts is the jumprange for JF as someone that believes local production should be a must in 0.0 space i add a few comments
i believe it would be fair for logistic pilots if the timer would kick in only if the jf pilot jumps in rapit succesion of 3 times or more
lets say jf pilots have a special training or eq on board with that in place they can jump many times(up to 3) withou timer after that the timer kicks in because of the rapid jumps the fatige hits the pilot realy hard te first timer at 30min or more i would say up to 3-4h after lets say 48h the jumps the jf pilot can jump without timer is back to 3 but only if no timer is present
all jf pilots i know run logistcs in around 15-30 min and 1 to 3 times a week while supportet with scouts and cynos at least allow jf pilots to reach all possible home systems in one jumpchain without waiting and hit them after that most people hate logistic at least dont make the time spent with this activity any longer than
You won't have to worry about jump freighters. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
285
|
Posted - 2014.10.06 02:30:00 -
[7127] - Quote
Azami Nevinyrall wrote:Devious Johnson wrote:I fully support the long distance travel changes. Death to the blue donuts...they are boring.
However I do see a risk that small groups will be unable to support themselves in deep null.
therefore
I think they should add mission hubs in multiple hard to reach places in null. Most of null are carebears anyway.. they like boring PVE stuff.
the mission difficulty should be similar to C4 WH sleeper sites. So it encourages teamwork rather than solo play.
because currently the argument is that these deep null places can only support a few people per system because all the anoms etc get farmed and depleted. Where as Missions constantly respawn.
This would
A) - Provide a reason for people to live in these places B) - Provide incentive for a deep null market hubs to form C) - Give visting WHolers and other travellers more targets to shoot at. D) - Provide a PvP battleground as null groups fight to control the mission hub and surounding systems. I wonder what main you belong to...
Oh, that's goon propaganda. They still want their launch points. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2056
|
Posted - 2014.10.06 02:39:00 -
[7128] - Quote
Arsine Mayhem wrote:Azami Nevinyrall wrote:Devious Johnson wrote:I fully support the long distance travel changes. Death to the blue donuts...they are boring.
However I do see a risk that small groups will be unable to support themselves in deep null.
therefore
I think they should add mission hubs in multiple hard to reach places in null. Most of null are carebears anyway.. they like boring PVE stuff.
the mission difficulty should be similar to C4 WH sleeper sites. So it encourages teamwork rather than solo play.
because currently the argument is that these deep null places can only support a few people per system because all the anoms etc get farmed and depleted. Where as Missions constantly respawn.
This would
A) - Provide a reason for people to live in these places B) - Provide incentive for a deep null market hubs to form C) - Give visting WHolers and other travellers more targets to shoot at. D) - Provide a PvP battleground as null groups fight to control the mission hub and surounding systems. I wonder what main you belong to... Oh, that's goon propaganda. They still want their launch points. To be honest, it's not a half bad idea...
Just scrap SOV mechanics and have all of null NPC space, it'll work then!
EVE needs more Pssshhhh |
Devious Johnson
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.10.06 02:48:00 -
[7129] - Quote
Azami Nevinyrall wrote:Arsine Mayhem wrote:Azami Nevinyrall wrote:Devious Johnson wrote:I fully support the long distance travel changes. Death to the blue donuts...they are boring.
However I do see a risk that small groups will be unable to support themselves in deep null.
therefore
I think they should add mission hubs in multiple hard to reach places in null. Most of null are carebears anyway.. they like boring PVE stuff.
the mission difficulty should be similar to C4 WH sleeper sites. So it encourages teamwork rather than solo play.
because currently the argument is that these deep null places can only support a few people per system because all the anoms etc get farmed and depleted. Where as Missions constantly respawn.
This would
A) - Provide a reason for people to live in these places B) - Provide incentive for a deep null market hubs to form C) - Give visting WHolers and other travellers more targets to shoot at. D) - Provide a PvP battleground as null groups fight to control the mission hub and surounding systems. I wonder what main you belong to... Oh, that's goon propaganda. They still want their launch points. To be honest, it's not a half bad idea... Just scrap SOV mechanics and have all of null NPC space, it'll work then!
I would just have no npc stations so null groups cant store undestroyable ship caches and jump clones in these stations.. Ships etc would still need to be stored in destroyable outposts or POSs etc.
Missions are given out by a agent in space. defended by a unkillable/tankable NPC pirates / anchored guns or whatever.. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
285
|
Posted - 2014.10.06 02:51:00 -
[7130] - Quote
Devious Johnson wrote: I would just have no npc stations so null groups cant store undestroyable ship caches and jump clones in these stations.. Ships etc would still need to be stored in destroyable outposts or POSs etc.
Missions are given out by a agent in space. defended by a unkillable/tankable NPC pirates / anchored guns or whatever..
mission hubs should be far enough apart to make using one hub to support another difficult.
That might be interesting. |
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Azami Nevinyrall
Red Federation RvB - RED Federation
2056
|
Posted - 2014.10.06 02:59:00 -
[7131] - Quote
Arsine Mayhem wrote:Devious Johnson wrote: I would just have no npc stations so null groups cant store undestroyable ship caches and jump clones in these stations.. Ships etc would still need to be stored in destroyable outposts or POSs etc.
Missions are given out by a agent in space. defended by a unkillable/tankable NPC pirates / anchored guns or whatever..
mission hubs should be far enough apart to make using one hub to support another difficult.
That might be interesting. This would only work in NPC Null, having Agents in Player Controlled Null would be ISK printing machines with as many players inside these systems as possible...
In deep Null it'll be impossible to harass, so it'll have nothing but ratting supers... EVE needs more Pssshhhh |
Obsidian Hawk
RONA Corporation RONA Directorate
1168
|
Posted - 2014.10.06 02:59:00 -
[7132] - Quote
So what are the people in paragon soul and period basis are going to do now?
5 lys will make those regions in accessible |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
114
|
Posted - 2014.10.06 03:04:00 -
[7133] - Quote
Upon further research into this topic, I find it impossibly easy for anyone in EVE to bypass this proposed feature. Let me explain.
A player needs to go to his/her staging system. Said staging system is 20ly away, or 4 jumps. Normally, this would take quite some time as Jump Fatigue would kick in for the pilot. However, this pilot has 4 alts (A, B, C, and D) besides the main character. All pilots can fly his/her carrier and has max jump skills. Instead of taking quite a bit of game time and risk getting to the staging system, this pilot simply pre-stages his/her alts in the systems ahead of time using nearly uncatchable interceptors. As such, the carrier gets to the staging system as such:
Quote:Alt A jumps the carrier to System 1 where it trades it off to alt B. Alt B then waits for the capacitor to recharge and jumps to System 2 where the carrier is passed off to Alt C. Alt C then waits for the capacitor to recharge and jumps to System 3 where Alt D jumps into the carrier and waits for the capacitor to recharge before jumping to System 4 (the staging system) where the Pilot's main is waiting.
As you can see, each character only made one jump thus only imposing one stack of penalties which quickly fades away. You don't even need to be with a large entity in EVE to do this. You just need 2 accounts! Account 1 has the Main, Alt A, and Alt D while Account 2 has Alt A and Alt C. This so-called "power projection nerf" does nothing to squelch the power projection from the large entities, it simply promotes the creation of more active accounts or multi-character training in order to get the same results prior to this patch's implementation (Note: I do not know if this is an intended consequence and I will not speculate on it).
It is also impossible to tie the Jump Fatigue to the ships because the player only has to repackage the ship in order to trick the server into thinking the ship is a generic object. It's why when you repackage ships they lose their name as the meta data is erased.
Instead of going to great lengths to make the game more complicated for everyone when a bypass is simply to throw more ISK or IRL money at the game (Note: I do not know if this is an intended consequence and I will not speculate on it) in order to get an easier result, why not simply increase the "size" of the universe? By this I mean space out each constellation and region farther from each other. Every system in EVE has a absolute XYZ coordinate in the database. Spread out the distance between Regions and possibly even Constellations instead of adding in Jump Fatigue. Sure, this will definitely take a while to do but it will not be easy to bypass. Distances are longer and thus more fuel must be spent. No, it won't fix the absolute problem of power projection, but it will make it harder and more risky. Couple this with the 5ly jump and make it near impossible to cross regions without being close to the Region Gate system and you'll create choke points which increase PvP opportunities.
All in all, I believe that CCP was attempting to do the correct thing here but has failed to map out all of the consequences of this change. Something that the CSM should have been able to catch and report to CCP straight away. Let's hope it simply slipped through the cracks instead of being maliciously ignored. By implementing this newly proposed feature nothing will change. Power projection will stay the same and CCP will have put in quite a bit of work on a well-intentioned feature which makes them look the fool. CCP RedDawn:Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty..||| CCP Goliath:I often believe that the best way to get something done is to shout at the person trying to help you. ||| CCP Goliath:http://goo.gl/PKGDPZ |
Scud Maximillion
Senex Legio
105
|
Posted - 2014.10.06 03:07:00 -
[7134] - Quote
SanDooD wrote:Scud Maximillion wrote:
That's because you think CCP is done with you...they aren't. They are just getting started. Your world is ******...you just don't realize it yet. Read between the line of Greyscales comments. He will make it so that if you don't live in the space it is vulnerable.
The implications of this change are not stagnation. They are something very different. You are so desperate to preserve your reality that you cling to a falsehood.
Oh, I see where this is coming from. Can't do a damn thing about us yourself so you put your hope in CCP to save you? Son, my world is untouched by this change. I won't lose sleep over it or stress myself out about it. If it brings back players and the game gets a boost, all the better. If we get good fights and get our butts kicked because of it, great, bring it on. I am, as I believe many of us in null are, always welcoming and open to CONTENT. Come attack our space, come try to take our moons and systems. Come kill ratters and miners. Camp our gates and routes. Do your worst! Somehow I doubt you will have the guts to do any of those things even after they implement their entire plan for null. You see, nothing and nobody is preventing you from rocking our world and smashing our toys today. It's not as if we're swinging capitals and supers all day every day. You make it seem like by some flaw in the game design alliances of null were able to conquer and hold their space. No. It was through countless hours of sov structure grinding and countless fights. It was through team work and collaboration with our allies. Luck or design flaws had NOTHING to do with it. Instead of doing what needs to be done now to hinder us in null, you're here putting trust in CCP and hoping they have your pubbie interests in mind above all else. I'd be very careful who I put my trust in. At the end of the day, null alliances will still be in null and you will still get bloody nose from poking a gorilla with a stick, so keep hoping and dreaming that CCP Greyscale is here to hand you portions of null on a silver platter. I am the one clinging on falsehood? I guess we'll wait and see if that trust of yours was misplaced, but don't go whining how change made things worse, because, for the reasons you don't seem to comprehend yet, it will.
Dude, calm yourself.
Firstly, I am literally on the side of New Eden. I care nothing about what you have or what you do. If I cared, I would come visit. I have not done so out of respect for LAWN (see below).
Secondly, the term "pubbie" is, I believe, used to refer to someone not on the Something Awful forums. Technically, you are also a pubbie. Now, if you are trying to expand the definition to mean "anyone who isn't in your group", then yes, I am a pubbie and rather proud of it. In any event, using that in a sentence is not exactly giving your language arts teacher any bonus points for passingyou.
Thirdly, I lived in null for years and years. In fact, my corp started LAWN with BPH. Further, I was the director of war and finance for LAWN. We left because null is terrible and boring. Do your homework on what you are talking about and who you are talking to. If you did, you would understand how ridiculous your statements are.
Finally, you don't understand what Greyscale is doing at all. You cling to rhetoric about "my alliance this" and "my coalition that", without even the semblance of referring to the factual nature of the changes. This conversation was about the changes, not about how tough you think you are and how big your **** is. When you talk the way you do, you show everyone that you have no factual basis of what you are speaking, and that just makes you look like you are, as they say in Texas, "all hat and no cattle".
Tell me why I am wrong. Tell me how the mechanics will preserve you. Don't tell me what you did last week or last year, tell me how you plan to deal with tomorrow. In other words, have an intelligent non-pissy conversation.
I don't know why I bother. This conversation is terrible.
|
Veskrashen
Justified Chaos Spaceship Bebop
618
|
Posted - 2014.10.06 03:09:00 -
[7135] - Quote
Azami Nevinyrall wrote:This would only work in NPC Null, having Agents in Player Controlled Null would be ISK printing machines with as many players inside these systems as possible...
In deep Null it'll be impossible to harass, so it'll have nothing but ratting supers... So create an iHub upgrade that replaces the military one. You still maintain sov, but the station becomes run by the local NPC pirate faction, with all the attendant implications. Sov owner loses control of docking rights, fees, etc etc etc. In exchange, they get an L1 agent, and they can improve their "agent index" by running missions, eventually getting an L5 agent.
You get your unlimited isk printing machine and infinitely scaling pilot density... in exchange for less control over the station itself. Worth it...? Kinda up to them to decide.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Kassasis Dakkstromri
Bull and Vitleysa
251
|
Posted - 2014.10.06 03:37:00 -
[7136] - Quote
CCP Terminus wrote:Eigenvalue wrote: CCP already said they stopped reading this thread at page 200 because apparently 2 days is long enough for players to think through the changes, discuss, and give feedback. Better than the CSM though!
We are still poopping in and reading the thread, but I think what they meant was that we aren't going to be going page by page and responding to every post. People are not going unheard though.
Translation - Mouse wheel scroll rocks!
Love,
CCP CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Kassasis Dakkstromri
Bull and Vitleysa
251
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Posted - 2014.10.06 03:41:00 -
[7137] - Quote
Obsidian Hawk wrote:So what are the people in paragon soul and period basis are going to do now?
5 lys will make those regions in accessible
Caravan Form Up at 2100 EVE CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
C'Nedra Rain
Orion Expeditions Brothers of Tangra
0
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Posted - 2014.10.06 03:48:00 -
[7138] - Quote
Logistics and trade between hi sec - low sec and vice versa will heavily compromised. To jump a Rorq or a JF to a distance of 33 LY it took 3-4 jumps with JDC 5 to get to a low sec system close to Empire. Now with 5 LY limitation even with less jump fatigue you might need more than 12 cynos most of them located in areas you wanted to avoid and in some cases low/null systems that can be easily predictable by the pirates or enemy fleets. May some of these systems won't have any stations at all even to to dock up. Logistics will be a nightmare and time consuming and lost of rorq's and JF's will be increased. That will have a great impact in the game and maybe many players will prefer to quit. Because what is the meaning lets say to mining/manufacturing in null sec if you are not able to transfer the end product to hi sec for selling it? Hi sec needs products from null sec and null sec needs products from hi sec. If this kind of trade flow becomes somehow incredibly risky or rare then the consequences for the game will be difficult to predict. Ofc someone can say that new trade hubs will be established in null sec. We all know that Jita became the #1 trade hub in empire because people from all over EVE had access to Jita. To establish and maintain big trade hubs in null sec is almost impossible, risky because of the sov changes and wars and access to them will be extremely limited. On the other hand some of the products/items coming exclusively from null sec will be very expensive in hi sec because of the impaired trade between low/hi sec. Logistics also support wars in null sec. Before, during and after a war. You cannot fight w/o proper and on time logistics. !!
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Kassasis Dakkstromri
Bull and Vitleysa
251
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Posted - 2014.10.06 03:51:00 -
[7139] - Quote
Draconas109 wrote:Would this change affect people using the jump bridge on poses? If so then that's just stupid
Yes - Confirming JBs affected... any type of jump causes fatigue; and JB range shortened.
"... that's just stupid" - Confirmed!
Yar! Captain Neckbeard! will save yer game m8ty! CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Tasteless Spacebbq
Eternity INC. Goonswarm Federation
0
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Posted - 2014.10.06 03:51:00 -
[7140] - Quote
Signing in this threadnaught just cause :reasons: |
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