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Thread Statistics | Show CCP posts - 41 post(s) |
Ned Black
Driders
95
|
Posted - 2014.10.06 18:06:00 -
[7291] - Quote
Commander Who wrote:... long explanatory text... So my Vote on this Changes as it sits is...... -1: I hope CCP is listening to the community because this one is a real balls up. Concerned EVE Citizen
Don't hold your breath...
This change will come no matter what you or anyone else say... that is a sad fact. They may change it or tweak it a bit later on, but the change WILL come. |
t'raq mardon
Laminated Metals
4
|
Posted - 2014.10.06 18:06:00 -
[7292] - Quote
Degnar Oskold wrote:Building on my earlier thoughts, I also like this change because I believe it will shake up null politics and thus benefit us lowsec dwellers.
Today, the optimal situation for a territory-owning entity is to be part of the largest political faction it can get into. A large faction, or coalition, can project a large number of pilots rapidly across many different locations, and can thus effectively protect all of its territory.
After these changes, a large faction can only project all of its pilots quickly to one or 2 locations. Being part of a large faction now doesn't guarantee that your space will be protected; instead it will only be protected if the faction fleet is not fatigued.
Eventually larger factions will be forced to split into smaller, more local ones, defined by reasonable gate to gate travel times. Initially these will be bound by ties of former kinship, but over time tensions will build and wars will start and New Eden will be aflame.
Without power projection at full strength, larger null empires will inevitably fall apart as local alliances will be more reliable.
maybe. or more likely the major alliances will build another few thousand caps an station them more frequently around the map making it impossible for anyone who isn't just as big to take them on anywhere they decide is their space. As for low sec, you will all become pets for the purpose of logistics for the major power blocks or you will be steamrolled by said capitals and replaced with someone more domesticated. Frankly, that will be the first thing that happens since alliances can't make isk without logistics and a secure logistics chain will be worth whatever it takes to squash wanna be pirates like you. |
Opsblitz
M. Corp Engineering Fatal Ascension
14
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Posted - 2014.10.06 18:07:00 -
[7293] - Quote
Keep It Simple CCP.
CCP...Forget all this fatigue and cool down timer.....keep it simple.....Put a 2 or 3 min wait period on every LY jumped before next jump ie....I jump 14 LY in my carrier....I must wait 42 mins before i can jump again or even go as far as placing the jump timer on the ship or both but fatigue and cool down egualing 3days and 30 days max....
Just keep it simple
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
137
|
Posted - 2014.10.06 18:12:00 -
[7294] - Quote
Darek Castigatus wrote:Prince Kobol wrote:You guys really make me laugh..
CFC have proved time and time again that they can quite easily win engagements without the use of Capital Ships.
Hell only yesterday they obliterated a nulli BS Fleet worth 36bil using bombers.
Whats making me laugh is you trying to gloss over the fact you did have a cap fleet at that engagement, in case your memory is flawed it was sitting right on the other side of the gate the abbadons tried to jump through. Your bombers were so succesful because the server shat itself and wouldnt let the abbadons jump, not because you didnt bring a cap fleet. What's making me laugh is the presence of the caps at this event is somewhat irrelevant. Our caps would be there anyway, it's a defensive timer in our back yard. But the rest of this bit is very much relevant to this topic.
The problem is not that the server "shat" itself. It wasn't some random hiccup or bug. The Tengu fleet jumped first. The Abaddon fleet got stuck with traffic control. This happens every time. From a bloc fight to trying to jump into Jita at prime time. You can complain that "the server shat itself", or you can give credit where it's due. The bombers were where they needed to be, expecting some of the ships on that gate would be stuck with traffic control. People need to learn how to fly subcaps through gates, because they are about to do it far more often. The presence of the caps had nothing to do with the death of the battleships.
One of the biggest offenders for causing the server to "shat itself" is session changes. Jumping and docking/undocking.
As far as the direct impact these changes would have had on that event? Rather than 8 session changes getting to the staging system by jump bridges, or a single carrier jump, I would avoid the fatigue and fly 20 jumps through gates in my travel fit interceptor. That is an extra 12-19 session changes in rapid succession. A thousand other people in the region will be doing the same. Oh and there's a tidbit about enemy caps being harder to bring in and extract, and jumping with more midpoints for more session changes. |
Kassasis Dakkstromri
Bull and Vitleysa
258
|
Posted - 2014.10.06 18:21:00 -
[7295] - Quote
Jean Luc Lemmont wrote:Kassasis Dakkstromri wrote:Jean Luc Lemmont wrote:Kassasis Dakkstromri wrote:Yeah it's not just in game either: Relevant That is some quality butthurt right there. I wonder if this falls under the out of game harrassment guidelines? To be clear, I found that in a google search, while looking for past CCP Greyscale quotes. So my hands are clean. I wasn't referencing you mate, it's all good. I meant whoever started the petition.
Yeah... you know there is using a quip or internet meme to try to call attention to the content of your post or the issue at hand, and then there's something like *that*. Of which posting to highlight how many tears and rage quits might be coming from this topic, isn't the same as actually doing *that*... but just in case: "Your support ticket has been submitted, the support ticket tracking id is 3742747." I'm not taking any chances.
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Josef Djugashvilis
2570
|
Posted - 2014.10.06 18:26:00 -
[7296] - Quote
Obsidian Hawk wrote:I think people raged themselves into submission. The thread is slowing down.
The quitters have done gone and quit This is not a signature. |
Vagris
Hedion University Amarr Empire
0
|
Posted - 2014.10.06 18:32:00 -
[7297] - Quote
Josef Djugashvilis wrote:Obsidian Hawk wrote:I think people raged themselves into submission. The thread is slowing down. The quitters have done gone and quit
No characters left? all biomassed?
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Rowells
Unknown Soldiers Fidelas Constans
1465
|
Posted - 2014.10.06 18:33:00 -
[7298] - Quote
Vagris wrote:Josef Djugashvilis wrote:Obsidian Hawk wrote:I think people raged themselves into submission. The thread is slowing down. The quitters have done gone and quit No characters left? all biomassed? people slowly realized they were arguing with their own alts. |
Sarah Flynt
Federation Interstellar Resources Silent Infinity
54
|
Posted - 2014.10.06 18:41:00 -
[7299] - Quote
Zhul Chembull wrote:Sarah Flynt wrote:Zhul Chembull wrote:Sarah Flynt wrote:Jump a Rorqual with a Clone Vat Bay to a lowsec system close to highsec, let every new member go there in a shuttle or pod, create a clone and jump all of them out to wherever you desire. Once you're there they can jumpclone without any risk. The rookie only needs one rank 1 skill at level 1 for it. A Rorqual can carry up to 75 clones (let me write that out: SEVENTYFIVE) that way in one go and gets the same bonuses for jump cooldowns as a jumpfreighter.
Personally I find the laziness and/or lack of resourcefullness of all the people who are crying about this disgusting. Are you sure you're playing the right game? I didn't think your posts could get any sillier, but I was mistaken. Too bad you cant jump past the point of the perma camp that will encompass the edges of low/null to do your grand plan. Do you really need everything spoon-fed? Let it join your logistics operation which has to cross these choke points anyway. First before you tell anyone they are spoon fed you need to do logistics for awhile. Ask anyone here that has done it for any length of time, you don't know what you are talking about. They are just trying to reverse what was already put in and has been the norm for a long time. Don't tell me that you want to go back to attempt to do logistics fleets, because with the current ship technology your entire fleet will get destroyed. I try to stay out of this thread but when I see clueless posts like this I have to respond. Don't mix up the topics and don't try to put words in my mouth that I never said: I was talking about how to circumvent the removal of death-clone-jumping newbies with the tools that are already at our disposal under the premise that the jumpdrive changes are being implemented as announced. I was NOT talking pro/contra logistical operations to reach regions that are outside of the 5 ly jump range of other regions but it should be pretty obvious that such operations will be a necessity for groups who want to live in that space. Adding a Rorqual with the aforementioned purpose to such an existing operation is a no-brainer. Now tell me where I'm wrong here. Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel ! |
Kassasis Dakkstromri
Bull and Vitleysa
258
|
Posted - 2014.10.06 18:43:00 -
[7300] - Quote
Rowells wrote:Vagris wrote:Josef Djugashvilis wrote:Obsidian Hawk wrote:I think people raged themselves into submission. The thread is slowing down. The quitters have done gone and quit No characters left? all biomassed? people slowly realized they were arguing with their own alts.
No people realizing the reality - that no amount of CSM involvement, no amount of rage/tears/protest or slick internet meme's are going to avert or significantly modify this change.
When you know that working within the system is futile, and that the system is rigged against you from the start you're going to see all manner of craziness erupt.
The fix that breaks players, and pushes them into inactivity or quitting, isn't a fix - regardless of the intent. CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
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Josef Djugashvilis
2570
|
Posted - 2014.10.06 18:44:00 -
[7301] - Quote
Vagris wrote:Josef Djugashvilis wrote:Obsidian Hawk wrote:I think people raged themselves into submission. The thread is slowing down. The quitters have done gone and quit No characters left? all biomassed?
I very much doubt the vast majority of the 'quitters' actually bio-massed.
I see the whole - me and my zillion alts are quitting - as a not very subtle attempt to get CCP to back off and to continue to allow folk to use Titans etc to hot-drop cruisers on the far side of the universe.
Only time will tell if CCP have taken the right path.
This is not a signature. |
Obsidian Hawk
RONA Corporation RONA Directorate
1171
|
Posted - 2014.10.06 18:44:00 -
[7302] - Quote
Rowells wrote:Vagris wrote:Josef Djugashvilis wrote:Obsidian Hawk wrote:I think people raged themselves into submission. The thread is slowing down. The quitters have done gone and quit No characters left? all biomassed? people slowly realized they were arguing with their own alts.
Sad thing is, that might be true, if so, i think they have bigger problems than a jump nerf. |
Dramaticus
GoonWaffe Goonswarm Federation
602
|
Posted - 2014.10.06 18:51:00 -
[7303] - Quote
Niko Lorenzio wrote:Sooo.. Cyno jammers are useless now since they can simply cyno in next door and jump through gates? I don't think allowing capitals to use gates is a good idea.
This somewhat increases their force projection after nerfing it.
I wanna ******* see a cap fleet jump into a camped gate. Please Sweet Space Jesus let someone try this. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Dramaticus
GoonWaffe Goonswarm Federation
602
|
Posted - 2014.10.06 18:52:00 -
[7304] - Quote
Dramaticus wrote:Niko Lorenzio wrote:Sooo.. Cyno jammers are useless now since they can simply cyno in next door and jump through gates? I don't think allowing capitals to use gates is a good idea.
This somewhat increases their force projection after nerfing it. I wanna ******* see a cap fleet jump into a camped gate. Please Sweet Space Jesus let someone try this.
Its going to be us. We're going to do this and we're going to lose an entire cap fleet doing so. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Paynus Maiassus
Capital Munitions
123
|
Posted - 2014.10.06 19:00:00 -
[7305] - Quote
John McCreedy wrote:Dreaded Vengance wrote:Creamdream wrote:These are very interesting changes however :
JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE. There was a time when people hauling stuff into low/null for $$profit had to take risks, low sec freighters with an escort was an actual thing. I used to herd blockade runners deep into null where my small corp managed to carve out a little bit of it and called it home for a while. Eve was big, sometimes scary and you had to work at it to get the rewards. Adapt or poast in caps, up to you I guess. They did it in Tech 1 Haulers which even back then cost considerably less than a Freighter does today. It moved faster so only really needed a scout, not an escort and there where a hell of a lot less people in Eve and living in Low Sec than there are today. How much do you think your shiny ships in Empire are going to cost when Alliances start having to transport their moon goo in T1 Haulers? Try to look at the bigger picture and get your facts historically accurate.
Really the moon goo situation is what worries me the most. I'm a 2012 player so I can't say how things got done in the golden era, but it seems to me that CCP is banking on localized industrial hubs in order to support industry post Phoebe and I just don't see moon goo being available outside Jita. Hopefully a goo export industry will develop, but I support maintaining long-range logistics capability for JFs and Rorqs in order to prevent undue disturbance on the economy. |
Gwailar
School of Applied Knowledge Caldari State
29
|
Posted - 2014.10.06 19:02:00 -
[7306] - Quote
Vald Tegor wrote:People need to learn how to fly subcaps through gates, because they are about to do it far more often. The presence of the caps had nothing to do with the death of the battleships.
One of the biggest offenders for causing the server to "shat itself" is session changes. Jumping and docking/undocking.
As far as the direct impact these changes would have had on that event? Rather than 8 session changes getting to the staging system by jump bridges, or a single carrier jump, I would avoid the fatigue and fly 20 jumps through gates in my travel fit interceptor. That is an extra 12-19 session changes in rapid succession. A thousand other people in the region will be doing the same. Oh and there's a tidbit about enemy caps being harder to bring in and extract, and jumping with more midpoints for more session changes.
This is a smart observation. I would like to see the devs explicitly address the issue of performance impacts that this change will bring.
Please be transparent and detailed about what load testing and performance estimates you have done or are doing or are planning to do prior to this change.
Many more ships will be jumping through many more gates after this change. Caps and supers will be an entirely new form of gate traffic introducing more session changes. Jump freighters using gates will be more session changes. All the various escort ships for all of the above will be more session changes. All the inty fast travelers will be lots of additional session changes.
I think collective confidence in CCP's preparation for and implementation of these changes would benefit from clear evidence of proper infrastructure planning before implementation.
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Ned Black
Driders
95
|
Posted - 2014.10.06 19:09:00 -
[7307] - Quote
Dramaticus wrote:Dramaticus wrote:Niko Lorenzio wrote:Sooo.. Cyno jammers are useless now since they can simply cyno in next door and jump through gates? I don't think allowing capitals to use gates is a good idea.
This somewhat increases their force projection after nerfing it. I wanna ******* see a cap fleet jump into a camped gate. Please Sweet Space Jesus let someone try this. Its going to be us. We're going to do this and we're going to lose an entire cap fleet doing so.
Acutally you may be able to pull it off since after jumping you are suddenly protected by the same cyno jammer that kept you out from the system in question. |
Commanda Marr
Nex Exercitus Northern Coalition.
1
|
Posted - 2014.10.06 19:09:00 -
[7308] - Quote
That will kill most of the regions in 0.0 Space and cut them off from Low sec. Making isk is a mess already and a JF LY5 max distance is useless and will empty a lot of the regions since you simply cant get there anymore.
It is hard and expesive enough already to use JF's. That Change would make me thinking of stopping my EVE Indy activities. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
239
|
Posted - 2014.10.06 19:27:00 -
[7309] - Quote
Commanda Marr wrote:you simply cant get there anymore.
Erm, you definitely can still get there. If people can populate C5/C6 wormhole space easy enough, you can cope with living in deep null. You get the luxury of permanent gates and the option of jumping around.
Woop-de-doo you can't jump direct from HS to your deadend nullsec. HTFU. |
Edisonn Trent
White Noise.
1
|
Posted - 2014.10.06 19:30:00 -
[7310] - Quote
I just resubbed this account, just to say I support these changes. If you follow through with this, I'll resub the rest. Call me trusting if you like, but for these kind of changes, CCP can have my stuff.
That's it, that's what I resubbed for. That and the blobber's tears. Seriously, if they're crying, you must be doing something right. |
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baltec1
Bat Country Goonswarm Federation
13560
|
Posted - 2014.10.06 19:38:00 -
[7311] - Quote
Mr Floydy wrote:Commanda Marr wrote:you simply cant get there anymore. Erm, you definitely can still get there. If people can populate C5/C6 wormhole space easy enough, you can cope with living in deep null. You get the luxury of permanent gates and the option of jumping around. Woop-de-doo you can't jump direct from HS to your deadend nullsec. HTFU.
To be fair, the C5/C6 people don't have to do regular supply runs through space like ours that has thousands of subcaps and hundreds of bored supercap/titan pilots who see them the second the enter local. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Shadowed Blackhole
Les Loyalistes
1
|
Posted - 2014.10.06 19:38:00 -
[7312] - Quote
I will never pretend to be an expert in null politics as I have been a carebear for too many years... until only recently, where I actually started exploring null! \o/ (still carebear though!)
May I still share my humble opinion? :-)
I personally don't think this change will address the issue of null stagnation in the long run, nor will it empower the smaller groups much, if at all.
While I believe it may stir things up a little bit at the beginning with alliances adjusting their logistics, but lets face the reality of things; if some players ever adapts, or survives the hauling boredom this change promises, the power blocks currently have the manpower to be the first ones to do so. They will be securing bottlenecks, even if that means kicking smaller alliances out of systems directly on their resupply and/or exportation routes. In the best case scenario, they will tolerate safe passage treaties with the smaller alliances, eventually leading to more stagnation. Nothing really new here (for the most part) as it was already mentioned in many-a-post in this thread.
When you want to promote war, you have to go down to the very basics of its cause; religion and exploitable resources. Since I don't think CCP should go with the first option for obvious reasons, the second one is something they can manipulate.
As far as I can understand, and correct me if I am wrong, the null resources are pretty much static, and most especially, R-64 moons. The static nature of these resources leads to stagnation as once conquered, they will be well guarded until some army rises up to be a stronger power block and take it away from them; this may take a very long time and will not happen from individual small groups and nor should it ever be. In order to be stronger, players have to unite otherwise they'll never overthrow any powerful entity, hence why coalitions are made.
If CCP and the playerbase are not totally satisfied with the frequency at which sovereignty changes or the frequency at which wars are fought (again, I don't participate in them... yet), CCP should directly impact those valuable resources instead of only altering the logistics to resupply their homebase or export their goods.
In essence, I think making those resources depleteable, in order to starve the players, and then to make those resources pop into some other territory, sounds like a better approach at maintaining balance. How long will it take before that large alliance invades another to secure the resource(s) that bloomed in their territory? How many protection contracts will the defending alliance have to go through to hold on to it? Oh look! it popped into renter space? =)
Artificially depleting and moving those extremely valuable resources around implies constant strategic and logistic adaptation by the players; military brute force and presence, rapid base deployment, resupplying, distribution and exportation.
Sure, this inevitably implies drastic changes to the codebase, and will most likely instill player rage towards CCP (anything like this thread? maybe!), but at least they would be better equipped to influence wars. Spawn timers, depletion timers, frequency, number of resources, those are all easily (or moreso) alterable variables afterwards.
.... Or maybe I'm just nuts!! ;-)
.... Or maybe that is what is truly coming later on! O_O :D
*Ominous music playing* |
Tikitina
Imperial Academy Amarr Empire
160
|
Posted - 2014.10.06 19:39:00 -
[7313] - Quote
Dramaticus wrote:Dramaticus wrote:Niko Lorenzio wrote:Sooo.. Cyno jammers are useless now since they can simply cyno in next door and jump through gates? I don't think allowing capitals to use gates is a good idea.
This somewhat increases their force projection after nerfing it. I wanna ******* see a cap fleet jump into a camped gate. Please Sweet Space Jesus let someone try this. Its going to be us. We're going to do this and we're going to lose an entire cap fleet doing so.
Considering how often theory-crafting is wrong, lets see how this plays out.
Should be interesting to see either way.
By the way, adapting to change is called adapting since you actually have to adapt and come up with new ways of doing things.
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Tikitina
Imperial Academy Amarr Empire
160
|
Posted - 2014.10.06 19:42:00 -
[7314] - Quote
Shadowed Blackhole wrote:I will never pretend to be an expert in null politics as I have been a carebear for too many years... until only recently, where I actually started exploring null! \o/ (still carebear though!)
May I still share my humble opinion? :-)
.....R-64 moons.....
In essence, I think making those resources depleteable, .....
Yea, that didn't go over too well either when it was suggested.
I still like the idea though. |
Ioci
Bad Girl Posse Somethin Awfull Forums
524
|
Posted - 2014.10.06 19:47:00 -
[7315] - Quote
baltec1 wrote:Mr Floydy wrote:Commanda Marr wrote:you simply cant get there anymore. Erm, you definitely can still get there. If people can populate C5/C6 wormhole space easy enough, you can cope with living in deep null. You get the luxury of permanent gates and the option of jumping around. Woop-de-doo you can't jump direct from HS to your deadend nullsec. HTFU. To be fair, the C5/C6 people don't have to do regular supply runs through space like ours that has thousands of subcaps and hundreds of bored supercap/titan pilots who see them the second the enter local.
And you can be in a C5 one minute and in HS the next, once you have scanned down your average 1 to 2 jump, WH route.
Wormhole Ops usually revolve around one POS and no Sov bills. They don't hinge on massive fleets to defend, they hinge on seclusion being their defense. R.I.P. Vile Rat |
Panther X
High Flyers The Kadeshi
8
|
Posted - 2014.10.06 19:50:00 -
[7316] - Quote
Lucas Kell wrote:davet517 wrote:Steve Jobs once said "It's not the customer's job to know what they want". Well Steve Jobs was a moron, so I'd take anything he said with a pinch of salt. davet517 wrote:It's applicable here. Eve is a sandbox folks. The game play is emergent. When CCP makes a change like this, they can't predict with great accuracy what will happen. They might have a theory about what players will do, but they have no facts. No matter how smart you think you are, you have no facts either. Your theory may differ from theirs. Well then they need to hire better staff, since players have predicted the response to almost every change that's ever been made with staggering accuracy.
Steve Jobs may have been a "moron" but I'm sure he made a boatload more cash than you.
I don't think it has anything to do with hiring better staff, because developers are notorious for doing what they are told. For better or worse, they just do what they are told. It's the people telling them what to do that should be shouldering the blame for Cynogate.
It's CCP and the popular vote buyers in the CSM that are deciding the future of the game, not the random grunts like you and I. The lack of comments by CCP in this thread are proof of that. No matter how many pages this thread becomes, this change is going to happen. It's up to us to adapt or biomass.
I'm going to adapt. I don't know how, Maybe by burying my head in the sand(box) and fortifying our little corner of space, or by learning how to actually "fly" a capital. For pete's sakes, if you're making me use stargates, give capitals some align time bonuses or something... AND let us use deadspace gates.
Otherwise all the past 4 years plus Ive been here is a waste. |
Tikitina
Imperial Academy Amarr Empire
160
|
Posted - 2014.10.06 19:51:00 -
[7317] - Quote
Ioci wrote:baltec1 wrote:Mr Floydy wrote:Commanda Marr wrote:you simply cant get there anymore. Erm, you definitely can still get there. If people can populate C5/C6 wormhole space easy enough, you can cope with living in deep null. You get the luxury of permanent gates and the option of jumping around. Woop-de-doo you can't jump direct from HS to your deadend nullsec. HTFU. To be fair, the C5/C6 people don't have to do regular supply runs through space like ours that has thousands of subcaps and hundreds of bored supercap/titan pilots who see them the second the enter local. And you can be in a C5 one minute and in HS the next, once you have scanned down your average 1 to 2 jump, WH route. Wormhole Ops usually revolve around one POS and no Sov bills. They don't hinge on massive fleets to defend, they hinge on seclusion being their defense.
And the limitation on how many Caps/Supercaps can come their way once they are found...
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Noble Noob
Nooblets And Gravy
5
|
Posted - 2014.10.06 19:54:00 -
[7318] - Quote
Gwailar wrote:Noble Noob wrote:Proposed idea to address this:
1. Each ship gets a JF attribute that is used when calculating a jump. Frigs very little and caps a large amount. This also allows CCP to adjust as needed for specific ships without affecting every player in Eve. So then, jump pilots rapidly around the universe in small ships so they can arrive at prepared cap caches with low fatigue.
With the current CCP system that already is an option. Large groups said they will cache cap ships and use cov ops or interceptors to move pilots. Also they could jump cap ship close with pilot A and switch to pilot B.
So whats the difference?
1. In CCP system you have a cap pilot on the other side of universe with zero JF. In my proposed system you have a cap pilot with with a damaged JF because multiple jumps and the further from home system the harder the hit. So even in a frig 10 jumps on the other side of the universe will hurt.
2. If in both situations the pilot had zero JF affects, the difference is still large. In CCP system jumping a cap ship on far side incurs the same penalty as jumping in your home system. In my proposed system jumping a cap ship 40 LY from your home system will incur a 40LY penalty to the JF. So in other words if you could make 3 or 4 jumps in your home system you only be able to do 1 or 2 40LY away.
So, you may still be able to jump into the fight system but you will not be jumping out. And adding the other factors such as direction, sov, upgrades, and number of people you probably would not be able to jump into the fight system.
This means that cap fleets might be able to get close to a fight 40LY away but at some point along the way they would need to start using gates. Also they would have no option to jump home. They would have to log out and try later or do a 40LY run gate to gate.
The biggest issue with CCP proposed system is that it is not granular enough. If you change the numbers on the JF calculation you change it for every player in every system in every ship. So if you don't like how carriers are working out you mess with frigs to fix it.
Also the second biggest issue is that it is not tied to the map. Force projection is a map issue. In CCP system where you are on the map does not matter, as far as JF calculation is concerned, 5LY is 5LY. In my system there are multiple layers that are connected to where you are that makes a difference to how much JF you get. (Sov, home system, distance from home system, upgrades, direction of travel, number of players in system, mobile JF unit)
Gwailar wrote:Noble Noob wrote: 2. Each system gets a JF attribute based on sec and region, etc. This allows CCP to make some areas easier to get to or harder to get to. And they can even build an almost impossible wall (a mountain) anywhere they want. This attaches the JF more to the map not the character.
How is the effect different than the >5LY gaps already in place? This change doesn't just include jump fatigue. It also includes range reductions.
I forgot to discuss the 5LY range. But you are correct my proposed system does the same thing with one difference. It is granular so that CCP could adjust it on a system by system basis if need be. Also, it is attached to the map not the player. So that where you are matters for JF calculations.
In the system I proposed the jump distance could be left as is or shortened only a small amount. It is the JF that limits how far, and where you can jump.
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Panther X
High Flyers The Kadeshi
8
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Posted - 2014.10.06 20:03:00 -
[7319] - Quote
I wonder if anyone has discussed being able to dock supers? If there's going to be a penalty, there should be a mitigating factor to the penalty, with skills and the ability to dock to "affect repairs" whatever. If the fatigue is going to run through downtime, then will a safe logoff be negated because of fatigue or jump timer? Is balance not de rigeur anymore?
If I can't log off safely, then in the immortal words of Russell Peters... "Someone's gonna get a hurt real baaaaad" |
Ioci
Bad Girl Posse Somethin Awfull Forums
524
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Posted - 2014.10.06 20:06:00 -
[7320] - Quote
Tikitina wrote:
And the limitation on how many Caps/Supercaps can come their way once they are found...
And this introduces a far better solution than anything mentioned so far.
Collapsing Cyno/ Bridge mechanics with fatigue level timers. Done to throttle blob movement rather than distance. R.I.P. Vile Rat |
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