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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
CameronCZ
Id Est The Volition Cult
0
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Posted - 2014.10.09 22:44:00 -
[8131] - Quote
I really dont like changes you are planning (jump fatigue and capitals) and my corp members neither. Like almost 1/5 members said they will stop playing eve if u will release this. These changes makes no sense.
Please listen to your community and don-¦t screw EVE even more.
Fly safe, Cam |
Flaming Forum Spammer
Imperial Academy Amarr Empire
12
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Posted - 2014.10.09 23:50:00 -
[8132] - Quote
Stargate Universe wanted nice, realistic, rather slow travel and jump dynamics...
where is it now? |
NotContinuum
Repercussus RAZOR Alliance
4
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Posted - 2014.10.10 00:10:00 -
[8133] - Quote
While I am one of the people who understands what you are trying to do and want you to improve the player experience, especially in null sec, I think the degree of these changes is a little harsh. The equation specifics make the use of capitals too restrictive. I do agree that stopping capitals from jumping across the cluster in 10 minutes needs to be exacted, but preventing capitals from jumping across the cluster in a week is a bit much. In fact, I don't think jump fatigue should last more than a week at the very most. Anything more is punitive. Some of us use carriers simply as suitcases that never see battle. Others use jump freighters to move large amounts of good from Jita to the fringes, and even with the reduced range effects, it will make it difficult to maintain the markets outside of Empire space.
I would suggest scaling back the numbers in the equations a bit and imposing a hard limit on fatigue. I understand that some at CCP would be happy to see ships, like Supercapitals, be basically grounded to a single system or region, but then what's the point of having a Supercapital? They should be strategic assets, not beached whales. My last suggestion is to remove jump fatigue. or severely limit it. from jump bridges. If you make sure that capitals can't use jump bridges, then they would only be useful for the movement of subcap fleets, and I think we would like to encourage subcap fleets over capital ones. The mechanics of jump bridging already require you to go through stargates, if you want to take several bridges to get to a destination. At the most, put a limit on the number of ships that can go through a jump bridge per minute, so as to prevent blobbing.
These seem like reasonable first-changes to make to a system. If further tweaking is required, then that can be done in future patches. However, going too far and then trying to scale back would be not only detrimental and quite shocking to the player base but would be harder to pull off. |
Celly S
Concord Attraction Services The Ditanian Alliance
299
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Posted - 2014.10.10 01:01:00 -
[8134] - Quote
Please go here now: https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread
that's where the discussion and the proposed changes have been placed.
:)
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Concord Attraction Services The Ditanian Alliance
300
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Posted - 2014.10.10 01:01:00 -
[8135] - Quote
Please go here now: https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread
that's where the discussion and the proposed changes have been placed.
:)
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2707
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Posted - 2014.10.10 06:29:00 -
[8136] - Quote
I am as sad panda about these revisions as I was about the announcement.
Welcome to SUB CAPS Online. The only MMO-game in the 21st century where useless Capital ships were "designed" to create game timers in large groups for people who have nothing better to do with their days....
Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Raellah
Laski Arca Corp
0
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Posted - 2014.10.10 07:59:00 -
[8137] - Quote
CCP have made the right changes to the original proposal and still people are crying like whiny entitled kids. If EvE is still too hard for you after these revisions, just make sure the door doesn't hit you in the arse on the way out.
Oh and can I have your stuff? |
Rolf Chr
The Scope Gallente Federation
0
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Posted - 2014.10.10 08:14:00 -
[8138] - Quote
In the example posted here http://community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/?_ga=1.34303975.776383066.1396348573 you write "After waiting for 23.5 minutes at the convenient local station, his fatigue is down to 119.79. He jumps again, to 2R-CRW GÇô 4.9 LY. At this point his cooldown timer is 2 hours 2 minutes 8 seconds, and his fatigue is 706.74. At this point his total distance travelled is 17.51 LY, leaving him with 37.04 LY to go. He looks at his map, and finds a 40-route jump through nullsec to get to the same destination, and figuring two minutes per system, his warp travel time for the whole journey is a bit over half the cooldown for his next jump. He decides to fly there directly rather than trying to jump any further."
If you really think I (or the rest of eve community) will gatejump any our capitals 40 jumps in nullsec you are insane.. I will quit eve long before I even consider doing this. And I will not wait days of week to complete the trip either!!! I understand the need to nerf combat capital ship movments, but I need to be able to use it for logistic purposes also.
I do not know if the math behind all the different spreadsheets available online are correct, but if you look at this example https://docs.google.com/spreadsheets/d/1IjH2JyeTd0suTC43REymnoiD2TF70HxbkRWqNtJjqds/edit?pli=1#gid=0 I clearly see that it need to be a upper limit on how much fatigue you gain and accelerate the rate it is reducing with!
I'm ok with having to sit in station for some time, even a few hours after some jumps but there need to be a upper limit. This is a game. it's suppose to be fun, but with those changes its nothing even close to fun if you need or want to move your capital.
For PVP purposes again, yes I understand the need to nerf them, but if a single pilot is trying to help his corp moving assets and ships safely into or out of nullsec it will be close to impossible
Please consider at least a upper limit on the cooldown that enable a capital pilot to still enjoy the game. |
Andy Landen
Harbingers of Chaos Inc Gentlemen's.Club
506
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Posted - 2014.10.10 11:14:00 -
[8139] - Quote
I predict that capitals will prefer the space around 5 ly out from npc null sec and low sec, that capitals will not be jumping through stargates to be caught by subcap km chasers, and that the pos will be relied on much more for safe points at about 5 ly out for any operations involving capitals another 5 ly out. After 10 ly out from low sec and npc null, the risk to capitals being left exposed will become to great and so we will see subcaps dominate at the farthest reaches of the Eve universe; contrary to intuition that capitals would dominate in the "deep waters" of Eve's farthest regions of space.
Now that capitals can jump through gates, they also need to be re-allowed to jump through player (alliance) jump gates. Since capitals can now fit through star gates, they should also be allowed to dock at stations.
And if anyone expects capitals to use stargates, capitals should now also be able to fit the following: capital micro-warp drive, capital micro-jump drive, and a capital energy neut. To survive travel in the outer limits of null sec, capitals should also have warp bubble immunity and +4 to the warp drive stability (double that of some subcaps). "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
Andy Landen
Harbingers of Chaos Inc Gentlemen's.Club
506
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Posted - 2014.10.10 11:28:00 -
[8140] - Quote
Bkdvr wrote:Domanique Altares wrote:
*Actual number of current sov holders that rage quit over this is vastly exaggerated by bluster and unsubcribe threats; most of these people are not actually going anywhere.
You might be wrong. I just un-subbed 2 accounts (Paying accounts). While I applaud CCP for trying to make the game better, I disagree with the sledgehammer approach. The deciding factor for me is the 5ly limit on jumps to JF's. CCP can see beyond the threats as the actual unsubscribe buttons are being clicked. They can see that my accounts have been unsubscribed already. This is the "straw" for me. I have given suggestions, but if they fall on deaf ears, then so be it: capital jump drive, capital micro warp drive, capital neut to name a few of the suggestions above.
And if you want my stuff, just send me 10 mil. I may return back to Eve if I hear of some dramatic shift of balance, but I won't be paying nearly as much attention and it will probably take a lot to catch my attention after I am gone. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1573
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Posted - 2014.10.10 12:42:00 -
[8141] - Quote
Can i have your stuff ? |
Andy Landen
Harbingers of Chaos Inc Gentlemen's.Club
506
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Posted - 2014.10.10 15:39:00 -
[8142] - Quote
Akrasjel Lanate wrote:Can i have your stuff ? As I said, just send me 10 million. idiot. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
Bakuhz
Exanimo Inc Black Pearl Alliance
163
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Posted - 2014.10.10 16:09:00 -
[8143] - Quote
jump fatique yes no problem nerfing jump range thats a killing blow. can live with the idea jump range will be nerfed to a degree but 5 LY...
This is starting to feel like incarna and ontop of that a cherry killing blood jumping 0.0 is going to be a very tedious adventure.
think we will see alot of action going down the drain as even moving a sub cap fleet is going to take a hell of a lot of time.
to be fair atleast consider to give some more jump range to capitals then set a standard of 8 or 10 ly including the jump fatique wich can be countered by jumping gates but jumping 20 to 60 gates with a carrier or dread or worse a super.
are we going to get MWD, MJD's better warp speed maybe? some warpcore strenght because it's not really an art to tackle a capital especially not after this idea. http://kb.negativewaves.co.uk/corporation/98315061/
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Scarlet Bear
Alliance Mining Operations Command Space Warriors
2
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Posted - 2014.10.10 16:34:00 -
[8144] - Quote
Good work CCP
nice change for sure stands to sense
makes flying caps more real waiting for the jump drive to power up before you can jump and it stands to sense.
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Kassasis Dakkstromri
Bull and Vitleysa
263
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Posted - 2014.10.10 18:06:00 -
[8145] - Quote
Thank you for reading our concerns, and while it seems that we have only be able to get you to listen (as a community) to the issues surrounding JF's... it's a start.
Now on to the new thread, and fighting for 'stair stepped' jump ranges based on Capital ship roles!
Nb4lck CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Moraguth
Ranger Corp
102
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Posted - 2014.10.10 19:04:00 -
[8146] - Quote
We are SOOOOO CLOSE to reaching 9000 replies. Please, can we get a little bit more rage directed here before we all switch to the new thread? The person with response number 9001 can win eve if they make an over 9000 joke in the middle of their rant. Just sayin. I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
Omarosas
Silver Guardians Fidelas Constans
10
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Posted - 2014.10.11 01:15:00 -
[8147] - Quote
I can see why these changes should happen, however, I don't think you should change anything for jump freighters since they do not take part in fights and are the only logical way to seed markets in null sec without needing to build every little thing and export moon materials to high sec for the high sec industry. |
Alavaria Fera
GoonWaffe
6441
|
Posted - 2014.10.11 03:02:00 -
[8148] - Quote
Omarosas wrote:I can see why these changes should happen, however, I don't think you should change anything for jump freighters since they do not take part in fights and are the only logical way to seed markets in null sec without needing to build every little thing and export moon materials to high sec for the high sec industry. But wait, it gets better, not only should you build every little thing (and export moon materials to high sec for the high sec industry, always feed highsec) BUT
you should freighter convoy it. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Julian Aldurald
Animus Supra Corpus Most Usual Suspects
19
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Posted - 2014.10.11 14:04:21 -
[8149] - Quote
Adrie Atticus wrote:Julian Aldurald wrote:Another anti blob mechanic that came to my mind is limiting jumps that use cynos per solar system.
Basicly there should be a 'natural phenomenon' that is caused by ppl jumping on a cyno in system to spread out energy (basicly build up a counter that is incremented by the mass of the jumped after each jump in the current solar system). The energy/ counter should 'cool down'/ disband linear over time again. After a certain degree this energy should cause the system to get 'heated up' and starting to get strong enought to jam all cynos system wide immediately and due to that prefenting all further jumps into the system from occuring.
In addition if capitals and stuff are allowed to use jump gates (and because of the subcaps even if not): The energy will spread out using the stargates in a certain degree and affect neighbor system to heat up by a small part of the amount as in the own system as well. This may happens recursivly, at least to a certain degree.
This concept might not be perfect or as such filed but I wanted to share the general idea with you. Any concept which guarantees the side which arrives first a 100% victory is a leap backwards. Edit: they could just gate into the system if it's "overheated".
Yes, I know about that as I sayed my it was thought as some inspiration. I'm sure that is still an issue with it and using the gates if its overheated should be fixed at least a bit with the mechanic of the transfer of heat to neighboring systems. This change alone wount fix anything but maybe after some tweaking you might add something like that in addition to what is already planed.
But you're right I'm still not sure how to fix the fact that who is there first wins. |
VLAD VIRONS
X-SENSE Security
28
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Posted - 2014.10.11 18:38:53 -
[8150] - Quote
#SAVEEVESELLITTORITO
o7 |
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Indahmawar Fazmarai
3118
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Posted - 2014.10.13 20:36:27 -
[8151] - Quote
Flawed Nerf: let's make pilots gain fatigue. Obvious Loophole: let's shift pilots once they're fatigued. Obvious Loophole Fix: let's prevent pilots from leaving nor packaging their ships until their fatigue is gone.
Next phase: The Lattice. Deploy fleets to forward bases so backup is always closer than d distance and t time. Local forwarded fleets protect traveling fleets as they rest. Same as Roman legions would travel castrum to castrum, you know.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Moloney
Cruentus Invicta
181
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Posted - 2014.10.13 20:57:38 -
[8152] - Quote
Ccp put the Damn fatigue on bot ship and pilot.
Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???
Wtf, they are already training and buying jump alts to taxi caps to the fight!! |
Indahmawar Fazmarai
3118
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Posted - 2014.10.13 22:08:24 -
[8153] - Quote
Moloney wrote:Ccp put the Damn fatigue on bot ship and pilot.
Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???
Wtf, they are already training and buying jump alts to taxi caps to the fight!!
Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale.
Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
851
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Posted - 2014.10.14 02:32:26 -
[8154] - Quote
Indahmawar Fazmarai wrote:Moloney wrote:Ccp put the Damn fatigue on bot ship and pilot.
Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???
Wtf, they are already training and buying jump alts to taxi caps to the fight!! Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale. Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them.
Which is a horribly clunky duct tape fix. |
Eryn Velasquez
73
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Posted - 2014.10.14 09:04:42 -
[8155] - Quote
Simply get rid of packaging ships at all.
Get your new ship from where it was build, not from Jita
_GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á_
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Brujo Loco
Brujeria Teologica
1351
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Posted - 2014.10.15 02:51:37 -
[8156] - Quote
Very very interesting changes, was mostly worried about JF-¦s , but they seem to have relented a bit on them from what I have heard, for regular capitals tho, burn them all for all I care, Power Projection as it is now is the bane of eve that made me leave Null ages ago.
Anyway, interesting changes, though the fatigue mechanic seems a bit green and not very well ironed.
Human nature in eve will show its ugly head once people instead of adapting to the ruleset, will simply try to bend it as far as they can in an effort/laziness factor to try to remain as they are with minimal changes as they metagame it out of proportion.
Just hope CCP is ready to cope with the absurdity of it once it surfaces. Never underestimate people-¦s aversion to change in this game, we all suffer from it in varying degrees, including me.
Only time will tell how this will pan out though.
But from my very little and almost infinitesimal side of the fence in the game, I love the changes.
+1!
Inner Sayings of BrujoLoco:
http://eve-files.com/sig/brujoloco
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Yunii
The Scope Gallente Federation
2
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Posted - 2014.10.17 23:44:24 -
[8157] - Quote
I like the concept idea but not the extent of your initial penalties. Way to harsh.
And now the caps can be HIC focused pointed and can't gate jump through..
so basically your pathetic 40 gate jump example(Appendix A) is straight up suicide.
405 pages.... ya'll really need to rethink this..
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Lord TGR
Bat Country Goonswarm Federation
97
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Posted - 2014.10.17 23:45:55 -
[8158] - Quote
Bring a subcap support fleet to take care of those pesky HICs. Problem solved. |
Alavaria Fera
GoonWaffe
6460
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Posted - 2014.10.18 03:12:27 -
[8159] - Quote
Rroff wrote:Indahmawar Fazmarai wrote:Moloney wrote:Ccp put the Damn fatigue on bot ship and pilot.
Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???
Wtf, they are already training and buying jump alts to taxi caps to the fight!! Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale. Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them. Which is a horribly clunky duct tape fix. Sounds doable.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Buzz Dura
Epsilon Lyr Nulli Secunda
9
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Posted - 2014.10.18 08:51:24 -
[8160] - Quote
Gate Online anyone ? |
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