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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Indahmawar Fazmarai
3118
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Posted - 2014.10.18 22:19:14 -
[8161] - Quote
Alavaria Fera wrote:Rroff wrote:Indahmawar Fazmarai wrote:Moloney wrote:Ccp put the Damn fatigue on bot ship and pilot.
Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???
Wtf, they are already training and buying jump alts to taxi caps to the fight!! Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale. Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them. Which is a horribly clunky duct tape fix. Sounds doable.
Yay, it is doable.
Anyway I just pointed an obvious flaw, as a gazillion people did, and a solution to it, wich probably a lot of people thought of. But in a way, nothing of these changes affected me directly. I've never bothered myself with capitals since I learned that they couldn't be used in hisec.
The only thing that concerns me is what will happen to hisec if null and low no longer need it to supply stuff or logistics become such a nightmare that New Eden is effectively cut in many unconnected self-sufficient islands.
I fear that CCP may be leaving hisec behind. And that would be very, very upsetting.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Magret Firewind
Krupp-Stahl The Initiative.
2
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Posted - 2014.10.19 08:34:21 -
[8162] - Quote
I do not like the cooldown.
I get an unlimited skill queue so that I do not have to live by the clock to insert skills.
Instead you give me another alarmclock method. When I want to do my logistics before a short vacation for example I can get up whenever my cooldown is low enough, instead of doing hte logistic in one evening like I would do now.
Really a terrible idea. Artificially imposed cooldowns make every game lame. Especially if they can reach these tremendous numbers. |
Sator deHarak
Caldari Provisions Caldari State
0
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Posted - 2014.10.19 15:25:18 -
[8163] - Quote
I literally resubbed after +2 years inactivity to post this, but if the primary intent of this change is curb hot-dropping and make space smaller, why not tailor the penalties to affect combat and not logistics; for example that the first X number of LY fatigue is a reduction on base resists, or % of shield/armor?
Increasing the baseline for doing logistics in non-carebear ships will still let npc space be viable-(ish), but having a scaled point before hitting the hard limitation would seem to accommodate both.
IE: Fatigue = Fx
IF X <= 20
resists/hp = (LY x 0.2)
Fx decay = 0.00333/s (2x decay)
ELSE Fx = 1+LY fx decay =0.00166/s (0.1 a minute x 60 /3600 (seconds in an hour)
End result being that you'd look at a 10LY round trip.
It'd probably help with the concern over nullsec becoming 'pony express sim online' |
Summer Isle
Autumn Industrial Enterprises
130
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Posted - 2014.10.22 02:38:58 -
[8164] - Quote
I understand that the Rorqual will be getting a bit of a makeover eventually, but as it currently stands, it really is pretty paltry. Isn't there any love that can be given to it (in reduced fatigue, or long distance, or something) until it gets its overhaul? Maybe? Anything at all? Even a little peck on the cheek for being a good little girl for so many years while all of her brothers and sisters outshone her?
-áTalk is cheap, but Void S and Quake L are cheaper.
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Semaj Valencia
Dead's Prostitutes The Bastion
0
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Posted - 2014.10.22 16:10:10 -
[8165] - Quote
Shaylas wrote:To say it my Way: NO!
You WILL loose at least 30% of the Playerbase.
I think this number will be greater than 30% i think it will be around 50% if CCP follow through with the JUMP FITIGUE, just remember ccp we are playinig to play what will happen when you lose 50% of the player that unsub those being super/titan/carrier/dread pilots accounts only?? |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
851
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Posted - 2014.10.22 18:46:04 -
[8166] - Quote
^^ Generally out of those who say they will quit in protest to changes only about 20% actually quit.
Given the noise coming out of many nullsec entities I think this idea is bordering on spectacularly backfiring - a lot of smaller entities are pulling out of their space and/or pulling out of their outlying systems and consolidating closer to home, a lot of big blocs are shuffling to consolidate their space with smaller groups about to be squeezed out as they can no longer reach out to entities that would previously help them. |
Lord Timelord
GETCO O X I D E
12
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Posted - 2014.10.22 20:15:12 -
[8167] - Quote
CCP... NO! ... JUST.... NO!
/ RANT MODE ON
I've been playing EVE Online since April 2004, which at the time of this post is approx. TEN YEARS and SEVEN MONTHS!
I have spent MANY YEARS training skills and deploying a well laid out personal logistics infrastructure (requiring to pay for a 2nd account for many of those same TEN YEARS) to facilitate getting my "Virtual StuffGäó" around the EVE Galaxy. I should NOT be penalized for all of my hard work and planning by this atrocity of a patch!
The proposed Capital Ship Changes, along with the previous Capital Ship Nerfs over the years are going to be the Final Straw that's going to break this long time Veteran's (and a Customer with Two Paying Accounts) will to play this game and give you my hard earned money!
It figures that both of my accounts were just charged for another three months of game time as well! GRR!!!!!
Considering that this is a 400+ Page Threadnought, I have not had the time to read all the way though it. I'll read all of the DEV replies to see if I can get an idea as to what changes might be made before this steaming pile hits TQ.
CCP can learn a LOT from Chris Roberts about how he is doing Star Citizen. LOTS of PLAYER INPUT is going into the Alpha, and it is now clearly going to be a game that will blow EVE out of the water.
Both Accounts will be unsubbed as soon as possible and placed into long term Cryogenic Slumber. Time for CCP's wallet to once again take a massive hit from their pure stupidity!
/ RANT MODE OFF |
Lord TGR
Bat Country Goonswarm Federation
119
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Posted - 2014.10.22 20:19:49 -
[8168] - Quote
You say that, but the thing is that this is phase 1 in a series of changes which I, for one, hope'll improve the game dramatically, and make the act of dropping caps/supers a more localized thing instead of a red light for the rest of the eve universe to converge on, say, B-R #2.j
If losing bitter vets who think caps and up are the only ships worth playing is what's needed to shake nullsec up properly, then I'm all for it, and it sounds like CCP are all for it too. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
851
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Posted - 2014.10.22 22:00:47 -
[8169] - Quote
Lord TGR wrote:You say that, but the thing is that this is phase 1 in a series of changes which I, for one, hope'll improve the game dramatically, and make the act of dropping caps/supers a more localized thing instead of a red light for the rest of the eve universe to converge on, say, B-R #2.j
If losing bitter vets who think caps and up are the only ships worth playing is what's needed to shake nullsec up properly, then I'm all for it, and it sounds like CCP are all for it too.
That is absolutely no way to develop a game though - you don't just throw players away because how they've been (legitimately) playing the game has become a problem.
Preventing super "helicoptering" around the galaxy in itself can be done far more elegantly using a variation of the pylon system* used in many games to enforce tactical deployment of super weapons but the answer to regular capitals sadly isn't so simple as they are used so widely that forcing those mechanics on them would have a huge negative incidental impact.
* Simplest way would be to tie supercapitals to the requirement of operating in range (say 7.5ly) of a "maintenance depot" - requiring the building of such depots in nullsec to be able to deploy supercapitals into a region - with the limitation of only being able to change which depot was supporting you say every few days (just as an example figure) - and you have to be in range of that depot to change to it. And some scattering of public ones around lowsec.
EDIT: As an aside depots should allow supers to dock but not to leave ship (as they'd have no medical/clone facilities) and from a "storyline" perspective purely serve as a support/refuelling facility. |
ner00n
Dead's Prostitutes The Bastion
5
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Posted - 2014.10.22 22:22:19 -
[8170] - Quote
i compleatly agree that these changes are Terrible and that CCP should scrap these ideas and think of something else thats more sensible to make small gangs war fair more common. all that's going to happen when this goes through is all the people in null sec will start blowing up all four main trading hubs in high again like last time CCP did something really stupid. |
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Sienna Toth
Pulsar Phisics Shipyards
7
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Posted - 2014.10.22 22:36:51 -
[8171] - Quote
The Dev's appear to be trying to address something they see is a problem in null in the big alliances. Their proposed fix impacts far too many others. I worked for years on skills so I could jump my carriers to support any of my towers and this build will nerf jump range such that only 1 of my locations can be serviced by my triage carriers. I don't operate big combat ops, but when attacked I need to be able to repair. I don't have a problem with the jump cooloff period, but I do have a problem with the nerf on the ranges. |
Lord TGR
Bat Country Goonswarm Federation
119
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Posted - 2014.10.22 22:41:40 -
[8172] - Quote
Sienna Toth wrote:The Dev's appear to be trying to address something they see is a problem in null in the big alliances. Their proposed fix impacts far too many others. I worked for years on skills so I could jump my carriers to support any of my towers and this build will nerf jump range such that only 1 of my locations can be serviced by my triage carriers. I don't operate big combat ops, but when attacked I need to be able to repair. I don't have a problem with the jump cooloff period, but I do have a problem with the nerf on the ranges. The problem isn't that they're nerfing the range, but that the range was, when first implemented, not limited enough to begin with. |
Nevyn Auscent
Broke Sauce
1624
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Posted - 2014.10.23 02:26:54 -
[8173] - Quote
Rroff wrote:^^ Generally out of those who say they will quit in protest to changes only about 20% actually quit.
Given the noise coming out of many nullsec entities I think this idea is bordering on spectacularly backfiring - a lot of smaller entities are pulling out of their space and/or pulling out of their outlying systems and consolidating closer to home, a lot of big blocs are shuffling to consolidate their space with smaller groups about to be squeezed out as they can no longer reach out to entities that would previously help them. Sorry, smaller entities? What smaller entities, they all got absorbed into one of the two power blocks. Oh, I guess there is Provi still. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
851
|
Posted - 2014.10.23 06:51:51 -
[8174] - Quote
Nevyn Auscent wrote: Sorry, smaller entities? What smaller entities, they all got absorbed into one of the two power blocks. Oh, I guess there is Provi still.
Lol.
Funnily enough the example I was going to give on checking dotlan had given up their space to provi holders by the end of July anyhow. |
Lord TGR
Bat Country Goonswarm Federation
122
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Posted - 2014.10.23 07:01:47 -
[8175] - Quote
Nevyn Auscent wrote:Rroff wrote:^^ Generally out of those who say they will quit in protest to changes only about 20% actually quit.
Given the noise coming out of many nullsec entities I think this idea is bordering on spectacularly backfiring - a lot of smaller entities are pulling out of their space and/or pulling out of their outlying systems and consolidating closer to home, a lot of big blocs are shuffling to consolidate their space with smaller groups about to be squeezed out as they can no longer reach out to entities that would previously help them. Sorry, smaller entities? What smaller entities, they all got absorbed into one of the two power blocks. Oh, I guess there is Provi still. A year or less after both the jumpdrive nerfs and the sov system update hits, chances are you'll see tons of smaller entities in null again, since the bigger players will have consolidated their space and are busy defending it. |
Lord TGR
Bat Country Goonswarm Federation
122
|
Posted - 2014.10.23 07:16:38 -
[8176] - Quote
Rroff wrote:Lord TGR wrote:You say that, but the thing is that this is phase 1 in a series of changes which I, for one, hope'll improve the game dramatically, and make the act of dropping caps/supers a more localized thing instead of a red light for the rest of the eve universe to converge on, say, B-R #2.j
If losing bitter vets who think caps and up are the only ships worth playing is what's needed to shake nullsec up properly, then I'm all for it, and it sounds like CCP are all for it too. That is absolutely no way to develop a game though - you don't just throw players away because how they've been (legitimately) playing the game has become a problem. You say that, but I think you'll find that there's a lot more people resubbing (or going to be resubbing) once EVE starts having wars in nullsec again, even if it isn't the same old style of "dump all the caps into a single system, sit in sub-10% tidi for 5 hours and win/lose based on who brings the most people".
You can't develop a game to please everyone, you develop the game to please the majority, because that's the way you get the most money. It's also the way you get free advertizing, through word of mouth. And I don't want a game where you have to be in a capital or be useless.
Rroff wrote:Preventing super "helicoptering" around the galaxy in itself can be done far more elegantly using a variation of the pylon system* used in many games to enforce tactical deployment of super weapons but the answer to regular capitals sadly isn't so simple as they are used so widely that forcing those mechanics on them would have a huge negative incidental impact.
* Simplest way would be to tie supercapitals to the requirement of operating in range (say 7.5ly) of a "maintenance depot" - requiring the building of such depots in nullsec to be able to deploy supercapitals into a region - with the limitation of only being able to change which depot was supporting you say every few days (just as an example figure) - and you have to be in range of that depot to change to it. And some scattering of public ones around lowsec.
EDIT: As an aside depots should allow supers to dock but not for the pilot to leave ship (as they'd have no medical/clone facilities) and from a "storyline" perspective purely serve as a support/repair/refuelling facility. Interesting idea, but it won't deal with the main problem for subcaps, which is normal caps making them more or less obsolete when caps are deployed in the right configuration, and it would also make for a sucky return for someone who's been unsubscribed for a year for reasons, only to come back to an EVE where the sov map looks radically different to when he left. So he's now left in hostile space, and maybe his old corp/alliance doesn't even exist.
I guess that could be argued as being an incentive for people to stay subscribed and active, but yeah, no. |
Spc One
The Chodak Void Alliance
228
|
Posted - 2014.10.23 10:33:56 -
[8177] - Quote
These changes are "interesting" although it will not be good if you wanna do logistics with carrier
And about jump clones... http://thekiller8.deviantart.com/art/Eve-Online-RMR-42347848
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
851
|
Posted - 2014.10.23 11:46:46 -
[8178] - Quote
Lord TGR wrote: You say that, but I think you'll find that there's a lot more people resubbing (or going to be resubbing) once EVE starts having wars in nullsec again, even if it isn't the same old style of "dump all the caps into a single system, sit in sub-10% tidi for 5 hours and win/lose based on who brings the most people".
You can't develop a game to please everyone, you develop the game to please the majority, because that's the way you get the most money. It's also the way you get free advertizing, through word of mouth. And I don't want a game where you have to be in a capital or be useless.
Sure the net effect might work out positive for the game and player numbers and there is no denying its impossible to keep everyone happy but you (in general) should never be treating customers as disposable commodities (atleast that is my opinion) I acknowledge sometimes there is no option but to make sweeping and controversial changes (not to say I consider this one of those times).
Lord TGR wrote: Interesting idea, but it won't deal with the main problem for subcaps, which is normal caps making them more or less obsolete when caps are deployed in the right configuration, and it would also make for a sucky return for someone who's been unsubscribed for a year for reasons, only to come back to an EVE where the sov map looks radically different to when he left. So he's now left in hostile space, and maybe his old corp/alliance doesn't even exist.
I guess that could be argued as being an incentive for people to stay subscribed and active, but yeah, no.
Obviously going to be quite a few things to iron out with the idea (as far as null goes I only dabble on a couple of alts and have a generalised idea of how things work there at best) none the least handling player who've been away from the game for along period but I wasn't going to spend too long writing it up when its very unlikely to be utilised. Handling regular capitals is a far trickier matter due to the much wider useage of them outside the sphere of null and while I have some rough ideas again not really worth spending too much time on when CCP seem dead set on a different mechanism.
EDIT: One idea I was floating in another thread though it has several factors I don't have working knowledge on as to know how it would work out in reality was to make it so that carrier drones are essentially bonused to become "capital" class weapons - increase dps output by 50% but reduce rate of fire massively (and increase the alpha to get the dps) but apply titan style signature weapon scaling so that for instance with heavy drones and sentries they could only apply full damage to another capital (I can see some hate from people who PVE with sentries). Its a little arbitrary and might not go far enough. |
Lord TGR
Bat Country Goonswarm Federation
122
|
Posted - 2014.10.23 13:07:33 -
[8179] - Quote
Rroff wrote:Lord TGR wrote: You say that, but I think you'll find that there's a lot more people resubbing (or going to be resubbing) once EVE starts having wars in nullsec again, even if it isn't the same old style of "dump all the caps into a single system, sit in sub-10% tidi for 5 hours and win/lose based on who brings the most people".
You can't develop a game to please everyone, you develop the game to please the majority, because that's the way you get the most money. It's also the way you get free advertizing, through word of mouth. And I don't want a game where you have to be in a capital or be useless.
Sure the net effect might work out positive for the game and player numbers and there is no denying its impossible to keep everyone happy but you (in general) should never be treating customers as disposable commodities (atleast that is my opinion) I acknowledge sometimes there is no option but to make sweeping and controversial changes (not to say I consider this one of those times). I didn't advocate treating customers as disposable commodities, and I don't think you can say CCP are doing that in this case either. Yes, they're making drastic changes, but they're changes which add depth to the game and will generally improve things. It's kind of when they did the whole hisec security system revamp, with the whole suspect and killright deal (except I still don't think they handled killrights properly, and I still don't think you should become suspect and shootable by everyone for stealing something, but meh, can't be arsed to deal with it anymore): it's a direct nerf to some players' playstyle, but the good players adapt and evolve, the **** players do not, or quit.
CCP won't be doing anyone any favors by catering to those who do not adapt and evolve, or quit, because the changes are needed, and they make everything better.
Rroff wrote:Lord TGR wrote:Interesting idea, but it won't deal with the main problem for subcaps, which is normal caps making them more or less obsolete when caps are deployed in the right configuration, and it would also make for a sucky return for someone who's been unsubscribed for a year for reasons, only to come back to an EVE where the sov map looks radically different to when he left. So he's now left in hostile space, and maybe his old corp/alliance doesn't even exist.
I guess that could be argued as being an incentive for people to stay subscribed and active, but yeah, no. Obviously going to be quite a few things to iron out with the idea (as far as null goes I only dabble on a couple of alts and have a generalised idea of how things work there at best) none the least handling player who've been away from the game for along period but I wasn't going to spend too long writing it up when its very unlikely to be utilised. Handling regular capitals is a far trickier matter due to the much wider useage of them outside the sphere of null and while I have some rough ideas again not really worth spending too much time on when CCP seem dead set on a different mechanism. EDIT: One idea I was floating in another thread though it has several factors I don't have working knowledge on as to know how it would work out in reality was to make it so that carrier drones are essentially bonused to become "capital" class weapons - increase dps output by 50% but reduce rate of fire massively (and increase the alpha to get the dps) but apply titan style signature weapon scaling so that for instance with heavy drones and sentries they could only apply full damage to another capital (I can see some hate from people who PVE with sentries). Its a little arbitrary and might not go far enough it doesn't really solve the n+1 problem. Last I checked, the problem with sentries wasn't so much the fact they're used, but that they're assigned to a single person who coordinates locking and firing. I know this was supposed to be nerfed in rubicon, but I haven't paid attention much the last 6 months, so I've no idea how heavily used sentry doctrines are these days.
For all I know it's a non-issue anymore, only used occasionally and even then it's used by individual people actually firing their own drones as opposed to 1 guy firing for everybody. |
Siren Dot
Imperial Academy Amarr Empire
0
|
Posted - 2014.10.31 10:12:15 -
[8180] - Quote
Is Eve becoming a turn-based game? I mean I have a limited free time and I want to play the game not wait spinning the ships in a station. Also not letting the noobs jump clone to their corp is a stupid idea. How many times do you think will they try to breach the big bad scary gate camp before giving up their subscription?. Anyway I understand the reasons for both cases but I think is a pure implementation of ideas. |
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Spear N'hand
The RedNeck Posse
0
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Posted - 2014.11.04 01:58:41 -
[8181] - Quote
it seems a big part of the point of this change, and the ones to come. Is to open up Null to small groups.
So instead of most of null being owned by only a few corps. you will have to work to actually keep what you [put your name on. Not just drop a sov unit and move on.
I can see a few small skirmishes to get ppl forced into a several day jump timer. then an invading force can enter a system w/ caps. and the only thing the defenders can do is
a. watch the incoming mails about their stuff being destroied or b. try to get reinforcement there through heavily defended stargates.
again if you ead all the literature it says they are trying to open null to more people than just the ones who hold sov now. |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
164
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Posted - 2014.11.04 10:28:19 -
[8182] - Quote
Spear N'hand wrote:it seems a big part of the point of this change, and the ones to come. Is to open up Null to small groups.
So instead of most of null being owned by only a few corps. you will have to work to actually keep what you [put your name on. Not just drop a sov unit and move on.
I can see a few small skirmishes to get ppl forced into a several day jump timer. then an invading force can enter a system w/ caps. and the only thing the defenders can do is
a. watch the incoming mails about their stuff being destroied or b. try to get reinforcement there through heavily defended stargates.
again if you ead all the literature it says they are trying to open null to more people than just the ones who hold sov now. Oh, you have litteraly no ideea HOW MUCH will big Dogs love their small neighbours.
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Syrias Bizniz
Zebra Corp The Bastion
365
|
Posted - 2014.11.04 12:27:26 -
[8183] - Quote
Rroff wrote:
* Simplest way would be to tie supercapitals to the requirement of operating in range (say 7.5ly) of a "maintenance depot" - requiring the building of such depots in nullsec to be able to deploy supercapitals into a region - with the limitation of only being able to change which depot was supporting you say every few days (just as an example figure) - and you have to be in range of that depot to change to it. And some scattering of public ones around lowsec.
EDIT: As an aside depots should allow supers to dock but not for the pilot to leave ship (as they'd have no medical/clone facilities) and from a "storyline" perspective purely serve as a support/repair/refuelling facility.
Wow, what you claim to be an elegant solution sounds to me like a horrible way to limit supers moving. Like, for 'a few days' all your supers are locked on that thing and it's range. With Fatigue, jumping is possible, jumping into systems that was earlier impossible is now possible, and moving your supers around the universe is possible in a kinda short timeframe given some preparation.
Not some artificial bullshit that adds another shackle to your character that is already in a space-casket. |
Sudri Namian
Hedion University Amarr Empire
6
|
Posted - 2014.11.04 16:06:50 -
[8184] - Quote
Worst idea ccp came up with so far ! |
AK Phoenix
Viziam Amarr Empire
0
|
Posted - 2014.11.04 20:42:20 -
[8185] - Quote
Yep, come back after a little break, get my ships/fittings in my carrier, find a corp to join, try setting up cyno chain for the 3 jumps to get out to corp have to log off due to work calling. log in today when home from work. 12 cyno jumps out to corp with who knows how much fatigue. and down time between the later jumps, seem a little over the top. |
Lord TGR
Bat Country Goonswarm Federation
139
|
Posted - 2014.11.04 21:55:31 -
[8186] - Quote
AK Phoenix wrote:Yep, come back after a little break, get my ships/fittings in my carrier, find a corp to join, try setting up cyno chain for the 3 jumps to get out to corp have to log off due to work calling. log in today when home from work. 12 cyno jumps out to corp with who knows how much fatigue. and down time between the later jumps, seem a little over the top. https://www.youtube.com/watch?v=mqUUlBwtKNs |
Xartahez
University of Caille Gallente Federation
0
|
Posted - 2014.11.05 17:34:10 -
[8187] - Quote
I may be throwing in the towel as well here..
I have a family at home. I play Eve on the short time I get to myself, living in 0.0 it suited me well. However, with these changes, I don't have enough time to play. The time I have spent waiting on jump timers since yesterday killed my game time and it wasn't worth even logging in.
As it stands now, it appears I will have to leave my 0.0 corp, sell off my capitols and live in NPC space, if I want to continue playing on Eve as a outlet to relax after a rough day..
Very disappointed today... |
JimmieTwoTimes
Federal Navy Academy Gallente Federation
26
|
Posted - 2014.11.05 22:15:53 -
[8188] - Quote
Although I have no problem eliminating force projection in capitals with jump fatigue, the LY restrictions are ridiculous. 5LY's even for carriers which had the greatest distance of them all before this lame patch. Thats a joke. I had a 6.7LY jump to low-sec at the closest point from null-sec. I will now have to travel outside my region to get to another system in which to light a midpoint cyno. To limit all capitals to the same exact distance restrictions shows the complete lack of common sense that CCP has been suffering from for many years now.
As for jump freighters, while I am happy they were only nerfed slightly...I have not seen a valid explanation with regards to the in-game storyline as to why they are not hampered to the same degree as other capitals. Of course i know why this was done realistically because of logistical needs and certain regions being so far from high-sec. Regardless, CCP is creating convoluted policies that cant even be explained by a fake storyline any longer. That is pretty sad really.
Might as well just remove jump bridges from the game completely now while they are at it too. If you cannot move around freely in a subcap through your own region using jump bridges to dodge hostiles or get ahead of them...there is no point in having thier presence in the game any longer. CCP has effectively taken away any home court advantage...which is not realistic. If the point of this patch is to diminish SOV benefits as well, they are doing a fine job.
I am not sure why people keep paying CCP for their lack of innovation and creativity. These days they substitute constant nerfs and buffs for actual game content. Hell, even if they didnt come out with anything new for a long period of time but fixed all the bugs and so many other problems in the game such as POS mechanics I would be happy as a clam. Thanks CCP for wasting MILLIONS on another game that you couldn't even bring to market while still not bothering to fix all the problems for your actual bread and butter subscribers. Also, thank you CCP for hiring Dennis Nedry (This Guy) from Jurrasic Park to do all your POS mechanics coding. FIX YOUR MISTAKES.
Moving capitals and even subcapitals in this game via jump bridges has now become a second occupation. Time to unsub my 5 accounts and check back in six months to a year and see if CCP has gotten a clue ore not. They dont deserve my money at this point.
People who perform poorly in real jobs (this is the real world i am talking about for you nerds who think EVE and its employees are the real world), well lets just say they dont have jobs for long. OK OK, unless they work for the government. Anyway, CCP is need of a serious overhaul...time for a mass firing.
ADIOS, wish i could say its been fun but its been a downhill slide for too long now! |
Demeter Corinth
Basgerin Pirate
17
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Posted - 2014.11.05 22:59:41 -
[8189] - Quote
I have never seen a whinier bunch of complainers (even on these forums) than on this Threadnought.
"Oh I don't get to move my capitals across the galaxy in 3 minutes flat, time to unsub"
"Oh I don't get to easily fuel 100 POS' all by myself with little to no risk, time to unsub"
"Oh I don't get to instantly converge with everyone else in my region on top of a ratting frigate via jump bridge, time to unsub"
"Oh I don't get to drop 150 capitals on top of a ratting frigate from a radius equal to 1/8 the galaxy, time to unsub"
These are EXACTLY the reasons the changes needed to be done. People are complacent, people have become lazy, people have been able to sit in a station and 'wait' for a hunter to find something, then pounce. Alliances of a thousand people have been able to logistically maintain bridge and POS fuel due to the actions of 3 or 4 logistics experts. Ridiculous.
Capital hot drops from a quarter of the galaxy, ridiculous.
For the first time in a long time, I can bring out my shinier ships without having to worry that hungry carriers from who knows where will drop on it en masse, and that black ops won't drop as...willingly without the typical carrier support.
For the smaller corporations, the newer players, the low sec roamers, the aspiring null bears, haters of the blue donut, and industrialists looking to make a foray into low sec and null sec ninja mining, this patch is for YOU.
To those players who have, in vast minority, held a stranglehold on all of the aforementioned folks, I have no empathy. The playstyles of old have caused 'more' unsub activity than all of you whiners and your alts combined. 'Adapt, Die, or Leave.'
And CCP, keep deploying patches like this, and I'll expand my 10 accounts to 15. I'm sure other players (your majority) will get alts as well, knowing they can actually 'accomplish' something in the game now.
-D |
Paulie Bananas
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.11.05 23:15:12 -
[8190] - Quote
Demeter Corinth wrote:I have never seen a whinier bunch of complainers (even on these forums) than on this Threadnought.
-D Well then, you missed that last threadnought on this subject which was much worse. Understandably so too... |
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