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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
0wl
Pocket Pirates
46
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Posted - 2014.10.01 19:43:00 -
[871] - Quote
+1 I fully support these changes. Really some of the best news I've read for the past 10 years. |
MissBolyai
Sniggerdly Pandemic Legion
121
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Posted - 2014.10.01 19:43:00 -
[872] - Quote
ArmyOfPee wrote:severne Xadi wrote: Seriously you need to get a grip and start listening to the people that actually play the game
They have And they have probably noticed that there are about 30k less online these days, much to do with a big ass blue donut that your alliance and a lot of others have helped create BL has had no part in the current SOV status-quo, right?
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2878
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Posted - 2014.10.01 19:43:00 -
[873] - Quote
I'll keep saying it- this is great
Keep going, Greyscale
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Komi Toran
Paragon Trust The Bastion
266
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Posted - 2014.10.01 19:43:00 -
[874] - Quote
CCP Greyscale wrote: - Cyno mass limits mean the alliance willing to create the most cyno alts wins, this is not a good thing to incentivize.
No. This is exactly what you want to incentivize. If a coalition wants to jump in a large fleet, you want them to have to send in an expeditionary fleet first, which is more vulnerable than just a single cyno.
-Increase fitting/fuel requirements of cynos so insta-warp interceptors cannot fit/use them. -Get rid of jump fatigue and add jump disruption: For 1 minute after jumping through a non-cov-ops cyno, a ship cannot warp and cannot cloak. For 10 minutes after jumping through a cyno, a ship cannot light another cyno. -Do not allow cloaks and non-cov-ops cynos to be equipped to the same ship.
Now you have means for small-gangs of players to attack power projection, and who cares about cyno alts. |
Tenguboi
Federal Navy Academy Gallente Federation
0
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Posted - 2014.10.01 19:43:00 -
[875] - Quote
-4 accounts, good job Geyscale you must probably be the developer who singlehandedly lost most subscribed account sin any MMORPG ever |
sHanQ Myteia
Hard Knocks Inc.
13
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Posted - 2014.10.01 19:44:00 -
[876] - Quote
Wormholes send their regards. |
Tau Cabalander
Retirement Retreat Working Stiffs
4194
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Posted - 2014.10.01 19:44:00 -
[877] - Quote
Caldari 5 wrote:I haven't read the entire thread, but have read the Dev Posts.
Has anyone considered the movement of materials via Jump Bridge using industrials with this change? Example that comes to mind is Mining and refining in a Minmatar station, and then using a Kyros to move the minerals at a latter stage to an Amarrian station for the use of capital production. Because lets face it that kind of movement isn't what I think CCP was trying to nerf. Possible solution would to be include all Industrials/Shuttles/Mining Barges/any other non combat ship in the JF/Rorq exception list. Myself and others have suggested the Rorqual be given bridging capabilities for: * Industrials * Transports * Mining Barges * Exhumers * Freighters |
Keegan Teutorix
3
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Posted - 2014.10.01 19:44:00 -
[878] - Quote
there doesn't seem to be any good reason to have fatigure or cooldown exceed, say, 3-4 days (the max length of a structure timer plus one day), so why not cap it there? how about a cap of one week? |
Georgiy Giggle
REFORD Division REFORD
125
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Posted - 2014.10.01 19:45:00 -
[879] - Quote
Woah! That looks like a first version of 'new' inventory! Not mastering proprieties, won't become firmly established. - Confucius |
Mephistophilis
Cygnus Alpha Syndicate
0
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Posted - 2014.10.01 19:45:00 -
[880] - Quote
Urgh, seriously CCP? You've made a really tedious part of the game even more dull dull so terribly dull
Fatigue? I'm fatigued reading the notes! I don't wanna be fategued, leave caps as they are for the love of god stop trying to change the way a sand box works......
I've an idea for you, reset Eve to the way it was 9 years ago, sorry to sound like an old fart but man, those were fun days!
I'm glad you didn't do this a month ago, after returning to Eve after a spectacular ragequit 4 years ago, I can honestly say 'my stuff was alllll over the place', without my caps I'd have probably logged back off and rejoined hello kitty online
Rant over, going to spin my ships for a while
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Bamboozlement
Caldari Provisions Caldari State
77
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Posted - 2014.10.01 19:45:00 -
[881] - Quote
Silk75 wrote:Goodbye game as I've known it, never found a reason to quit until now, but well done, you've started my mind towards unsubbing now.
Way to go to make capitals completely unusable, way to go in making shipping goods to Null sec virtually impossible, and who the hell will play an end game where its very hard to play.
On the other hand the rise of the nano Nidhoggur will be funny as anything
PS Good luck making a video on null life after this.
Don't worry this will revitalize nullsec since it won't be as easy to drop caps on the small guys F1 monkeys like you that log to jump to a cyno aren't content creators.
Good riddance, can I have your stuff?
I have a Ph.D |
0wl
Pocket Pirates
56
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Posted - 2014.10.01 19:45:00 -
[882] - Quote
Tenguboi wrote:-4 accounts, good job Geyscale you must probably be the developer who singlehandedly lost most subscribed account sin any MMORPG ever
Ha! I know SO many people that will come back after hearing about these changes. REAL players, not you and your alts. |
MonkeyBusiness Thiesant
randomly named no tax corp v2
18
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Posted - 2014.10.01 19:45:00 -
[883] - Quote
bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
I like the general thrust of the devblog, but the above is a valid response. Stain will be unreachable without going through sov, Curse/Thukker will mean going through an oft-camped gate, and Venal will be seriously awkward (Lonetrek > midpoint in the Pure Blind mordus systems, then a jump into a non-station system in southern Venal).
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Anonymous Forumposter
State War Academy Caldari State
58
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Posted - 2014.10.01 19:46:00 -
[884] - Quote
There seems to be a lot of complaining about the Cargo Running nerf.
They seem to be neglecting that CCP want's you to do industry everywhere, Not just in High sec and haul everything out to null sec. Spend more time building things in null and you won't have to haul everything from high.
This is just one tiny example of the overwhelming amount of shortsighted whining about everything is being ruined when all you have to do is re-strategize. There are solutions to everything everyone is complaining about. These changes will undoubtedly instigate a "Restrategizing race" that will revitalize all aspects of null.
Existing solutions will need to be thrown out and new plans will need to be drawn up. Some will succeed, Many more will fail. But there will be STUFF TO DO. EVE Is about overcoming challenges. CCP Is giving you some very large challenges to overcome. Stop complaining about CCP providing content to your "EVE IS DYING" game. |
DaReaper
Net 7 The Last Brigade
1022
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Posted - 2014.10.01 19:46:00 -
[885] - Quote
Max Dread wrote:I say make the changes Devs, It the only way you will learn the outcome. If you not listening to the community results are catastrophic. End of discussion.
Regards,
Max Dread
How are they not listening? You idiots, being the community, have been calling for a power projection nerf for ages.
CCP gives you what you want, and then everyone goes crazy.
Do not ask for something if you are not prepared for the consequences.
This is eve, HTFU.
And as its earily, I personally think the numbers are a bit harsh and need a bit of tweeking, but overall I agree with the idea.
And for cred:
DaReaper Former ASCN Member, Former Head of the Senate for the Brotherhood Of Steel alliance who owned space in Catch, Prov (before CVA took it) and Z-UZZN. Current leader of the mothballed The Last Brigade alliance, which held space in cloud ring and wicked creek after dominion.
Suck it up and adapt cupcakes OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Harkin Issier
Incorporated Corporations INC
6
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Posted - 2014.10.01 19:46:00 -
[886] - Quote
Ok so to sum up all the good ideas I've seen on Reddit on this topic:
- Replace the removal of medical clone placement with a 48hr+ cooldown timer on changing medical clone location. Or perhaps a 24hr+ waiting period on the change taking effect, followed by a 48hr+ cooldown. Would eliminate power projection without eliminating null newbros.
- Make jump fatigue effect an order of magnitude less for subcap pilots, allowing BLOPS gangs to act when they wish.
- Give all affected ships a flat 5LY maximum jump range, then make JDC accelerate the rate your jump drive fatigue dissipates.
- Possibly leave the jump range for the JF/Rorqual untouched so the logi guys don't biomass IRL.
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Allison A'vani
North Eastern Swat Pandemic Legion
161
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Posted - 2014.10.01 19:46:00 -
[887] - Quote
I might actually stop playing except during the AT if this change goes through. You might want to actually talk to your board of directors before pushing this change through due to the amount of alt accounts that will be unsubbed if this change goes through. I do not know why you would make such a poor decision that would alienate so many of your veteran players with the failure of WoD and DUST 514, your fiscal back bone of eve is looking to make a loss in 2015 if you make this change. |
Archetype 66
Epsilon Lyr Nulli Secunda
171
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Posted - 2014.10.01 19:47:00 -
[888] - Quote
Taram Caldar wrote:If anyone thinks this will really limit the veteran heavy alliances like PL/BL from hot dropping them they're delusional. These are pilots who already have multiple cap accounts. There is nothing stopping the large powerblocks from simply parking capital alts at strategic locations and just use the right alt for the right area. Or parking caps in multiple areas along with a jump clone in each and voila... they can instantly show up anywhere. Just means a bit more strategic placement of spare ships.
Not if you had timer after +á jumpclone jump to activate a jumpdrive...say 30min or 1hour for example :)
+1 for those change, we don't where it leads but a good kick in the anthill should provide some fun for the next months.
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JC Anderson
State Protectorate Caldari State
1152
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Posted - 2014.10.01 19:47:00 -
[889] - Quote
ulililillia wrote:Uriel Paradisi Anteovnuecci wrote: Stuff ?
Lyrics to the song that CCP made the video of called Harden the Fu** up. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
654
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Posted - 2014.10.01 19:47:00 -
[890] - Quote
CCP Greyscale wrote:Chainsaw Plankton wrote:sooo tl;dr: in this blog, CCP doesn't understand exponential growth? The maths here are a fundamental part of the design. The Slayer wrote:Just to play Devils Advocate here a bit if you wait out the fatigue timer instead of just the jump timer you can run this exact route in around 14 hours. Yup, there's a lot of smart optimization opportunities here.
1. fair enough I guess, Just seems very heavy handed, and that is coming from someone who hasn't ever owned a cap. Maybe change the formula a bit so the first few jumps aren't hit as hard? I haven't had enough time to really think about it.
2. A jump every hour with gate travel in between jump timers is very feasible for large groups, for solo travel a cloak and/or logoffski for an hour should work alright. As you say though, the potential for optimization is there, which I mentioned in one of my other posts. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
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Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
107
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Posted - 2014.10.01 19:47:00 -
[891] - Quote
well this is going to make things interesting... NOT thrilled about it.
This has the feel of a quick patch, to solve a symptom of a deeper problem. |
Jenn aSide
Smokin Aces.
8408
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Posted - 2014.10.01 19:47:00 -
[892] - Quote
Bamboozlement wrote:Silk75 wrote:Goodbye game as I've known it, never found a reason to quit until now, but well done, you've started my mind towards unsubbing now.
Way to go to make capitals completely unusable, way to go in making shipping goods to Null sec virtually impossible, and who the hell will play an end game where its very hard to play.
On the other hand the rise of the nano Nidhoggur will be funny as anything
PS Good luck making a video on null life after this. Don't worry this will revitalize nullsec since it won't be as easy to drop caps on the small guys F1 monkeys like you that log to jump to a cyno aren't content creators. Good riddance, can I have your stuff?
You can have my stuff when I leave (in 15 more years), because I'll have way more stuff now that my Thanatos can Rat without having to worry about getting ganked if their are now blobs showing on my ingame map within 5 light years lol.
It's so funny to see people be too ignorant to realize that a change they like is actually going to screw THEM not the people they hate lol. |
Milla Goodpussy
Federal Navy Academy
54
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Posted - 2014.10.01 19:47:00 -
[893] - Quote
Everyone just wait a minute.. its sounds bad right now.. but there's more.. there's the CCP fozzie fixes being applied
Jump Fatigue Reduction skill coming.. it'll have a 8x time multiplier and require advanced upgraded industry 5
we'll even have some new implants to make to help your clone out... introducing slot 11!!! .. 0.0!!!
who needs a jump drive when you can now use gates!.
the rorqual gets her rebalance now!! she can use gates!!... o_0!!
I think they're on drugs up there in Iceland seriously it has to be drug usage going on.
fire the dev team, fire the csm... fire all of them!!
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Dennis Bergstrom
Sebiestor Tribe Minmatar Republic
1
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Posted - 2014.10.01 19:48:00 -
[894] - Quote
Tora Bushido wrote:Good timing CCP. I just bought my caps.
Sounds like you will be able to bring them to the 4-4 undock soon to gank Atrons......
DB |
Bort Malice
VINING ENGINEERING AND SALVAGE TEAM
26
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Posted - 2014.10.01 19:48:00 -
[895] - Quote
Bamboozlement wrote:
Don't worry this will revitalize nullsec since it won't be as easy to drop caps on the small guys F1 monkeys like you that log to jump to a cyno aren't content creators.
There wont be any small guys to drop on.
We wont be able to get out there or get back. |
Sippycuup
Deep Core Mining Inc. Caldari State
4
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Posted - 2014.10.01 19:48:00 -
[896] - Quote
Goodbye B-R and Asakai like fights. That is never going to happen again.
"Almost all jump-capable ships will have their range reduced to 5 LY after skills"
"We are hoping to leave skills as they are for the initial release; we will likely readjust them in the near future, but we want to see how behavior settles down first."
So? Explain to me why I trained Jump Drive cal to 5 on multiple chars while it no longer matters? That is a near 2 month train per toon. |
Lolmer
OMG-Ponies Caffeine Nicotine and Hate
122
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Posted - 2014.10.01 19:48:00 -
[897] - Quote
I haven't entirely enjoyed all of the Greyscale changes in prior releases, but this one is magnificent (with some cleanup needed, of course, but overall the ideas are wonderful). +1, would Greyscale again. |
Conar Balcos
ZERO T0LERANCE RAZOR Alliance
6
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Posted - 2014.10.01 19:48:00 -
[898] - Quote
Hm my Doc will love this, I guess I will have more time for the gym :). |
0wl
Pocket Pirates
56
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Posted - 2014.10.01 19:49:00 -
[899] - Quote
I love this whole "We will shut our accounts down." PERFECT, all of the null alliances will colapse and decent into a free for all chaos, truly opening null sec up to the rest of the Eve populus ... This is amazing. |
MungusXIX
Cocks Rampant
2
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Posted - 2014.10.01 19:49:00 -
[900] - Quote
1000% the best changes ever made to EVE Online.
Thank you CCP.
Thank you so much. |
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