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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
ArmyOfMe
Origin. Black Legion.
318
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Posted - 2014.10.01 20:21:00 -
[1081] - Quote
Can all NC., PL and goon members that are leaving the game contract their stuff to me, i promise i will put it to good use, and not to create a big blue donut. QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken |
Ranamar
Valkyries of Night Of Sound Mind
73
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Posted - 2014.10.01 20:21:00 -
[1082] - Quote
Balzaamon wrote:Jump Freighters with 5LY limit? Really?
How someone, who lives in Stain will get to Jita with no docking rights in Catch/Providence???
Simple: he dont get to Jita with 5LY JF. Oh wait, he can jump to system on route and dont dock, wait to cool down timer on cyno, but wait, theres no cloak on JF...
Also it affects other frontier regions like Period Basis/Feythabolis and many more.
Another knife in the back for smaller alliances without sov, keep it up.
While I sympathize, it's worth noting that Rorquals will now be able to go into hisec... and a fully cargo-expanded Rorqual has a hold (plus fleet hangar) of about half a JF's cargohold while using half the fuel. It also, importantly, has a high slot to fit a cloak in. It'll suck to retrain for Rorquals, but you'll have a cloakable JF now if you do. |
Migui X'hyrrn
Dreddit Test Alliance Please Ignore
135
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Posted - 2014.10.01 20:21:00 -
[1083] - Quote
Some changes are good or seem good over the paper but might have unintended consequences that hurt the little guy.
By little guy I mean the guy that cannot afford to have his jumping toys and has to pay to get their stuff moved around.
Deployments for fun can become a huge nightmare if not directly ridiculous.
Good luck if you dont have 100 supers to move them together, because if it was already scary to move alone, now it is deadly.
The shape of your region is ****** up? Good luck with your trapped capitals because you can't mid in hostile territory. Or good luck trying to hit something in, lets say, Fountain for example. Ah you don't have range and with a single cynojammer you are done.
CCP this changes are in the good direction but you have to realize that making things more annoying is not equal to balance.
It doesn't matter if a super fleet needs 2 hours instead of 20 minutes, the hammer will drop anyways.
If you implement this start thinking in changing the shape or moving stars around otherwise it will only isolate some regions that will become even safer than before.
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JustSharkbait
GoonWaffe Goonswarm Federation
10
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Posted - 2014.10.01 20:22:00 -
[1084] - Quote
Overall, I don't have an issue with most of this. Some tweaking I am sure is due. However, my biggest concern is the medical clone issue, and the Jump Freighter/Rorqual changes.
The medical clone changes needs to be looked at a lot more. It will become the main way to move around EVE after the proposed changes, however, it is already so important for logistical reasons that something to facilitate travel around EVE is needed. The bottom line is EVE is not regionlized--not just from a "move caps all over" way--but from a logistical way it is important to be able to move around the game world and medical cloning is how it is done.
As someone who has used both in my time in EVE, I can say that I would not have a problem with JF fatigue, if the range were kept the same or increased to current carrier level.
Aside from that, I see these changes to be a good start. |
Daron Annus
Excel Pens
0
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Posted - 2014.10.01 20:23:00 -
[1085] - Quote
Scarlet Intelis wrote:Daron Annus wrote:Jessica Duranin wrote:Daron Annus wrote:ccp,
can you explain the reasoning behind not putting the limits/nerfs on the cyno itself...vs on every capital? ...
Because that would do nothing to prevent the "big guys" from moving hundreds of caps across the galaxy in a few minutes. They would just put up more cynos. having a need for 100 cynos to move 200 ships would most certainly be a significant drawback to moving a large fleet IMO. Like most changes this will devastate smaller groups, and just mostly be an inconvenience for larger groups. This will make it nearly impossible to assault someone like CFC.
I guess Im missing how thats the case is all.
again, please concede that im just throwing out random numbers, surely the scale and actual amount can be tweaked to make it more reasonable.
I guess my point was that applying a change to all capital ships isnt the best solution possible, given that the goal is only to limit blobs and ease of movement for LARGE fleets.
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Verantis Cristo
Unsung Heroes Spaceship Samurai
8
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Posted - 2014.10.01 20:23:00 -
[1086] - Quote
CCP have you ever heard the statement "If it ain't broke, don't fix it"
**** aint broke, so stop breaking stuff which works perfectly fine.
Why are you pissing about with mechanics which effect so many but in the smallest of ways.
Are you trying to find something to do, hell thats easy, give us the thing you promised for the past god knows how many years.
Fix the corp roles and the damn pos's not forgetting also the fleet roles and boosts.
CCP keep this up and you will have 1 of 2 things happen, another jita riots or a massive loss in subscribers. You are aware you do have alot of competitors out there.
People only play a game while it is enjoyable, this and additional recent changes are the reason people lose interest and leave.
So, like I said stop breaking ****. |
Catt Stevens
Shadow Legion X The Bastion
0
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Posted - 2014.10.01 20:23:00 -
[1087] - Quote
KARUSAKA FAMILY APPROVES ALL THESE CHANGES
The royal family of New Eden had this to say on the recent announcement of force projection changes: Fumika Karusaka (Head of the Karusaka Family) - Quote:"We believe that change is a good thing, this will allow people who have left New Eden to return to simply see what it is like now with so much change happening as well as allowing the people who have not yet experienced New Eden to come and see how amazing it really is."
Dante Karusaka (Founder of the Karusaka Family) - Quote:"This is one of the steps to evolving this universe to keep up with the new age of gaming and in order to keep new blood here and still give good change to old blood. While some of you may see this as a negative change, I implore you to realise that we as humans do not like change, however change is not a bad thing. We all need it, however we will not admit it until we see for our self's that it is actually a good thing."
Well as you can see the new changes may be frightening and hard to even think about in a positive light but the Karusaka Family has given it their blessing and so should you capsuler!
May you all fly safe and enjoy this amazing universe of New Eden |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
3
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Posted - 2014.10.01 20:23:00 -
[1088] - Quote
Catherine Laartii wrote:For all these people screaming about the JF nerf:
Where have you been for the past several years? What they've been trying to do is push nullsec to focus more on self-sufficiency and manufacturing their own supplies rather than the frankly ludicrous idea that you should be pulling in all your goods from hisec trade hubs. You've been used to the ability to hop across the galaxy for lightning speeds for so long you've lost sight of how absurd and unbalanced that is as a game mechanic. You're not SUPPOSED to be able to have field control over the entire galaxy, or the ability to truck things from wherever you want to. Distance being an actual barrier to travel is realistic and it's been way too damn long for something like this coming. +1 and keep it coming.
Just make sure that with the next phase you focus on more constructive vs destructive changes for groups, since these huge null groups need more incentive to produce all their goods locally. Incentive to do a thing is useless without the ability. Bring back drone alloys and this can work. |
g0sh
Unlawful Unit Initiative Mercenaries
0
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Posted - 2014.10.01 20:24:00 -
[1089] - Quote
RIP CCP... make theses changes and see most of your subscribers go... and your company go in the process... o7 |
Djana Libra
DAB The Unthinkables
349
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Posted - 2014.10.01 20:24:00 -
[1090] - Quote
So why exactly does stuff always have to be over done?
Capitals jumping trough gates? Thats just plain wrong....
Why not just add a Jump Drive cooldown. 1st jump 5 min cooldown, 2nd jump 10 min cooldown, 3rd jump 20 min cooldown. etc etc Jump counter resets 24 hours after last jump. limit the jump range to 5 - 8 LY depending on ship.
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Taram Caldar
Royal Black Watch Highlanders Mordus Angels
43
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Posted - 2014.10.01 20:24:00 -
[1091] - Quote
CCP: Guys! Guys! RELAX!!!! Don't you remember when you didn't even have jump freighters and carriers for living in 0.0?
Players: Yep... and there were only 20,000 subscriptions back then too.... bring on the good ol' days!
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country." |
Retar Aveymone
GoonWaffe Goonswarm Federation
874
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Posted - 2014.10.01 20:24:00 -
[1092] - Quote
Ranamar wrote: While I sympathize, it's worth noting that Rorquals will now be able to go into hisec... and a fully cargo-expanded Rorqual has a hold (plus fleet hangar) of about half a JF's cargohold while using half the fuel. It also, importantly, has a high slot to fit a cloak in. It'll suck to retrain for Rorquals, but you'll have a cloakable JF now if you do.
nope |
ZooLand3r
Myron Enterprises
0
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Posted - 2014.10.01 20:24:00 -
[1093] - Quote
I believe ccp might make some crazy changes to try and improve EVE from time to time but they should make eve better with these changes because something is obvisouly wrong with the current system.
BUT if a certain person is not happy with CCP's changes CCP should offer liquid isk and compensasion for the ship they spent time to get or real life money to get eg a super / titan back just incase the ships loose there value.
GO TEAM CCP !!! |
Sez Russell
Air The Initiative.
0
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Posted - 2014.10.01 20:24:00 -
[1094] - Quote
Well if this comes in! i'm gone still must look on the bright side i will save me -ú50 per month
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
824
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Posted - 2014.10.01 20:25:00 -
[1095] - Quote
Correct me if I'm wrong as its not an aspect of eve I'm overly familiar with - but this would mean you could camp a low->null gate (especially regional gates) with supers/dps thannies running remote energy reps so your not dropping below jump cap with almost full immunity other than having to wait out the aggression timer for jumping the gate? then if something came along you couldn't handle you'd just jump gate then jump to exit cyno? |
Jessica Duranin
Science and Trade Institute Caldari State
183
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Posted - 2014.10.01 20:25:00 -
[1096] - Quote
Scarlet Intelis wrote:Mizhir wrote:Scarlet Intelis wrote: D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.
Like those two titans would have stood any chance against the massive superfleet of the large alliance. You're misunderstanding. What I'm saying is with the cool down timer for moving toons through a Titan's Jump Portal, alliances with a small number will be impacted for more than alliances with a larger number. While 1 Titan is cooling down, a larger alliance will just use another. Small groups don't have that option. It's not the bridging titan who gets the fatigue, it's the ships using the bridge. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
50
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Posted - 2014.10.01 20:25:00 -
[1097] - Quote
Will cyno jammers stop caps jumping in through your gate? |
Pic'n dor
Epsilon Lyr Nulli Secunda
29
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Posted - 2014.10.01 20:25:00 -
[1098] - Quote
supers can fit in gates so they can fit in stations... docking super anyone ? Rejoignez-nous : http://www.epsilon-lyr.com |
Ripard Teg
Stimulus Rote Kapelle
947
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Posted - 2014.10.01 20:26:00 -
[1099] - Quote
CCP Greyscale wrote:Ripard Teg wrote:If this change goes in, please make jump-cloning incur jump fatigue at some (likely greatly reduced) level.
The goal: to prevent super-large, super-rich alliances from just building caches of capitals/supers at various NPC 0.0 or low-sec staging points around the galaxy, and just getting to them by jump-cloning (and in so doing, avoiding jump fatigue). Jump cloning is not a thing we want to touch more than we can help at this point, it's a larger topic. Yes, caching is going to be something of a thing, but the amount of caches you need to get good coverage of the bulk of the cluster is large (somewhere on the order of 1 per region), and the effort involved in restocking them is distinctly non-trivial. k, as long as you recognize that the number of regions where fights actually occur is going to be a fairly low number, particularly initially and particularly given the terrain you're introducing to the game. Back of the envelope calcs suggest you could get quite good coverage of the hot areas with caches in five areas: central Derelik, Delve, north-central Lonetrek, central Heimatar/southern Metropolis, and Tash Murkon. Putting a couple hundred carriers and dreads in these five locations is quite doable for the largest alliances. Putting caches in every region is unnecessary and pointless since...
As a side effect, this change also makes the north, southeast, and northeast much more easily defensible since the systems in that area are both isolated from convenient low-sec patches and quite spread out geographically. Again, my back of the envelope calc suggests that much of Deklein is going to be three jumps from Pure Blind. Under this new system, that's a lot. And that's a short jaunt compared to trying to hunt in Outer Passage or Cobalt Edge. aka Jester, who apparently was once entrusted to Wield The Banhammer to good effect. |
Matchrthom
Space Mutts Extended Downtime.
0
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Posted - 2014.10.01 20:26:00 -
[1100] - Quote
Ok, as a low sec corp, this seems like a decent step in the right direction. Getting Blops for the smallest fleet really is not amusing.
But how about this for an idea. We already have interdictors in nullsec, how about a mobile cyno jamming ship? You get on gate, pop your cyno jamming bubble and prevent cynos until the ship is popped. It could make use of the interdictor and heavy interdictor hulls, new module and skills, with increase in the skill reducing anchoring times or increase range.
It would also add another incentive for caps to use gates, and give the smaller corps and alliance another tool in PVP. |
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Retar Aveymone
GoonWaffe Goonswarm Federation
875
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Posted - 2014.10.01 20:26:00 -
[1101] - Quote
i feel i should note that with the end of the power projection era, the chance for pl to avenge its loss in b-r has forever ended
the supercap crown will now forever reside in deklein on the brow of the king of space, and pl will forever be second-best |
Gillia Winddancer
Aliastra Gallente Federation
396
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Posted - 2014.10.01 20:27:00 -
[1102] - Quote
This thread has a distinct lack of sad violin music.
On topic, all I have to say is: about frigging time. |
Eigenvalue
Suay Tii Suk Brave Collective
11
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Posted - 2014.10.01 20:27:00 -
[1103] - Quote
Solitary Pal wrote:
I then stopped and realised "Wow these changes are hugely beneficial to me and most people for many reasons"
I'm failing to see why slowing down game play and introducing more timers in any way is beneficial to the real human being giving up their time to play this game.
I see how it can restructure the balance of sov null and lowsec for capitals and sub capitals dramatically, and even make the field more friendly to my alliance.
But only in we measured "friendliness" in terms of "winning eve by gaining more sov." I personally measure friendliness by how quickly I can blow up my internet spaceship.
Making me wait hours for my jump timer to expire so make the next jump then possibly days before I can jump into a battle (otherwise who would jump in to a battle with more than 0 initial jump fatigue as they have no hope of jumping out) doesn't sound like a whole lot of fun.
The whole notion that the fix for anything in a game is making people do nothing for long periods of time is absolutely and startlingly absurd...
Unless... wait... will we be able to buy gems, I mean, plex to shorten our jump fatigue? Ahhhhhh borrowing a bit from clash of clans to ramp up revenues? Smart... very smart. |
ArmyOfMe
Origin. Black Legion.
319
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Posted - 2014.10.01 20:27:00 -
[1104] - Quote
Ncc 1709 wrote:Will cyno jammers stop caps jumping in through your gate? no, since gates dont use cynos QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
299
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Posted - 2014.10.01 20:28:00 -
[1105] - Quote
CCP Greyscale wrote:Just to make sure everyone's aware, doomsdays can't be fired at subcaps. Why not- after this? (Serious question) |
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CCP Greyscale
C C P C C P Alliance
2739
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Posted - 2014.10.01 20:28:00 -
[1106] - Quote
Rroff wrote:CCP Greyscale wrote:Rowells wrote:is there any concern for seiged dreads hugging gates and then jumping at all or is this moot? Not that I don't like it but I'm curious.
Should be treated the same way as stations. I'll double-check tomorrow that it's set up correctly. I'd assume you can hug gate or siege/triage fully aligned to the gate from about 50km, deagress, exit triage/siege cycle and jump and assuming the gate hasn't been backstopped with bubble spam (which encouraging would be a very bad thing) then jump to an exit cyno and most times escape.
If you're attacking a dread sitting sieged on top of a gate and you don't have tackle in place on the other side by the time his cycle is over, I'm not sure you really deserve the kill tbh.
Dave Stark wrote:CCP Greyscale wrote:Yes, but it's a thing we're still not happy with the state of. We're going to discuss this specific issue more tomorrow, with the aim of coming up with a reasonable solution that deals with the newbie use case without opening the door to more general problems. Stay tuned for more info. remote installation of jump clones. given certain criteria.
Yup, that's another way into it.
Solitary Pal wrote:My first thought was "Oh no they let that cretin Greyscale loose again"
My second thought was "They're changing fundamental gameplay? HOW DARE THEY" rage rage rage
I then stopped and realised "Wow these changes are hugely beneficial to me and most people for many reasons"
I'm now very excited to see how this plays out, good fights for all!
Thanks... I think?
Scarlet Intelis wrote:Mizhir wrote:Scarlet Intelis wrote: D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.
Like those two titans would have stood any chance against the massive superfleet of the large alliance. You're misunderstanding. What I'm saying is with the cool down timer for moving toons through a Titan's Jump Portal, alliances with a small number will be impacted for more than alliances with a larger number. While 1 Titan is cooling down, a larger alliance will just use another. Small groups don't have that option.
Titan pilot doesn't get fatigue for other ships using their bridge.
Alekseyev Karrde wrote:@Greyscale Thanks for taking a second pass at Black Ops. You might want to consider a JF-style role bonus for reducing the jump shock for black ops bridged ships (with numbers appropriately tweaked) as a starting point.
I also want to echo a suggestion earlier in this thread to consider expanding the size of carrier SMA. For small PVP groups like ours where assembled+rigged ships are the majority of our logistics and most of the non-personal hauling is done by the same 3-4 carriers a little help there would go a long way.
We'll have a look at that. |
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Koppite
UK Corp RAZOR Alliance
15
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Posted - 2014.10.01 20:28:00 -
[1107] - Quote
been playing since 2006...dont think ill be seeing much more after this stupidity |
Eigenvalue
Suay Tii Suk Brave Collective
11
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Posted - 2014.10.01 20:29:00 -
[1108] - Quote
VFK by ... oh wait, jump fatigue calculations... ... hmmm.... uhm..... ok never |
HELLphoenix1
xHELLonEARTHx Against ALL Authorities
18
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Posted - 2014.10.01 20:29:00 -
[1109] - Quote
Good job CCP, EVE needs a big shake up and here it is!
i think you will find that everyone who is saying they will un-sub are part of the problem we are in now, you will get much more people re-sub after this |
Ayrlyn
Invicta Animas
0
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Posted - 2014.10.01 20:29:00 -
[1110] - Quote
I really don't think decreasing mobility is going to decrease stagnation. Those two things tend to be inversely proportional. I agree that it's a problem that needs to be solved, but cutting jump ranges and exponentially increasing jump cooldowns isn't going to shake up nullsec. Mobility favors the smaller folks, that's why guerilla tactics involve skirmishing and speed. That's also why you (CCP) designed the Minmatar doctrine based around mobility to counter the Amarr. These changes also have the side effect of severely impacting another meta, nomadic corporations.
How will this be explained in the lore? How is jump fatigue to be tied into the Eve canon? What correlation did CCP/the CSM make when determining that stagnation would be reduced in this way? |
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