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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Jon Illat
I.C.E Initiative
2
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Posted - 2014.10.01 21:16:00 -
[1321] - Quote
Fonac wrote:I want to see changes, and i want to see the instant travel around eve nerfed...
But this... Not sure i agree. I hate logistics, it's possible the worst part of eve, yet still a complete necessity. This makes that part even more painfull. Alot of people use their carrier for moving between 0.0 and high-sec, for gathering supplies and / or sell stuff.. This will now be a very big timesink and who want to use 45 mins just getting to high-sec?
I dont understand why you dont make cyno's limited on numbers? - Like a given cyno can only sustain it's beacon for a limited amount of jumps.
This seems overly complicated.
Because then people will just bring more cynos... |
Rivr Luzade
Coreli Corporation Ineluctable.
747
|
Posted - 2014.10.01 21:16:00 -
[1322] - Quote
Just for fun. |
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CCP Greyscale
C C P C C P Alliance
2807
|
Posted - 2014.10.01 21:16:00 -
[1323] - Quote
OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow! |
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Tara Read
Immortalis Inc. Shadow Cartel
773
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Posted - 2014.10.01 21:16:00 -
[1324] - Quote
As someone who remembers the days of freighter convoys, regional wars, 100 man battleship fights that were coordinated and maneuvered, the harsh unforgiving teeth gritting game that was Eve Online I finally, FINALLY have hope that CCP is breathing life anew into this game.
Eve is NOT your epeen meter. Eve is NOT about instant force projection, unabated losses without risk, rental empires without effort. Eve is supposed to BE harsh! So for all of you spoiled space brats crying that clawed to the top to sit fat and lazy upon your throne of untold billions and capital toys to only one day find that you don't control anything, that the environment and harshness of New Eden is coming back to kick you in the ass I say good riddance!
CCP don't you DARE back down or give into the kicking and screaming of those who are now afraid. They fear change to their Empires, their houses made of glass that one day someone would dare to throw a stone and have the whole frail illusion come crashing down.
Fix SOV. Implement these changes. Make Eve what it used to be. Unforgiving. Harsh. Skill based. Risky.
Finally welcome to Eve Online everyone. Enjoy the ride. Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |
baltec1
Bat Country Goonswarm Federation
13460
|
Posted - 2014.10.01 21:16:00 -
[1325] - Quote
They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rowells
Unknown Soldiers Fidelas Constans
1389
|
Posted - 2014.10.01 21:16:00 -
[1326] - Quote
Moloney wrote:Of course wh pos are going to be raped due to pos hp nerf hinted at in the same blog. POS =/= sovereignty structure. |
Jon Illat
I.C.E Initiative
2
|
Posted - 2014.10.01 21:17:00 -
[1327] - Quote
Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
So, you have to look after your newbies and help them out? How dare CCP make you do this... |
Poultergoose4
Mind Games. Suddenly Spaceships.
35
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Posted - 2014.10.01 21:17:00 -
[1328] - Quote
CCP Greyscale wrote:OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!
Once again, good job! |
Grookshank
Brave Newbies Inc. Brave Collective
21
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Posted - 2014.10.01 21:17:00 -
[1329] - Quote
Soridar Ravencroft wrote:Eddiie wrote:Alp Khan wrote: I'm sorry, I'm not going to spend hours of my life to simply move subcapitals around. I refuse to spend half a day simply to move minerals and my production goods to and from Jita. This is a game, not a second job.
this Glad to see more ppl are getting the drift of what this really means.
As I wrote above, it will be a horror moving subcap fleets *in your own sov* around.
https://forums.eveonline.com/default.aspx?g=posts&m=5070585#post5070585
CCP: You want us to live all in one system? |
DarthRazr
DLM Enterprises Coalition of the Unfortunate
0
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Posted - 2014.10.01 21:17:00 -
[1330] - Quote
Needmore Longcat wrote:Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.
How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?
Absolutely terrible.
I could not agree more.. THESE are terrible ideas. I can see this will cause alot of high time and experienced players to walk away from the game, including myself. A couple of years ago, CCP took away AOE from titans and dreads, then took drones away from dreads; then later nerfed weapons so capitals have no chance on hitting sub caps - which in turn made them vulnerable to subcaps. Recently it was bad enough that cynos have to be lite further away from POSs, now you are taking away jump dist and limiting time between jumps - this does one thing, makes capitals much more vulnerable. The state of long distance travel" for caps is good as is.. PLEASE DO NOT CHANGE IT!!!!!!!!!!!!!!!!!!!! These ideas are potentially game breaking. Capitals are eccential for null sec life - Stop nerfing them.
Off soap box. |
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flakeys
Caldari Provisions Caldari State
2456
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Posted - 2014.10.01 21:17:00 -
[1331] - Quote
Cor'len wrote:Would it hurt so much for you to try to fix EVE by improving something as opposed to nerfing it?
Actually , inevitably if you nerf one thing you improve something else .Or as a man in my country allways says ''Every downside has it's upside''.
We are all born ignorant, but one must work hard to remain stupid.
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Rowells
Unknown Soldiers Fidelas Constans
1389
|
Posted - 2014.10.01 21:17:00 -
[1332] - Quote
baltec1 wrote:They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening. I think my in-pod synthesizer just popped |
bucktooth
Custard Cowboys
94
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Posted - 2014.10.01 21:18:00 -
[1333] - Quote
'We are tying to reduce the speed of escalation of capital size enagments'
So why are you nerfing Rorquals/Jump freighters at all?
When was the last time someone jumped in their jump freighter into a capital fight?
Lots of surprise bull**** |
The Ironfist
Nordbot Capitals Northern Associates.
47
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Posted - 2014.10.01 21:18:00 -
[1334] - Quote
CCP Greyscale once this is though and we wont or can't get to far away conflicts anymore were will we get our conflict you know content? What are you doing to make sure there will be local conflict? Because right now most nullsec space is not even worth fighting over much less holding it other then for renting it out? Are you going to address the fact that nullsec is especially worthless?
Also are you going to address industry? Specifically mining right now you get almost no low-minerals mining in nullsec but massive amounts of high-minerals because you are expected to ship these to highsec and sell them there and in return import compressed ore to aquire low-minerals. Now with these changes that kind of gameplay will no longer be viable how do you plan to compensate? When will you address the mexallon bottleneck? There are tons of questions. Because the after effects from this change are going to tremendous and I'm sure most people would like to know when CCP plans to address all the issues this change will create. |
DarklordKarn
North Eastern Swat Pandemic Legion
148
|
Posted - 2014.10.01 21:18:00 -
[1335] - Quote
CCP Greyscale wrote:OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!
Please don't rush back, take a few sick days... a holiday for a month or twelve... |
Poultergoose4
Mind Games. Suddenly Spaceships.
35
|
Posted - 2014.10.01 21:18:00 -
[1336] - Quote
Tara Read wrote:As someone who remembers the days of freighter convoys, regional wars, 100 man battleship fights that were coordinated and maneuvered, the harsh unforgiving teeth gritting game that was Eve Online I finally, FINALLY have hope that CCP is breathing life anew into this game.
Eve is NOT your epeen meter. Eve is NOT about instant force projection, unabated losses without risk, rental empires without effort. Eve is supposed to BE harsh! So for all of you spoiled space brats crying that clawed to the top to sit fat and lazy upon your throne of untold billions and capital toys to only one day find that you don't control anything, that the environment and harshness of New Eden is coming back to kick you in the ass I say good riddance!
CCP don't you DARE back down or give into the kicking and screaming of those who are now afraid. They fear change to their Empires, their houses made of glass that one day someone would dare to throw a stone and have the whole frail illusion come crashing down.
Fix SOV. Implement these changes. Make Eve what it used to be. Unforgiving. Harsh. Skill based. Risky.
Finally welcome to Eve Online everyone. Enjoy the ride.
This... so much this... enough of the easy life. Make things harder and less forgiving! |
Pic'n dor
Epsilon Lyr Nulli Secunda
29
|
Posted - 2014.10.01 21:19:00 -
[1337] - Quote
Scotty won't let us all live in Jita ... Rejoignez-nous : http://www.epsilon-lyr.com |
Medalyn Isis
Rosewood Productions Stain Confederation
339
|
Posted - 2014.10.01 21:19:00 -
[1338] - Quote
Why not make the fatigue effect the ship as well as the pilot. The ship could be at risk of becoming atomised or some such sci fi explanation if it isn't allowed to rest after multiple jumps. Much like a car overheating if you drive it at break neck speed continually without rest, just on a much greater scale. |
flakeys
Caldari Provisions Caldari State
2456
|
Posted - 2014.10.01 21:19:00 -
[1339] - Quote
Tara Read wrote:As someone who remembers the days of freighter convoys, regional wars, 100 man battleship fights that were coordinated and maneuvered, the harsh unforgiving teeth gritting game that was Eve Online I finally, FINALLY have hope that CCP is breathing life anew into this game.
Eve is NOT your epeen meter. Eve is NOT about instant force projection, unabated losses without risk, rental empires without effort. Eve is supposed to BE harsh! So for all of you spoiled space brats crying that clawed to the top to sit fat and lazy upon your throne of untold billions and capital toys to only one day find that you don't control anything, that the environment and harshness of New Eden is coming back to kick you in the ass I say good riddance!
CCP don't you DARE back down or give into the kicking and screaming of those who are now afraid. They fear change to their Empires, their houses made of glass that one day someone would dare to throw a stone and have the whole frail illusion come crashing down.
Fix SOV. Implement these changes. Make Eve what it used to be. Unforgiving. Harsh. Skill based. Risky.
Finally welcome to Eve Online everyone. Enjoy the ride.
******* hell, indeed about time and i'm scared i might actually start enjoying this shithole again.
There goes the Christmas xbox if they can keep it going in this direction.
We are all born ignorant, but one must work hard to remain stupid.
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Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
785
|
Posted - 2014.10.01 21:19:00 -
[1340] - Quote
Alp Khan wrote: I'm sorry, I'm not going to spend hours of my life to simply move subcapitals around. I refuse to spend half a day simply to move minerals and my production goods to and from Jita. This is a game, not a second job.
I can totally understand 5 or 10 minute cooldown for every jump. Or a minute per light-year.
But having to schedule jumping days or weeks in advance for my personal logistics.
Ouch. |
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Soridar Ravencroft
Duragon Pioneer Group Goonswarm Federation
8
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Posted - 2014.10.01 21:19:00 -
[1341] - Quote
Kun'ii Zenya wrote:CCP Greyscale wrote:Gilbaron wrote:Quote:Yes, caching is going to be something of a thing, but the amount of caches you need to get good coverage of the bulk of the cluster is large (somewhere on the order of 1 per region), and the effort involved in restocking them is distinctly non-trivial. It's cute how you think that we can't/wont do that. This is nothing but a massive nerf to attackers. I have always been a fan of your game design ideas and decisions. But this is complete and utter bullshit that goes exactly in the opposite direction of where things should go. We need things to attack that are not sov. Not reasons to not attack anything at all. We know you *can*, if you apply yourselves. The intent is that you will find that you don't *need* to and you actually don't *want* to either. Maybe you should consider your suggested changes again then. Nobody is going to move a fleet of dreads via gates for more than a few gates. Caching dreads, carriers, etc. on the other hand will solve the movement problem for capitals. Here is an idea, in a few days look to see if the dedicated capital pilots that can't fly interceptors now have modified their skill queues.
I know I will get my ceptor skills up! Also will be getting my carrier gate camp/bait fits fleshed out. Cause what we are looking at is capitals becoming insane assests in a gate camp, or 1/2 doz gate camps, all with a cyno fit and the knowledge that they are a gate away from freedom. Cause now you just gate and jump away. F you interceptors! |
Veers Belvar
Swordmasters of New Eden
114
|
Posted - 2014.10.01 21:19:00 -
[1342] - Quote
baltec1 wrote:They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening.
I guess PL will need to go back to never-never land where they actually had to use subcaps. We might actually see the real PL again. |
Lyn Fel
Black Frog Logistics Red-Frog
83
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Posted - 2014.10.01 21:20:00 -
[1343] - Quote
baltec1 wrote:They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening.
Actually, that was me. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5424
|
Posted - 2014.10.01 21:20:00 -
[1344] - Quote
CCP Greyscale wrote:OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow! o7 =]I[= |
Rutger Centemus
Burning Napalm Northern Coalition.
24
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Posted - 2014.10.01 21:20:00 -
[1345] - Quote
CCP Greyscale wrote:Kat Ayclism wrote: But now there is an increased susceptibility of them to subcaps- being permabumped when attempting to align to the next gate as an example. If supers traveling via gates should be possible if not preferred, then should they not also now have means to defend themselves?
As I mentioned earlier, there are solutions to this already, and I'm sure people will figure them out. Lemme guess - you expect people to web supers into warp...? |
Praal
Bearded BattleBears Brave Collective
7
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Posted - 2014.10.01 21:20:00 -
[1346] - Quote
http://imgur.com/a/odOr2
I'm not part of one of the supercap powerblocks, nor do I own a super/titan/dread, and only have one carrier pilot with one carrier. Fights like 6VDT and B-R are what kept me into this game even though I was 100% in subcaps at the time. Eliminating the possibility of them, on top of warp speed changes that killed off battleship doctrines, just makes this game not worth playing.
o7 Interceptors/Cruisers/T3s-online |
Luft Reich
Magellan Corporation
51
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Posted - 2014.10.01 21:20:00 -
[1347] - Quote
CCP Greyscale wrote:OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!
https://forums.eveonline.com/default.aspx?g=posts&m=5068997#post5068997
More posts on this in a few hours on this than on the "wonderful" Sleeper change AND the Hyperion spawn distance change...Yes I went there. ISD Cyberdyne liked your forum post |
Alice LaMarke
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.10.01 21:21:00 -
[1348] - Quote
CCP Greyscale wrote:OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!
Why dont you come back in four weeks? Your forums page jump timer must be through the roof after reading all this. |
Daron Annus
Excel Pens
1
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Posted - 2014.10.01 21:21:00 -
[1349] - Quote
CCP Greyscale wrote:OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!
seems like thats the most time/thought spent on a CCP "solution" to this situation sofar! |
Scout Vyvorant
University of Caille Gallente Federation
33
|
Posted - 2014.10.01 21:21:00 -
[1350] - Quote
Scarlet Intelis wrote:Anonymous Forumposter wrote:My opinion is that a great deal of the complaining stems from a lack of capacity to think about the big picture. Changes on this scale will both destroy and create new opportunities and gameplay. New mid way trade hubs, Increased industry in low and null to offset the challenges of longer trade routes. Haulers will likely hand off their cargo more so instead of cargo using a single JF from deep null to Jita, It will jump part way, and hand it off to the next pilot.
In terms of combat, it will require alliances to be far more strategic in when, where, and how they use their assets. If you choose to go the gate route, you open yourself up for ambushes and hit and run tactics to slow you down. You provide the defenders more time to gather their forces promoting larger scale and more strategic conflicts. Every fight and every asset lost has the potential to become more and more significant allowing attrition strategies to come into play more so than before. I'm sure the majority of the players complaining don't think about strategy this way, all they see is themselves and how they want to do everything when they want to do it. EVE is a large scale war and economy strategy simulator. Sometimes effective strategy means planning weeks, months, years? in advance. You want to talk about significant gameplay, These changes open the doors to making your 1 ship kill mean more than it did before. It also encourages you to think more about how you use your ship because losing it means you can't simply hop back in.
This is all very different from the gameplay most people are used to. This will undoubtedly "ruin eve" for some players. They will unsubscribe. Does that make it a bad change? No. The problem is players are enjoying and engaging in play styles that are detrimental to engaging and emergent gameplay. You want your actions to matter on the battle field? These changes give you that power.
By adding all these challenges, CCP gets time to find and implement more changes. Titans were designed with the thought of only a few EVER existing in the game. Players proved them wrong. NULL was never supposed to become what it is. It did anyway. The players will always find a solution and no solution CCP implements is likely to be perfect.
The very bottom line is, there is no way to fix this problem without upsetting players. It's been the norm for far too long and people have become accustomed to it. But it needs to be fixed, and that means disrupting people's play styles because some playstyle's are bad for EVE. It won't create anything once people slit their wrist because deploying to "have fun" is more terrible than dying in a warm tub of water.
I'm sorry, but my forum alt colleague is right.
The first thing I noticed on the forums is the perfect mirror of the risk adverse players in game: the change adverse player, the one that simply reply "no" a proposed change, or simply don't want a change because it touch their gameplay.
When CCP changed the industry, some months ago, ALL the industrialist went in panic mode, me included, and it took months before understanding how to do industry with a good profit after the changes. We had to move pos, redesign structures, remove some pieces of our pos to add new ones. We had to "understand" how to make compression of ore something logistically worthy (isk wise it's worthy, logistically is simply isk/hour worthy). We had to understand where to produce our stuff, and again study a logistic network to buy stuff, bring it to our pos, and take it back to the trade hubs.
My point is "The power is logistic, if you block the logistic, you block the power", and that's something you can see in real life too, a strike of transportation means good cannot be delivered to the factories or to the cities. Reducing jump capabilities, but allowing gate jump means null sec power blocks will need to be more similar a W-Space entity, producing all their need inside their null SOV, changing their production plans from "import / export" to "being self sufficent".
The real issue in all these changes and the increased difficulties in importing high sec goods into null is the possible starvation of Tritanium/Scordite for null entities. As today the massive request of compressed roids for the null sec industry already make compressing ore a profitable job, but after the increased risk related to the reduced abilty of JF to do a single jump travel from Jita to their home system in null is going to reflect on the market of compressed ore, and consequentially the basic ore market.
Now, before I mocked a little bit those null pilots calling the unsub card just because they cannot hotdrop on the other side of the universe anymore, but I'm totally surprised none of them actually considered that with smaller jump the chance of being caught into a subcap brawl is going to increase massively, and with that cap losses risk to become an unbearable cost for null entities. It's easy to replace and move strategic cruisers, advanced frigates / cruisers and battleships, but what about capital ship? Remember a capital ship doesn't fit into a JF, and you have to move it with the new jump fatigue mechanic or via jump gate (see gate camps). Caps will needed to be built close the field where they are supposed to be used, and possibly with the most materials obtained close to it.
With the increased possible loss of caps and super caps, how is going to react the low end mineral market? Are we going to see an increase of low end minerals in null sec?
Regardless, as someone mentioned, caps / super caps fight are amazing to see, and advertise a fight as "the biggest loss ever in a videogame" sounds cool, but what keeps the game alive are subcap fights, from interceptors roams to more organized subcap fleets. Nullguys need to adapt, like the high sec industrialist did. |
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