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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Domanique Altares
Rifterlings Point Blank Alliance
3128
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Posted - 2014.10.01 17:36:00 -
[121] - Quote
Toriessian wrote:Thead Enco wrote:Does this **** include BLOPS? If I'm reading the changes right and I'm pretty sure I am, this completely destroys the black ops fleet doctrine. After the first BLOPS drop and the return trip you are essentially done.
Oh, man. You'll now have to carefully plan the things you want to drop on? How terrible. I mean, no more 20-blops drop on a small cruiser gang for lulz anymore? Heaven forbid! "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
John McCreedy
Eve Defence Force Cult of War
122
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Posted - 2014.10.01 17:36:00 -
[122] - Quote
If you want people to move back to null sec and improve the life of people who dwell there, nerfing logistics is not the way to go about it. Jump-based travel is not exclusive to the large alliances with monstrous Capital and Super Capital fleets. Rather, it's used primarily as a logistics tool by Jump Freighters for seeding markets locally so that we don't have to go to market hubs where every Tom, Richard and Harry who has declared war on us is sitting in wait.
Jump Fatigue will do nothing to stop Super Cap blobbing or Capital Hot Dropping because any commander worth his salt is going to factor it in to their pre-engagement planning. People will just base those fleets nearer to the source in order to avoid Jump Fatigue. If it takes a bit longer to move sub-Cap fleets through multiple Titan bridges fleets will either jump from a closer distance or fleets will form up earlier to compensate for Jump Fatigue. You achieve nothing by doing this other than to annoy the very people who live there.
All this will achieve will be to further drive people from null sec and back to Empire where you can find more entertaining PvP, make more ISK and have easier logistics. At the very least I would suggest that Jump Freighters are given a role bonus of -100% Jump Fatigue and are exempt from the Jump Range nerf. Eve will still feel bigger than it does now without damaging null sec economies with ill thought-out nerfs to logistics. |
Rhamnousia Nosferatu
marooned.
14
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Posted - 2014.10.01 17:36:00 -
[123] - Quote
I'm not big on caps, but seeing this river of tears from blue doughnut nullbears flooding the topic, I'm guessing CCP must have done something right.
Also - it would have been nicer had JF not had the range nerfed and instead got full pilot fatigue, but OK. |
Reppyk
The Black Shell
602
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Posted - 2014.10.01 17:36:00 -
[124] - Quote
Aha all the nullbears that would prefer to ragequit instead of unblueing their "friends" ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ahahaha ahaha ahahaah aha aaaaaaah ahaahaha ahahaha ahahaa ah enjoy your jump fatigue to blob something ! I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Toriessian
Helion Production Labs Independent Operators Consortium
302
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Posted - 2014.10.01 17:36:00 -
[125] - Quote
Soldarius wrote:BLOPS/T3 fleets OP now?
No reread it. Any ship using any portal is affected to. BLOPS is being nerfed into the floor w this change. |
Rommiee
Mercury Inc.
860
|
Posted - 2014.10.01 17:36:00 -
[126] - Quote
Awesome stuff.
CCP, you really are completely clueless aren't you ? |
Helios Black
Sniggerdly Pandemic Legion
10
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Posted - 2014.10.01 17:37:00 -
[127] - Quote
RIP Fishing. Thanks for ruining one of the only things I find fun in this game anymore. |
Obsidian Hawk
RONA Corporation RONA Directorate
974
|
Posted - 2014.10.01 17:37:00 -
[128] - Quote
It looks like everyone rage quitting are CFC, N3 and PL.
In other news, smaller alliances, and other groups that only dreamed of 0.0 w/o being subject to the blue dohnut overlords are now getting ready to move out there. |
TheButcherJohn
Nex Exercitus Northern Coalition.
9
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Posted - 2014.10.01 17:37:00 -
[129] - Quote
The best part is. CCP doesn't give a **** about player feedback even though they say they read it and take it into account. Look at wormholes for example, they broke them, and decided "meh, **** this 100 page forum thread of why we shouldn't do it, let's do it anyways."
This time though, they're going to make a lot more people upset, and they're going to basically have to fire most of their staff just like in monocle-gate.
But don't worry CCP devs, I heard Riot Games is still hiring, and if you want to abandon ship before this game dies a slow, painful death. I'm sure you could get a job over there.
Thanks fozzie, thanks rise. You guys have done "so much" for this game in terms of balance. Dunno what we'd all do without you... Other than still playing Eve Online of course. |
Legetus Shmoof Metallii
Royal Black Watch Highlanders Mordus Angels
21
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Posted - 2014.10.01 17:37:00 -
[130] - Quote
My two cents.
Scale jump distance by ship type. JF can jump the farthest Carriers and Dreads less than Jump Freighters Supercarriers less than Carriers and Dreads Titans less than Supercarriers
With the 5 LY being for Supercarriers or Titans
I'm not able to use any jump capable ships, but this is my two cents. |
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Prince Kobol
2220
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Posted - 2014.10.01 17:37:00 -
[131] - Quote
Cant say I am not surprised.
I have said repeatedly that CCP neither have the technical expertise, manpower and imagination available to make any changes that involves a large amount of coding.
These changes amount to somebody changing a few a numbers in a pre existing database and the odd line of code.
Damn I miss CCP Soundwave.. good thing I see him often on the Riot Forums
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Ransu Asanari
Powder and Ball Alchemists Union The Predictables
149
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Posted - 2014.10.01 17:37:00 -
[132] - Quote
Quote:You will only be able to move your medical clone to the station you are currently docked at. This prevents obvious movement workarounds with suicide-cloning
Please reconsider this, or at least walk it back a little bit. This change really hurts the accessibility of Nullsec corporations for new/inexperienced players.
As others have said, new pilots joining Nullsec corporations won't have the skills to navigate from Highsec to staging points with any kind of success. They won't be trained to fly Interceptors, Stealth Bombers, Recon Frigates, or any other ship that might be able to make it to the destination with some sort of reliability. They also won't have the skills to evade gate camps. They won't understand wormhole mechanics, and finding reliable connections to bring them through would be very difficult.
This is all stuff we teach our new pilots once they join us.
If the goal is to mitigate workarounds to the movement limitation, instead why not make it part of the system? If you "death clone" to an office station which is very far away - , you incur a HUGE Jump Activation Cooldown, and Jump Fatigue penalty. You could incur an additional penalty on top of the jump range, to make it undesirable unless it is a semi-permanent move.
This might have the additional impact that if you fight very far away from your medical clone location, and die, it has a lasting impact, unless you take the time to reset your clone location beforehand. This could even make it harder to reship and return to a fight, or have secondary impacts later on - if another fight breaks out closer to home, you might not be able to take a Titan bridge due to the incurred cooldown penalty.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |
Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
6
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Posted - 2014.10.01 17:37:00 -
[133] - Quote
All you people rage-selling your caps; I'm in the market for a couple of archons |
Lyn Fel
Black Frog Logistics Red-Frog
62
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Posted - 2014.10.01 17:38:00 -
[134] - Quote
CCP, why did you kill my corp?
Yes, I know the jump fatigue isn't as bad in a jump freighter but with the new jump ranges we will simply be unable to deliver to some systems. Our customers should expect much slower service and limited delivery areas after this change. |
ajduB
Militaris Industries Northern Coalition.
9
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Posted - 2014.10.01 17:38:00 -
[135] - Quote
Classic CCP, treat the symptoms and not the cause, I for one agree that the best thing to eliminate power projects is the ability to get to fights! Can't get to the fight means no blobs! |
TheVault
ARJIS Enterprises
2
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Posted - 2014.10.01 17:38:00 -
[136] - Quote
This is all a ploy to get more people into wormholes... there are now more wormhole sigs all over...look here is easier way to travel!
Mess with 0.0 but leave wormholes untouched?
An idea for wormholes:
Wormholes: - remove all caps from wormholes and remove the possibility to jump caps into and from wormholes - remove PI from wormholes or lower it to high sec levels - remove star bases in wormholes
0.0 suffers, so should the wormholers...
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JackEuchre
Order Collective The Obsidian Front
31
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Posted - 2014.10.01 17:38:00 -
[137] - Quote
So much hate and drama. On the feedback forum, all I saw was reduce force projection. CCP does so and now drama.
OK, point 1. Seems a bit extreme, capping max cool down to 15 minutes would have accomplished the same without causing bobby to quit eve...
Point 2. Bobby should get the Helios out of his ship maintain bay, find a wormhole, hopefully class 5 or even to lowsec...bookmark and hopefully create a path that gets him from 50 ly to 8 ly. Issue fixed.
Wormhole travel is so much more capable. For those in stain, find a c3, it will usually have a high sec or low sec exit. Not that hard.
Jack. |
The Cue
Sebiestor Tribe Minmatar Republic
30
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Posted - 2014.10.01 17:38:00 -
[138] - Quote
I love the tears. It's funny how the cries are always the same when something gets nerfed. "Whaaaa, you broke my fun, so I'm quitting."
Two questions though:
Will warp speeds be adjusted? Capitals warp exceptionally slow as it is.
Will supers and titans be able to jump through gates or only capitals? I like the idea that supers are totally restricted by jump fatigue while capitals can project themselves farther. |
Sym Biotic
Star Frontiers Test Alliance Please Ignore
1
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Posted - 2014.10.01 17:38:00 -
[139] - Quote
"After waiting for 23.5 minutes at the convenient local station, his fatigue is down to 119.79. He jumps again, to 2R-CRW GÇô 4.9 LY. At this point his cooldown timer is 2 hours 2 minutes 8 seconds, and his fatigue is 706.74. At this point his total distance travelled is 17.51 LY, leaving him with 37.04 LY to go. He looks at his map, and finds a 40-route jump through nullsec to get to the same destination, and figuring two minutes per system, his warp travel time for the whole journey is a bit over half the cooldown for his next jump. He decides to fly there directly rather than trying to jump any further."
I love how you got so bored, in the what 10 mins it took writing this example of hours worth of cool downs, that they quit half way. I completely understand how you would hate to spend any longer doing something that does not bring you joy such as writing this example or idk station spinning waiting for a poorly (wanted to use different words but my wife convinced me otherwise) conceived cool down timers. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
799
|
Posted - 2014.10.01 17:38:00 -
[140] - Quote
Literally Space Moses wrote:Have you considered the rather long distances between regions? I haven't actually checked the numbers, but I can imagine some regions being nigh impossible to assault, just because no capital ships can actually jump far enough to reach them, or can only reach one or two systems.
e: can caps even reach the drone regions via jump drives after this change?
Welcome to Fortress Period Basis.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
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Noelle Civire
Aliastra Gallente Federation
2
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Posted - 2014.10.01 17:38:00 -
[141] - Quote
Obsidian Hawk wrote:It looks like everyone rage quitting are CFC, N3 and PL.
In other news, smaller alliances, and other groups that only dreamed of 0.0 w/o being subject to the blue dohnut overlords are now getting ready to move out there.
There's already small groups out there and now they're trapped and can't realistically supply themselves. It hurts them more than large alliances. The small groups rely on jump ranges, black ops, ninja supply trains to get their **** around. All nerf'd in this patch.
GG
- 4 accounts |
CopyCatz
gaming is not a crime The Volition Cult
51
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Posted - 2014.10.01 17:38:00 -
[142] - Quote
As a 10+ year veteran who gets bored by Eve very easily these days, and seeing new players quit because of the slow/tedious progress they make, I don't think it would be wise to make Eve even more tedious. For me this will probably be the end of jump travel, I'll just settle in some pocket and live there until I get bored enough to quit altogether. If that is the intended outcome for these changes, so be it. If any I would advise opening up empire at the same these changes take effect so that people can at least fly around in hi sec with their caps instead of station spinning or dumping on the market. I predict a cap price crash... |
Tazarak theDeceiver
Hooded Underworld Guys Northern Coalition.
69
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Posted - 2014.10.01 17:38:00 -
[143] - Quote
It's like they gathered all our wives in a room together to find a way to kill the game. |
Pesadel0
the muppets DARKNESS.
85
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Posted - 2014.10.01 17:38:00 -
[144] - Quote
Actually this idea was in part made by manny , and after thinking about it , it is actually pretty cool.
If you think about it people wont be able to go from one part of eve to the other because they can , now you have to plan you deployments and now small alliances will be able to destruct in your homespace if you arent there , because you cant death clone and cant use your cyno chain to quickly go back to defend your stuff.
With some polishing this is a very good change to null sec maybe now all the super coalitions will start to shatter. |
Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2397
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Posted - 2014.10.01 17:38:00 -
[145] - Quote
so, finally all these wippersnappers will learn how we moved stuff 50 jumps thru null in freighter convoys back in 2006/07.
hint: it wasn't thru jump portals.
only thing It's going to be meh is how BLOPs will have sucky jump range again [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Kismeteer
GoonWaffe Goonswarm Federation
661
|
Posted - 2014.10.01 17:38:00 -
[146] - Quote
http://evemaps.dotlan.net/map/Pure_Blind/EWOK-K
We have 800+ dudes in this system right now. Come across the galaxy and kill us.
Oh wait, you're fatigued. Nevermind. |
Niraia
Nocturnal Romance Cynosural Field Theory.
248
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Posted - 2014.10.01 17:38:00 -
[147] - Quote
Sad day for EVE. I'm going to need hugs. Niraia EVE Online Hold'Em |
Angelus X
Sniggerdly Pandemic Legion
9
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Posted - 2014.10.01 17:38:00 -
[148] - Quote
Interesting changes, and definitely worth the tears generated, keep up the good work fozzie and co. |
iskflakes
920
|
Posted - 2014.10.01 17:38:00 -
[149] - Quote
I'm running 16 accounts right now -- 8 are cynos, about 5 are supers and titans. If this patch fails to make nullsec 100% local, then you've lost me.
I'm not going to take gates to reach a fight. I'm not going to wait for a 20 minute timer. I'm not going to play cruisers online.
I've been waiting years for my titans to be non useless, when will that happen?
Fundamentally, I don't want to defend space from neighbors that just want to rat all day, and I don't want to take their space either.
With no fast way to deploy to a hot region there's nothing left for me to do, and I'm very skeptical that this patch will break up huge coalitions. - |
Jalebi
Economic Stimulus Corp
24
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Posted - 2014.10.01 17:39:00 -
[150] - Quote
There should be ZERO Jump Fatigue if you jump back to the system where you just came from.
This way you don't nerf black ops fleets or industrial activity that uses jump bridges. |
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