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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Arjo Lauzen
Conquistador.
0
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Posted - 2014.10.01 22:23:00 -
[1621] - Quote
Personally I think the nerf to JF and Blops is way too harsh.
Add more jump range for the JF and less countdown time for Covert Op ships and I could live with the changes.
I cannot see how any JF Logistic Corps like Black Frog can operate with such heavy nerfs.
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Aleks Cave
Black Water Oasis
20
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Posted - 2014.10.01 22:24:00 -
[1622] - Quote
I fully support this new change.
I think its awesome and it will certainly improve EVE and get rid of the stinkin' noobs!!!
EVE just went from Novice to Deity level!!! 7
Adapt or go back to LoL!!! |
MASSADEATH
MASS A DEATH Mordus Angels
41
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Posted - 2014.10.01 22:24:00 -
[1623] - Quote
baltec1 wrote:Veers Belvar wrote:
Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to.
AND ohh noos the locals drop a carrier fleet on you.....since they are local and you all die... sound familiar ? It should...its what you do to us everytime we catch a good target....
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Shadow' Broker
Negative-Impact Gentlemen's.Club
10
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Posted - 2014.10.01 22:24:00 -
[1624] - Quote
Dear CCP;
Can I have the Skillpoints refunded for training Jump Drive Calibration 5. Please?
You have robbed me of 2+ Months subscription which I have payed with my Credit Card. |
Jenn aSide
Smokin Aces.
8419
|
Posted - 2014.10.01 22:24:00 -
[1625] - Quote
Octoven wrote:Force projection IS the catalyst for many large scale engagements,
I jsut want to highlight this because I think a lot of people want to "throw the bay out with the bath water". Meaning, they fixate on something they think is a problem, not realizing that thing also has positives. Not taking those positives into account is the number 1 cause of unintended consequences, in every aspect of life, not just EVE.
It's why in real life toppling a dictator seems like a good thing till you end up spending trillions fighting the insurgencies that dictator was keeping suppressed Hashtag ThisHappenedInRealLife.
Rather than nerfing things, I think CCP should focus on adding new tools for people to use that negates the thing that they thought needed nerfing. Changing game mechanics NEVER results in what they want to see. |
Zalzakk
Argos Forge
0
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Posted - 2014.10.01 22:24:00 -
[1626] - Quote
Please give jump freighters same treatment as you gave to black ops, dont nerf their range because it hurts small groups more than large. |
Innominate
GoonWaffe Goonswarm Federation
584
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Posted - 2014.10.01 22:26:00 -
[1627] - Quote
Dear CCP,
Why do you keep letting Greyscale work on nullsec mechanics? No CCP developer has a longer and more storied history of making bad changes to nullsec. He has no understanding of why nullsec works the way it does or how a given change will affect it. Worse, he seems to believe that he does.
These changes make power projection more painful and a bit slower, again promoting those players willing to endure the worst Eve has to offer. They successfully stop the fast reaction capital fleets from crossing the galaxy but at a great cost to everything else in nullsec, and have little effect on the ability of capital fleets to show up on a schedule.
These changes are not the power projection nerf advertised. They are being used to backdoor revamping nullsec into some 2005 era "freighter escort ops" vision of nullsec that nobody wants except for the people who want to see nullsec dead.
Can someone maybe convince Riot to hire Greyscale for the sake of Eve? |
John McCreedy
Eve Defence Force Cult of War
129
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Posted - 2014.10.01 22:26:00 -
[1628] - Quote
Oh gods I just thought of something. Fatigue in 10% TiDi... |
gomlee
Viziam Amarr Empire
16
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Posted - 2014.10.01 22:26:00 -
[1629] - Quote
pipebomb online here we come |
Amyclas Amatin
Eternity INC. Goonswarm Federation
358
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Posted - 2014.10.01 22:27:00 -
[1630] - Quote
Zalzakk wrote:Please give jump freighters same treatment as you gave to black ops, dont nerf their range because it hurts small groups more than large.
ANY change aimed at "making life hard" for a large well organized group will hurt smaller groups more. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
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Aleks Cave
Black Water Oasis
22
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Posted - 2014.10.01 22:27:00 -
[1631] - Quote
In all honesty, I think it would be wise to also raise the subscription amount to approx 50 dollars |
Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
18
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Posted - 2014.10.01 22:27:00 -
[1632] - Quote
Knerf wrote:Sooo basically every major alliance will pick their entrance system to live in so they are close to resources. Any alliance that wishes to have sov has to get past those powerhouses hugging high sec?
definitely a concern. |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
5
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Posted - 2014.10.01 22:28:00 -
[1633] - Quote
This has to be one of the dumbest ideas you guys have come up with over the past 11 years, yeah ive been here for all of it. To criple the use of capital ships with their jump drive to what is already a tedious project, is *********** stupid.
You want to fix the mechanics, then fix how alliance and sov works, not decide to do something so stupid as reduce everyone's jump capability. The carriers are used by some smaller corps to move pvp ships from jita down to null sec. 5LY jump range ? Are you guys smoking crack ? Do you even play this game anymore ?
This will change nothing with the big alliances, if more, it will make it worse and that much more cyno toons to train up. You just make it harder for the smaller alliances and people to work out. Your idea with have the OPPOSITE effect.
Come up with a different idea this is so full of fail I cant even believe you post it.
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Eyrun Mangeiri
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.01 22:28:00 -
[1634] - Quote
Aleks Cave wrote:In all honesty, I think it would be wise to also raise the subscription amount to approx 50 dollars
To keep even more people from playing EVE? :P I can see what you see not - vision milky then eyes rot. When you turn they will be gone - whispering their hidden song. |
Monica Selle
Push Industries Push Interstellar Network
3
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Posted - 2014.10.01 22:29:00 -
[1635] - Quote
CCP Greyscale wrote:Retar Aveymone wrote:I need to do the math on this, but the range change to Rorqs/JFs seems like a massive nerf if they're also getting the 5LY max treatment (which does not make sense given the blog says the intent is not to nerf them). Are they? Yes, they are. The blog says the intent is not to nerf them too hard, not to not nerf them at all.
Are you kidding me? a 55% reduction in jump range isn't "nerfing them too hard"? Because getting 5 cynos in place to take a contract to Stain wasn't hard enough, now I'll need 10?
RIP my jump freighter, you will never be used again.
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Jenn aSide
Smokin Aces.
8419
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Posted - 2014.10.01 22:29:00 -
[1636] - Quote
Veers Belvar wrote:Budan Kado wrote:CCP you are trying to kill the smaller alliances while allowing the major power blocks to rat in peace.
how about you change the values of the cool down timer and jump distance and make them tie in with the amount of people in your alliance and blue list.
the more people you have the cool down timer gets longer and the jump range gets shorter. for smaller alliances it would scale the other way allowing longer jumps and shorter cool down period.
your, CCP, changes will do nothing to break up the major blocks in nullsec, it will only allow them to defend their space since no one in their right mind will spend days waiting on cool down timers to expire. It cuts both ways....sure it takes longer to get to the ratters and kill them. On the other hand, it's going to take a lot longer for the sov holders to respond, if they bother to do so at all. Plus they will often need to take gates rather than hotdropping on top of you, which makes it even hard to get surprised. So once you do catch some ratters, the chances of them getting saved approach 0.
Incorrect. The Ratters are IN THEIR OWN SPACE. Their support is maybe 1-2 jump bridges or a sub-5LY jump away. This change helps defenders (ratters and their alliance mates) and makes things dodgy for the folks trying to kill them (the Black ops fighting against 'cooldown' trying to infiltrate deep null to kill stuff).
CCP is handing us (that rat) a defensive edge. That shouldn't be happening (great for me, not great for the game though).
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Veers Belvar
Swordmasters of New Eden
120
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Posted - 2014.10.01 22:29:00 -
[1637] - Quote
MASSADEATH wrote:baltec1 wrote:Veers Belvar wrote:
Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to. AND ohh noos the locals drop a carrier fleet on you.....since they are local and you all die... sound familiar ? It should...its what you do to us everytime we catch a good target....
Exactly. Now instead of being able to scramble the full Goon fleet on top of you within 5 minutes, they will need to fight you with whatever they have locally and some fast warping cruisers. If you plan it out and have some big ships on the scene, you will actually have the heavier firepower in the engagement. Instead of the Goons being able to project their entire fleet into each system, they will need to learn to fight back with a limited local defense fleet.
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Sindjin Hawke
Distant Light Syndicate
9
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Posted - 2014.10.01 22:29:00 -
[1638] - Quote
Hurting Industry and Commerce is NOT a good idea. Preventing blobs can be done by other means. Just eliminate Sovereignty space altogether and open this damn universe up. Not everyone who plays EVE wants to be alliance lemmings. |
Gamst
The Graduates Forged of Fire
0
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Posted - 2014.10.01 22:30:00 -
[1639] - Quote
So how exactly does this make it easier to have small to medium scale fleet fights better? I must have missed that part through all this. |
Medalyn Isis
Rosewood Productions Stain Confederation
350
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Posted - 2014.10.01 22:30:00 -
[1640] - Quote
Komi Toran wrote:CCP Greyscale wrote:Gilbaron wrote:Quote:Yes, caching is going to be something of a thing, but the amount of caches you need to get good coverage of the bulk of the cluster is large (somewhere on the order of 1 per region), and the effort involved in restocking them is distinctly non-trivial. It's cute how you think that we can't/wont do that. This is nothing but a massive nerf to attackers. I have always been a fan of your game design ideas and decisions. But this is complete and utter bullshit that goes exactly in the opposite direction of where things should go. We need things to attack that are not sov. Not reasons to not attack anything at all. We know you *can*, if you apply yourselves. The intent is that you will find that you don't *need* to and you actually don't *want* to either. Oh, rest assured, players will not *want* to. Just as players do not *want* to take a high SP-character, spend 120 Billion ISK, and then lock it away in a POS for the rest of its existence. Just as players do not *want* to manually fly a freighter from Metropolis to Jita and back again. Just as players do not *want* to grind anomalies day-in, day-out to make ISK. Players do a lot of things in this game they do not *want* to do, and they do them because it allows them the capability to do what they actually *do* want to do. If caching is advantageous, then it will be done, whether players *want* to or not. And the non-trivial nature of it makes it all the more attractive, as an organized logistics train will still make it feasible, even easy, for a large group to maintain supply. Smaller groups simply won't have the infrastructure to compete. Simple fix would be to make the fatigue apply to the ships crew, or the ship itself also. |
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Mijou Star
504 boyz Ctrl Alt L33T
0
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Posted - 2014.10.01 22:30:00 -
[1641] - Quote
CCP Stand Strong with your self... I Love The Changes... Just like so much
Also the crying that is going on is lovely too. |
Lady Spank
Get Out Nasty Face
3728
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Posted - 2014.10.01 22:30:00 -
[1642] - Quote
Shadow' Broker wrote:Dear CCP;
Can I have the Skillpoints refunded for training Jump Drive Calibration 5. Please?
You have robbed me of 2+ Months subscription which I have payed with my Credit Card.
If the only thing you did in two months is increase your skillpoints then that is your own problem. (a¦á_a¦â) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (a¦á_a¦â) |
Carribean Queen
Vadimus Quarrier Works The Big Dirty
50
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Posted - 2014.10.01 22:30:00 -
[1643] - Quote
Welcome To EVE Online, Cyno Alt Subs Online. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
11
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Posted - 2014.10.01 22:31:00 -
[1644] - Quote
Min Mar wrote:I'm sorry to say that you are (once again) penalizing the small entrepreneurial groups with your changes and it's going to kill the game.
My current JF route is slightly over 30 LYs and requires 3 jumps with maximum skills. As I understand it, I am now going to need seven (7) jumps to get to my destination, aside from cool down timers. Please do not tell me to use gates, that is simply absurd since I can't have a subcap fleet with me every time I need to bring fuel/supplies back to null.
I am sure there are many pilots who have to jump even longer distances with JFs and while I understand your logic for trying to slow down bat phone deployments, this change will impact the average null bear in a detrimental way for the game. Why are JFs being penalized in the same way as SCs or caps?
I am afraid that if this change goes through as announced, I'll be looking for something else to do with my spare time. It was fun while it lasted. You're a logistics pilot. Stop pretending it was ever fun at all. Now, supplying Drones will be impossible at best and torture at worst. |
Joshua Milton Blahyi
Therapists Inc
14
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Posted - 2014.10.01 22:31:00 -
[1645] - Quote
Heat-seeking Moisture Missile wrote:Knerf wrote:Sooo basically every major alliance will pick their entrance system to live in so they are close to resources. Any alliance that wishes to have sov has to get past those powerhouses hugging high sec? definitely a concern.
Take WH's behind them. Make them jump to deal with your moderately sized fleet.
Then attack the staging system while they are stranded with timers.
After these changes they can't be everywhere at once. Make them choose what to hold, take what they won't or can't defend. |
Kenneth Skybound
The War Den War Rats
116
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Posted - 2014.10.01 22:32:00 -
[1646] - Quote
Schmell wrote:Quote: The length of this timer is a number of minutes equal to your jump fatigue (before being increased by that jump!), and you are unable to make another jump of any kind until this timer expires. Can you clarify this please? Does that mean that if i take a jumpbridge with any ship, i will be unable to jump through gates, or this "jump of any kind" is only about jumpdrives/bridges?
You can ALWAYS jump through gates under this system. |
Sparith Jeda
Hax. Northern Coalition.
1
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Posted - 2014.10.01 22:32:00 -
[1647] - Quote
We wanted change and here it is. I think this will be great for breaking up nullsec and encouraging local/smaller conflicts that don't involve everyone on the map. But we are EVE players and no one knows what we will do with what CCP gives us until they do so only time will tell.
Props and thanks to CCP for not being afraid to do whats necessary. I just hope you aren't conned by the player base into adjusting the changes too much. |
Brian Cohen
Brian Cohen Mining Corp Eve Trade Union
1
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Posted - 2014.10.01 22:32:00 -
[1648] - Quote
Is this a joke?
Does CCP really want null-sec dwellers to play Elite - Dangerous? Or would they rather them play Star Citizen? One thing they won't be doing is renewing their subs / aquiring Plex to play EvE.
Maybe CCP have found a tax break in a loss making game and are trying their hardest to reduce their revenue to claim it. Or they're trying really hard to reduce server load.
It's only going to end in tears.
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
222
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Posted - 2014.10.01 22:32:00 -
[1649] - Quote
Octoven wrote:Force projection IS the catalyst for many large scale engagements, the problem you are running into CCP is not that there are too many large fights and not enough smaller ones, its that you keep making changes like this and forcing vet players out of the game. Well mathematically when you reduce number of players that equals LESS SMALL ACTION!
Large fights? When was this. You're all carebears, and have everyone blue or treaties.
You don't need to jump your capitals because you don't use them. |
Jenn aSide
Smokin Aces.
8419
|
Posted - 2014.10.01 22:32:00 -
[1650] - Quote
Veers Belvar wrote:MASSADEATH wrote:baltec1 wrote:Veers Belvar wrote:
Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to. AND ohh noos the locals drop a carrier fleet on you.....since they are local and you all die... sound familiar ? It should...its what you do to us everytime we catch a good target.... Exactly. Now instead of being able to scramble the full Goon fleet on top of you within 5 minutes, they will need to fight you with whatever they have locally and some fast warping cruisers. If you plan it out and have some big ships on the scene, you will actually have the heavier firepower in the engagement. Instead of the Goons being able to project their entire fleet into each system, they will need to learn to fight back with a limited local defense fleet.
Nope, defense fleet forms, warps to Titan, jumps to ratter cyno BECAUSE RATTER IS IN RANGE.
Nothing changes except the guys trying to attack the big guys have trouble calling in THEIR back up when things go boobs up (like the epic battles of the past).
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