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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Leon Anneto
Dirty Old Bastards Nulli Secunda
0
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Posted - 2014.10.01 22:33:00 -
[1651] - Quote
stop changing what already works . this is by far the stupidest thing and better be a joke. R.I.P EVE |
Aleks Cave
Black Water Oasis
22
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Posted - 2014.10.01 22:33:00 -
[1652] - Quote
Ok, lets try some brighter topics:
The *****: Fact of Fiction? |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
11
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Posted - 2014.10.01 22:33:00 -
[1653] - Quote
Zalzakk wrote:Please give jump freighters same treatment as you gave to black ops, dont nerf their range because it hurts small groups more than large. THIS! |
Ehud Gera
Heart of Pyerite Imperial Outlaws.
12
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Posted - 2014.10.01 22:34:00 -
[1654] - Quote
Amyclas Amatin wrote:Zalzakk wrote:Please give jump freighters same treatment as you gave to black ops, dont nerf their range because it hurts small groups more than large. ANY change aimed at "making life hard" for a large well organized group will hurt smaller groups more.
But changes that make having a large well organized group impractical make more space for smaller groups to exist and thrive.
It seems CCP is not trying to Nerf big groups like all the GSF and PL tears are crying about. They're trying to make it less attractive and less possible to BE a big group that is sprawled across space so that small groups can actually exist in Null SOV.
Not that i'm against JF's retaining their current range and keeping Jump logistics possible. Just saying that I think you're bending this to make the overall change look bad for small groups when it's really not. |
Kriegman
Raging Ducks Goonswarm Federation
108
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Posted - 2014.10.01 22:34:00 -
[1655] - Quote
My wife and kids approve this CCP message. If this "feature" is actually implemented count on -3 paid accounts. There are better games out there just don't see a reason to continue this grind simulator when all endgame content is basically nerfed to ****. |
Schmell
Russian Thunder Squad The Afterlife.
44
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Posted - 2014.10.01 22:34:00 -
[1656] - Quote
Oh well, another thing just came up.
Apparently you can now roam with carrier, like nidhoggur, which makes around 500m/s on mwd, and with proper fit and implants can warp at 3.89 au/sec (which is higher than warp speed of CRUISERS, not even mentioning lovely handicapped battleships). How the hell you are supposed to counter that in SMALL scale engagements? |
Soridar Ravencroft
Duragon Pioneer Group Goonswarm Federation
9
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Posted - 2014.10.01 22:34:00 -
[1657] - Quote
baltec1 wrote:ArmyOfMe wrote:baltec1 wrote:ArmyOfMe wrote:Alp Khan wrote:
"Implemented a plan to change EVE Online from a MMO game to a full-time job for players, crashed subscriptions numbers which resulted in EVE Online getting shut down."
So far the only thing that has crashed sub numbers in this game is caused by a giant blue donut..... But yeah, i guess goons feel the need to blame ccp for that one as well. Not a single **** was given to the ammount of goon tears in here. Just to point out, this change just gave us a huge advantage. Not sure if you'r actually beliving what Mittens have been telling you guys, or if you, unlike the rest of the guys in your alliance just has way less understanding of how things work, but it seems a lot of eve is willing to prove you wrong. We dont depend upon our super fleet. From the moment this hits our massive subcap numbers and deployment of our sigs across our empire will show.
For all of those with short memories or just the clueless, brief statement of historical fact...
Until B-R goons where considered mostly a subcap armada with poor cap skills and a poor and untested supcap force with no balls to use them.
So if you think taking goons caps away scare us...(sorry laughing)...you are in for the same steam roller that has hit every other power that thought they could face the swarm. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
222
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Posted - 2014.10.01 22:34:00 -
[1658] - Quote
Leon Anneto wrote:stop changing what already works . this is by far the stupidest thing and better be a joke. R.I.P EVE
N3 tears - best tears.
We always see goon tears. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
114
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Posted - 2014.10.01 22:35:00 -
[1659] - Quote
Also- CCP should have just removed EWAR immunity to supers and let everything else stay as-is. That would be a better change overall than this implementation. |
Jenn aSide
Smokin Aces.
8419
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Posted - 2014.10.01 22:35:00 -
[1660] - Quote
Mijou Star wrote:CCP Stand Strong with your self... I Love The Changes... Just like so much Also the crying that is going on is lovely too.
it will be...once you folks realize what really happened after you suffer the bad affects you thought others were about to suffer lol.
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Queadah
The Scope Gallente Federation
0
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Posted - 2014.10.01 22:35:00 -
[1661] - Quote
Alain Colcer wrote:If you are using arbitrary tools to limit jump mechanics, Why not make it a capacitor depletion?
A short jump uses a small ammount of capacitor, and reduces very slightly your cap regen for a small ammount of time. A long jump uses a fair ammount of capacitor, and drastically reduces your cap regen for a longer ammount of time.
Making it a risky proposition to cross the galaxy (unless you first secured the exit point), yet a safe one to make short jump for defensive deployment. Wouldnt that make more sense?
I don't post often on forum either, but cap depletion seems more acceptable...
A 'fatigue' system will be a ***** to implement...
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Mijou Star
504 boyz Ctrl Alt L33T
0
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Posted - 2014.10.01 22:35:00 -
[1662] - Quote
Carribean Queen wrote:Welcome To EVE Online, Cyno Alt Subs Online.
O you know you want to catch a super jumping through a gate... just let this thought lift you up. |
Gerrin Deveroux
Smegnet Incorporated Northern Associates.
3
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Posted - 2014.10.01 22:35:00 -
[1663] - Quote
Well thanks for the 10 years CCP, your about to effectively kill nullsec.
Did Blizzard buy you out overnight or what?
So long and thanks for all the fish.
|
iskflakes
939
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Posted - 2014.10.01 22:35:00 -
[1664] - Quote
Grayscale, are you sure it's a good idea to have an exponentially increasing fatigue timer with only a linear decrease?
If I do 16 jumps I will have a 2.7 million years of fatigue, is that correct?
The fatigue timer should be capped at 15 minutes. It should not increase beyond that. This would be sufficient to prevent people crossing the map and you wouldn't have any "ruined" characters with multiple years of fatigue. - |
Amyclas Amatin
Eternity INC. Goonswarm Federation
358
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Posted - 2014.10.01 22:35:00 -
[1665] - Quote
Veers Belvar wrote:
Exactly. Now instead of being able to scramble the full Goon fleet on top of you within 5 minutes, they will need to fight you with whatever they have locally and some fast warping cruisers. If you plan it out and have some big ships on the scene, you will actually have the heavier firepower in the engagement. Instead of the Goons being able to project their entire fleet into each system, they will need to learn to fight back with a limited local defense fleet.
No matter what happens, we will still keep the rest of New Eden as slaves. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
Aryth
GoonWaffe Goonswarm Federation
1607
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Posted - 2014.10.01 22:35:00 -
[1666] - Quote
bp920091 wrote:Isengrimus wrote:All these complains about how this is going to ruin logistics for the current empires - isn't this, like, the purpose of this change?
As to the details, they surely need some tweaking and corrections. Perhaps indeed a non-combat capital ship able to transport fitted subcaps and enjoying the JF/Rorq bonuses should be considered. The Black Ops and BO bridging should certainly be less affected. But overall, this change is going to make the game actually fun for individual players rather than a Rental Empire Simulator it is now. Yeah, making 0.0 logistics nearly impossible means that R4 and R32 mineral prices are going to increase by a horrific amount, and your T2 mods are going to cost hundreds of millions, since the moons are regionally distributed. If CCP wants to do this, they NEED to shuffle moons, there is no if/and/but about this, unless they want mods to go back to the days of 110m covert cloaks.
Even the pubbie gets it. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
223
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Posted - 2014.10.01 22:36:00 -
[1667] - Quote
Mr Omniblivion wrote:Also- CCP should have just removed EWAR immunity to supers and let everything else stay as-is. That would be a better change overall than this implementation.
I know right.
Can I has some moar tears? |
Aleks Cave
Black Water Oasis
26
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Posted - 2014.10.01 22:36:00 -
[1668] - Quote
You know, on a more serious note, this kind of stuff only happens in Christianity.
Therefore, I have decided to leave the game and convert.
From now on, I shall go forth as Omar Aleks bin Mullah Fajurhanni al-Cave.
Bow down, infidel dogs! |
Hicksimus
Torgue
337
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Posted - 2014.10.01 22:36:00 -
[1669] - Quote
So much negativity, lets focus on the AMAZING positive. You can now do a real capital roam! Do you have it? |
Mijou Star
504 boyz Ctrl Alt L33T
4
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Posted - 2014.10.01 22:36:00 -
[1670] - Quote
Gerrin Deveroux wrote:Well thanks for the 10 years CCP, your about to effectively kill nullsec.
Did Blizzard buy you out overnight or what?
So long and thanks for all the fish.
Do not fear Change My friend.. change is good. |
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Jenn aSide
Smokin Aces.
8422
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Posted - 2014.10.01 22:36:00 -
[1671] - Quote
Schmell wrote:Oh well, another thing just came up.
Apparently you can now roam with carrier, like nidhoggur, which makes around 500m/s on mwd, and with proper fit and implants can warp at 3.89 au/sec (which is higher than warp speed of CRUISERS, not even mentioning lovely handicapped battleships). How the hell you are supposed to counter that in SMALL scale engagements?
I'm already EFTing a Nano-Nid!!!!! |
Lady Spank
Get Out Nasty Face
3728
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Posted - 2014.10.01 22:36:00 -
[1672] - Quote
Soridar Ravencroft wrote: So if you think taking goons caps away scare us...(sorry laughing)...you are in for the same steam roller that has hit every other power that thought they could face the swarm.
Do you remember how to fly 5m sp rifters? (a¦á_a¦â) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (a¦á_a¦â) |
Scarlet Intelis
Wrecking Shots Black Legion.
28
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Posted - 2014.10.01 22:36:00 -
[1673] - Quote
Joshua Milton Blahyi wrote:Heat-seeking Moisture Missile wrote:Knerf wrote:Sooo basically every major alliance will pick their entrance system to live in so they are close to resources. Any alliance that wishes to have sov has to get past those powerhouses hugging high sec? definitely a concern. Take WH's behind them. Make them jump to deal with your moderately sized fleet. Then attack the staging system while they are stranded with timers. After these changes they can't be everywhere at once. Make them choose what to hold, take what they won't or can't defend.
XDXDXD I love how people seem to think this is going to change the map in any way. Flipping Sov takes time derpderp. It doesn't matter where you attack they'll have days to prepare to defend it. Blob Online is still Blob Online. |
Mijou Star
504 boyz Ctrl Alt L33T
4
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Posted - 2014.10.01 22:37:00 -
[1674] - Quote
Hicksimus wrote:So much negativity, lets focus on the AMAZING positive. You can now do a real capital roam!
+1 for you my good man... Ill scout in my nag guys. |
BinaryData
Fatum Imperium
36
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Posted - 2014.10.01 22:37:00 -
[1675] - Quote
CCP Greyscale wrote:Cr Turist wrote:how about a fixed cool down timer for capital jumps say 5-10 mins. forget this silly 5ly thing and all this other madness your talking about. its quick its easy it makes sense. To hit our target of being faster to gate-warp than to jump, and our benchmark of 3m/LY for gate-warping caps around, for a 17 LY carrier jump the cooldown would need to be 51 minutes.
First off, carriers getting into warp faster, is like an obese man climbing Everest. Simply ********. You guys never seem to listen to the public, only what the garbage CSM spew out of their mouths. EVE will be dead in 5 years if you guys don't stop these stupid ideas. Capital ships are in a different category than sub-caps because they have a classification. There are major differences between them, yet you want to shove them down the same craptastic tunnel that sub-caps use. Ever travel I-5 through california at rush hour? YUP. Bottleneck. Carriers landing on gates will bump ships off, throw friendlies out of jump range. Jumping is a by far, better mechanic than making them go through a gate. Again, give them a CD timer, with a max time of 15 minutes (based off skills), and let them keep their 13LY range or whatever it is.
CCP is failing. The fact that you consider ideas from CFC, after the last fiasco with sov changes, and balancing. I can see where you, as a company will fail. |
Joshua Milton Blahyi
Therapists Inc
16
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Posted - 2014.10.01 22:37:00 -
[1676] - Quote
Kriegman wrote:My wife and kids approve this CCP message. If this "feature" is actually implemented count on -3 paid accounts. There are better games out there just don't see a reason to continue this grind simulator when all endgame content is basically nerfed to ****.
I'll take you stuff when you get a chance. |
ziktreyon
Cutting Edge Incorporated RAZOR Alliance
7
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Posted - 2014.10.01 22:37:00 -
[1677] - Quote
So I understand the idea here, some people might avoid a fight because they know theyre in jump range of someone's capital fleet, "screw this fight," they say, "It would be fun and we could probably take that other fleet but Im pretty sure theyre just going to drop caps on us...lets just go home instead..."
Lets assume that this definitely does happen at least some of the time.
Maybe there are better ways to combat this though?
-You want to avoid people jumping halfway across the universe onto a fight right? Why not make this jump timer be a sort of weapons timer instead. So a single short range jump incurs no penalty, but after jumping 50 LY youre going to need to wait 20 minutes before activating offensive/gang modules (or any modules at all perhaps).
-Youre trying to avoid lots of meaningless hot dropping and increase the number of sub-cap goodfites right? By utterly crushing peoples ability to do logisitics well youre going to decrease the number of fights we can have. No ships=no fights. Losing ships is now a serious consequence, not because of what they cost but because of how hard it is to get them. As an FC I wouldnt want to go into anything less than a sure thing because if we lose this fleet its going to be 2 weeks until we can field it again. Im going to avoid a lot of fights for that reason.
-Even if rorqs and JFs arent nerfed nearly as badly there are a lot of logistic considerations that are destroyed by nerfing carriers. Its not always practical to build every ship for a huge alliance in nullsec, sometimes you need to buy them and bring them in. Or move them after the fact.
-Another example: The Little Johnny Tables [LJTBL] alliance wants to move its staging point to a new area because it will mean lots of sweet fights. tons of great pew pew to be had. But they cant, its going to take them weeks to do it and in the time it takes them to move theyre going to be so weak at the destination that its going to be impractical to move. Before this patch they could have done most of this move in an afternoon by moving back and forth with a fleet of carriers but now its a logistical nightmare.
CCP, I love you guys, normally every change you come up with is great even if its going to sting a bit in the short term.
But PLEASE consider that this change is going to have a lot of consequences that I dont think youve planned for. Youre trying to get more fights but youre going to end up with less and you can accomplish the same goal in a variety of different ways. Please think twice about this change. |
Itachi XIII
Immortalis Inc. Shadow Cartel
5
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Posted - 2014.10.01 22:38:00 -
[1678] - Quote
Carribean Queen wrote:Welcome To EVE Online, Cyno Alt Subs Online.
soon it will be eve half online |
Soridar Ravencroft
Duragon Pioneer Group Goonswarm Federation
9
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Posted - 2014.10.01 22:38:00 -
[1679] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
More than enough time for all the ratting carriers to be reduced to rubble, and the MOA folks to be long gone. 20 minute trip by megathrons >> 1 minute deployment by cyno.
So who exactly is going to pay rental fees to you if you are going to be completely unable to protect them?
Implying that we protect dumb renters ratting in carriers now. Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
We hit MOA for reasons other than renters. In all likely hood, had you not been trying to drop in Dek and just hit renters, you might still have a home there. But as you couldn't control the urge to smack the beast on the nose, you then got bit, chewed and shat out. |
Medalyn Isis
Rosewood Productions Stain Confederation
352
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Posted - 2014.10.01 22:38:00 -
[1680] - Quote
Kriegman wrote:My wife and kids approve this CCP message. If this "feature" is actually implemented count on -3 paid accounts. There are better games out there just don't see a reason to continue this grind simulator when all endgame content is basically nerfed to ****. End game content. lol this isn't WOW. In eve there is no such thing as the end game, sorry your illusion that you thought you had reached it has just been shattered. Good riddance. |
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