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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Xavi Bastanold
Parallax Shift The Periphery
4
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Posted - 2014.10.02 00:46:00 -
[2071] - Quote
Elise Randolph wrote:Con't from https://forums.eveonline.com/default.aspx?g=posts&m=5073593#post5073593 because I post too hard. However I do understand better than most the issues facing null-sec at the moment, and I fail to see how any of these changes will fix things for the better. Holding space is now more important, so stratops will now have to form earlier. I will simply reduce my offices to strategic locations, have a cache of ships in certain regions, then fly speed fit interceptors to death-clone to my new cache. If you come after my space, I'm going to choose awful timers and form up earlier than you to defend them. I will litter my space with Caldari Outposts so taking it is even more tedious. why? Because that's the easiest solution. So I implore you CCP if you think this jump-shock **** is a great solution, fine go HAM all over it. But understand what the REAL issues are, and how this alone will only make it that much worse.
It sounds like the shift is more toward a defensive lean. Anyone attacking your system would have to contend with j-fatigue coming in if jumping, or dealing with ambushes and skirmishing across a series of gates, while you sit prepared. If SovNull loses systems following a wide change based on verifiable occupancy, then they will have to be attacked, if lost. All of those systems. And then you're back to the problem of holding them.
A great circle for content, but one that becomes a disadvantage when a Sov faction decides to allow other corporations/alliances to hold old, untenable systems for a fee. A protection fee, as it were. In time that can get interesting in terms of centralization.
Good hunting, Xavi |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
232
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Posted - 2014.10.02 00:46:00 -
[2072] - Quote
Retar Aveymone wrote: we only need 1000 man fleets when the rest of the galaxy has shown up they no longer can
I'm sorry, but you need more than 1000 to crash a node. Anything less will be goon splatter. |
Lost touch
Mining Industry Exile Foundation The Camel Empire
17
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Posted - 2014.10.02 00:47:00 -
[2073] - Quote
Zhul Chembull wrote:Lost touch wrote:Zhul Chembull wrote:Lost touch wrote:Smaller entities could just produce in NPC null.. meaning they would have to try and make a living there.
Just letting people who wasent there from the beginning capitals haven't always been in EvE. EvE was great then it is now and it will still be after this change. You are not FORCED to use capitals its just convenient for you.
WH's will be more travel'd Space will have to be utilised Cant just RR any system that needs defending in 4 regions then go blob provie or somewhere with ****, so you have to plan what NEEDS to be done.
If you just HAVE to post saying i quit then un-sub now and good glad your going bye o7
Either adapt or die simple as that. Small gang pilots get nerfed all the time and we don't whine we adapt, become stronger.
More tears in thread tho plz :)
CCP Deserve a medal for this kudos
At least you have a name that aptly describes you. Your right we aren't forced to use capitals, we just have to move our supplies we produce to Jita. Space will not be utilized any, you my friend have no idea what is going to happen. It will not effect the big alliances at all, just the smaller ones. WH cant be relied on moving supplies, give me a break. Your casual gamer will go away, which is about damn time I find a good reason. And yeah, after 11 years, I do believe my opinion holds a small amount of weight as I have watched the inception, explosion and straight up decline of the game. Subs will be less for sure after this stupid idea is moved into action. That's right its stupid, my 13 year old could come up with a better idea than this. These ideas have purposed over and over by people that actually play the game. Really?! coz back in the day smaller alliances use to just convoy things and get people to scout/web indis Subs wont decline and if they do we will get more players who are happy to use gates. WH's are pritty reliable in a small region you will easly be able to get to HS, And the point isent to make things to sell in HS its to make things to USE in Null. We all use the items we produce in null and we sell them at jita, giving us the best price possible. Ever played this game much ?
If you use them dont sell them then?! logic buy some
Sry misunderstood. Can still produce in HS/LS wont change much tbh. Fla5hy Red the wrong way, only faster |
Davionia Vanshel
Open University of Celestial Hardship Art of War Alliance
18
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Posted - 2014.10.02 00:49:00 -
[2074] - Quote
Rowells wrote:Davionia Vanshel wrote:Question is what are the jump ranges for Rorquals and Jump Freighters going to be?
Blog says "Almost all jump-capable ships will have their range reduced to 5 LY after skills" and "Jump Freighters and Rorquals will gain a role bonus: 90% reduction to effective range jumped for the purposes of all these calculations, but will otherwise get all the described changes. This means that, for all the math weGÇÖre doing on this feature, whenever we use the range jumped as a variable we first multiply it by 0.1"
Thing is when I first use the range jumped as a variable I check to see if I can make the jump. If the jump is 10 LY then effective jump range is 0.1 x 10LY = 1LY so that means if the JF has a jump range of 1LY it can make the 10LY jump right? It does say "all the math" which includes checking to see if the jump is in range? your doing it wrong. Jump range = 5LY 90% reduction to jump range when calculated for fatigue
The word fatigue does not appear in this section:
Quote: What's being special-cased?
Jump Freighters and Rorquals will gain a role bonus: 90% reduction to effective range jumped for the purposes of all these calculations, but will otherwise get all the described changes. This means that, for all the math weGÇÖre doing on this feature, whenever we use the range jumped as a variable we first multiply it by 0.1. We will still likely want to revisit the logistical power of these ships in future, but for now we want to bring them into the new system without nerfing them too hard. GÇó Black Ops ships will have their range unchanged, but will otherwise get all the described changes. This also keeps the range of their jump portals unchanged. We donGÇÖt feel that Black Ops range needs adjustment right now.
I suspect you are right - but a literal interpretation of what is written says otherwise: Bottom line is CCP actually said the 0.1 modifier applies to all the calculations and the calculation of whether a jump is in range is a calculation. This means we do not know for sure. |
Taram Caldar
Royal Black Watch Highlanders Mordus Angels
47
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Posted - 2014.10.02 00:49:00 -
[2075] - Quote
M1k3y Koontz wrote:bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried. Jump freighters get a 90% reduction in these penalties. Your lack of logic is frightening.
You might want to learn how those logistics work. Currently jump freighters can supply stain from empire by jumping directly from northern stain to lowsec. After these changes they will have to jump: Through stain Through Catch Possibly Through provi to get to lowsec
So the NPC nullsec residents that used to be able to bypass sov space to live there and supply there are now forced to run logistics through sov space putting 7 billion isk assets at great risk for no gain. Not to mention because of the fact that ranges dictate a multi-jump trip even with the role bonus they'll still be facing about 2 hours of 'travel time' to do what they used to be able to do much more quickly.
Logistics to support your corporation is already a pretty thankless job. Making it a 2+hour grind every time you have to do it is just insult to injury. Add on top of it having to pass through hostile sov nullsec means those small nullsec entities trying to run logistics just got evicted without anyone firing a shot.
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country." |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
15
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Posted - 2014.10.02 00:49:00 -
[2076] - Quote
Lost touch wrote:Zhul Chembull wrote:Lost touch wrote:Zhul Chembull wrote:Lost touch wrote:Smaller entities could just produce in NPC null.. meaning they would have to try and make a living there.
Just letting people who wasent there from the beginning capitals haven't always been in EvE. EvE was great then it is now and it will still be after this change. You are not FORCED to use capitals its just convenient for you.
WH's will be more travel'd Space will have to be utilised Cant just RR any system that needs defending in 4 regions then go blob provie or somewhere with ****, so you have to plan what NEEDS to be done.
If you just HAVE to post saying i quit then un-sub now and good glad your going bye o7
Either adapt or die simple as that. Small gang pilots get nerfed all the time and we don't whine we adapt, become stronger.
More tears in thread tho plz :)
CCP Deserve a medal for this kudos
At least you have a name that aptly describes you. Your right we aren't forced to use capitals, we just have to move our supplies we produce to Jita. Space will not be utilized any, you my friend have no idea what is going to happen. It will not effect the big alliances at all, just the smaller ones. WH cant be relied on moving supplies, give me a break. Your casual gamer will go away, which is about damn time I find a good reason. And yeah, after 11 years, I do believe my opinion holds a small amount of weight as I have watched the inception, explosion and straight up decline of the game. Subs will be less for sure after this stupid idea is moved into action. That's right its stupid, my 13 year old could come up with a better idea than this. These ideas have purposed over and over by people that actually play the game. Really?! coz back in the day smaller alliances use to just convoy things and get people to scout/web indis Subs wont decline and if they do we will get more players who are happy to use gates. WH's are pritty reliable in a small region you will easly be able to get to HS, And the point isent to make things to sell in HS its to make things to USE in Null. We all use the items we produce in null and we sell them at jita, giving us the best price possible. Ever played this game much ? If you use them dont sell them then?! logic buy some
It called surplus and market availability. |
iownuall123
Applied Anarchy SpaceMonkey's Alliance
54
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Posted - 2014.10.02 00:50:00 -
[2077] - Quote
So this is what happens when your best devs leave for another company..... |
Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
197
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Posted - 2014.10.02 00:52:00 -
[2078] - Quote
I welcome the changes. Shake Eve up a bit.
To all those who're leaving: o/ see ya!
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Lost touch
Mining Industry Exile Foundation The Camel Empire
17
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Posted - 2014.10.02 00:52:00 -
[2079] - Quote
It called surplus and market availability.
So why cant you just use a freighter and escort it? you dont Need a cap for it
Fla5hy Red the wrong way, only faster |
Mallak Azaria
GoonWaffe Goonswarm Federation
6296
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Posted - 2014.10.02 00:53:00 -
[2080] - Quote
Innominate wrote:Mallak Azaria wrote: We had been asking for this for years anyway.
And we're still waiting.
Well we have some of the tools now unless I'm missing something. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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Rowells
Unknown Soldiers Fidelas Constans
1402
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Posted - 2014.10.02 00:53:00 -
[2081] - Quote
Davionia Vanshel wrote:The word fatigue does not appear in this section:
Quote:90% reduction to effective range jumped for the purposes of all these calculations....This means that, for all the math weGÇÖre doing on this feature, whenever we use the range jumped as a variable we first multiply it by 0.1. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
232
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Posted - 2014.10.02 00:53:00 -
[2082] - Quote
Aryth wrote:sennett wrote:i seriously cannot understand this logic. stop capitals from moving around. a.k.a let the blobs become the dominant force again, take away the one of the tools that alliances used to fight outnumbered? It goes back to a game of who can beat the 1000 domnis again, this time with no caps. or caps after weeks. probably not change much. CFC gains space as they field most numbers, other people lose space. smaller alliances still dont get sov as they cannot out blob the larger alliances that already live there.
Mostly accurate. Though I don't think we will gain space as we already hold half the galaxy and that is plenty. We just aren't going to be fighting off some barbarian horde either. Those who think that clearly don't know null. A lot more would have to change to bring that to pass. I allow for the possibility though that it's coming.
lolz, you're scared. |
Xaldafax Caerleon
Veritas Theory Fidelas Constans
13
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Posted - 2014.10.02 00:53:00 -
[2083] - Quote
CCP Greyscale wrote:Very large fatigue values will take a loooong time to decay, is this too much? Possibly yes, we'll have a look at this.
You need to regionalize this. If a person is jumping around the same region this shouldn't be nerfed so bad. You can't go anywhere with these numbers.
If you jump in one region and move to another and take another jump then the cooldown should be longer. If you go into a third region it should be even worse.
Basically make it like the inverse of how you do module stacking bonues... eg... like 80% speed of cool down same region, 50% on second region, 25% on 3rd region. So this will cause people to take longer to cross the universe but not make it impossible to move in the same region.
With the way you have it now people can't go anywhere... so much for home defense or staging or even jumping down to just pick up a module .... |
Bella Nias
State War Academy Caldari State
1
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Posted - 2014.10.02 00:54:00 -
[2084] - Quote
Lost touch wrote:It called surplus and market availability.
So why cant you just use a freighter and escort it? you dont Need a cap for it
50 jumps in a freighter? Not even mentioning babysitting one... |
MASSADEATH
MASS A DEATH Mordus Angels
44
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Posted - 2014.10.02 00:54:00 -
[2085] - Quote
Taram Caldar wrote:M1k3y Koontz wrote:bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried. Jump freighters get a 90% reduction in these penalties. Your lack of logic is frightening. You might want to learn how those logistics work. Currently jump freighters can supply stain from empire by jumping directly from northern stain to lowsec. After these changes they will have to jump: Through stain Through Catch Possibly Through provi to get to lowsec So the NPC nullsec residents that used to be able to bypass sov space to live there and supply there are now forced to run logistics through sov space putting 7 billion isk assets at great risk for no gain. Not to mention because of the fact that ranges dictate a multi-jump trip even with the role bonus they'll still be facing about 2 hours of 'travel time' to do what they used to be able to do much more quickly. Logistics to support your corporation is already a pretty thankless job. Making it a 2+hour grind every time you have to do it is just insult to injury. Add on top of it having to pass through hostile sov nullsec means those small nullsec entities trying to run logistics just got evicted without anyone firing a shot.
perhaps this will decentralize JITA as well :) accomplishing yet another goal....
BTW its only a 2.95ly jump from Torrinos to 5ZXX-K :)
|
Innominate
GoonWaffe Goonswarm Federation
588
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Posted - 2014.10.02 00:54:00 -
[2086] - Quote
Mallak Azaria wrote:Well we have the tools now unless I'm missing something.
The manufacturing locations were changed. It still depends on having shipping of resources to/from Jita as most cannot be reasonably collected in-place where they can be collected at all. |
Drodecas
Black Flag Operations The Kadeshi
3
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Posted - 2014.10.02 00:55:00 -
[2087] - Quote
Best thing from ccp since wormehole space. Looking forward to what this will do to the game. For once this is something that add complexity to the game, not take it away. Moving stuff will be more of a profession after this.
T2 BPOs have to go. |
BlueJeff Azul
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
1
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Posted - 2014.10.02 00:55:00 -
[2088] - Quote
Jennifer Maxwell wrote:I welcome the changes. Shake Eve up a bit.
To all those who're leaving: o/ see ya!
It is being contemplated, leaving Eve. Why stay after spending so much time, isk, and some real money, when CCP decides to remove an aspect of the game I enjoy? Where is the fun in that? Some here call it crying. I call it voicing my real concerns. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
882
|
Posted - 2014.10.02 00:57:00 -
[2089] - Quote
I was going to say that this is probably the best set of changes CCP has come up with in a long time, but the recent changes to industry kind of make that untrue. Non the less, this is one hell of an amazing change that is going to shake up the balance of power in every corner of the universe. And the fun thing is that way too many people in this thread don't seem to realize that's the entire point
Sure the current big players will probably already have started planning and preparing on how to defend their space once these changes hit. They probably will start trying to stockpile super caps in every corner of the universe to cover as much as possible. And with the trillions of income they will probably be able to hold on to their space for a few weeks or even months after the changes go live. But eventually some stockpiles will run dry for one reason or another. Pilots get fatigued both in game and in real-life. Keeping stockpiles stocked on the other side of the galaxy is going to take some serious effort, effort that's going to be too much to handle at some point. Weeks, months, who knows. But that point will come. Choices will have to be made as to when to defend what. And that's when we sit back and watch the dominoes fall.
Interesting times are ahead. And to think this is just phase one. Keep up the good work CCP, keep getting involved with the CSM and the players (the ones who can think beyond what's good for them personally) and EVE will have a bright future. My YouTube Channel - EVE Tutorials & other game related things! |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
18
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Posted - 2014.10.02 00:57:00 -
[2090] - Quote
Jita to Outer Passage in a Jump Freighter will now require 28 jumps, 2 without the benefit of a station.
CCP, if you nerf jump freighters, everyone who depends on them will nerf YOU. This is no joke - we are all very serious. |
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Paynus Maiassus
Capital Munitions
112
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Posted - 2014.10.02 00:57:00 -
[2091] - Quote
How about being a little more variable on the range? Like (BEFORE skills) 2.5 LY for dreads, titans, titan bridges, 3.5 LY for carriers, supers, 4.5 LY for rorqs and JFs.
Maybe throw in some jump range increasing modules and implants.
I love the fatigue mechanic and think combat power projection needs a nerf. Not exactly thrilled with the indy/logistics range nerf though. |
Eigenvalue
Suay Tii Suk Brave Collective
27
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Posted - 2014.10.02 00:57:00 -
[2092] - Quote
Edgarr Friendly wrote:I do love the idea of a capital ship jumping into a gate camp. will happen once every few months and will be roundly and ritually humiliated on all eve media outlets. otherwise gate jumping will just be a joke feature |
Lord Purifier
Brutor Tribe Minmatar Republic
2
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Posted - 2014.10.02 01:00:00 -
[2093] - Quote
Quote:Phase One contains the long-distance travel changes, as well as some other associated changes planned in Phoebe in November. These changes are not intended to be a silver bullet to fix all of NullsecGÇÖs issues in one fell blow. Instead, they represent a significant improvement to specific areas of concern for Nullsec (and Lowsec) while also setting the stage for the later changes.
Phase Two is focused on medium-term changes to the ways that organizations capture and hold Nullsec space and infrastructure. We are working with the CSM as we firm up our plans for this phase and as we develop internal prototypes. It is during this phase that we expect to make greater progress towards smaller and more diverse Nullsec holdings. It is too early to go into great detail about what these changes will contain, but currently most of our conceptual prototyping has loosely fallen into categories that could be described as GÇ£occupancy-basedGÇ¥ systems and more GÇ£freeformGÇ¥ systems that decentralize sov to focus more on control of the individual pieces of infrastructure. As we continue this investigation we will be working closely with the CSM and following all appropriate player feedback.
Phase Three is the stage that CCP Seagull discussed in the EVE Keynote at Fanfest this year. This stage is intended to build upon the changes that we are planning for starbases/structures and corps/alliances in 2015, changes that will open up new possibilities for more dynamic warfare and more granular control of territory. This phase is also intended to lead quite deliberately into the future through our vision for player-built stargates.
By splitting the task of improving Nullsec into manageable chunks, we are ensuring that we get you the best changes as quickly as possible rather than holding back needed updates. WeGÇÖre happy to be getting the first significant chunk of these changes out to you all later this year.
CCP Greyscale, Looking beyond Phase 1, Can you confirm your expecting to be releasing Phase 2 ( aka Sov Mechanics rebalance) in the December patch ?
And in relation to Moon Goo / Industry, can you advise will you be looking at a rebalance of how this works, possibly implementing moon ring mining or moon goo depletion & random respawn? |
Solecist Project
I'm So Meta Even This Acronym
10260
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Posted - 2014.10.02 01:00:00 -
[2094] - Quote
2092... not bad ......... I am Sol. I cook my bacon naked, you sissies. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread |
Mitch Crawford
Diggers Corporation
0
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Posted - 2014.10.02 01:01:00 -
[2095] - Quote
Don't like the Jump changes - seems like a $ maker as a pose to a game play improvement. Fly a archon - Gate to gate.
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Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
16
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Posted - 2014.10.02 01:01:00 -
[2096] - Quote
History lesson. When this game initially came out there was what, 1k players max ? I don't even remember when nullsec became a viable option. Anyone remember MoO, (For those you that don't know masters of orion). What I really enjoyed is when they finally made logistics easier for us by giving us capitals to move our crap with. To take it away at this point is just pure lose.
The jump capabilities we have now is similar to the explosion of internet, it made things a lot easier to travel through. Now we are going back to a horse and rider for information ? This makes no sense whatsoever. As of right now the game is really enjoyable due to being able to move goods back and forth at reasonable prices. And regardless to what people think that this will change the game, it will not be in a positive way, but in a more boring way.
I will get my capitals out before this debacle happens and have some good laughs. I have one more month left till I get to have some good laughs over everyone that thinks this is a good idea. Mark my words, this will be one update everyone will regret, from big to small.
The big alliances will now have their fleet put in forward chokepoint positions as there is no threat of anyone jumping a fleet in behind them to reinforce stations. Good luck moving your **** to null after this happens. LoL, nice play CCP. |
Orion Sa-Solo
Yulai Heavy Industries The Serenity Initiative
0
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Posted - 2014.10.02 01:02:00 -
[2097] - Quote
For all you doomsayers/quitters let me have your stuff before you go! Dont let the door hit you were CCP put the 'hurt' to you |
Azrael Sheriph
Blastphemy. The Bastion
3
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Posted - 2014.10.02 01:02:00 -
[2098] - Quote
This is a Really bad Idea.
if you wanna make null sec alliances panic. INCREASE JUMP RANGE by 500% |
Herzog Wolfhammer
Sigma Special Tactics Group
5508
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Posted - 2014.10.02 01:02:00 -
[2099] - Quote
Well on the upside, a lot of people are not having to wait until November to decide what to do with their Eve careers.
Bring back DEEEEP Space! |
uziel99
Multiplex Gaming The Bastion
5
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Posted - 2014.10.02 01:03:00 -
[2100] - Quote
Mitch Crawford wrote:Don't like the Jump changes - seems like a $ maker as a pose to a game play improvement. Fly a archon - Gate to gate.
More like a money loser, the few who make new cyno accounts won't compensate for the number unsubbed. |
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