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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Kalissis
53
|
Posted - 2014.10.02 03:28:00 -
[2371] - Quote
Nazri al Mahdi wrote:DNSBLACK wrote:Sakura Nihil wrote:Dropping by the thread to toss my strong support behind these changes.
Bottom line is this - the large number of fast-travel devices we have in-game makes it ridiculously easy to travel across EVE in a matter of minutes. It makes no sense as to why I can travel from Syndicate to Curse in minutes, locations on opposite ends of the game universe.
By nerfing power projection, you substantially increase the cost of maintaining coalitions the likes of which we see today. Increased difficulty with logistics, substantial movement of heavy assets, etc. should encourage nullsec alliances to focus more on their home region(s), instead of adventuring around the cluster looking for any cap fight to drop a ton of supercaps onto.
I realize that some of these changes might not stand the test of feedback to Phoebe (med clone pushback being the strongest from the looks of it), but I encourage the devs to keep pushing for these changes. A healthy nullsec is one vibrant with large numbers of alliances and coalitions, rather than one big blue donut. Even if you lose some subs in the process, as happened during past changes (like the Nano Nerf), keeping the game healthy is more important than catering to fickle subscribers.
+1 Keep the Faith, CCP do not flinch Agreed, don't flinch, other mmos deserve us more.
Go play teleportation online, EVE is not for you, EVE is life, EVE is soul! CCP go go go! |
MeBiatch
GRR GOONS
1932
|
Posted - 2014.10.02 03:28:00 -
[2372] - Quote
Can we get a tier ii jump freighter that has a sma so I can still transport my fitted ships around as with the jump changes this wont be possible anymore with my carrier. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
19
|
Posted - 2014.10.02 03:28:00 -
[2373] - Quote
Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner?
EDIT: I am literally in favor of every change except the JF nerf. I HATE doing logistics and will **** off entirely if it gets even one iota more tedious.
EVE has reached its Tedium Peak - it cannot get any worse without everyone affected unsubbing. |
Mijou Star
504 boyz Ctrl Alt L33T
9
|
Posted - 2014.10.02 03:30:00 -
[2374] - Quote
Shayle wrote:Thank you CCP for having the balls to do this.
For anyone moaning about how tedious it will now be to travel across the map for a fight; that's the whole point! Find a fight closer to home, go reset your standings and destroy your neighbours because you're bored. Let chaos rule again.
For those moaning about not being able to jump bridge across their vast swathe of empty null sec space; that's the whole point! Downsize your sov space so you can move across it to defend it, and let someone else move in next door.
For those moaning about logistics challenges, we managed fine for years without jump bridges and jump freighters (including moving moongoo). Or if it's too much hassle for your alliance to hold half the bloody moons on the map, then don't hold them all - oh wait, maybe that's possibly the point?
How many of you actually remember back to the 2007/2008 era where multiple wars were happening across null sec? Fountain seemed like a million miles from Deklein, and you'd certainly never consider traveling all the way down to catch just for one fight.
Stop crying just because you're ******* lazy.
Thankyou for thinking the same thoughts as me but being able to type them out In a good way
+1 |
DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
617
|
Posted - 2014.10.02 03:31:00 -
[2375] - Quote
Nazri al Mahdi wrote:DNSBLACK wrote:Sakura Nihil wrote:Dropping by the thread to toss my strong support behind these changes.
Bottom line is this - the large number of fast-travel devices we have in-game makes it ridiculously easy to travel across EVE in a matter of minutes. It makes no sense as to why I can travel from Syndicate to Curse in minutes, locations on opposite ends of the game universe.
By nerfing power projection, you substantially increase the cost of maintaining coalitions the likes of which we see today. Increased difficulty with logistics, substantial movement of heavy assets, etc. should encourage nullsec alliances to focus more on their home region(s), instead of adventuring around the cluster looking for any cap fight to drop a ton of supercaps onto.
I realize that some of these changes might not stand the test of feedback to Phoebe (med clone pushback being the strongest from the looks of it), but I encourage the devs to keep pushing for these changes. A healthy nullsec is one vibrant with large numbers of alliances and coalitions, rather than one big blue donut. Even if you lose some subs in the process, as happened during past changes (like the Nano Nerf), keeping the game healthy is more important than catering to fickle subscribers.
+1 Keep the Faith, CCP do not flinch Agreed, don't flinch, other mmos deserve us more.
Yes they do deserve you and why not give them some more of your sub money for a game that isn't out yet. What happen to the adapt or die or the HTFU. I guess you will enjoy the space WOW of SC.
|
Onictus
Sigillum Militum Xpisti Black Legion.
926
|
Posted - 2014.10.02 03:31:00 -
[2376] - Quote
Nazri al Mahdi wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner?
...and god help you need a battleship. |
Mijou Star
504 boyz Ctrl Alt L33T
9
|
Posted - 2014.10.02 03:33:00 -
[2377] - Quote
Onictus wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. I can fly literally every sub-cap in the game. but the hell if I'm moving thirty ships at a time through null by gate ever. That isn't fun, its not a game, its a job that I PAY for, and hell with that. Dont move 30 ships then? |
Alavaria Fera
GoonWaffe
6408
|
Posted - 2014.10.02 03:33:00 -
[2378] - Quote
vilya novacat wrote:Anybody want to buy a titan and pilot? What titan, and can it wait a few months? ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Gewrixlera
Federal Defense Union Gallente Federation
1
|
Posted - 2014.10.02 03:33:00 -
[2379] - Quote
So the overall gist of this change is to prevent force projection by limiting the ability to move ships and bodies across the universe in any reasonable amount of time. I think that CCP will be sad to realize that this goal will only affect those without stockpiles of billions (or trillions) of ISK. Heck, I have two dreads and two carriers on one of my characters, I can put them in strategically significant systems and simply fly between them in a covert ops frigate or interceptor, and still be able to utilize them as combat assets in a viable way. And I'm one guy, with a limited wallet. Now multiply me by the body count and asset list of the CFC. This won't change literal force projection within their territories, not for them.
It's like CCP wants to bring back the good old days, you know, before electricity and a polio vaccine - where people had to work the land with their bare hands to scrounge up enough to eat each day. Gosh, doesn't that sound like fun!
So now that I've complained, here's what I think is a more measured approach.
1. Set a more reasonable "max" range than 5LY. Have the range be based on the ship mass, sort of like wormholes, and adjust it so that the 4 classes of capital ships have different ranges (you know, because they are different), and for Black Ops and Titans have a separate set of skills/rules for bridging range. I'm not going to put down a number, but I think 5LY is too short. Currently a carrier max jump range is 14.625 LY with perfect skills - so the magic number must lie somewhere between 5 and 15...
2. Instead of a logarithmic cool down timer, how about a range-based timer that doesn't scale to stupid? Jumping 30,000 lightyears over the span of 3 jumps? Fine. a simple linear scale based on distance works. If you need to jump 12.1, 10.4, and then 8.3 LY, it's going to take you 31 minutes, with a cool down in each system based on the range you jumped. Want to go from YA0 to HED? that's a 55 minute trip. It's not "easy" and it's not onerous.
3. Utilize the "gravity dispersal" rule from stargates/wormholes with cynosural fields and ship mass, so your fleet of capitals aren't necessarily in range for RR or cap chaining. Tie your cool down concept into this distribution, so the more jumps you make, the further from your destination cyno you might land. When tied with the jump distance cool down, it makes you more vulnerable during travel, rather than make travel unreasonable. |
Slap Chop
GoonWaffe Goonswarm Federation
54
|
Posted - 2014.10.02 03:34:00 -
[2380] - Quote
Sakura Nihil wrote: Fun fact - you don't have to drag capital ships to every fight, ever. Once upon a time, I recall Goons flying around in hordes of subcaps, traveling via gates.
Fun Fact - I have never flown a capital ship into combat, ever..
These changes will affect the players fighting in cap ships, the players performing logistics in cap ships, the industrial players who require large amounts of materials, the players who want to just get home after a night of long battles using their jump bridge network, the group of BLOPS players who wish to do more than a single drop per evening, etc.
I love playing Goons Online and this change solidifies our stanglehold on New Eden.
As someone who plays the same game as everybody else and does it on a limited schedule, I am simply worried that this change will make the game less enjoyable and thus desirable. |
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Onictus
Sigillum Militum Xpisti Black Legion.
926
|
Posted - 2014.10.02 03:34:00 -
[2381] - Quote
Mijou Star wrote:Onictus wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. I can fly literally every sub-cap in the game. but the hell if I'm moving thirty ships at a time through null by gate ever. That isn't fun, its not a game, its a job that I PAY for, and hell with that. Dont move 30 ships then?
Not moving any, I cancelled already. |
Soleil Fournier
StarFleet Enterprises Intrepid Crossing
20
|
Posted - 2014.10.02 03:34:00 -
[2382] - Quote
On the clone change -
What happens when you are stuck in null due to campers/etc and just keep getting sent back to the same (presumably hostile) station? Without being able to change your clone to anything but the current station you would be very screwed.
Maybe a once - per - Month emergency death clone to a home station in empire would be a nice workaround. |
Somatic Neuron
Masterwork Productions Inc
50
|
Posted - 2014.10.02 03:35:00 -
[2383] - Quote
So, in the future, as time progresses, Pod Pilots get ******** and travel actually slows down....
CCP just went out and found a gigantic shark....and jumped it... |
AssandTits
University of Caille Gallente Federation
35
|
Posted - 2014.10.02 03:38:00 -
[2384] - Quote
Lykouleon wrote:Quote:enabling of lowsec doomsdays Stop. Now. No. No. STOP NOW NO STOP WHAT THE HELL ARE YOU ALL THINKING.
DBRB to the jump menu ... paging DBRB |
Galphii
Caldari Provisions Caldari State
268
|
Posted - 2014.10.02 03:38:00 -
[2385] - Quote
Jethro Winchester wrote:Galphii wrote:Capital pilots are going to have to disabuse themselves of the notion that to get around, they must use jump drives. Finally, the cobweb-covered warp drives of capital ships will get some use If you're complaining about taking so long to get to the other side of the galaxy, good - that's the whole point of the exercise. Think local. Oh boy, fly for four hours to find a fight, get blueballed, fly four hours home, dock up, log. Welcome to the new EVE.
THINK
LOCAL X |
Kalissis
54
|
Posted - 2014.10.02 03:38:00 -
[2386] - Quote
Onictus wrote:Nazri al Mahdi wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner? ...and god help you need a battleship.
they just dont realize what EVE at its core is, its the most rewarding game out there, you can't have that kind of reward for doing nothing! If you like doing nothing and get nothing in return play something different.
CCP is on spot whith this changes, hell make em even more! |
DaReaper
Net 7 The Last Brigade
1031
|
Posted - 2014.10.02 03:38:00 -
[2387] - Quote
Xenocy wrote:Nazri al Mahdi wrote:DNSBLACK wrote:Sakura Nihil wrote:Dropping by the thread to toss my strong support behind these changes.
Bottom line is this - the large number of fast-travel devices we have in-game makes it ridiculously easy to travel across EVE in a matter of minutes. It makes no sense as to why I can travel from Syndicate to Curse in minutes, locations on opposite ends of the game universe.
By nerfing power projection, you substantially increase the cost of maintaining coalitions the likes of which we see today. Increased difficulty with logistics, substantial movement of heavy assets, etc. should encourage nullsec alliances to focus more on their home region(s), instead of adventuring around the cluster looking for any cap fight to drop a ton of supercaps onto.
I realize that some of these changes might not stand the test of feedback to Phoebe (med clone pushback being the strongest from the looks of it), but I encourage the devs to keep pushing for these changes. A healthy nullsec is one vibrant with large numbers of alliances and coalitions, rather than one big blue donut. Even if you lose some subs in the process, as happened during past changes (like the Nano Nerf), keeping the game healthy is more important than catering to fickle subscribers.
+1 Keep the Faith, CCP do not flinch Agreed, don't flinch, other mmos deserve us more. That Star Citizen sounds better every day. Wonder if they want my money or have some sort of page where I could donate.....
Enjoy the vaporware, i'll laugh when you come back OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Onictus
Sigillum Militum Xpisti Black Legion.
928
|
Posted - 2014.10.02 03:40:00 -
[2388] - Quote
Kalissis wrote:Onictus wrote:Nazri al Mahdi wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner? ...and god help you need a battleship. they just dont realize what EVE at its core is, its the most rewarding game out there, you can't have that kind of reward for doing nothing! If you like doing nothing and get nothing in return play something different. CCP is on spot whith this changes, hell make em even more!
Like hell.
If I miss an alliance move I have to deal with moving alts around and getting things where they need to be. This is a full weekend afternoon as it stands.
Its ceased to be rewarding already, its just work. |
AssandTits
University of Caille Gallente Federation
35
|
Posted - 2014.10.02 03:40:00 -
[2389] - Quote
Galphii wrote:Jethro Winchester wrote:Galphii wrote:Capital pilots are going to have to disabuse themselves of the notion that to get around, they must use jump drives. Finally, the cobweb-covered warp drives of capital ships will get some use If you're complaining about taking so long to get to the other side of the galaxy, good - that's the whole point of the exercise. Think local. Oh boy, fly for four hours to find a fight, get blueballed, fly four hours home, dock up, log. Welcome to the new EVE. THINK
LOCAL
THINK LEAVE THAT HIGHSEC ICE ANOM ISBOXER |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
22
|
Posted - 2014.10.02 03:41:00 -
[2390] - Quote
DNSBLACK wrote:
Yes they do deserve you and why not give them some more of your sub money for a game that isn't out yet. What happen to the adapt or die and the HTFU. Has the current eve player base become so week. Nathan would be so sad right now watching eve players cry about the next challenge in eve. I guess you will enjoy the space WOW of SC. Plus can I have your stuff.
I'm a logistics pilot. The "challenge" of making the game 10 times more tedious with no increase in fun factor is not one I care to take on. HTFU in this situation means standing up to the people turning the game to crap.
People play games to escape boredom, not engorge themselves with it. Not that I expect a person incapable of spelling "weak" to understand this. |
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AssandTits
University of Caille Gallente Federation
35
|
Posted - 2014.10.02 03:42:00 -
[2391] - Quote
As long as you nerf incursion income into the ground, make level 4 missions ALL burner and remove concord protection from anyone who has been afk for more than 15 minutes then yes you can have your "make null alliances stronger" changes. |
Tau Cabalander
Retirement Retreat Working Stiffs
4203
|
Posted - 2014.10.02 03:42:00 -
[2392] - Quote
Soleil Fournier wrote:On the clone change -
What happens when you are stuck in null due to campers/etc and just keep getting sent back to the same (presumably hostile) station? Without being able to change your clone to anything but the current station you would be very screwed.
Maybe a once - per - Month emergency death clone to a home station in empire would be a nice workaround. Likely one can always use the NPC stations that are normally always available, and only the corporate HQ will be limited. |
Alp Khan
GoonWaffe Goonswarm Federation
176
|
Posted - 2014.10.02 03:42:00 -
[2393] - Quote
gascanu wrote:CCP Greyscale wrote:Makari Aeron wrote:As it stands, I believe this plan, while interesting is going to kill off T2 production in EVE, especially nullsec. There is no possible way to move large quantities of moongoo easily anymore. It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs. really? really??? do i need to remind you that before JFs existed you where able to move 60k-90k m3 of stuff with a dread or carrier? do i need to remind you that when you first introduced the damn jfs, no one was really using them? that you guys had to do a number of nerfs on carriers and dreads so that ppl will finally start using jfs in large numbers? and now you are telling us this crap? where you even working at ccp when that change happent?
This post is golden, as it's showing that Greyscale, as an EVE developer, does not know that before Jump Freighters existed, other jump capable ships were used to haul valuable goods around. (As stated, dreads with large cargoholds and carriers with industrials filled with cargo in their fleet hangers)
This man is attempting to lead a poorly thought change, which so far, has met widespread backlash from players living in all regions of EVE. He is acting to change a very fundamental mechanic of how the EVE universe functions and players interact with each other.
What can go wrong?
I suppose whoever oversees the team led by Greyscale has never heard of Star Wars Galaxies, and how it was doomed to failure by a bunch of developers very similar to the image Greyscale carries on him.
At least SOE had other games that they continued generate revenue for them when developers without a clue doomed Star Wars Galaxies. CCP does not. |
luredivino
Dreddit Test Alliance Please Ignore
53
|
Posted - 2014.10.02 03:43:00 -
[2394] - Quote
Reasonable change that would actually accomplish goals....10 minute static jump cd and 10 ly range on carriers.
Unreasonable change....making it so that it is impossble to move fit ships anywhere. |
Roman Lynch
Association of Commonwealth Enterprises Nulli Secunda
5
|
Posted - 2014.10.02 03:43:00 -
[2395] - Quote
Pretty much this
https://www.youtube.com/watch?v=t4ZGKI8vpcg |
smokeydapot
MSE-corp Northern Associates.
8
|
Posted - 2014.10.02 03:43:00 -
[2396] - Quote
Nazri al Mahdi wrote:DNSBLACK wrote:Sakura Nihil wrote:Dropping by the thread to toss my strong support behind these changes.
Bottom line is this - the large number of fast-travel devices we have in-game makes it ridiculously easy to travel across EVE in a matter of minutes. It makes no sense as to why I can travel from Syndicate to Curse in minutes, locations on opposite ends of the game universe.
By nerfing power projection, you substantially increase the cost of maintaining coalitions the likes of which we see today. Increased difficulty with logistics, substantial movement of heavy assets, etc. should encourage nullsec alliances to focus more on their home region(s), instead of adventuring around the cluster looking for any cap fight to drop a ton of supercaps onto.
I realize that some of these changes might not stand the test of feedback to Phoebe (med clone pushback being the strongest from the looks of it), but I encourage the devs to keep pushing for these changes. A healthy nullsec is one vibrant with large numbers of alliances and coalitions, rather than one big blue donut. Even if you lose some subs in the process, as happened during past changes (like the Nano Nerf), keeping the game healthy is more important than catering to fickle subscribers.
+1 Keep the Faith, CCP do not flinch Agreed, don't flinch, other mmos deserve us more.
I'm already patching STO good thing about that is it can be crap and I don't care, It's fun, It's free and I don't have to spend hours and days doing single tasks. |
Pavlakakos
W.A.S.P Curatores Veritatis Alliance
11
|
Posted - 2014.10.02 03:46:00 -
[2397] - Quote
Niraia wrote:Sad day for EVE. I'm going to need hugs.
Hey, i had a louse week at the tables getting 2-7 off. Send some of your PLEX's and i can hug you all day long
|
DaReaper
Net 7 The Last Brigade
1031
|
Posted - 2014.10.02 03:46:00 -
[2398] - Quote
Onictus wrote:Kalissis wrote:Onictus wrote:Nazri al Mahdi wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner? ...and god help you need a battleship. they just dont realize what EVE at its core is, its the most rewarding game out there, you can't have that kind of reward for doing nothing! If you like doing nothing and get nothing in return play something different. CCP is on spot whith this changes, hell make em even more! Like hell. If I miss an alliance move I have to deal with moving alts around and getting things where they need to be. This is a full weekend afternoon as it stands. Its ceased to be rewarding already, its just work.
Put crap up for contracts, and buy it again elsewhere? Not that hard. You have not tried moving an entire corp yourself out of wormholes, no caps, no jump drive, and your 20 other members already bailed on you. Thats hell. Adapt or die. Or better yet, instead of unsubbing as a knee jerk reaction, why don;t you post WHY you think it sucks and how to improve in the idea. The idea is coming but you and other can tweek it to make less shocking. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Darius Caliente
Precision Strike Brigade Easily Excited
84
|
Posted - 2014.10.02 03:46:00 -
[2399] - Quote
1) Back away from BLOPs... leave it as is. If you are going to apply the nerfs, then compensate by making them real T2 ships with proper resists.
2) Leave JFs alone... Logistics is already a pain.
3) Instead of a flat 5LY nerf, cut the range of Capital ships in half. -- Carrier = 7.3125LY -- Dread = 5.625LY -- Rorqual = 5.625LY -- Super = 5.625LY -- Titan = 3.9375LY
4) Introduce varying degrees of 'Jump Fatigue' -- Intra-Constellation: 25% of Jump Fatigue -- Intra-Region: 50% of Jump Fatigue -- Extra-Region: 100% of Jump Fatigue |
Doggfather san
420 Enterprises. Brothers of Tangra
9
|
Posted - 2014.10.02 03:46:00 -
[2400] - Quote
I think a lot of people commenting here about how great these changes are and how they can now move into nullsec and claim a stake for themselves because the big alliances will be busy looking after their core systems.
Sure, you might me able to lay claim to a system. Good luck keeping it without being able to supply yourselves properly.
I rarely comment on these forums especially patch ones. There are many bad changes CCP has brought in recently.
But this is just awful. From some1 who has lived the mining life in highsec, the pvp life in both low and null, this is truly bad and doesn't achieve anything other than an attempt to draw more money out of people's wallets.
We used to have 40-60k people log on 2 years ago. Now we are lucky to get half of that.
These changes, I firmly believe, will kill off more people. As other's have mentioned you are making Eve more tedious. I cannot see player retention going up after this change.
You are not stopping the big entities from deploying anywhere as they have the isk and power to easily place massive capital fleets all around space. All you are doing is making it even harder for the smaller groups trying to achieve something bigger.
Truly fail CCP. I won't threaten to quit Eve just yet but I'm also certainly not feeling good about what's coming. http://420enterprises.com |
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