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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
DragonZer0
Freelance Economics Astrological resources Tactical Narcotics Team
11
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Posted - 2014.10.02 05:33:00 -
[2551] - Quote
ISD Dorrim Barstorlode wrote:Removed some off topics post. I will see to it the thread gets a good proper clean in the morning.
At 127 pages this kicks in let see how many they remove from this threadnought
still at -3 accounts if this hold true I would make a guess Ive seen somewhere in the 100 range of accounts being canceled. I would love to see the faces on there financial department come tomorrow morning. |
Draciste
Everyone vs Everything THE R0NIN
19
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Posted - 2014.10.02 05:34:00 -
[2552] - Quote
Give JFs and Rorqs bonus not only to "fatigue" but also to "jump range" and most of the relevant problems with this change is solved. Everyone vs Everything [qEvEp] - http://qevep.eve-kill.net/
https://twitter.com/Draciste |
Zepheros Naeonis
TinklePee
10
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Posted - 2014.10.02 05:34:00 -
[2553] - Quote
If jump fatigue and cool down timers are going to exist, then anyone jumping through a Stargate should technically be hit with both jump fatigue and a cool down as well since both forms of travel create temporary wormholes. Not that a sci-fi game needs to make any sense, but lets at least be consistant here if we are going to make stupid and ridiculous changes without actually putting any thought behind it.
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Kalissis
63
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Posted - 2014.10.02 05:35:00 -
[2554] - Quote
Yuri Fedorov wrote:Please CCP
Cap the fatigue at 24h. Any longer than that and it becomes seriously gamebreaking. It shouldn't take months to cool off a 5 jump trip.
if you for some reason need to go that far this means you are moving your "home" this means you dont need to move again in the near future. if for some reason you need to, use the gate. Eve is real. |
KIller Wabbit
The Scope Gallente Federation
777
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Posted - 2014.10.02 05:35:00 -
[2555] - Quote
Don't forget that it's not just getting to the battle, but extraction as well. Retreat won't be much of an option CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Nazri al Mahdi
Federal Navy Academy Gallente Federation
32
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Posted - 2014.10.02 05:35:00 -
[2556] - Quote
Draciste wrote:Give JFs and Rorqs bonus not only to "fatigue" but also to "jump range" and most of the relevant problems with this change is solved. Exactly. |
Kalissis
63
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Posted - 2014.10.02 05:36:00 -
[2557] - Quote
KIller Wabbit wrote:Don't forget that it's not just getting to the battle, but extraction as well. Retreat won't be much of an option
Plan ahead, problem solved. |
Burl en Daire
M.O.M.S. Corp
46
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Posted - 2014.10.02 05:37:00 -
[2558] - Quote
Dbars Grinding wrote:I play eve for the big fights. Now they will be so rare :(
I agree that there will be fewer but there aren't many as it is. I think changes like this will create bottlenecks and staging areas that may increase the chances of larger fights because now large wars will have to take small steps to staging areas to build up forces and that will encourage others to try to stop them and cause more build ups and more fights. All of those staging areas will be very valuable and those forces in the area will be valuable so fights will happen. Yes, I do believe that huge fights will not be as likely but we will probably see more medium to large fights. This change allows for the potential for large fight to happen and as of right now there is little potential in null. Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
141
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Posted - 2014.10.02 05:38:00 -
[2559] - Quote
Thinning the herd. Its going to be great. |
KanashiiKami
111
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Posted - 2014.10.02 05:38:00 -
[2560] - Quote
Nazri al Mahdi wrote:Kalissis wrote:
So what you are saying is that you dont have anyone else doing some of the "workload", see you are playing eve wrong. if you do 8 hours logistics, why dont you do something fun instead? Like RvB fleets! Let someone competent do the not so fun things as you say it.
And yes, goons for example have a T1 doctrine they fly, so NULL will use T1 more, NULL will adopt. And logistics should be "per player" and not loaded to someone alone for the whole 10k Players allinace, because see whats the point in not having fun in EVE. If you dont have fun, as I said before, you are doing it wrong.
I am having fun with what remains of my week after logistics is done. After this change, logistics will never be done. I can adapt by finding about 7 other players who each have 4+ accounts (or they'd be overloaded), but if I had that many players who have that many accounts I would not be one of the smaller groups this change is supposed to be helping.
when CCP reads this, they are happy, they are happy they have made us do our logistics, used time on it.
CCP is farming us WUT ??? |
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Nazri al Mahdi
Federal Navy Academy Gallente Federation
32
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Posted - 2014.10.02 05:39:00 -
[2561] - Quote
Burl en Daire wrote:Dbars Grinding wrote:I play eve for the big fights. Now they will be so rare :( I agree that there will be fewer but there aren't many as it is. I think changes like this will create bottlenecks and staging areas that may increase the chances of larger fights because now large wars will have to take small steps to staging areas to build up forces and that will encourage others to try to stop them and cause more build ups and more fights. All of those staging areas will be very valuable and those forces in the area will be valuable so fights will happen. Yes, I do believe that huge fights will not be as likely but we will probably see more medium to large fights. This change allows for the potential for large fight to happen and as of right now there is little potential in null.
You should have been here during the Halloween War - tons of epic fights at staging systems, it was the most glorious EVE has ever been, and - according to this devblog - ever will be. |
Ocih
Space Mermaids Somethin Awfull Forums
780
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Posted - 2014.10.02 05:40:00 -
[2562] - Quote
OldWolf69 wrote:Welcome to buying overpriced spaceships in null by buying more plex from CCP. Because logistics will become a real nightmare. Fun to see how few see that this is the real target, and how many idiots like Massadeath think CCP gave them the keys to the kingdom. CCP, i tought i saw most of the stupid things ever already. It's just proven i was wrong. Well, it's not stupid, it's just bad intended towards players and their RL wallets. But betting on people's addiction on a game to get money, if you remove most of the fun they get by playing, it's a really stupid move. This to use a "light" qualificative for your RL jewing abilities.
It's going to work in reverse as well.
Jita is T2 central but you don't make anything T2 in Jita. It's all Null imports.
I think before this makes it to live even CCP will see the heavy handed nature of what they are trying to do. JF's and Rorquals need to be waved on the 5.00 AU rule in addition to the .1 Fatigue multiplier. If anything give JF's and Rorquals more range. Isolation never worked in EVE. Look to the Solitude Region for proof of that. It's a carebears paradise except for the isolation. None are there.
Of course the bittervet in me is wondering if CCP aren't pulling a card out of the Gas companies little bag of tricks. Jack up gas $2 a gallon, then recede to .75 and people think they got off lucky. |
KanashiiKami
111
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Posted - 2014.10.02 05:40:00 -
[2563] - Quote
Kalissis wrote:Yuri Fedorov wrote:Please CCP
Cap the fatigue at 24h. Any longer than that and it becomes seriously gamebreaking. It shouldn't take months to cool off a 5 jump trip. if you for some reason need to go that far this means you are moving your "home" this means you dont need to move again in the near future. if for some reason you need to, use the gate. Eve is real.
im actually for a longer overall final fatique CD. but im for a lower in between jump CD.
as per what i said here, perhaps DEV could look at reduction or simplifying the mechanics https://forums.eveonline.com/default.aspx?g=posts&m=5074624#post5074624
in terms of timed issues, make them WHOLE numbers. maybe it will also make the game less laggy as we process less floating variables. imagine if all non essential floating double precision numbers are now integers, its like removing all irrelevant posts ... clean compact. WUT ??? |
Eyrun Mangeiri
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 05:40:00 -
[2564] - Quote
Altirius Saldiaro wrote:Thinning the herd. Its going to be great.
Less people to play with is going to be great? Makes sense I can see what you see not - vision milky then eyes rot. When you turn they will be gone - whispering their hidden song. |
ergherhdfgh
Imperial Academy Amarr Empire
179
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Posted - 2014.10.02 05:41:00 -
[2565] - Quote
The type of person that likes to PvP and the type of person that gets off doing industrial stuff are typically not the same person at least from most of the players I've met.
You can't just run around to different null stations and pick up mods and stuff to fit out a ship like you can in high sec. Sure you will maybe increase the amount of stuff on a local market to some degree but you will make living in null significantly more difficult. There is no way that every station in game will be stocked up or that you will be able to fit out a ship in most null sec systems completely with stuff off the market.
You've just nerfed scrap metal from melting loot so people that rated and used loot to melt and make ships and ammo etc. are already having issues.
I am guessing that if these changes go through that to live in null you will have to be self sustaining meaning that you'll have to build your own ships, your own mods, your own ammo, your own rigs. This means stock piling BPCs and having to wait for jobs to finish before you can fly a ship. Also it means flying meta 0 mods since that's what you can make.
To be in null you'll have to have both industrial and combat skills pretty high. The barrier to entry for newer players will be raised. I think less people will live in null not more or at least less players in deep null.
CCP why does it seem that when thinking about changing game play you seem to more often choose the stick instead of the carrot? |
Zacaral
The Northerners Northern Coalition.
2
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Posted - 2014.10.02 05:41:00 -
[2566] - Quote
Altirius Saldiaro wrote:Thinning the herd. Its going to be great.
Until CCP goes bankrupt because they're gonna lose probably thousands if not tens of thousands of subscriptions over this, it's gonna be the summer of rage all over again. |
Davionia Vanshel
Open University of Celestial Hardship Art of War Alliance
20
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Posted - 2014.10.02 05:41:00 -
[2567] - Quote
You could fix (some of) the JF tears by making it so that you need to infini-point it with a Hictor - after all like Titans (T2 Dreads) and supers (T2 carriers) the JF is a T2 capital ship.
Also I am also not sure what the mechanics will be while cynoing out under gate-cloak. Instead of an instawarping inty you'd have insta-jumping JFs. You'd also have lots of probes on regional gates so does a JF get a cloak? |
Elfi Wolfe
University of Caille Gallente Federation
75
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Posted - 2014.10.02 05:41:00 -
[2568] - Quote
Zepheros Naeonis wrote:If jump fatigue, cool down timers and travel time for using jump drvies are going to exist, then anyone jumping through a Stargate or an ACTUAL wormhole should technically be hit with the same restraints as well since all forms of travel use wormholes. Not that a sci-fi game needs to make any sense, but lets at least be consistant here if we are going to make stupid and ridiculous changes without actually putting any thought behind it.
One has a big gate to stablize the hole.. the other is a ship shoving lots of power and rips open a hole. "Please point to the place on the doll where the carebear touched you." |
Mr Roshambo
SUNDERING Goonswarm Federation
7
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Posted - 2014.10.02 05:42:00 -
[2569] - Quote
This is kind of a terrible plan and whoever came up with it is the aids that is killing ccp from the inside. Please quit your job and gtfo of nerfing my game tia |
Volmyr
Royal Black Watch Highlanders Mordus Angels
5
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Posted - 2014.10.02 05:42:00 -
[2570] - Quote
Dear CCP, please find the Blizzard-spai that has infiltrated your ranks to ruin you from the inside. Find him and use fire.
Horrible ideas CCP, stop trolling us, we pay your damn paychecks! I will be de-subbing all accounts |
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John Starski
INL Family LowSechnaya Sholupen
16
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Posted - 2014.10.02 05:42:00 -
[2571] - Quote
For crying out loud! First wormholes, now this. CCP PLEASE!! I'M BEGGIN YOU! Please, fire the person that convinced everyone at CCP that the RIGHT AND ONLY way to solve game's problems is to ADD MORE ROUTINE IN IT!
P.S. But if your long-term development plan is to close Eve Online project... It's all make sense actually. Good job! |
PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2149
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Posted - 2014.10.02 05:43:00 -
[2572] - Quote
Onictus wrote:^^
Its way more than 5 ly from X-7 to anything resmeblind low sec.
......and if I was flying a Mordus tag I would want to have to mid in CFC territorry.
Said no-one ever. Not that it matters, but this statement is factually wrong for both x-7 and 5zxx.
http://evemaps.dotlan.net/range/Anshar,0/5ZXX-K http://evemaps.dotlan.net/range/Anshar,0/X-7OMU
You can easily hit northern lonetrek from npc pure blind in a single jump of less than 5 LY.
I see quite a few complaining about the difficulty in logistics. And they are correct, logistics WILL be harder. At first.
But ask yourself, how much do you need to import from jita? Any region of nullsec can be fully self sufficient when it comes to T1 production. Need to fuel towers? Use matching towers for the correct isotope types within your region.
All you need to import are fuel for off-racial capitals and t2 mats. Everything else can be sourced locally. Yes, you will have to expand your industrial and mining operations. But that isn't a bad thing. |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
153
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Posted - 2014.10.02 05:44:00 -
[2573] - Quote
Burl en Daire wrote:Dbars Grinding wrote:I play eve for the big fights. Now they will be so rare :( I agree that there will be fewer but there aren't many as it is. I think changes like this will create bottlenecks and staging areas that may increase the chances of larger fights because now large wars will have to take small steps to staging areas to build up forces and that will encourage others to try to stop them and cause more build ups and more fights. All of those staging areas will be very valuable and those forces in the area will be valuable so fights will happen. Yes, I do believe that huge fights will not be as likely but we will probably see more medium to large fights. This change allows for the potential for large fight to happen and as of right now there is little potential in null. You realise that the ideea of having large stating points is simply wrong without the ability to feed the points with the tools you need? So that much for this ideea. But is also true that once you win a point, this will be a clear win since enemy won't have the option to reship or resupply in a timely manner. So after few attempts, large battles will die. And after a time all the brawlers will rely on ppl like GG to sponsor them to get ships to blow up. And in MOA specific case to run with them. |
Falin Whalen
GoonWaffe Goonswarm Federation
736
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Posted - 2014.10.02 05:44:00 -
[2574] - Quote
MASSADEATH wrote:BrokenBC wrote:MASSADEATH wrote:You have to change your mind sets....
you wont be flitting across the galaxy to "deploy" anymore like we have been.... we will be engaged in long term local conflicts with border regions... against enemies who have a vested interest in those areas... you will not be able to hold vast areas anymore..thats the whole point...so dont get your knickers in a knot about supplying far off places.... cause the map will change... the mechanics will support what it can support...current areas of control will change....
YOU WILL BE DOING EVERYTHING IN A LOCAL SENSE
what happens across eve wont matter...cause your ability to deploy there quickly will be limited...what does matter is working with allies to set up timers and fleets to draw your enemies into "choices"... defend...split fleets....or stay...move....use JFB(jump fatigue bait) ..the possibilities are endless...use gates? or risk more jump fatigue....
and hopefully it will have a side effect of decentralizing JITA as well....since many tears seem to be coming from haulers who have it easy in the current jump mechanics....
ohh and if the goons keep unsubbing..we can just walk in soon and take your goodies without any fights :) so keep up the tear hose goonies and CFC... its a wonderful day in eve when the goons on one hand are saying this is going to help us...and on the other hand the players who did not get the memo on how to talk on the forums..are crying they will unsub thier accounts...
IMO this is a great small alliance win...(alliances that are mostly fixed in position) nomadic alliances of course that are cap heavy will have to come to realize that the galaxy has got much bigger and they will have to narrow their field of operations...
PURE GOLD!!!!
That is the game play YOU want. Not me I want giant fights with big ships and lots of people. I want long drawn out wars not more little ity bity border skirmishes. That dose not interest me in the least. OHHH you mean like the 800 man blob you put together today in EWOK to defend a infrastructure hub that was RF...and we basically did not form cause we only had 120 to counter it.... those kind of big fights..the kind of fights where you use the leveraged advantage of YOUR NUMBERS BROKEN SOV BROKEN FORCE PROJECTION...stemming from , shared JB network, Titans, huge jump range.... well dropping a 800 man fleet that you collect from across the galaxy in minutes to pound a 100man fleet that has local interests is not the kind of fights we want. So i guess yes we have different visions of the what the game should be :) BOO frigging HOO!
"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
Burl en Daire
M.O.M.S. Corp
46
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Posted - 2014.10.02 05:46:00 -
[2575] - Quote
DragonZer0 wrote:ISD Dorrim Barstorlode wrote:Removed some off topics post. I will see to it the thread gets a good proper clean in the morning. At 127 pages this kicks in let see how many they remove from this threadnought still at -3 accounts if this hold true I would make a guess Ive seen somewhere in the 100 range of accounts being canceled. I would love to see the faces on there financial department come tomorrow morning.
They will lose some but they will gain even more because small groups will start to occupy null and bring back players whom were mad about stagnation or null in general. This will bring back some of the unsubbed because there will be more content and more need for cap capable pilots to defend the territory or to work for small groups. Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson
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Nazri al Mahdi
Federal Navy Academy Gallente Federation
32
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Posted - 2014.10.02 05:46:00 -
[2576] - Quote
Davionia Vanshel wrote:You could fix (some of) the JF tears by making it so that you need to infini-point it with a Hictor - after all like Titans (T2 Dreads) and supers (T2 carriers) the JF is a T2 capital ship. The rest you can fix by leaving JF Jump Range alone.
Also I am also not sure what the mechanics will be while cynoing out under gate-cloak. Instead of an instawarping inty you'd have insta-jumping JFs. You'd also have lots of probes on regional gates so does a JF get a cloak?
Hmmm what is it with CCP and freighters - first it was the Freighter nerf that was not a nerf with +3 capital rigs which lasted all of what 2 days??? ... and now this.
I see where you're going with that, but just FYI, the only T2 capital ship is the Jump Freighter (no other "capital" requires moongoo or tech 2 capital components or a tech 2 BPC). |
Caius Sivaris
Dark Nexxus S I L E N T.
96
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Posted - 2014.10.02 05:47:00 -
[2577] - Quote
The tears are absolutely delicious, and there are barrels of them.
All those people unable to fight without at least 1000 of their closest friends, having to face their limitations, is awesome.
Best. Change. Ever.
My only regret is that it's announced to soon, many assets will be put in safety before patch deployment, there would have been epic fire sales as regions fell...
PS: with regard to CSM representatives breaking their NDA giving advance notice to their masters, heads must rolls.
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Nazri al Mahdi
Federal Navy Academy Gallente Federation
32
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Posted - 2014.10.02 05:48:00 -
[2578] - Quote
Burl en Daire wrote:DragonZer0 wrote:ISD Dorrim Barstorlode wrote:Removed some off topics post. I will see to it the thread gets a good proper clean in the morning. At 127 pages this kicks in let see how many they remove from this threadnought still at -3 accounts if this hold true I would make a guess Ive seen somewhere in the 100 range of accounts being canceled. I would love to see the faces on there financial department come tomorrow morning. They will lose some but they will gain even more because small groups will start to occupy null and bring back players whom were mad about stagnation or null in general. This will bring back some of the unsubbed because there will be more content and more need for cap capable pilots to defend the territory or to work for small groups.
That is a fantasy. The large groups will control the entry camps and the areas within reasonable jump range of empire. The rest will be empty. |
Obsidian Hawk
RONA Corporation RONA Directorate
1075
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Posted - 2014.10.02 05:48:00 -
[2579] - Quote
Ok so here is my post again summarizing everything.
But first let me say, everyone that sells their mains and cancels their accounts before this lands is an idiot and will regret doing that, because these changes ARE NOT FINAL CCP always reserves the right to change things before deployment.
That being said im going to list off the list of compromises and counter proposal to CCP
1. Jump range issue.
5 ly cap is bad. We can all agree on that.
Solution #1 - scaled jump range for each type of ship I will list max ranges. which should be fair. And to keep it simple i used whole numbers.
Carriers, JF, Rorquals - 12 LY
Dreads - 10 LY
Super Carriers - 7 ly
Titans - 5 ly
Solution #2
A new item in either a mid slot, low slot or rig slot; Maximum 1 fitted at a time that provides a bonus to jump range. Bonus will be based on the ship you are flying and will be % based T2 versions of this module will be a 50% increase of the T1 version.
2. Jump Fatigue
Cooldown timers are good, but the current math is a bit extreme.
Solution #1 - scaled fatigue based on the ship you are flying. I will use the same formula as a base for the adjustments.
Titan - 1 + (LY traveled * 0.1) - standard ccp formula Super Carrier - 1 + (LY traveled * 0.15) Dread - 1 + (LY traveled * 0.2) Carrier - 1 + (LY traveled * 0.25) JF, Rorqual, Black ops - 1 + (LY traveled * 0.35)
This favors logistics ships over combat ships, because lets face it logistics is a pain in the arse at times.
Solution # 2 - New implants and boosters that reduce the amount of fatigue you get from the distance traveled.
Names for implants might include, Alarm Clock, Yawn, Dream Booster names might include, NoDoze, Surge, Jolt, Coffee, Tweek, or SUPER CAFFINATED QUAFE!
However there needs to be a downside to boosters, I think an appropriate downside is significant increase in isotope and cap usage.
Soultion # 3 - Make the fatigue a flat rate base on the type of jump.
Type may include Local - within constellation Constellational - within the region but outside the constellation Regtional - outside your region.
Solution # 4 - Make an absolute cap on how much fatigue you can get, cause as it stands you can get several years of fatigue within a week.
3. Cap ships using gates
This goes against EvE canon set forth in the chronicles. Stop that!
4. Pod jumping
Get your ship into low sec with a nice clone vat on it have all your new members do that. Fly out to null space and then have them self destruct. And set up regular jump schedules.
------------
To my fellow EvE players, these are some fairly balanced solutions. If you like them PLEASE quote which ones you like and say I like this for balance or something along those lines.
Whining, saying you quit blahh blahh blahh will not get CCP to listen. If you want them to listen you must always present your case like a lawyer and convince them why their idea is bad. I have presented my case, and I have offered several solutions which go along with CCP's ideas but are not as harsh as cutting off everyone's limbs.
SO AGAIN,
If you like any of these ideas, quote them, post them and offer feed by of why this or this isnt a good solution.
Thank you for your time today and CCP I do hope you will consider these solutions as a more reasonable balance to nerfing power projection and capital projections.
Regards Obsidian Hawk Capital pilot since 2008
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KIller Wabbit
The Scope Gallente Federation
778
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Posted - 2014.10.02 05:48:00 -
[2580] - Quote
Marc Durant wrote:I bet the 0.0 sock puppet CSMs are lobbying like mad atm.
They came out of the summit happy as a clam. Pretty much as stupid apparently CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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