Syrias Bizniz wrote:It's kinda obvious, actually.
Certain constellations and regions will see highly increased use in ratting-carriers, as conciousness grows which constellations can get hotdropped and which can't.
This will also lead to very interesting homedef-behaviour, where after a certain point of roaming into hostile space you suddenly have to expect to face a flock of capitals because they are pretty damn safe in doing so.
This basically means that the borderlands and invasion points of regions will most likely be in jumprange of cap and subcap staging systems, which allows quick reaction to approaching hostile capital fleets and allows opportunities for invading them, too. This is also the space where the subcap-folks will rat.
The hinterlands of such alliances will be relatively calm ratting haven where you will see lot's of uncautios carrier ratters (more than you do know already), so kind of an el-dorado for gangs that use wormholes or blackops tactics.
On the other hand, exactly this landscape will allow the spacedwellers to drop the whole god-damn ratting-carrier fleet right on top of you, as YOU will have hard times in bringing in the heavy firepower required to break them.
What we will also most likely see is a lot more use of capitals in lowsec. Right now they're almost exclusively engaging at undocks etc where they can deagress and gtfo if they have to.
With Phoebe coming, they can now gtfo at gates, too.
Two Carriers, most likely Nidhoggurs, at a gate will be able to skirmish quite well, and if **** hits the fan, 60 seconds is plenty of time to deagress with their potential tanks. What happens then is a refit to warpcorestabs, jumping through, aligning with 1 cycle of mwd, and unless you throw infinity points or have a good chunk of scrams at hand on the other side already, they're gone.
K-Space becomes a little bit more W-Space with Phoebe when you look at Caps.
So much stuff to do.
The only thing i don't get is why people are shedding so many tears... it's actually a huge buff to Capitals.
The only 'bad' thing is that super large powerblocs will have a harder time in defending their space as moving their capitals for defence takes a few minutes longer and their heroic leaps into battle are very limited in range now.
I can actually imagining large scaled hit and run tactis on sov-warfare where you assault several frontlines at once in order to pick the RF timers you can get without getting hotdropped.
Guerilla Capitals Online.
As such, you will most likely see an increase in capital demand. Especially the Minmatar Capitals are going to be very interesting.
Regarding mining, the back-end systems will be safer for mining, but harder in terms of logistics. The front-systems will not be as safe, but easier in logistics. I don't expect a lot of changes here.
The most interesting part is when it comes to moongoo - As current patches are spread out widely and thus hard to defend and maintain in Phoebe, regions with high density and accessability of Moongoo will be highly contested - espeically with some invasion routes going to open, for example Venal/Tenal <--> Droneregions.
If i was to make investements, i'd put it into Nidhoggurs and Heavy Interdictors.