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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Diamond Zerg
Taking Solo Away.
109
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Posted - 2014.10.02 10:50:00 -
[1] - Quote
Hi!
I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on? Do they focus on building the world, writing the story, etc, and are these the same people who do the raw programming? Hi. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5428
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Posted - 2014.10.02 11:51:00 -
[2] - Quote
Some do some don't, the stanley parable is an exemplary game from devs that do.
I don't know about ccp though. =]I[= |
BrundleMeth
Caldari Provisions Caldari State
226
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Posted - 2014.10.02 11:54:00 -
[3] - Quote
I'm guessing they study Torture techniques (Nerf more stuff)... |
Bagrat Skalski
Poseidaon
3484
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Posted - 2014.10.02 11:59:00 -
[4] - Quote
They are running tests constantly on us, also they knit sweaters and eat copious amounts of "pylsa" hot dogs, "me+¦ +¦llu", when Hilmar doesn't watch them from behind a corner. http://i.minus.com/ibeZ0sJewvDMBN.gif =ƒÿü |
BrundleMeth
Caldari Provisions Caldari State
227
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Posted - 2014.10.02 12:04:00 -
[5] - Quote
Bagrat Skalski wrote:... when Hilmar doesn't watch them from behind a corner. Or over the toilet stall wall...
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Arla Sarain
81
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Posted - 2014.10.02 12:05:00 -
[6] - Quote
THey should but most don't.
Most game developers take it for granted - they understand the programming language, syntax, and can do and make virtually anything.
Then we get copy pasta JRPGs.
EVE was definitely made by people who understood social/political sciences, economy, asset logistics, etc.
There was an article about how some dude from CCP went on to lecture at a university. |
Bloody Slave
Republic Military School Minmatar Republic
150
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Posted - 2014.10.02 12:11:00 -
[7] - Quote
I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain...
If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD) |
Bagrat Skalski
Poseidaon
3484
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Posted - 2014.10.02 12:13:00 -
[8] - Quote
Arla Sarain wrote:THey should but most don't.
Most game developers take it for granted - they understand the programming language, syntax, and can do and make virtually anything.
Then we get copy pasta JRPGs.
EVE was definitely made by people who understood social/political sciences, economy, asset logistics, etc.
There was an article about how some dude from CCP went on to lecture at a university.
http://en.ru.is/frontpage-material/nr/29027
http://i.minus.com/ibeZ0sJewvDMBN.gif =ƒÿü |
Kerono Thalmor
Alexylva Paradox Low-Class
20
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Posted - 2014.10.02 14:24:00 -
[9] - Quote
Bloody Slave wrote:I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain...
Some people have ample room.
But I really never noticed that. That's gotta be making someone (e.g., me) itch. Kerono Thalmor Former CEO of Thalmor Corporation |
Abrazzar
Vardaugas Family
4761
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Posted - 2014.10.02 14:34:00 -
[10] - Quote
From what I've learned, a game designer needs to be a jack-of-all-trades. You need to be able to understand (at least) the basics of every technology and profession involved with games development so you can make use of them and communicate with the specialists *and* be able to act as a liaison when the different specialists need to talk with each other.
Then you need to do research on the background of the story so you can at least imitate depth to facilitate some semblance of immersion or tell the professional writers in which direction to take the writing.
Alas, good game designers are rather undervalued. Sovereignty and Population New Mining Mechanics |
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Remiel Pollard
Shock Treatment Ministries
5670
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Posted - 2014.10.02 14:35:00 -
[11] - Quote
Kerono Thalmor wrote:Bloody Slave wrote:I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain... Some people have ample room. But I really never noticed that. That's gotta be making someone (e.g., me) itch.
It's just cuz of the packaging, like how you buy CPUs in boxes that have enough room left over inside to literally carry a thousand of them. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Syssa Binchiette
26
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Posted - 2014.10.02 14:40:00 -
[12] - Quote
I'm still conviced Eve wasn't desgined to be a game, it's really a sociological experiment masked as a game. It's only water, in a stranger's tear. Looks are deceptive, but distinctions are clear. A-áforeign body and foreign mind; never welcome in the land of the blind.
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Derrick Miles
EVENumbers
8357
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Posted - 2014.10.02 14:48:00 -
[13] - Quote
Arla Sarain wrote:Then we get copy pasta JRPGs. Game developers make those because those are proven to make money. It's easy to say that developers should use their imagination and branch out, but when failure means not putting food on the table people stick with the proven cookie-cutter methods. |
Mr Epeen
It's All About Me
6185
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Posted - 2014.10.02 15:06:00 -
[14] - Quote
Diamond Zerg wrote: Hi!
I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on? Do they focus on building the world, writing the story, etc, and are these the same people who do the raw programming?
Much like the food, fashion, automobile etc industries, successful game companies focus more on social engineering than substance. Look at Blizzard and the fiasco that was Diablo 3 for instance. They destroyed an entire genre and yet sold 11 million copies of that game and a ton for the expansion. It wasn't because they had a good game. It's because they had the cash to hire psychologists to market it.
Thank God CCP is a relatively small game with no money to spend on this kind of crap. They've been relying on trying to give the player base a solid game to have fun with. And while not always pleasing everyone it's been a damn sight better than if they had dumped half the development budget so they could hire a social engineering firm.
So I'd say that, yes, they are focusing on world building, writing the story, etc. I also feel that they are small enough that there is not a disconnect between the designers and the programmers. This has kept the player base small but the game focused.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Solecist Project
I'm So Meta Even This Acronym
10276
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Posted - 2014.10.02 15:08:00 -
[15] - Quote
If you replace psychologists with neurolinguistic programmers and neuroscientists ... ... it fits the times more accurately.
CCP could definitely need someone who checks the psychological balance of the game, btw. I am Sol. I cook my bacon naked, you sissies. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread |
Khergit Deserters
Crom's Angels
3567
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Posted - 2014.10.02 17:58:00 -
[16] - Quote
There's been kind of a movement among the game design community to incorporate more psychology, sociology, and storyline drama into games. Some vocal people within the industry see it as analogous to the film industry. Film's goal is to immerse viewer and cause a "temporary suspension of disbelief." In other words, the viewer should forget that the story isn't really happening, and that it's a pretend production involving actors and cameras.
The more progressive game design people want to apply the same principle to games. To do that, the game's design has to reflect some real psychology and sociology that the player can identify with, so there can be complete suspension of disbelief and immersion. The gamasutra website tends to have theoretical articles about this kind of stuff. "Were [sic] not your monkey and so what?"-á -The Sex Pistols (2006) |
Vyl Vit
830
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Posted - 2014.10.02 18:11:00 -
[17] - Quote
I'm really smart...no, seriously. However, I'm not smart enough to address these questions because no amount of smarts can tell you things only the people themselves can say. My response would be, "Why are you asking us?" This of course assumes the people in question aren't avid readers of this forum and are not necessarily inclined to answer personal questions posed by customers. Anyone with any sense has already left town. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
2083
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Posted - 2014.10.02 18:20:00 -
[18] - Quote
Ralph King-Griffin wrote:Some do some don't, the stanley parable is an exemplary game from devs that do.
I don't know about ccp though.
I am friends with one of the main devs behind The Stanley Parable.
Psychologist is not a term I would use for him.
Master Troll comes to mind though... BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
Bagrat Skalski
Poseidaon
3492
|
Posted - 2014.10.02 18:29:00 -
[19] - Quote
Khergit Deserters wrote:There's been kind of a movement among the game design community to incorporate more psychology, sociology, and storyline drama into games. Some vocal people within the industry see it as analogous to the film industry. Film's goal is to immerse viewer and cause a "temporary suspension of disbelief." In other words, the viewer should forget that the story isn't really happening, and that it's a pretend production involving actors and cameras. The more progressive game design people want to apply the same principle to games. To do that, the game's design has to reflect some real psychology and sociology that the player can identify with, so there can be complete suspension of disbelief and immersion. The gamasutra website tends to have theoretical articles about this kind of stuff.
"Temporary suspension of disbelief" is why we have the lore and fiction beside the player made content in this game, well, some of us think, that we had more of it earier than now. Also, a lot of people wanted WiS in a form of "rpg maker". I know this program, I made my personal game once, but it was so poorly written that I caved in and made only graphic stuff since then. http://i.minus.com/ibeZ0sJewvDMBN.gif =ƒÿü |
Solecist Project
I'm So Meta Even This Acronym
10287
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Posted - 2014.10.02 18:32:00 -
[20] - Quote
KuroVolt wrote:Ralph King-Griffin wrote:Some do some don't, the stanley parable is an exemplary game from devs that do.
I don't know about ccp though. I am friends with one of the main devs behind The Stanley Parable. Psychologist is not a term I would use for him. Master Troll comes to mind though... What's that? I am Sol. I cook my bacon naked, you sissies. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread |
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DaReaper
Net 7 The Last Brigade
1045
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Posted - 2014.10.02 19:38:00 -
[21] - Quote
I would say it depends.
A dev could of gone to school hand have a BS in programming (computer science) then maybe went back and studied phylosphy for an Masters.
Or, they could eb self taught programmers and did something different in school.
Or none of the above.
Usually though I don't think most game devs do that. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Lucien Rouen
6286
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Posted - 2014.10.02 20:28:00 -
[22] - Quote
As far as philosophy goes, every programmer has an understanding of logic to some extent.
As for the rest, it is unlikely unless it is just a hobby. There's a reason why most of the lore and fiction in games like EVE are closely based on real world entities. |
Kaarous Aldurald
ROC Deep Space The ROC
9981
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Posted - 2014.10.02 20:32:00 -
[23] - Quote
Ralph King-Griffin wrote:Some do some don't, the stanley parable is an exemplary game from devs that do.
I don't know about ccp though.
Stanley Parable... man.
I had to start screening my dad's Steam purchases after he was recommended that one. That game is a massive mind **** if you have PTSD. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
2085
|
Posted - 2014.10.02 21:05:00 -
[24] - Quote
Solecist Project wrote:KuroVolt wrote:Ralph King-Griffin wrote:Some do some don't, the stanley parable is an exemplary game from devs that do.
I don't know about ccp though. I am friends with one of the main devs behind The Stanley Parable. Psychologist is not a term I would use for him. Master Troll comes to mind though... What's that?
This should explain everything to you. trailer BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
voetius
Quiet Days in Clichy
272
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Posted - 2014.10.02 21:42:00 -
[25] - Quote
Diamond Zerg wrote: Hi!
I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on? Do they focus on building the world, writing the story, etc, and are these the same people who do the raw programming?
Don't know about games development I've only been involved in business software. Things changed a bit over the last couple of decades and now you find that most of the people have degrees or better in Comp Sci., Maths, Physics and a couple of people I worked with had Degrees or Masters in Philosophy. Don't recall any of the softer sciences like sociology, psychology or even the humanities.
If you are interested in finding out more about the educational background of games developers I'd suggest heading over to Gamasutra as that is a a site both for news on games dev. and hiring as well. |
Solecist Project
I'm So Meta Even This Acronym
10296
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Posted - 2014.10.02 22:18:00 -
[26] - Quote
KuroVolt wrote:Solecist Project wrote:KuroVolt wrote:Ralph King-Griffin wrote:Some do some don't, the stanley parable is an exemplary game from devs that do.
I don't know about ccp though. I am friends with one of the main devs behind The Stanley Parable. Psychologist is not a term I would use for him. Master Troll comes to mind though... What's that? This should explain everything to you. trailer Yes ............................................................................ ................................................................................... ........................................................................... wow! I am Sol. I cook my bacon naked, you sissies. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread |
45thtiger 0109
AL3XAND3R.
95
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Posted - 2014.10.02 23:21:00 -
[27] - Quote
BrundleMeth wrote:I'm guessing they study Torture techniques (Nerf more stuff)...
Agreed |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
659
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Posted - 2014.10.03 01:03:00 -
[28] - Quote
Remiel Pollard wrote:Kerono Thalmor wrote:Bloody Slave wrote:I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain... Some people have ample room. But I really never noticed that. That's gotta be making someone (e.g., me) itch. It's just cuz of the packaging, like how you buy CPUs in boxes that have enough room left over inside to literally carry a thousand of them.
when you consider the value of some of the implants it probably is a good thing they come in a 1m3 box. would hate to see some of the shinier implants get damaged in transit. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
Axel Sonen
0
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Posted - 2014.10.03 03:09:00 -
[29] - Quote
No. They study game design. |
Sobaan Tali
Caldari Quick Reaction Force
372
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Posted - 2014.10.03 06:11:00 -
[30] - Quote
Telltale must. I went from the beginning of Walking Dead Season 2 thinking "I need to stay with a group to have any chance," to "Holy ****, Kenny's alive," to "Nope, I'm done with other people. Human beings are more dangerous than walkers are. Me and AJ are going solo this time around." Season 2 was a mind-**** game at it's best for me, though it sucks to see Clem go through that much crap and misery with nothing to show for it but an infant. Kid deserves better. As far as CCP, I'm sure they do. Eve is, to put it in the best words I've heard used by Sean Lang, "...more of a social experiment than a game". I'd be very surprised to see said fields to be less than common with developers working on anything that breaths multilayers.
Having people within those fields could definitely be an interesting and surprisingly beneficial group. Sound, musical score, ambiance, art, storyline, there are tons of areas where such knowledge could be a real treat to have on hand. |
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