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Tiko Virpio
Science and Trade Institute Caldari State
1
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Posted - 2014.10.04 08:25:00 -
[1] - Quote
CCP, when can we expect a little bit more realism from a graphics and enviromental point of view? |
Solecist Project
I'm So Meta Even This Acronym
10349
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Posted - 2014.10.04 08:27:00 -
[2] - Quote
Soon. I am Sol. I cook my bacon naked. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread Please send Dave Stark a mail and tell him that Sol said Hi! Thanks! |
Scipio Artelius
The Vendunari End of Life
13928
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Posted - 2014.10.04 08:29:00 -
[3] - Quote
Posting in stealth bumping damage thread.
Or something or other I guess. Come Win At Eve - Join The Vendunari
LAGL 4 LYF |
Solecist Project
I'm So Meta Even This Acronym
10349
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Posted - 2014.10.04 08:32:00 -
[4] - Quote
I guess I should respond more in-depth.
Thr tesselation project is still out there, but as CCP chose to support rather DirectX than OpenGL, we're not having it for several years already and have to wait.
Regarding the environment, there are smaller projects running like the drones who keep moving around in space, repairing station facilities and such.
Personally, I believe what mostly keeps them from adding actual fidelity to space is the fact that their particle engine simply is ****. I am Sol. I cook my bacon naked. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread Please send Dave Stark a mail and tell him that Sol said Hi! Thanks! |
Cpt AngelNova
Licentia Ex Vereor Black Core Alliance
6
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Posted - 2014.10.04 08:35:00 -
[5] - Quote
I have to agree with OP, a slight increase in realism would be nice. Here's a simple example.
When you shoot at a ship that's still in shields there would be a graphical deflection, almost like a sphere that illuminates upon missile laser or projectile impact until the ship is out of shields, only then the impact is straight onto the Armor/Hull as it is now.
its something id love to see in EvE. Collision onto shields effect 1st. |
Solecist Project
I'm So Meta Even This Acronym
10351
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Posted - 2014.10.04 08:38:00 -
[6] - Quote
Cpt AngelNova wrote:I have to agree with OP, a slight increase in realism would be nice. Here's a simple example.
When you shoot at a ship that's still in shields there would be a graphical deflection, almost like a sphere that illuminates upon missile laser or projectile impact until the ship is out of shields, only then the impact is straight onto the Armor/Hull as it is now.
its something id love to see in EvE. Collision onto shields effect 1st. That sounds like something that's F&I worthy. Probably posted already and forgotten by now, but still.
+1 I am Sol. I cook my bacon naked. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread Please send Dave Stark a mail and tell him that Sol said Hi! Thanks! |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5505
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Posted - 2014.10.04 08:49:00 -
[7] - Quote
Solecist Project wrote:Soon. SoonGäó =]I[= |
Solecist Project
I'm So Meta Even This Acronym
10353
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Posted - 2014.10.04 08:51:00 -
[8] - Quote
Ralph King-Griffin wrote:Solecist Project wrote:Soon. SoonGäó Thanks! I don't know how to do that sign. :( I am Sol. I cook my bacon naked. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread Please send Dave Stark a mail and tell him that Sol said Hi! Thanks! |
Rowells
Unknown Soldiers Fidelas Constans
1434
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Posted - 2014.10.04 09:18:00 -
[9] - Quote
as soon as occulus rift taps into your nervous system and lets you actually experience a cargo hold full of booze and exotic dancers.
also: WHERE IS MY DOMI REMODEL GODDAMNIT?? |
Troll Bridgington
GoonWaffe Goonswarm Federation
67
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Posted - 2014.10.04 09:31:00 -
[10] - Quote
Never. |
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Adrie Atticus
Shadows of Rebellion The Bastion
404
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Posted - 2014.10.04 10:03:00 -
[11] - Quote
Solecist Project wrote:Ralph King-Griffin wrote:Solecist Project wrote:Soon. SoonGäó Thanks! I don't know how to do that sign. :(
http://bit.ly/OhtKRZ
Your troll-fu is astonishingly weak today. |
Boom McCondor
XXVI-VIII-MMXIV
38
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Posted - 2014.10.04 12:22:00 -
[12] - Quote
Cel shading is the wave of the future! |
Solecist Project
I'm So Meta Even This Acronym
10361
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Posted - 2014.10.04 12:38:00 -
[13] - Quote
Adrie Atticus wrote:Solecist Project wrote:Ralph King-Griffin wrote:Solecist Project wrote:Soon. SoonGäó Thanks! I don't know how to do that sign. :( http://bit.ly/OhtKRZYour troll-fu is astonishingly weak today. I'm not trolling at all ... ... and thanks for the link, but I'm not sure what you're trying to accomplish with this. :)
I'm not even clicking it. ^_^ I am Sol. I cook my bacon naked. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread Please send Dave Stark a mail and tell him that Sol said Hi! Thanks! |
Cherri Minoa
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
16
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Posted - 2014.10.04 12:44:00 -
[14] - Quote
Cpt AngelNova wrote:I have to agree with OP, a slight increase in realism would be nice.
Can we start by removing the maximum speed limitation for ships ?
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson |
Mixu Paatelainen
Brutal Deluxe.
166
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Posted - 2014.10.04 12:51:00 -
[15] - Quote
alt-0153 anyways.
I remember shield mods projecting onto a sphere round ship years ago, but think missile impacts hit the hull still. |
Solecist Project
I'm So Meta Even This Acronym
10362
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Posted - 2014.10.04 13:11:00 -
[16] - Quote
Mixu Paatelainen wrote:alt-0153 anyways.
I remember shield mods projecting onto a sphere round ship years ago, but think missile impacts hit the hull still. That's not creating anything here.
And why the leading 0? Makes no sense. I am Sol. I cook my bacon naked. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread Please send Dave Stark a mail and tell him that Sol said Hi! Thanks! |
Ursula Thrace
Red Federation RvB - RED Federation
272
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Posted - 2014.10.04 13:14:00 -
[17] - Quote
Cpt AngelNova wrote: When you shoot at a ship that's still in shields there would be a graphical deflection, almost like a sphere that illuminates upon missile laser or projectile impact until the ship is out of shields, only then the impact is straight onto the Armor/Hull as it is now.
its something id love to see in EvE. Collision onto shields effect 1st.
that's a great idea and one i'd love to see implemented.
eve online original intro
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Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1564
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Posted - 2014.10.04 15:25:00 -
[18] - Quote
Solecist Project wrote:Mixu Paatelainen wrote:alt-0153 anyways.
I remember shield mods projecting onto a sphere round ship years ago, but think missile impacts hit the hull still. That's not creating anything here. And why the leading 0? Makes no sense. In metrics where it is expected to have digits numbering 4 or higher, for inventory's sake you put a "0" where no number is.
Thats because in some inventory systems, as an example from something im looking at right now, 934 would be right before 9340 and right after 9339, because it sorts them alphabetically. However that "0" means 0934 is rigth after 0933 and before 0935.
Now, some systems have logic functions or sort numerically, so that 933/934/935 are kept in order within the 3 digit numbers, but those systems can have their own drawbacks.
Either way, thats why, because hes saying there are thousands of alts. |
Tippia
Sunshine and Lollipops
24664
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Posted - 2014.10.04 15:36:00 -
[19] - Quote
Scipio Artelius wrote:Posting in stealth bumping damage thread.
Or something or other I guess. Sure sounds like it since it's in the title, but then he just talks about unrelated client-side visual effectsGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Unsuccessful At Everything
The Troll Bridge
16945
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Posted - 2014.10.04 15:49:00 -
[20] - Quote
Play Space Engineers.
Learn why a bump at 20m/s in a capital sized ship would be catastrophic.
Look at any trade hub undock.
Be glad collisions are how they are. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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DaReaper
Net 7 The Last Brigade
1052
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Posted - 2014.10.04 15:55:00 -
[21] - Quote
I wonder if there are some nifty things going on behind the scenes, esp if they are planning unification in the future.
But, and though i firmly think its going to flop or not hurt eve that much, that vaporware game seems to have some weaklings worried. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Hal Morsh
Exodus Mining Corp
158
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Posted - 2014.10.04 17:01:00 -
[22] - Quote
Unsuccessful At Everything wrote:Play Space Engineers.
Learn why a bump at 20m/s in a capital sized ship would be catastrophic.
Look at any trade hub undock.
Be glad collisions are how they are.
That game is amazing.. It's like minecraft in space.
I discussed stuff with people, and figured out mining drones didn't always circle rocks firing backwards. They used to dock on the rocks to mine them, but since they were sometimes floating off the rock CCP had to fix it.
My question is why is this a bad thing for them to be flaoting in one spot but mining the asteroid in the RIGHT direction. I am assuming it was easier than fixing the hitboxes to do this though right? Because all the asteroid hitboxes are twice the size of the actual rock, which becomes very irritating when trying to fly around them. I enjoy a good session of mining. |
Hengle Teron
I'm So Meta Even This Acronym
2559
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Posted - 2014.10.04 17:20:00 -
[23] - Quote
Yes more realism, please
warpdrive ?? cloning ??
totally unacceptable CCP ! |
Sentamon
Imperial Academy Amarr Empire
2230
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Posted - 2014.10.04 20:16:00 -
[24] - Quote
The hex patterns on the cloaked ships seem a step to making this happen. Am I right CCP? ~ Professional Forum Alt -á~ |
Sentamon
Imperial Academy Amarr Empire
2230
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Posted - 2014.10.04 20:17:00 -
[25] - Quote
Hal Morsh wrote:Unsuccessful At Everything wrote:Play Space Engineers.
Learn why a bump at 20m/s in a capital sized ship would be catastrophic.
Look at any trade hub undock.
Be glad collisions are how they are. That game is amazing.. It's like minecraft in space. I discussed stuff with people, and figured out mining drones didn't always circle rocks firing backwards. They used to dock on the rocks to mine them, but since they were sometimes floating off the rock CCP had to fix it. My question is why is this a bad thing for them to be flaoting in one spot but mining the asteroid in the RIGHT direction. I am assuming it was easier than fixing the hitboxes to do this though right? Because all the asteroid hitboxes are twice the size of the actual rock, which becomes very irritating when trying to fly around them. It also terrible that cover helps the attacker and hurts the defender close to structures. ~ Professional Forum Alt -á~ |
Momoyo
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
53
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Posted - 2014.10.04 20:30:00 -
[26] - Quote
I remember at fanfest maybe 3 years back they demoed advanced damage effects that included shield impacts, armor impacts, and inevitable hull damage (holes in your ship) . Cant find the video but they said at the time implementing such effects would cause huge strain on the server.
As far as the high rez models and better graphics they have said that its on the table but its a lot more work than it seems to implement.
I'd love the game to look more beautiful but i think there are other things that are more important. |
Nevyn Auscent
Broke Sauce
1571
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Posted - 2014.10.04 21:43:00 -
[27] - Quote
Momoyo wrote:I remember at fanfest maybe 3 years back they demoed advanced damage effects that included shield impacts, armor impacts, and inevitable hull damage (holes in your ship) . Cant find the video but they said at the time implementing such effects would cause huge strain on the server.
As far as the high rez models and better graphics they have said that its on the table but its a lot more work than it seems to implement.
I'd love the game to look more beautiful but i think there are other things that are more important. Actually the issue was to do with most peoples computers not having a high enough end graphics card to support the effects yet. It was all based on DX-11 Technology which a lot of EVE players can't support. |
Robur Maximus
The Echelon Phoenix
0
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Posted - 2014.10.04 22:13:00 -
[28] - Quote
Cpt AngelNova wrote:I have to agree with OP, a slight increase in realism would be nice. Here's a simple example.
When you shoot at a ship that's still in shields there would be a graphical deflection, almost like a sphere that illuminates upon missile laser or projectile impact until the ship is out of shields, only then the impact is straight onto the Armor/Hull as it is now.
its something id love to see in EvE. Collision onto shields effect 1st.
This....
|
Solecist Project
I'm So Meta Even This Acronym
10383
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Posted - 2014.10.04 22:30:00 -
[29] - Quote
Nevyn Auscent wrote:Momoyo wrote:I remember at fanfest maybe 3 years back they demoed advanced damage effects that included shield impacts, armor impacts, and inevitable hull damage (holes in your ship) . Cant find the video but they said at the time implementing such effects would cause huge strain on the server.
As far as the high rez models and better graphics they have said that its on the table but its a lot more work than it seems to implement.
I'd love the game to look more beautiful but i think there are other things that are more important. Actually the issue was to do with most peoples computers not having a high enough end graphics card to support the effects yet. It was all based on DX-11 Technology which a lot of EVE players can't support. It's hilarious. Well it's sad actually, because OpenGL supports tesselation FOR MANY MANY YEARS!
:CCP: I am Sol. I cook my bacon naked. Check out the newest and sexiest in New Eden Fashion! https://forums.eveonline.com/default.aspx?g=posts&t=374461&find=unread Please send Dave Stark a mail and tell him that Sol said Hi! Thanks! |
Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
191
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Posted - 2014.10.04 22:32:00 -
[30] - Quote
Tiko Virpio wrote:CCP, when can we expect a little bit more realism from a graphics and enviromental point of view?
Look at the avatar of Solecist Project ... how much realism do you crave? |
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