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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Aineko Macx
Royal Amarr Institute Amarr Empire
22
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Posted - 2011.11.25 22:01:00 -
[121] - Quote
Could you please increase the maximum camera distance at which the trails are still shown? Currently you have to fairly near to be able to see them.
AwesomeGäó work! |
Bloodpetal
Mimidae Risk Solutions
191
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Posted - 2011.11.25 22:09:00 -
[122] - Quote
FREAKING awesome!
Very excited to see this in action! NOSTRO AURUM NON EST AURUM VULGI |
T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
133
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Posted - 2011.11.25 22:21:00 -
[123] - Quote
i had absolutely no idea it was that easy
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Dareth Meroul
OMRE
1
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Posted - 2011.11.25 22:33:00 -
[124] - Quote
I love the new trails. Playing on Singularity a bit, I'd have to say the new trails are nicer than the old ones; none of that trail breaking, or sharp bending that there used to be. Glad to see their return!
One suggestion: When piloting something fast and turning quickly, such as when orbiting close-in, there's a strange-looking disconnect between the engine plume and the engine trails, since the plume remains straight. Perhaps a bit of a straightening bias in the engine trails near their point of origin at the ship could be added? That, or allowing the plume to angle slightly in response to high speeds, though that seems less ideal than the other. Although, a combination of both might be interesting as well...
Anyway, that's what I immediately thought of, as far as refinements go, when playing on Sisi. |
Dareth Meroul
OMRE
1
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Posted - 2011.11.25 22:35:00 -
[125] - Quote
Crucis Cassiopeiae wrote:One question... is it possible to use this technique for some other effects in game??? so that strip miners and other "rays" don't look like 4 crossed planes... Agreed, and: yes please.
PinkKnife wrote:Since trails doesn't make sense on slow moving capitals, what about an engine wake? Maybe something like a slow pulse effect around them? Something to make those giant engines seem more massive when a freighter flys by you. Indeed! I can agree that trails don't make sense for slow moving ships, but a gravimetric-wake effect (or something similar) would be appropriate and cool for massive ships and large engines... if feasible.
AndrewNardella wrote:Now increase the speed of ships while on grid and in warp. (this would have minimal if not zero effect on gameplay) The way ships move now while in warp feels weak and tame. Needs to be more like this http://youtu.be/sHyy6F_GgsM (tho I find that a little too fast) Yeah... I can't agree with this. You're comparing the experience of seeing a warp-off from a stationary position (an outside observer's point of view) to the experience we have from within the warp. It seems quite fast to me as it is, though obviously it's not instant, as there's some acceleration. Also, these two represent two very different styles (and mechanics, for that matter) of warp and different sorts of ships, so they don't directly compare that well. |
Lors Dornick
Kallisti Industries
75
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Posted - 2011.11.25 22:50:00 -
[126] - Quote
CCP Guard wrote:Buzzmong wrote:It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions! Our collective beer fund can be found here: https://secure.eveonline.com/
Ah, but many of us like our devs (in whatever shape or form, aka employees), but we're still wary of your bosses ;)
We need a trusted Plex for Beer campaign.
Chribba, another job for you? ;)
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DarkAegix
Blue Republic RvB - BLUE Republic
388
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Posted - 2011.11.25 22:54:00 -
[127] - Quote
Are you a wizard? |
Haravar
Wiki Industrialists Wiki Conglomerates
0
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Posted - 2011.11.25 23:00:00 -
[128] - Quote
Logan LaMort wrote:I only remember two things from when I started playing EVE, pleasure hubs and engine trails. Pleased beyond reason to see them back, definitely would appreciate future improvements to their look and effect as they are a little bit plain right now. Never the less, awesome stuff!
I won't lie, I got similar memories of my early gaming. Wish pleasure hub would come back, that was one of my favorite spinning environements, so active.
Very nice work on the engine trails CCP Mankiller! It's nice to see some seriously epic graphics, and more importantly the creative method for effecting them. |
Ishanmae
Binding Energy
1
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Posted - 2011.11.25 23:01:00 -
[129] - Quote
Great job! |
XY Zed
The Place where all good Souls go to die
6
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Posted - 2011.11.25 23:15:00 -
[130] - Quote
Cool blog, I would also love to see a blog about how the gates were aligned. |
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Chaos Incarnate
Faceless Logistics
342
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Posted - 2011.11.25 23:20:00 -
[131] - Quote
I'd like to take the time to approve of the return of engine trails and support future improvements/visual upgrades thereof. |
zcar300
SERCO Group
7
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Posted - 2011.11.25 23:28:00 -
[132] - Quote
Sweet. Keep up the good work.
I love all the small improvements that are coming out this expansion!!!! |
Louis deGuerre
Malevolence. Void Alliance
71
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Posted - 2011.11.26 00:01:00 -
[133] - Quote
You're my new favourite dev. FIRE FRIENDSHIP TORPEDOES ! |
Deviana Sevidon
Jades Falcon Guards
109
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Posted - 2011.11.26 00:01:00 -
[134] - Quote
I never really missed the old engine trails and I have to say that they make EVE look too comic-like.
Fortunaly there is the option to turn them off. |
Morbid Man
scorps National Security Administration
0
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Posted - 2011.11.26 00:20:00 -
[135] - Quote
i like all the changes you guys are making, but i do have one question.
What about, "The Door."? Are you guys still working on allowing chars to walk around the station or have you stopped that work? |
Sirius Cassiopeiae
Perkone Caldari State
52
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Posted - 2011.11.26 00:33:00 -
[136] - Quote
Morbid Man wrote:i like all the changes you guys are making, but i do have one question.
What about, "The Door."? Are you guys still working on allowing chars to walk around the station or have you stopped that work?
SIGNED |
Palovana
Inner Fire Inc.
27
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Posted - 2011.11.26 00:40:00 -
[137] - Quote
CCP Mankiller wrote:Schnoo wrote:will missiles be included? First investigate trails on drones, then missiles. The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense) WTB trails for my Maserati. It does 185, you know.
Please support: export of settings in editable format
Your stuff goes here. |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
3
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Posted - 2011.11.26 00:42:00 -
[138] - Quote
awesome dev blog...
and "Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of thisGǪ"
for the love of god yes, this is what you need to do CCP needs to continue to incrimentally improve on things, i mean don't burn months on it but put in some time to improve it even a little between expansions |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
3
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Posted - 2011.11.26 00:43:00 -
[139] - Quote
Dareth Meroul wrote:Crucis Cassiopeiae wrote:One question... is it possible to use this technique for some other effects in game??? so that strip miners and other "rays" don't look like 4 crossed planes... Agreed, and: yes please. PinkKnife wrote:Since trails doesn't make sense on slow moving capitals, what about an engine wake? Maybe something like a slow pulse effect around them? Something to make those giant engines seem more massive when a freighter flys by you. Indeed! I can agree that trails don't make sense for slow moving ships, but a gravimetric-wake effect (or something similar) would be appropriate and cool for massive ships and large engines... if feasible.
AND ALL OF THE ABOVE!@ |
joomla alacard
Indifferent Bastards
2
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Posted - 2011.11.26 01:04:00 -
[140] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
Having trails of different colors for certain types of ammo the projectile and hybrid guns fire would be cool too. Depending on orbit speed and fire rate, you could "draw" what would look like a short chain of (deadly) RNA in space, around a stationary target!
Also; I know it (seems like it) would be computationally more expensive, but if the idea of rendering as particles was used, wouldn't it be (programmatically) simpler to, say, allow ships flying through a trail to affect the trail by dispersing the particles comprising it in accordance which its bounding (sphere?) area and vector? As they look now, the trails look really neat!
EDIT: Of course, having the server(s) calculate this (particle rendering) for every trail/ship on a grid *probably* isn't the best thing, but it would be cool as a client-side advanced graphical option. That seems do-able. |
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Loardriver
Imperial Academy Amarr Empire
0
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Posted - 2011.11.26 01:31:00 -
[141] - Quote
Need little more work: remove box-effect, then camera from ship; maybe little fix engine exhaust or remove start-render point litte back (not critial as box-effect), and then camera too far - trails become noise-effect
Anyway trails are awesome !!!oneoneoneone
So let CCP Mankiller completes all his ideas. |
Jin So
14th Legion Sanctuary Pact
0
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Posted - 2011.11.26 02:54:00 -
[142] - Quote
CCP Guard wrote:It's another Double Whammy Friday in blog land. Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits! CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail. Check it out.
I remember the old trails, and was not really a fan of them, are these going to remain optional? like they are on SISI.
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Darth Sith
Genbuku. Nulli Secunda
7
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Posted - 2011.11.26 04:16:00 -
[143] - Quote
I have to say that this is shaping up to be the best expansion since trinity IMO .
Awesome work on the trails and thanks for doing a brain dump on the work behind the scenes. Is it just me or does there seem to be a renewed sense of community from both the players and the devs since they were allowed to return to internet spaceship design? It is so much nicer to get regular updates on what is happening and actually see the guys doing the work reply and either incorporate suggestions or explain why something has to be the way it is.
I think Crucible started out as a do or die expansion that has now morphed into the entity that gave Eve her legs back .
Thanks for all the hard work!
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Sciencegeek deathdealer
The Elysian Agoge Elysian Empire
3
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Posted - 2011.11.26 05:07:00 -
[144] - Quote
CCP Mankiller- Whats your favorite beer? |
Jonas Xiamon
18
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Posted - 2011.11.26 06:40:00 -
[145] - Quote
I see a lot of improvement from the old trails, these look like a lot of hard work and excellent critical thinking went into their design.
I like them a lot more than the old ones, especially the fact that they're client side.
That being said, I feel like they could look better.
The trails are overly neon blue, in my opinion; they stick out far too much from the dark harsh world of that is Eve. Would it be too much work to perhaps turn down how bright they are? Them emitting that much light doesn't make much sense to me.
Anyway, I apologize for the negative feedback, you're truly doing great things there.
Wishing you the best, Jonas Xiamon Questions, comments, complaints? Please feel free to reply, I'll be serving coffee and ice cream soon. |
Utremi Fasolasi
La Dolce Vita
12
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Posted - 2011.11.26 07:10:00 -
[146] - Quote
I was skeptical with all the whining about trails before but when I saw them on Sisi I realized how useful they are for giving visual feedback on movement vectors of ships during missions/battle - since this is practical and not mere eye candy I say well done. |
Stigi
Public.Enemy Death or Glory
5
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Posted - 2011.11.26 07:57:00 -
[147] - Quote
Good job!!! |
Artreju Woodsparrow
Ocean Eleven
0
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Posted - 2011.11.26 08:44:00 -
[148] - Quote
Do Missiles have Trails too ? can they have maybe a short one ? |
Millur
Blue Beret UFO Retrieval Team
3
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Posted - 2011.11.26 10:01:00 -
[149] - Quote
Hate math but I do love them trails Fantastic to have em back ^^ Great work dude! You cant arrange them by *****... |
NovaCat13
Seymourus and Co.
0
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Posted - 2011.11.26 10:11:00 -
[150] - Quote
<3 |
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