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Thread Statistics | Show CCP posts - 1 post(s) |
Sa Matra
Dreddit Test Alliance Please Ignore
23
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Posted - 2014.10.07 20:28:00 -
[1] - Quote
In order for the new phoebe changes to not be gamed to death, there are two concrete changes that need to be made --
1) Jump fatigue timers need to count down slower in tidi than in a regular system, otherwise small amounts of fatigue (from 1-2 jumps) after going into a busy system is meaningless.
2) Bubbles need to be allowed in lowsec so that capital combat on gates carries enough risk. Pods should be interdiction nullified in lowsec.
Also put the malediction back in the game tia |
MP2008
Homicidal Ideations General Tso's Alliance
8
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Posted - 2014.10.07 21:01:00 -
[2] - Quote
Sa Matra wrote:In order for the new phoebe changes to not be gamed to death, there are two concrete changes that need to be made --
1) Jump fatigue timers need to count down slower in tidi than in a regular system, otherwise small amounts of fatigue (from 1-2 jumps) after going into a busy system is meaningless.
2) Bubbles need to be allowed in lowsec so that capital combat on gates carries enough risk. Pods should be interdiction nullified in lowsec.
Also put the malediction back in the game tia
1. sure why not
2. no. You don't need bubbles in lowsec. capitals are easy to tackle in lowsec right now. Lowsec should be distinctly different from nullsec stop trying to merge the two.
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Sa Matra
Dreddit Test Alliance Please Ignore
24
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Posted - 2014.10.07 21:04:00 -
[3] - Quote
MP2008 wrote: 2. no. You don't need bubbles in lowsec. capitals are easy to tackle in lowsec right now. Lowsec should be distinctly different from nullsec stop trying to merge the two.
Capitals are easy to tackle in lowsec right now.
Once they are able to take gates, and then immediately jump to an exit cyno after taking a gate, it'll be a good deal trickier to tackle. Risk-free supercapital lowsec gatecamps are more ******** than regular bubble camps in lowsec, this is why I make this suggestion. |
Nyctef
Dreddit Test Alliance Please Ignore
99
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Posted - 2014.10.07 21:06:00 -
[4] - Quote
Can't say I agree either way :/
1) Small amounts of fatigue is meant to be (relatively) meaningless. Adding an effect from tidi isn't going to mean much once you've jumped into system, but it will make large amounts of fatigue stupidly large.
2) I don't see why capitals are special enough to require changes to lowsec. Similarly, making pods nullified in only certain sec statuses sounds confusing and weird.
never not buff the malediction though |
Sa Matra
Dreddit Test Alliance Please Ignore
25
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Posted - 2014.10.07 21:09:00 -
[5] - Quote
Nyctef wrote:Can't say I agree either way :/
1) Small amounts of fatigue is meant to be (relatively) meaningless. Adding an effect from tidi isn't going to mean much once you've jumped into system, but it will make large amounts of fatigue stupidly large.
2) I don't see why capitals are special enough to require changes to lowsec. Similarly, making pods nullified in only certain sec statuses sounds confusing and weird.
never not buff the malediction though
In a nutshell, 1) it should be relatively, but not completely meaningless -- there shouldn't be jump-in jump-out tactics with big tidi fights, and 2) capitals and supers being able to take gates removes too much risk from using them in a bubble-less environment |
Nyctef
Dreddit Test Alliance Please Ignore
99
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Posted - 2014.10.07 21:22:00 -
[6] - Quote
Would something like longer weapons timers for bigger/capital ships help instead? Adding bubbles to lowsec feels like a pretty fundamental change |
Sa Matra
Dreddit Test Alliance Please Ignore
31
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Posted - 2014.10.07 21:31:00 -
[7] - Quote
Nyctef wrote:Would something like longer weapons timers for bigger/capital ships help instead?
I feel like this is a weird and too-specific mechanic to introduce. Lowsec bubbles is a more elegant and simpler solution which would remove unfun gameplay manipulation by richer pilots. |
Faife
Dreddit Test Alliance Please Ignore
272
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Posted - 2014.10.07 21:54:00 -
[8] - Quote
these are good ideas and i support them. |
Capqu
Love Squad Pasta Syndicate
726
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Posted - 2014.10.07 22:11:00 -
[9] - Quote
https://www.youtube.com/watch?v=KaSXhDQtvW0
bring it back https://www.youtube.com/watch?v=yNpMiT5qpyI |
Rivr Luzade
Coreli Corporation Ineluctable.
770
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Posted - 2014.10.07 22:18:00 -
[10] - Quote
Sa Matra wrote:2) Bubbles need to be allowed in lowsec so that capital combat on gates carries enough risk. Pods should be interdiction nullified in lowsec.
Please don't call it Low sec. The space where bubbles and bombs are allowed is called Null sec. It's already dense enough of CCP to allow Doomsdays in Low sec. If you put bubbles to that as well, we might as well just allow bombs too and get rid of Low sec altogether. |
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Lugh Crow-Slave
Guardians of the Morrigan
115
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Posted - 2014.10.07 22:19:00 -
[11] - Quote
Sa Matra wrote:MP2008 wrote: 2. no. You don't need bubbles in lowsec. capitals are easy to tackle in lowsec right now. Lowsec should be distinctly different from nullsec stop trying to merge the two.
Capitals are easy to tackle in lowsec right now. Risk-free supercapital lowsec gatecamps are more ******** than regular bubble camps in lowsec, this is why I make this suggestion.
It will hardly be risk free the cap can't jump if you neut it down a simple 30% b4 it takes the gate.
also even if supper camps become worse(doubt we'll ever see any of these anyway) not everyone and their grandmother has a super with this idea you will have to use T3 or intys to move through low sec not simply to avoid camps but to get through random bubbles in any reasonable time.
this would also be a big change to FW. and you think station camps are bad now have fun when they can be bubbled |
Nyctef
Dreddit Test Alliance Please Ignore
99
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Posted - 2014.10.07 22:24:00 -
[12] - Quote
Sa Matra wrote:I feel like this is a weird and too-specific mechanic to introduce. Lowsec bubbles is a more elegant and simpler solution which would remove unfun gameplay manipulation by richer pilots.
Ok, I've been thinking about this a little more and I'm pretty sure a 60s weapons timer for gates/stations is arbitrary and unfair. The way it's (supposed?) to work is that you have a fight on a gate or station, with the risk that if you start losing, try to disengage, and can't survive the 60s, then you're going to lose the ship. As Sa Matra points out, this basically gives a free pass to capitals since they'll almost always survive, jump, and cyno out. On the other hand, frigates are pretty much ****** (especially when you start including things like gate guns). If you gave frigates a shorter weapons timer, and made larger ships like capitals have a longer one, then I think you could fix the problem and also encourage more small-ship pvp around gates/stations.
On the other hand, shortening the timer would probably encourage more station games, which would be annoying. Maybe keep it as a 60s minimum.
But yeah, bubbles is one of the biggest things that actually makes lowsec not be nullsec, so I don't think that's going to be the solution. |
Sa Matra
Dreddit Test Alliance Please Ignore
32
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Posted - 2014.10.07 22:27:00 -
[13] - Quote
Lugh Crow-Slave wrote:
It will hardly be risk free the cap can't jump if you neut it down a simple 30% b4 it takes the gate.
also even if supper camps become worse(doubt we'll ever see any of these anyway) not everyone and their grandmother has a super with this idea you will have to use T3 or intys to move through low sec not simply to avoid camps but to get through random bubbles in any reasonable time.
this would also be a big change to FW. and you think station camps are bad now have fun when they can be bubbled
Many caps, when capacitor fitted, can rather easily get to jump cap in the 60 second gatecloak timer.
A lot of people have supers, this is part of why the pheobe expansion is going to be absolutely great -- it'll be harder for people to use them in the same way they have. No more instant teleportation without some kind of consequence.
Lowsec bubbles would introduce a few changes to gameplay, but using bubbles is very accessible to newer pilots, which is a crucial thing for eve devs to keep in mind. Pheobe is shaping up to be an amazing update, I just hope that CCP takes these small steps to prevent richer pilots from being able to use unfair mechanics (such as supercapital gatecamps) in order to farm newer players. |
Dr Cheeto
Dreddit Test Alliance Please Ignore
16
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Posted - 2014.10.07 22:37:00 -
[14] - Quote
Give jump drives a short spool-up timer |
Canenald
Rubella Solaris Test Alliance Please Ignore
9
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Posted - 2014.10.08 07:20:00 -
[15] - Quote
I agree that something should be done about capital gate camps that will be possible in lowsec after Phoebe, but I also agree that allowing bubbles would make lowsec too much like nullsec.
Maybe it would be more realistic to allow supers to be pointed, while still being immune to other ewar, and increase the aggression timer for capitals and supers so that they can't always disengage and take a gate. |
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
64
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Posted - 2014.10.08 09:03:00 -
[16] - Quote
I would suggest something like a one minute or 45 second jump-recalibrationtimer after using a gate, so you can-Št use your invul-timer to jump out, problem solved |
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ISD Ezwal
ISD Community Communications Liaisons
2448
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Posted - 2014.10.08 13:17:00 -
[17] - Quote
As there is already a thread on the same topic, this one gets a lock.
The Rules: 17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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