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Catiodern
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.10.08 01:47:00 -
[1] - Quote
I was wondering what is the best ship type for pvp, a battlecruiser or battleship, or something else even? I'd like something that is good with tanking. Maybe even give me specific ships to look into. And what are the modules that help you tank?
Also can someone explain active tanking and buffer tanking to me and the differences. |
Dato Koppla
Elite Guards
695
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Posted - 2014.10.08 02:12:00 -
[2] - Quote
It depends on many factors like what kind of PvP you're doing, your fleet composition etc. Generally speaking a Battlecruiser is more useful in a small gang situation due to mobility and it has an easier time dealing with smaller ships, Battleships are very bulky which means you can easily get caught by something fast and held there till backup arrives. For something like solo PvP mobility is king and for this reason frigates and cruisers are much more popular for this because you can pick your fights.
As for buffer vs active, buffer tanks are much more useful with logi and also if there is alot of dps on field, active tanks are generally good for small gangs where you can tank the incoming dps or kill enough stuff to reduce dps to a point your tank can handle. However this isn't a rule and you'll see buffer in small gangs as well, although active tanks are rare in large fleet fights. Active also really shines with some isk thrown at it (faction modules, links, implants etc) |
Samwise Everquest
Run and Gun Mercenary Corps
100
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Posted - 2014.10.08 03:00:00 -
[3] - Quote
bigger is better according to my mistresses
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Catiodern
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.10.08 03:16:00 -
[4] - Quote
Samwise Everquest wrote:bigger is better according to my mistresses
All 5 of them? |
Luwc
Brodozers Inc.
237
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Posted - 2014.10.08 07:18:00 -
[5] - Quote
This is more or less for PVP :
Active Tank : Armor Repair modules. Shield boosters. Buffer : No active repair modules like stated above but a f*ck ton of Hitpoints and good resistances. Passive : Shield tanks with good resistances and the best possible shield recharge rate/buffer mix. (PVE) Usualy they are fit to require 0 cap. therefore valid for lvl5 mission tanking but pretty useless for pvp
There are also some special snowflakey things like sig tanking/kiting but you are better off googling that.
There are many fits for many different ships out there but here are some basic examples to give you an idea on how the different styles are usualy fit.
active tanked ships :
[Myrmidon, Triple Rep] Medium Armor Repairer II Medium Armor Repairer II Medium Ancillary Armor Repairer, Nanite Repair Paste Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
10MN Microwarpdrive II Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Stasis Webifier II Warp Scrambler II
Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M
Medium Anti-Explosive Pump I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
[Hawk, DUAL ASB] Ballistic Control System II Co-Processor II
Medium Ancillary Shield Booster, Cap Booster 50 Medium Ancillary Shield Booster, Cap Booster 50 1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket 150mm Light AutoCannon II, Republic Fleet EMP S
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
Buffer tanked ships :
[Hurricane, Armor Buffer] 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Gyrostabilizer II Gyrostabilizer II
Experimental 10MN Microwarpdrive I Sensor Booster II, Scan Resolution Script Warp Disruptor II Stasis Webifier II
220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M Medium Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Anti-Explosive Pump I Medium Trimark Armor Pump I
Vespa EC-600 x1 Hornet EC-300 x4
[Drake, HAM] Power Diagnostic System II Damage Control II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Warp Disruptor II Fleeting Propulsion Inhibitor I Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Small Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Acolyte II x5
Passive :
[Nighthawk, KINTHERM LVL5] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Kinetic Deflection Amplifier II Kinetic Deflection Amplifier II Thermic Dissipation Amplifier II Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Improved Cloaking Device II Drone Link Augmentor II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Hobgoblin II x5
In summary :
Active tanking ( armor ) : requires armor repair modules and cap boosters. armor damaged is repaired in bursts to manage cap.
Active tanking ( shield ) : todays best practice is ASB's. Cap booster feeded shield boosters. used to repair shield damage in bursts to manage the amount of cap booster charges left. It is also possible to fit a cap booster and standard shield booster which is much harder to manage but can be more efficient.
Buffer tanking : good resistances and a good amount of hitpoints.
passive tanking : good resistances, decent hitpoints and high recharge rate.
~ Hope that wasn't TL'DR and helps understand what the different tanking styles are about.
http://hugelolcdn.com/i/267520.gif |
Syssa Binchiette
28
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Posted - 2014.10.08 15:25:00 -
[6] - Quote
Luwc I don't know about the OP, but I found your post one of the most useful I've seen on this forum. I'd give you +100000 if I could. It's only water, in a stranger's tear. Looks are deceptive, but distinctions are clear. A-áforeign body and foreign mind; never welcome in the land of the blind.
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Val'Dore
PlanetCorp InterStellar
881
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Posted - 2014.10.08 19:19:00 -
[7] - Quote
Samwise Everquest wrote:bigger is better according to my mistresses
Did you take the hint or do they have to keep bringing it up?
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Samwise Everquest
Run and Gun Mercenary Corps
100
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Posted - 2014.10.08 19:36:00 -
[8] - Quote
Val'Dore wrote:Samwise Everquest wrote:bigger is better according to my mistresses
Did you take the hint or do they have to keep bringing it up?
It is an issue we deal with on the daily. |
Bullet Therapist
Caldari Provisions Caldari State
152
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Posted - 2014.10.09 01:48:00 -
[9] - Quote
Catiodern wrote:I was wondering what is the best ship type for pvp, a battlecruiser or battleship, or something else even? I'd like something that is good with tanking. Maybe even give me specific ships to look into. And what are the modules that help you tank?
Also can someone explain active tanking and buffer tanking to me and the differences.
If you head right for battleships and head out to low or null you'll probably regret it. T1 battleships are fairly weak right now, blops are effective, but they're SP intensive and are getting a de-facto nerf soon, and marauders can be powerful in certain situations, though they've very vulnerable to being hot-dropped and neuts. Battlecruisers are very slow in a speed intensive meta. You'll find that right now, mobility and range are the kings of the battlefield.
If you're interested in pvp, start small and cheap. Join a corporation that will help furnish you with cheap ships and teach you how to pvp. Build a skill plan, or use someone else's skill plan. Even tech one frigates fitted with tech one modules are useful.
A few good corps/alliances to join:
Brave newbies: They live in null now and offer free skillbooks, cheap ships, and a LOT of content. The only issue here is that there isn't a lot of other stuff going on in null right now, so they get messed with quite a bit.
E-UNI: Similar to BNI. They offer an extensive database of knowledge dedicated to teaching players from day one to bitter vet.
Red vs Blue: These guys offer eternal high-sec chaos, combined ops, and over-all fun.
Feel free to eve mail me if you have questions. |
Luwc
Brodozers Inc.
244
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Posted - 2014.10.09 13:18:00 -
[10] - Quote
Syssa Binchiette wrote:Luwc I don't know about the OP, but I found your post one of the most useful I've seen on this forum. I'd give you +100000 if I could.
dawwwwwwwwwwwwwwww http://hugelolcdn.com/i/267520.gif |
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unslaught
Deep Core Mining Inc. Caldari State
1
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Posted - 2014.10.09 21:02:00 -
[11] - Quote
maybe train up for heavy assault cruisers? cruiser hulls with (most) massive tank, good agility, bc/bs dps (if brawler fit), good speed with a bonus to mwd sig radius...
they are pretty much baby battleships, with non of the disadvantages - besides raw hp - and lots of stats that are way better then bc/bs lvl and they are about as 'cheap' as t1 bs hulls
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Caleidascope
Republic Military School Minmatar Republic
560
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Posted - 2014.10.09 23:10:00 -
[12] - Quote
(Troll On)
The more expansive the better.
(Troll Off) Life is short and dinner time is chancy Eat dessert first! |
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