Trader168510351
State War Academy Caldari State
0
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Posted - 2014.10.08 04:18:00 -
[1] - Quote
So, I've been looking through the jump changes; I decided to look at PL and their effective range from amamake to get an idea how dangerous entities will be in the coming changes. I wondered how limiting the changes would infact be. For example; here is what a carrier jumping 5ly everytime its cooldown expires looks like: http://i.imgur.com/nnCdRYT.png
Ideally, for rapid response, you'd want to jump onto something that's within 10ly in as few jumps as possible as that would leave you with less than an hour of fatigue decay time for the return trip. Jumping before the fatigue has significantly decayed back to the system you came from would yield fatigues of several hours to a few days. Any force that extends up to 10ly could be said to be commited to said system for atleast an hour. Beyond that; several hours / days.
So, now I look at amamake on the map and see how it could be used to reach as far as possible.
http://i.imgur.com/LRLjOYD.png
Amamake is within 3 jumps of Egghelende, Ezzara and Kourmonen. These systems are about 3.7 -> 4.4ly from amamake. Given that your jump activation timer would be 4.7 -> 5.4 Minutes for jumping to these systems from amamake anyway, the fact that you can now use stargates may infact be faster if you fit your capital ships and/or use ascendancy implants to quickly travel to these systems.
After getting to these systems, you now have the following in range: http://i.imgur.com/Q6geI0g.png
Once you jump to any of those systems, you need only wait at most 6 minutes before you can jump to another star within 5ly of it. This gives capital ships about a 12 minute response time at best to the systems in range of the ones in that image, which are most of the systems in The Bleak Lands, Sinq Laison, Metropolis, Everyshore and some small parts of Genesis, Essence and Domain(purely looking at low sec).
Any jumps beyond that point without waiting an hour will incur the wrath of the fatigue timer and start making you wait hours/days to jump.
The changes, to me, seem to give well placed capital ships an effective range comparable to what they were before . While this will kill engagements across extreme ranges. Using regional gates effectively will still give entities in the game comparable ranges to what they had before. So, what do you think will really change beyond power projection at extreme ranges? |
ISD Ezwal
ISD Community Communications Liaisons
2448
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Posted - 2014.10.08 08:38:00 -
[2] - Quote
As there is already a thread on the same topic, this one gets a lock.
The Rules: 17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |