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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mohamad Transporte
Macabre Votum Northern Coalition.
33
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Posted - 2014.10.08 10:34:00 -
[1] - Quote
As you know, CCP is still hush hush about the changes planned to be launched beside jump drive nerf as a solution for the stagnation created by the blue donut intiative and its counter mega power
Income as everyone is classified into active and passive and is usually measured by isk per hour meter
Passive income include: Moon milking, Reactions, PI, industry, BPO stuff..etc.... (Usually require minimal intervention where its sufficient to log and do ur thingy few minutes a day, update ur skill bar and log off to do other stuff )
After the successful patches done to nerfing tech, boosting R64, Industry redesign, passive income is mostly balanced in terms of sources and in terms of null/high risk vs reward
Active income, however, needs serious look if CCP want to push more players towards null.. lets have a look over the current isk/hour meter (READ: assuming u do stuff solo, travel time and feet time is taken into consideration, and u have high skilled ship):
Highsec >>> AVERAGE <<<:
Incursions: 180 mill per hour (Source: my actual experience) High sec lvl 4 missions: 70 mill per hour (Source: https://forums.eveonline.com/default.aspx?g=posts&t=320422) Mining: 35 mill per hour (source: eve-calculator.com) Ice mining: 25 mill per hour (source: eve-calculator.com)
Low sec >>>AVERAGE<<<
Faction war fare: 200 mill per hour (incase u have 2 chars in opposing factions) LvL 5 missions: 120 mill per hour
Null Sec >>>AVERAGE<<<
Ratting anoms: 60 mill per hour DED Plexes: 80-100 mill per hour (Very huge range in income depending on luck)
ok so lets take CCP Concept of risk vs reward taking into considertion the following factor: Sec status (1 to 3) where 1 = high, 2=low, 3=null Value of ships involved (1 to 3) where 1<300 mill, 2 = between 300 mill and 800 mill, 3 > 800 mill Risk of having your ship destroyed (1 to 4): 1=nearly impossible, can go afk... 2= very Low, needs semi-afk ... 3= needs average intervention and lvl 4 skills .. 4 needs high skills and opened eyes .
now lets calculate the risk factor for above (with a proposition that havens / Sanctums can be done only by a sieged Marauder or by a carrier, and Forlorn hubs can be done by faction/pirate BS) :
High sec incursion: 1*3*4=12 High sec lvl 4: 1*1*2=2 Mining in high sec: 1*1*1=1 Faction war far: 2*1*4=8 (unfortunately, ccp decided that a bomber is enough for fw missions!!) lvl 5 low sec missions: 2*2*4=16 Null Ratting Anoms (up to forsaken): 3*1*4= 12 Null Ratting Anoms (Forlorn): 3*2*4=24 Null Ratting Anoms (Sanctums/Havens): 3 * 3 * 4=36 Tough DED plexes: 3*2*4= 24 Medium DED Plexes: 3*1*3= 6
this means that level of risk (and proposed isk per hour value taking into consideration that havens / Sanctums can be done only by a sieged Marauder or by a carrier, and Forlorn hubs can be done by faction/pirate BS)) should be:
================Proposed result======================= Sanctums/Havens (180 mill per hour) (more tough sites than the current, needs carrier/sieged marauder tank) Forlorn hubs (150 Mill per hour) (Can be done by a well tanked faction/pirate BS or tech3) lvl 5 missions (low sec) & Tough DED plexes (null) (120 mill per hour) High sec incursion (HQ) and Forsaken hubs (null) (100 mill per hour) FW missions: (80 mill per hour) High sec incursion (VGs/Assualts) & Medium DED Plexes (null) (70 mill per hour) High sec missions (50 mill per hour) mining in high sec (20 mill per hour) ===================================================
After math: Less isk per char than current with higher isk per hour for null dudes especially the high skilled ones more interesting high end anomalies with more scramming frigs and high dps spawns High sec incursion nerfed but still acceptable (100 mill per hour isnt that bad for HQs) |
Abrazzar
Vardaugas Family
4834
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Posted - 2014.10.08 10:37:00 -
[2] - Quote
Nah, rather nerf income levels deemed to high than boosting incomes, creating more inflation. Actually, I'd welcome a deflation for a year or two. Sovereignty and Population New Mining Mechanics |
Mohamad Transporte
Macabre Votum Northern Coalition.
33
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Posted - 2014.10.08 10:55:00 -
[3] - Quote
Abrazzar wrote:Nah, rather nerf income levels deemed to high than boosting incomes, creating more inflation. Actually, I'd welcome a deflation for a year or two. nerfing high sec income will give equality to null which is not fair...read all the analysis please before posting 2 minutes after the OP |
baltec1
Bat Country Goonswarm Federation
13580
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Posted - 2014.10.08 11:02:00 -
[4] - Quote
Its now possible to get 80 mil/hr in high sec level 3 missions.
Nerfing high sec mission income will result in a whinenought that would dwarf the jump drive rage nerf thread. While it would be enjoyable I don't see it happening. Realistically the best way to deal with this is to add mission agent mods for null outposts. Not only would they provide better income than highsec but they would also inject far less isk than anoms, will allow for much much more people to live in a single system (the current cap is 10) and would reduce local intel as a by product (more people in systems = harder to track neutrals).
Join Bat Country today and defend the Glorious Socialist Dictatorship |
Mohamad Transporte
Macabre Votum Northern Coalition.
33
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Posted - 2014.10.08 11:07:00 -
[5] - Quote
we need to differentiate between whats good for the game and whats bad regardless of how many whine threads would be created... healthy stuff requires bold decisions |
Solecist Project
I'm So Meta Even This Acronym
10695
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Posted - 2014.10.08 11:07:00 -
[6] - Quote
80 Million ISK through lvl3s ??
You're usually not trolling, so... what???
And I doubt boosting income in null helps. There are those who report lots of money to be made there ... ... and those who report the opposite.
In the end you won't really get any people into null you'd necessarily want there. Unless you love the whining, moneygrabbing type of course who will complain about afk cloakers...
You'll just turn nullsec into carebear land as much as highsec is it already... I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
baltec1
Bat Country Goonswarm Federation
13580
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Posted - 2014.10.08 11:11:00 -
[7] - Quote
Solecist Project wrote:80 Million ISK through lvl3s ??
You're usually not trolling, so... what???
Warp speed rigged mach, its a literal isk printing machine. Join Bat Country today and defend the Glorious Socialist Dictatorship |
corebloodbrothers
Volition Cult The Volition Cult
653
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Posted - 2014.10.08 11:11:00 -
[8] - Quote
Isk versus risk is not the determinign factor too people imo. People live in a social context wihtin eve and isk making is determined by frends, availability, preferences, skills, andd why u do what u do.
Also the numbers are questionable, billions on a maruader in high sec is common, as well as bling incursion ships, hich woudl get hunted in null. Ask frog freight guys about their isk per h, and why they still do it, same goed for alot of occupations and choices.
I am a bit puzzled as what u want to achieve, whats the underlying reason behind u pushing for a rebalance of isk versus risk in noc driven isk adventures. Do u want to push people into null bu nerfing their income? Do u feel null seccers are poor and cant make a living? , if the latter, then ask yourself why they all life there, why a sytem can be rented out for 5 billion per motnth easy, and why nullsec counts their srp in trillions.
People s choices are determined by more factors then the mentioned onces, and people are driven by other factors. Esle eveyone woudl do the same thing. Other park alts to make isk oer hour and so on.
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Solecist Project
I'm So Meta Even This Acronym
10695
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Posted - 2014.10.08 11:15:00 -
[9] - Quote
baltec1 wrote:Solecist Project wrote:80 Million ISK through lvl3s ??
You're usually not trolling, so... what??? Warp speed rigged mach, its a literal isk printing machine. Added something to my post after yours. Didn't see it before.
Anyhow ... when battleships can enter lvl3s ... ... we should suggest CCP ends this nonsense.
Would you agree?
Personally I think having tighter ship restrictions on missions is a good thing.
People who run lvl3s in battlecruisers are bad enough already..... I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
baltec1
Bat Country Goonswarm Federation
13580
|
Posted - 2014.10.08 11:16:00 -
[10] - Quote
corebloodbrothers wrote:Isk versus risk is not the determinign factor too people imo. People live in a social context wihtin eve and isk making is determined by frends, availability, preferences, skills, andd why u do what u do.
Also the numbers are questionable, billions on a maruader in high sec is common, as well as bling incursion ships, hich woudl get hunted in null. Ask frog freight guys about their isk per h, and why they still do it, same goed for alot of occupations and choices.
I am a bit puzzled as what u want to achieve, whats the underlying reason behind u pushing for a rebalance of isk versus risk in noc driven isk adventures. Do u want to push people into null bu nerfing their income? Do u feel null seccers are poor and cant make a living? , if the latter, then ask yourself why they all life there, why a sytem can be rented out for 5 billion per motnth easy, and why nullsec counts their srp in trillions.
People s choices are determined by more factors then the mentioned onces, and people are driven by other factors. Esle eveyone woudl do the same thing. Other park alts to make isk oer hour and so on.
I chose to make my isk in high sec because I can make more there than in the null empire I help to defend. I'm not going to expend more effort and take more risk if I am not going to be earning any more (or in the case of null, earning less). Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Solecist Project
I'm So Meta Even This Acronym
10695
|
Posted - 2014.10.08 11:18:00 -
[11] - Quote
Baltec... that makes no sense.
When you can rent out systems for billions of ISK per month ... ... which obviously are easily made ... ... then you don't have an argument here ... no? I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
Mohamad Transporte
Macabre Votum Northern Coalition.
33
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Posted - 2014.10.08 11:20:00 -
[12] - Quote
thanks core for your reply, its true that life do exist in null although isk per hour in high can be higher.. however, in eve, the learning curve is not the same for everyone...
For me, only 1 year back i noticed that skilling a char for incursion is actually better than null sec ratting, so i stopped doing that and moved a char to incursions to fund my solo/small gang pvp ships
Ofcourse the trillions of SRP is generated from moons and rental income and thats not my topic as i feel passive income is fair and should be linked to sov dominance
what i am proposing is the reward system for solo effort ... Red frog do what they do because of isk per hour... and their work requires big investment (5+ bill ship) and good planning and still , the risk is there if a mistake is done
I really hate the concept of giving a high sec player triple the income of a guy who risk his ship in null to do ratting.. thats the main point! |
baltec1
Bat Country Goonswarm Federation
13580
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Posted - 2014.10.08 11:21:00 -
[13] - Quote
Solecist Project wrote:Baltec... that makes no sense.
When you can rent out systems for billions of ISK per month ... ... which obviously are easily made ... ... then you don't have an argument here ... no?
You assume the people who rent our space are good with sums. It makes sense if one guy is in a system running anoms with a personal carrier fleet but not for a corp.
The only good anom running systems are full and when you factor in the interruptions and the fact that level 3s are only 10 mil/hr lower than the best null anom income you just have to ask why bother with making isk in null? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Solecist Project
I'm So Meta Even This Acronym
10696
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Posted - 2014.10.08 11:33:00 -
[14] - Quote
baltec1 wrote:Solecist Project wrote:Baltec... that makes no sense.
When you can rent out systems for billions of ISK per month ... ... which obviously are easily made ... ... then you don't have an argument here ... no? You assume the people who rent our space are good with sums. It makes sense if one guy is in a system running anoms with a personal carrier fleet but not for a corp. The only good anom running systems are full and when you factor in the interruptions and the fact that level 3s are only 10 mil/hr lower than the best null anom income you just have to ask why bother with making isk in null? Makes sense.
What about different approaches to buffing already existing income opportunities?
Like... CCP introducing rogue mission agents who leave highsec and move to null? Missions are unlimited in numbers and it would help solve the problem of limited opportunities, which seems to be the actual problem here.
From what you say it's not actually the income, but the lack of opportunities.
So at a certain level of upgrade, agents could appear in player made stations or whatever you got there. That would mimic empireesque gameplay. Just throwing my thoughts out. I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
Higgs Foton
4S Corporation Goonswarm Federation
180
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Posted - 2014.10.08 11:42:00 -
[15] - Quote
Given the fact that most of my income comes from null sec: Some observations:
Ratting anomalies: When done in an carrier and with an MTU its about 100 -120 million isk/hour
Battle complexes: Since ccp dumbed down exploration a lot of people are doing it, and prices for a lot of deadspace modules are dropping. I think its now in the 50-60 million isk/hour range.
I do agree null needs a massive buff in isk making opportunities. or high sec needs to be nerfed hard (no incursions, lvl's 4 to lowsec, etc).
Remember, the only thing which makes EVE fun is hoarding isk and shooting people. The fact that CCP ads "challenging content" like burner missions is pretty laughable imho. If i can't make huge amounts of isk of it, it ain't worth the trouble. *Snip* Removed trolling part of the post. ISD Ezwal.*Snip* *Snip*-áPlease refrain from personal attacks. ISD Ezwal.*Snip* *Snip*-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-á*Snip* |
Mohamad Transporte
Macabre Votum Northern Coalition.
33
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Posted - 2014.10.08 11:47:00 -
[16] - Quote
Add to that ,,, ccp always said that securtity in high sec is essential because there should be a place for newbies to learn from .. thats true.. but not to the degree where u can do 200 mill per hour in high sec while u go under 100 mill per hour from null anomalies |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
22
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Posted - 2014.10.08 11:49:00 -
[17] - Quote
Mohamad Transporte wrote:
Low sec >>>AVERAGE<<<
Faction war fare: 200 mill per hour (incase u have 2 chars in opposing factions) LvL 5 missions: 120 mill per hour
You mean more like 700mil/h with current prices?
~lvl 60 paladin~ |
Solecist Project
I'm So Meta Even This Acronym
10697
|
Posted - 2014.10.08 11:50:00 -
[18] - Quote
Higgs Foton wrote: Remember, the only thing which makes EVE fun is hoarding isk and shooting people. The fact that CCP ads "challenging content" like burner missions is pretty laughable imho. If i can't make huge amounts of isk of it, it ain't worth the trouble.
Also please note that I have a rather narrow view on the game, project my own view onto everyone else or I am just baiting for hate responses.
Added a line for clarification.
I agree though that there need to be more opportunities, spread out through the regions.
Buffing the already existing ones will in no way or form solve the problem at hand, if we take baltecs words into account. I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
Adrie Atticus
Shadows of Rebellion The Bastion
418
|
Posted - 2014.10.08 12:09:00 -
[19] - Quote
Neckbeard Nolyfe wrote:Mohamad Transporte wrote:
Low sec >>>AVERAGE<<<
Faction war fare: 200 mill per hour (incase u have 2 chars in opposing factions) LvL 5 missions: 120 mill per hour
You mean more like 700mil/h with current prices?
If you are sleeping with Lady Luck, then yes. |
Abrazzar
Vardaugas Family
4834
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Posted - 2014.10.08 12:31:00 -
[20] - Quote
Adrie Atticus wrote:If you are sleeping with Lady Luck, then yes. Reminds me of how I once made some 350mil with one mining mission. A faction rat spawned and dropped a POS turret BPC.
Thus: Mining missions 300+mil ISK/h Sovereignty and Population New Mining Mechanics |
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Jenn aSide
Smokin Aces.
8492
|
Posted - 2014.10.08 12:32:00 -
[21] - Quote
I haven't read anything except the OP but I know this one is heading to a firestorm...shortly before it get's punted to that Dead Man's land known as "features and idea" (aka the place ideas go to die) lol.
Despite what some (particularly high sec incursion runners) think, there is a huge imbalance. It's not like you can't make isk in null, you can (and people do, the isk from anomalies is one of the highest isk faucets in the game), BUT taken as a whole, it's just that:
-you can make better isk outside of null in places and situations that are overall safer than what you can do in null
-The same or less 'capital investment' gains you better rewards outside of null than inside
-null sec systems can't support many people at all, a situation create by this mess and one that leads to Null being only worth renting. (side note, the kind of thinking displayed in the link above is the same kind of thinking being applied to the jump changes,which is why the whole venture is likely to fail and create an even worse null sec).
Taking the 1st point, Faction Warfare missions and blitzing lvl 5 missions with per-positioned carriers (declining missions that can't be done by carriers or that are not in systems where you have a carrier) is insane isk for less risk (lvl 5s) or cost (fw missions) that it takes you to make a FRACTION of the same isk in null sec. Blitzing with a carrier is supper
blitzing High Sec lvl 3 missions will pay you only 4 million isk less than using the same hull (machariel) in null sec havens and sanctums (90 mil aka 30 mil 'ticks' every 20 minutes). So for the pain of getting a DEADSPACE fitted Mach to null and dealing with interceptor gangs and potential hotdrops, you can make a whooping FOUR MILLION ISK more per hour than just staying in high sec (protected by CONCORDE) and doing missions that require you to have no tank beyond a MEDIUM ARMOR REPPER.
Which brings up the second point. Even in situations where you make less isk, your 'capital investment' will be less. My incursion Mach is cheaper (in terms of fitting) than my null sec mach that makes less isk per hour. I use a Prorator (100 mil) to safely move my incursion fit around while my mach flys to a new focus on autopilot, I have to use a CARRIER (1.5 bil just for hull) to get my mach in and out of null safely. And one of the highest isk makers in the game (faction warfare missions) only requires a Caracal or drake or stealth bomber...
To any but the most partisan, it's clear to see the wicked imbalances CCP's scattershot development plans have created. They introduce content into the game without fully considering how it will be used or how it will affect things (if they had, high sec incursions wouldn't even be a thing).
Before incursions and wormholes and 'rewards for FW', null was ok for living in terms of income. Now, it's only good in certain aspects (the liquid isk from anoms is good in that you don't have to worry about lp conversions) and overshadowed greatly by other pve income sources. |
Solecist Project
I'm So Meta Even This Acronym
10698
|
Posted - 2014.10.08 12:38:00 -
[22] - Quote
Thinks thread will create a firestorm ... ... hasn't even read it ... ... posts unnecsessarily hugeass post creating it.
So smrt... I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
Prince Kobol
2290
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Posted - 2014.10.08 13:14:00 -
[23] - Quote
baltec1 wrote:Its now possible to get 80 mil/hr in high sec level 3 missions.
Nerfing high sec mission income will result in a whinenought that would dwarf the jump drive rage nerf thread. While it would be enjoyable I don't see it happening. Realistically the best way to deal with this is to add mission agent mods for null outposts. Not only would they provide better income than highsec but they would also inject far less isk than anoms, will allow for much much more people to live in a single system (the current cap is 10) and would reduce local intel as a by product (more people in systems = harder to track neutrals).
I would of agreed before the massive nerf Jump range but not know.
After the patch large area's of deep null sec will be a heaven for ratters, adding mission hubs will just make it worse. CCP might as well just inject x isk in your wallets each week and have done with it.
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Ruskarn Andedare
Lion Investments
568
|
Posted - 2014.10.08 13:27:00 -
[24] - Quote
Prince Kobol wrote:baltec1 wrote:Its now possible to get 80 mil/hr in high sec level 3 missions.
Nerfing high sec mission income will result in a whinenought that would dwarf the jump drive rage nerf thread. While it would be enjoyable I don't see it happening. Realistically the best way to deal with this is to add mission agent mods for null outposts. Not only would they provide better income than highsec but they would also inject far less isk than anoms, will allow for much much more people to live in a single system (the current cap is 10) and would reduce local intel as a by product (more people in systems = harder to track neutrals).
I would of agreed before the massive nerf Jump range but not know. After the patch large area's of deep null sec will be a heaven for ratters, adding mission hubs will just make it worse. CCP might as well just inject x isk in your wallets each week and have done with it.
There is still a chance of unexpected WH visits, and Wormholers can always be relied on to show up in glitzy fits to show you what you're missing out on. |
baltec1
Bat Country Goonswarm Federation
13587
|
Posted - 2014.10.08 13:39:00 -
[25] - Quote
Prince Kobol wrote: I would of agreed before the massive nerf Jump range but not know.
After the patch large area's of deep null sec will be a heaven for ratters, adding mission hubs will just make it worse. CCP might as well just inject x isk in your wallets each week and have done with it.
Then you make it impossible to shrink the two block empires in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Prince Kobol
2290
|
Posted - 2014.10.08 13:52:00 -
[26] - Quote
baltec1 wrote:Prince Kobol wrote: I would of agreed before the massive nerf Jump range but not know.
After the patch large area's of deep null sec will be a heaven for ratters, adding mission hubs will just make it worse. CCP might as well just inject x isk in your wallets each week and have done with it.
Then you make it impossible to shrink the two block empires in null.
Giving mission agents in player owned Sov will not change that other then creating a method of an earning unlimited amount of isk in a place that is arguably safer then HS.
The only thing that will change the status quo is a complete redesign of Sov Mechanics.. unfortunately we all know that will never happen as CCP have proved that they have none of the required resources available to do this.
All they seem to be able to do to is randomly change some existing numbers in a sql database, which I suspect they will with structures.
Stupid thing is I do agree that if you want a stable method of earning isk then null sec is the worst space for a player to be in but under the new changes mission hubs in player owned space takes far too in the other direction. |
Prince Kobol
2290
|
Posted - 2014.10.08 13:59:00 -
[27] - Quote
Jenn aSide wrote:-null sec systems can't support many people at all, a situation create by this mess and one that leads to Null being only worth renting. (side note, the kind of thinking displayed in the link above is the same kind of thinking being applied to the jump changes,which is why the whole venture is likely to fail and create an even worse null sec).
CCP Greyscale strikes again |
Jenn aSide
Smokin Aces.
8494
|
Posted - 2014.10.08 14:30:00 -
[28] - Quote
Prince Kobol wrote:baltec1 wrote:Prince Kobol wrote: I would of agreed before the massive nerf Jump range but not know.
After the patch large area's of deep null sec will be a heaven for ratters, adding mission hubs will just make it worse. CCP might as well just inject x isk in your wallets each week and have done with it.
Then you make it impossible to shrink the two block empires in null. Giving mission agents in player owned Sov will not change that other then creating a method of an earning unlimited amount of isk in a place that is arguably safer then HS. The only thing that will change the status quo is a complete redesign of Sov Mechanics.. unfortunately we all know that will never happen as CCP have proved that they have none of the required resources available to do this. All they seem to be able to do to is randomly change some existing numbers in a sql database, which I suspect they will with structures. Stupid thing is I do agree that if you want a stable method of earning isk then null sec is the worst space for a player to be in but under the new changes mission hubs in player owned space takes far too in the other direction. Just to add, I was actually for being able to add mission hubs in player own stations before this nerf to jump range.
I came to be against the idea of SOV null mission agents before the announced jump changes and I'm even more so now.
There was a time when I thought it was a good idea, then I remember FW missions (which are supposed to be balnanced by the fact that they generate a 'come pew me' visible beacon in space) and low sec lvl 4 and 5 missions, particulairly lvl 5s.
Missions are not like anoms. Anoms can't be 'blitzed'. Giving sov null residents blitizable pve content would make pve in null safer. The answer would ne 'make sov null missions non-blitzable', but making new missions (and testing them to make sure they aren't bugged or exploitable) is a time consuming developer task
Missions would also let players clump up in a very few systems. This sounds good (and is the stated goal of many) but it ends up being bad for the game because people could just "Locust Fleet" the PVE in pvp fit ships and kill anything strong enough to come in and try to kill you. At the end of the day it would make for safer sov null isk making and it doesn't need to be safer. That kind of safety would do bad things to the economy.
And bubbles on stations would be inconsequential to the whole thing, sov null mission runners would just pos up their mission ship, go to statiion in an interceptor, dock, get new mission, undock, warp to insta, warp to mission ship pos rinse and repeat. people would draw missions with like 12 alts (and then set 11 alts at the mission site/gate and just warp to each on in sequence, no need for 12 mission ships). it would make high sec mission farming look like a cub scout meeting.
And , as in low sec, POSes means mission runners wouldn't even need push mission ship through a gate, just leave mission ships in every possible system a mission could be spawned in.
I think the people who push for missions to replace anomalies as the staple of null sec personal level income have not thought through all the implications or don't have much experience with missions and PVE. The current EVE Online mission agent schemes are so exploitable that replacing the (highly flawed) anom system with them would make things WORSE rather than bette r in a lot of ways. I think a better plan is a real look at how anomalies work and how they give rewards.
All that being said, i would personally enjoy and exploit the living hell out of any SOV null sec mission agent scheme CCP saw fit to introduce. I ain't too proud lol.
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Lena Lazair
Khanid Irregulars Khanid's Legion
177
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Posted - 2014.10.08 14:36:00 -
[29] - Quote
Mohamad Transporte wrote:High sec incursion nerfed but still acceptable (100 mill per hour isnt that bad for HQs)
I'd rather see high-sec incursion and L4 content placed exclusively in high-sec islands instead of nerfing those income levels.
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ISD Ezwal
ISD Community Communications Liaisons
2449
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Posted - 2014.10.08 14:44:00 -
[30] - Quote
This thread has been moved to Features & Ideas Discussion. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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