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Thread Statistics | Show CCP posts - 38 post(s) |
Rowells
Unknown Soldiers Fidelas Constans
1829
|
Posted - 2014.12.12 03:52:10 -
[2251] - Quote
Kon Kre8r wrote:Can I have ALL of my Skill Points related to cyno field theory, covert cynos, covert jump drives, covert jump portals, conservation etc Retruned to me to use elsewhere now?
Thank you
Since you changed All this on me After I spent months training for this -- Oh and a few months of game time to make up for those months?
thank you again
No -- I don't want to have to sell character -- I am being more than fair. They're still useful. Just because something OP gets needed doesn't mean everyone involved gets SP reimbursement. |
Sgt Ocker
Caldari Provisions Caldari State
284
|
Posted - 2014.12.12 06:19:39 -
[2252] - Quote
Rowells wrote:Kon Kre8r wrote:Can I have ALL of my Skill Points related to cyno field theory, covert cynos, covert jump drives, covert jump portals, conservation etc Retruned to me to use elsewhere now?
Thank you
Since you changed All this on me After I spent months training for this -- Oh and a few months of game time to make up for those months?
thank you again
No -- I don't want to have to sell character -- I am being more than fair. They're still useful. Just because something OP gets needed doesn't mean everyone involved gets SP reimbursement. Nowhere near as useful as they were. I would be glad to be able to put the SP elsewhere.
And I don't remember anywhere where blackops was considered OP. It is far from OP now, next to useless when it comes down to it.
Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.
Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1912
|
Posted - 2014.12.12 08:48:11 -
[2253] - Quote
Sgt Ocker wrote:
And I don't remember anywhere where blackops was considered OP. It is far from OP now, next to useless when it comes down to it.
Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.
Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.
And that is why they buffed BO range. Because CCP knows they were not the problem to fire upon. And tiercide is still to reach black ops. We might see some buffs for fittings and other stuff to compensate black ops for this.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Sgt Ocker
Caldari Provisions Caldari State
284
|
Posted - 2014.12.13 00:31:07 -
[2254] - Quote
Kagura Nikon wrote:Sgt Ocker wrote:
And I don't remember anywhere where blackops was considered OP. It is far from OP now, next to useless when it comes down to it.
Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.
Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.
And that is why they buffed BO range. Because CCP knows they were not the problem to fire upon. And tiercide is still to reach black ops. We might see some buffs for fittings and other stuff to compensate black ops for this. As long as there is punitive measures (fatigue) attached to any sort of jumping - It is a total game changer. Jumping giant capital fleets around quickly was something that would have been quiet simple to fix but CCP went overboard and made it a complete game changer and gave nothing back to those that are affected. If CCP wanted to be at all fair about it they should give each person who spent the time training up jump / cyno skills, the option to put those skill points elsewhere.
I can't play the game how I want due to CCP believing it is ok to punish players for jumping - Whether it be via a jump bridge or a cyno. My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links. I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game".
CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.
- - - - - - - - - Range nerfs are ok. Fatigue needs to be attached to the ship NOT the pilot.
Yes I could leave the corp I am in and not have to worry about "paps" but I have been playing for 7 years, most of which has been with the same group of people - I don't want to leave and go somewhere else to start over.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Adamai
Stargate Chivalry
16
|
Posted - 2014.12.15 00:27:40 -
[2255] - Quote
Mr Omniblivion wrote:CCP Greyscale wrote:Rorquals will stay at 5LY/90%
Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful.
they fear an influx of battle rorq usage! giving that range would further incourage its use.. |
Easthir Ravin
Easy Co. Fatal Ascension
114
|
Posted - 2014.12.15 02:17:59 -
[2256] - Quote
Yes, heaven forbid anything get used....dock everything!!!
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Frostys Virpio
The Mjolnir Bloc The Bloc
1398
|
Posted - 2014.12.15 16:10:29 -
[2257] - Quote
Sgt Ocker wrote: CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.
They don't punish "active gameplay", they punish "repeated jump drive or jump bridge utilisation". |
Niskin
League of the Lost
135
|
Posted - 2014.12.15 20:08:05 -
[2258] - Quote
Sgt Ocker wrote:My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links. I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game".
I'm guessing that's some kind of "Present and Participating" credit that you get that shows the alliance you are involved in its activities? If not, please explain.
Is the problem that you want to use your cap ship somewhere else and then you aren't able to make CTA's due to the fatigue from traveling back to the staging area? I understand not wanting to sit in a fleet getting blue-balled for hours, but that is sometimes the nature of things in null. I'm just not sure what jump fatigue has to do with that.
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1915
|
Posted - 2014.12.15 21:07:11 -
[2259] - Quote
Sgt Ocker wrote:[quote=Kagura Nikon][quote=Sgt Ocker]
CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.
- - - - - - - - - Range nerfs are ok. Fatigue needs to be attached to the ship NOT the pilot.
Yes I could leave the corp I am in and not have to worry about "paps" but I have been playing for 7 years, most of which has been with the same group of people - I don't want to leave and go somewhere else to start over.
And what you think the jump changes intend? It is EXACTLYto make easier for large coalitions be killed.
If you do nto have that much time then you shoudl look for another group where participation and activities are more correlated to what you can do.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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X Gallentius
Justified Chaos Spaceship Bebop
2686
|
Posted - 2014.12.18 01:04:41 -
[2260] - Quote
Kagura Nikon wrote: And what you think the jump changes intend? It is EXACTLYto make easier for large coalitions be killed.
No, it's to open up space for others to call their own. Not sure how it's working in null sec, but great swaths of low sec have been opened up because of it. Newer "alpha predators" have come to the top now that the "null predators" cannot efficiently project into low sec.
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Alavaria
GoonWaffe Goonswarm Federation
69
|
Posted - 2014.12.18 09:58:59 -
[2261] - Quote
Sgt Ocker wrote:My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links. I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game". This needs some "name and shame" right here.
I mean, forming up and not getting a participation link, where is this happening? I don't know if anyone else calls it paplinks except the CFC so which FC does this sort of thing?
Loyalty is a virtue, participation brings reward.
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Gabriel Karade
Noir. Suddenly Spaceships.
212
|
Posted - 2014.12.18 14:24:22 -
[2262] - Quote
These are the best 'navigation' changes since Jump Drives were introduced, and high on my all time list of positive developments over the past decade...
... I only wish they hadn't capped jump fatigue, just so we could point and laugh at the scrubs who can't 'RTFM' and get themselves stuck for months...
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Alavaria Fera
GoonWaffe
6486
|
Posted - 2014.12.18 20:16:20 -
[2263] - Quote
As a related bonus, corps no longer tend to fight over offices as much, because you can't use them to conveniently deathclone to (except once a year).
The addition of the "instantly pod yourself" option in station is nice.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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SFM Hobb3s
Wrecking Shots Black Legion.
244
|
Posted - 2014.12.18 21:55:02 -
[2264] - Quote
Alavaria Fera wrote: The addition of the "instantly pod yourself" option in station is nice.
When the sov changes eventually hit, Goons will surely use this feature with 600+ in local in an effort to manufacture tidi...buying whatever system they are trying to save time for more reinforcements to get there.
So yeah, CCP should probably put a deathclone fatigue timer on this too. We can call it, Le Dead Tired |
SFM Hobb3s
Wrecking Shots Black Legion.
264
|
Posted - 2014.12.18 22:46:08 -
[2265] - Quote
...and if Incarna ever gets finished, Le Walking Dead Tired. |
Quadima
From Our Cold Dead Hands The Kadeshi
115
|
Posted - 2014.12.27 19:01:17 -
[2266] - Quote
"Help the small guy move his lone capital"
Hi, before all you bashers start trolling my post, I'd like to say that I totally like the projection nerf, the extremely reduce ability for the big power blocks to put their muscle everywhere on the map instantly.
But... unfortunately it also destroyed the ability of the "small guy" to move his carrier or dread across the map in case he chooses to join another group. I've heard it so many times already: "My carrier is in minmatar space, it's gathering dust, there's no way I will jump it 20 times to bring it here in amarr space etc."
I am quite sure the world is littered with abandoned fitted carriers and dreads which can't be moved and are hard to sell.
It's not about time... people seem to have the patience for their fatigue to expire. It's about range.
5 LY max range made a LOT of movements nearly impossible, or taking a twisted route straight through various enemy territory causing the "f*ck this" effect and just abandoning the capital.
--- My suggestion is actually very, very simple:
A RIG that increases range slightly but also increases fatigue as a drawback.
Item:
Capital Jump Range Extender I: - Increases jump range by 20% - Increases jump fatigue and jump delay by 20% (Reduced to 10% with Astronautics Rigging skill at 5)
It would cost a lot of Isk in materials (in the order of normal capital rig prices, 100-150 mil), so not that easy to just put it in, use, pull it out.
---
Effects: Carrier with 3 of said rigs Mk I and JDC 5 would be able to jump 5 * 1.20 ^ 3 = 8.64 LY (Which is not that much but there's a lot more stations in range where the person to dock to wait their huge fatigue !
If 1hr is based on 5 LY, with 8.64 LY the fatigue will become 1.728 hrs (at max jump), and with +30% from the drawbacks, it becomes 2.245 hrs !
You more than DOUBLE your fatigue - BUT you can reach various places.
--
Capital Jump Range Extender II: - Increases jump range by 25% - (drawbacks the same, as with other rigs)
Cost ... a lot (600-800 mil a piece). But people with supers or titans could move them around the universe... very ... very... very slowly. But at least they can.
Effect: 5 * 1.25 ^ 3 = 9.76 AU ( pretty much what dreads had before )
But your fatigue at BEST skills: 2.54 hours ( 2 hours 32 minutes ), with .... quite a lot of waiting after first jump.
--- Benefit ? Lone guy and small entities can slowly relocate their capitals when necessary, even if they have to wait a hell lot of time, at least they ca do it !
Drawbacks Your capital will have have reduced defense due to rig slots being used by these things. It's an expensive TRAVEL FIT thing which is only used as a last resort measure.
Where do bpc's for them drop? I'm sure CCP can be creative about this one.
Abuse ? No. Because of the significantly increased fatigue and jump delay, power blocks won't be able to cover large distances quickly enough to matter.
Programming cost ? Minimal. It's a rig that changes some values. No new art, graphics, 3D objects, anything.
In the future, if jump freighters receive rigs, there would be an option to rig them as well to cover quite large distances and improve nullsec logistics ( but also... slower )
Final thoughts:
Q: Why not just use gates ? A: Lone guy with a ship that aligns in 30 seconds to travel by gates in potentially hostile territory... yeah, GOOD IDEA.
Q: Wouldn't this reverse the projection nerf ? A: No, because you still have to wait it out. Even with the longer range, you can only jump 2 times until fatigue becomes so high that you become stuck. At most you can get from Region A to Region B (which right now is not really possible, unless taking the inter-region gates which are usually VERY hostile).
Q: The guys with the power and money would just burn isk to install and remove these rigs. A: Not only that you need to burn your existing Armor II rigs which were very expensive to install these, but you have to burn the jump range rigs as well. Even when being filthy rich, this definitely isn't something you can do every day...
Q: How about Blops ? A: They could use "large" sized rigs with similar purpose too. The ship would be VERY weak and only used for travel basically, or to move expensive little items. It would have a nice jump range, but a TON of fatigue as a drawback.
If this idea has been put on before, I'm sorry. On a 100+ page thread it's difficult to find something like this. Please give feedback on this idea, thanks ! |
Barrett Fruitcake
State War Academy Caldari State
6
|
Posted - 2014.12.28 19:21:30 -
[2267] - Quote
Or just try to sell your capital and buy a new one closer to where you want to move.
May take time, but after a while markets should develop as player churn progresses.
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Serendipity Lost
Repo Industries
738
|
Posted - 2014.12.29 17:33:41 -
[2268] - Quote
I'm starting a capital ship exchange corp. I'm obtaining docking rights at various key places. You can opt in to my service for 100 mil isk / pilot. Contract me your archon in delve and I'll contract you an archon branch. I'll be publishing the standard fits to be contracted. I need roughly 150 more pilots to opt in to have sufficient startup inventory and another 100 folks to opt in to ensure the necessary docking rights.
Send isk with "Capital Exchange Opt In" as the label. Pilot lists are confidential, however an aliance director may access a list of pilots in his own alliance. Pilots need to opt in by name so that I can keep things organized - no bulk opt ins by large alliances. |
Kashern Sinns
Ministry of War Amarr Empire
0
|
Posted - 2015.01.02 12:52:09 -
[2269] - Quote
Serendipity Lost wrote:I'm starting a capital ship exchange corp. I'm obtaining docking rights at various key places. You can opt in to my service for 100 mil isk / pilot. Contract me your archon in delve and I'll contract you an archon branch. I'll be publishing the standard fits to be contracted. I need roughly 150 more pilots to opt in to have sufficient startup inventory and another 100 folks to opt in to ensure the necessary docking rights.
Send isk with "Capital Exchange Opt In" as the label. Pilot lists are confidential, however an aliance director may access a list of pilots in his own alliance. Pilots need to opt in by name so that I can keep things organized - no bulk opt ins by large alliances.
sounds like a nice scam. |
Tertius Caedes
V0LTA Triumvirate.
0
|
Posted - 2015.01.03 11:56:48 -
[2270] - Quote
Barrett Fruitcake wrote:Or just try to sell your capital and buy a new one closer to where you want to move.
May take time, but after a while markets should develop as player churn progresses.
good idea, and i buy all other ships. But why should i buy a new carrier? Just to sell him when i move again?
I think 90% bought the carrier just to move easy some ships. its not really a combat ship.
Moving alone is nearly impossible with this toon now.
I like the change that power blocks can-¦t move quick anymore. But i think we need some tweaks for single players to move.
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Ishen Villone
GoonWaffe Goonswarm Federation
41
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Posted - 2015.01.05 23:54:27 -
[2271] - Quote
Sgt Ocker wrote:Kagura Nikon wrote:Sgt Ocker wrote:
And I don't remember anywhere where blackops was considered OP. It is far from OP now, next to useless when it comes down to it.
Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.
Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.
And that is why they buffed BO range. Because CCP knows they were not the problem to fire upon. And tiercide is still to reach black ops. We might see some buffs for fittings and other stuff to compensate black ops for this. As long as there is punitive measures (fatigue) attached to any sort of jumping - It is a total game changer. Jumping giant capital fleets around quickly was something that would have been quiet simple to fix but CCP went overboard and made it a complete game changer and gave nothing back to those that are affected. If CCP wanted to be at all fair about it they should give each person who spent the time training up jump / cyno skills, the option to put those skill points elsewhere. I can't play the game how I want due to CCP believing it is ok to punish players for jumping - Whether it be via a jump bridge or a cyno. My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links. I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game". CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play. - - - - - - - - - Range nerfs are ok. Fatigue needs to be attached to the ship NOT the pilot. Yes I could leave the corp I am in and not have to worry about "paps" but I have been playing for 7 years, most of which has been with the same group of people - I don't want to leave and go somewhere else to start over.
Jump fatigue isn't your problem. |
King Fu Hostile
Cutthroat Industries We need wards.
309
|
Posted - 2015.01.06 09:14:41 -
[2272] - Quote
Tertius Caedes wrote:Barrett Fruitcake wrote:Or just try to sell your capital and buy a new one closer to where you want to move.
May take time, but after a while markets should develop as player churn progresses.
good idea, and i buy all other ships. But why should i buy a new carrier? Just to sell him when i move again? I think 90% bought the carrier just to move easy some ships. its not really a combat ship. Moving alone is nearly impossible with this toon now. I like the change that power blocks can-¦t move quick anymore. But i think we need some tweaks for single players to move.
I don't really agree with that. I moved my carrier across regions (4 midpoints) by myself and it didn't take more than few hours. Most of the time was waiting for the cyno to end and move to next midpoint.
Jump fatigue was over the next morning. |
Spuzum
Sebiestor Heavy Industries Flaming Nebula
1
|
Posted - 2015.01.08 03:35:51 -
[2273] - Quote
I think this jump fatigue bs finished Eve-Online for me. I have been a Ceo for my own corp for a few years now and have been playing eve since 2004. In that time I have seen may changes to Eve some good; some just stupid. We continue to see unwanted changes by the vast majority or people to help the pvp community get some foothold in others sov. CPP continually makes changes to help a few forums groupies find their epeen. But how is CPP helping the industrials, the miners, the logistics pilots? I think if CPP was really concerned by falling subscriptions they would do something about uncontrolled inflation and fix plex prices around 500 mil. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1441
|
Posted - 2015.01.08 06:12:34 -
[2274] - Quote
Spuzum wrote:I think this jump fatigue bs finished Eve-Online for me. I have been a Ceo for my own corp for a few years now and have been playing eve since 2004. In that time I have seen may changes to Eve some good; some just stupid. We continue to see unwanted changes by the vast majority or people to help the pvp community get some foothold in others sov. CPP continually makes changes to help a few forums groupies find their epeen. But how is CPP helping the industrials, the miners, the logistics pilots? I think if CPP was really concerned by falling subscriptions they would do something about uncontrolled inflation and fix plex prices around 500 mil.
Inflation is under control and fixing PLEX prices at 500 mill would involve CCP spawning PLEXes out of thin air which would mean nobody paid for them. This would mean giving away the subscription revenu.
I'd like to see your data on the "vast majority" not wanting this change. |
Bogdo Lama
Science and Trade Institute Caldari State
0
|
Posted - 2015.01.10 10:34:20 -
[2275] - Quote
CCP Greyscale wrote: We nerfed logistics because moving stuff is bad for eve!
Il just drop my opinion here from another thread that no one reads..
I realize im bit late with this as rhea (actually i meant proteus) is allready knocking on the door. But i havent played too much lately due work stuff and havent used capitals for while. However let me still state my opinion about this past logistic nerf patch. Why it was needed to nerf ability to move ships and modules from system A to system B? Lets take example here. If id wanted to move in null past phoebe it would take me 11 carrier jumps to get to location where it used to take 3 carrier jumps pre phoebe. Also i would need to do atleast 5 carrier jumps trough hostile null which im not doing. Not to mention i would have to do atleast 3 there and back trips because i have alot modules and ships to move. Thats 33 carrier jumps instead of 9 jumps. And i havent even yet talked about fatigue. So it simply means forget null and stay in lowsec and do not use capitals anymore.
What can i say makes me wanna unsub. Because im bored in lowsec, cant move to null cause its made impossible. Even relocating to another lowsec system is nighmare nowdays. Not much left for me to do... |
Sasha Sen
The Scope Gallente Federation
1
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Posted - 2015.01.10 21:16:03 -
[2276] - Quote
I just came back a month ago after about a year of hiatus.
I had carrier trained just before I quit, didn't actually get the chance to buy one then. My goal was to come back, pack up my assets in npc null and go move to a neighboring npc null, angel to sansha. Boy was I disappointed when I saw these jump changes. The fatigue I welcome, power projection was out of control last time I participated in large alliance affairs, but the range nerf is too much in my opinion for the nomad travelers.
I saw some suggestions for rigs to increase range slightly, either that or just native increase in range would be welcomed by a lot of players I think. Power projection is under control with the fatigue timers, logistics on the other hand got hit way too much, stabbed with ten swords when one would have been plenty.
The changes are in, I doubt they will get a revisit soon, now I am stuck to either liquidate assets and move light, or train up for freighters and buy one, either option is time consuming and not what I was hoping to do in EvE this round of account activation. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
257
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Posted - 2015.01.11 05:44:40 -
[2277] - Quote
There is a great, simple solution to moving goods long distance.
It's been an unexplored feature since early in the game, it's called Interbus
Set rate on volume, you pack it up and ship it out in any interbus station (maybe a service for owned stations?) X day or week delay in delivery and your stuff is at the receivable interbus near or perhaps at your destination.
Interbus. What can yellow do for you?
"The unending paradox is that we do learn through pain."
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Malcanis
Vanishing Point. The Initiative.
15933
|
Posted - 2015.01.11 23:31:47 -
[2278] - Quote
Sasha Sen wrote:I just came back a month ago after about a year of hiatus.
I had carrier trained just before I quit, didn't actually get the chance to buy one then. My goal was to come back, pack up my assets in npc null and go move to a neighboring npc null, angel to sansha. Boy was I disappointed when I saw these jump changes. The fatigue I welcome, power projection was out of control last time I participated in large alliance affairs, but the range nerf is too much in my opinion for the nomad travelers.
I saw some suggestions for rigs to increase range slightly, either that or just native increase in range would be welcomed by a lot of players I think. Power projection is under control with the fatigue timers, logistics on the other hand got hit way too much, stabbed with ten swords when one would have been plenty.
The changes are in, I doubt they will get a revisit soon, now I am stuck to either liquidate assets and move light, or train up for freighters and buy one, either option is time consuming and not what I was hoping to do in EvE this round of account activation.
Has it occurred to you to
1) Use Black Frog to move your stuff (they operate in NPC 0.0, IIRC) 2) Use a handy wormhole 3) See if you can buy stuff locally at your destination (Curse has some moderately active market hubs) 4) Acquire some blueprints and make some of the things you need locally?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Sasha Sen
The Scope Gallente Federation
2
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Posted - 2015.01.12 06:52:54 -
[2279] - Quote
Malcanis wrote:
Has it occurred to you to
1) Use Black Frog to move your stuff (they operate in NPC 0.0, IIRC) 2) Use a handy wormhole 3) See if you can buy stuff locally at your destination (Curse has some moderately active market hubs) 4) Acquire some blueprints and make some of the things you need locally?
1) - yes, not too excited about setting up the contract, looking up items to get a security deposit estimate, stuff I don't like to do, probably my ADD makes it feel like torture 2) - been scanning regularly, they might be handy but not when you need a specific area 3) - this would be my travel light option 4) - same as above
Appreciate the effort to help, the main point in my feedback was that moving even short distances is a problem now. Angel space is right next to Sansha, it shouldn't be this difficult to relocate a couple of regions. I am also trying to do all this solo, if I was still in my alliance it wouldn't be this difficult, but that is exactly what I was trying to communicate to CCP, the little guys got the nerf hammer exponentially harder.
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Gandar Kimokanen
North Eastern Swat Pandemic Legion
2
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Posted - 2015.01.12 18:51:55 -
[2280] - Quote
I wonder who came up with the great idea of making eve-chars useless for several days, even weeks during the workout of this idea. I mean, I totally understand a 24h fatigue or something like that, but sitting in a pos for another 3 days making my char totally useless due move-ops is pretty dumb (no I dont have time to play eve every second hour). I am mad bitter PL-vet, REKT & RIP |
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