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Thread Statistics | Show CCP posts - 2 post(s) |
Vol Arm'OOO
Imperial Academy Amarr Empire
305
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Posted - 2014.10.17 00:27:51 -
[91] - Quote
CCP Fozzie wrote:Noah Swan wrote:Will this lead to bombs and bubbles also becoming useable in low-sec in the long run? Nope.
I don't see any reason why bombs shouldn't be allowed in low, but enabling bubbles would be making low too much like null imo.
I don't play, I just fourm warrior.
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Aqriue
Center for Advanced Studies Gallente Federation
700
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Posted - 2014.10.17 18:53:24 -
[92] - Quote
Throught this idea out
Instead of crying nerf, create new ships
Cruisers that shoot citadel torpedos, larger bombers without a cloak. Shoots like one or two torps, small cargo bay to prevent long engagements but has a good GTFO ability to disengage (think dive bombing the death star).
Battleships with mini-DD with small isotope bay or couple unbonused (no damage, no siege cycle) XL guns (mini-dreads) (maybe only short range guns with tracking bonus for very short range shooting since their speed would kill the hits otherwise)
Ships that are only good against cap ships while being useless against smaller ships except with a few drones to defend themselves and mobile enough to respond at a moment's notice for all those players afraid of lowsec becoming the next nullsec blue donut.
Everyone is crying foul this, jump that after weapon is discharge, nerf this, whine whine whine....just give the players more content to counter newer content (ok, changed old content) in the form of smaller ships with bigger guns since not all players want to train larger ships. XL weapons are near useless against smaller ships, why not just mount them on smaller platforms like the tier 3 assaul battlecruiser or the massive amount of weapons on the destroyers (glass cannons, personally think destroyers should of been 5 guns max with minimum frig tank buffer and slow align..enough to get in and out but not survive a long engagement) |
Lord TGR
Bat Country Goonswarm Federation
97
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Posted - 2014.10.20 22:21:46 -
[93] - Quote
Arsine Mayhem wrote:Grath Telkin wrote:
Nothing, because you wouldn't build supers in lowsec. There is literally zero defense for your tower except for you and your tower, and I can pretty much promise you that every time you threw a CSAA up somebody NOT in Never Surrender would come along and curb stomp the living **** out of it.
There is no 'well maybe I could' involved in it, the builds would all always die in the womb.
Yea, low sec doesn't have treaty's with everyone else. We prefer to play the game instead of butsmootch. Lowsec also, interestingly, doesn't have a sov system which basically dictates that you either agree to not attack eachother, or you get enough B-Rs to make you (or the other guy vOv) utterly incapable of mounting a defense for years, even if tons of people went into production overdrive. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1868
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Posted - 2014.10.22 03:24:47 -
[94] - Quote
I think doomsday devices should not be allowed in lowsec, but they should be allowed against subcaps and cost an expensive fuel to fire, making them less valuable against subcaps. They should also have an explosion radius so that subcaps have a chance of surviving the hit.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Caviar Liberta
Moira. Villore Accords
726
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Posted - 2014.10.23 02:14:50 -
[95] - Quote
CCP Fozzie wrote:Noah Swan wrote:Will this lead to bombs and bubbles also becoming useable in low-sec in the long run? Nope.
The best and simplest answer we could ever hope to have right there. |
Tappits
North Eastern Swat Pandemic Legion
61
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Posted - 2014.10.23 08:05:23 -
[96] - Quote
Reaver Glitterstim wrote:I think doomsday devices should not be allowed in lowsec, but they should be allowed against subcaps and cost an expensive fuel to fire, making them less valuable against subcaps. They should also have an explosion radius so that subcaps have a chance of surviving the hit.
You have no idea what your on about. One of the main resigns the ability to DD's sub-caps was removed in the first place was because you jump in a few titans into a sub-cap fight. DD the command ships DD the FC's and win the fight. Yes lets go back to that.. if your doing changes like that can you make titan guns work vs well... anything is better than we have now with the guns. |
Lucrii Dei
Vector Galactic The Big Dirty
85
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Posted - 2014.10.26 05:51:23 -
[97] - Quote
EVE is full of classy people. Alluding abortion with half-built ship destruction.
On topic; will this make people use them for things other than bridging in lowsec or will they remain sat inside towers because bringing one on field in lowsec is a really bad idea in itself?
Gÿå The Explorer I
Gÿå The Explorer II (Coming Soon!)
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Rowells
Unknown Soldiers Fidelas Constans
1557
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Posted - 2014.10.26 09:01:29 -
[98] - Quote
the T1 inertia stab makes this |
Bad Messenger
Nasranite Watch
822
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Posted - 2014.10.29 12:52:54 -
[99] - Quote
CCP Fozzie wrote:Hey everyone. As we mentioned in our recent dev blog, we are looking at enabling titan doomsday device operation in lowsec space. The restriction against lowsec use of doomsdays is a relic of the days when the doomsday was an AoE weapon like bombs. We have been wanting to clear up this exception for quite a while, and with the changes to capital ship movement in Phoebe we have an excellent opportunity to clear this up. All existing restrictions around the doomsday decide will remain, including the fact that they can only be used against capitals. Let us know what you think!
sad that developers does not even know history of DD usage in lowsec. |
Jur Tissant
The TERRA Guardians of Serenity
277
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Posted - 2014.11.06 20:21:10 -
[100] - Quote
Doomsday podding would be something fun.
But I'd like to think that low-sec still belongs to subcap fleets and small corps, bringing DDs could step up the game a lot for small corps with only a small capital presence. |
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Kalihira
Ultramar Independent Contracting
24
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Posted - 2014.11.09 20:34:26 -
[101] - Quote
Jur Tissant wrote:Doomsday podding would be something fun.
But I'd like to think that low-sec still belongs to subcap fleets and small corps, bringing DDs could step up the game a lot for small corps with only a small capital presence.
If only that was true.... |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
168
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Posted - 2014.11.10 04:35:37 -
[102] - Quote
And here comes the gift for lowsec too. I bet a lot of guys wil have fun getting DD'ed and blobbed in their own yard. |
Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.11.10 08:31:58 -
[103] - Quote
Since we crushed mobility in EVE can we at least get grid clearing back with AOE DD modules through bridge portals? I mean you are going backwards in everything these days we might as well make it fun again. I would even let you make up something stupid as to why it would cause fatigue as well.
"less restrictions more freedoms" Balance through expansion and new stuff not rehashing the old.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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RavenTesio
Liandri Corporation Liandri Covenant
139
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Posted - 2014.11.18 04:46:25 -
[104] - Quote
I have to say I don't think this was really well thought through, hell I don't even understand what it is you hope that this change will even accomplish... in-fact I have to say this in the History of Smart Ideas is right up there with a Chocolate Fireguard.
Still you want to actually go through with this, then actually think this through properly; rather than the usual half-arse "Oh wouldn't it be cool if..." that generally seems to occur from within CCP. I mean quite frankly, I think Carriers and Super Carriers should have their ability to use Drones removed (Fighters and Fighter-Bombers ONLY) ... on top of that Systems should scale the Jump Fatigue with volume of ships jumping in; the more ships the more fatigue, they want to come for a fight let them; but past a certain point it should be a one way trip. They either win or wake up in a clone bay.
Expand on one of the ship lines to include a 'Sub-System Super-Capital / Structure Bomber' where they can take down Supers / Structures like you would in Homeworld, meaning the use of Supers becomes a seriously risky affair; not from Null-Sec groups but from the Residents.
You want to bring WMDs to our doorstep, then give us the means to fight them Guerrilla-style. Forcing the Null-Sec groups to fight on our terms, not theirs... Seriously CCP get it through your heads, WE DON'T WANT TO LIVE IN NULL-SEC ... so stop bloody trying to change Low-Sec to be Null-Sec Lite.
And hell if you actually put some time and effort into improving Null-Sec itself, the core mechanics that frankly encourage blob warfare and boring as hell structure grinding; then you might find people will want to actually be involved there a bit more rather than this stupid kick of trying to encourage players there through changing areas of the game we DO like. Don't get me wrong there are things that would be good to see changed with Low-Sec, but something like this... not even remotely close to one of them. |
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