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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Irya Boone
Never Surrender.
387
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Posted - 2014.10.10 20:36:00 -
[121] - Quote
Damn CCP !! what happened to you , you became something out of control , something so good , so awesome and the day you will :
-allow skill injection just after its prereqs
-NO more OFF GRID boost
-Logi and boost on Killmails
I'll be your B... for ever !!!
and please don't forget to open the door ^^ CCP it's time to remove Off Grid Boost and to Put Them on Killmail TOO, same for Logi....Open that damn door !! |
Sizeof Void
Ninja Suicide Squadron
497
|
Posted - 2014.10.10 20:36:00 -
[122] - Quote
CCP Seagull wrote:Nebulas become brighter to create a better light environment in the game. Please make sure to ask the UI team to extensively test, when the art team makes these sorts of changes.
Making background items brighter tends to wash out semi-transparent parts of the UI - for exxample, the capacitor level. |
Primary This Rifter
4S Corporation Goonswarm Federation
77
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Posted - 2014.10.10 20:40:00 -
[123] - Quote
loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes. Alt of [redacted on advice from a reputable internet spaceships lawyer] |
Manic Velocity
Scout's Regiment
61
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Posted - 2014.10.10 20:42:00 -
[124] - Quote
My body is so very ready... |
Irya Boone
Never Surrender.
388
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Posted - 2014.10.10 20:54:00 -
[125] - Quote
Now we have to help ccp by driving more and more people in da game CCP it's time to remove Off Grid Boost and to Put Them on Killmail TOO, same for Logi....Open that damn door !! |
Janeway84
Its a good day to die ORPHANS OF EVE
107
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Posted - 2014.10.10 20:55:00 -
[126] - Quote
Omg awesome updates coming loving the skill que thing but nice with updates to expeditions and spreading some 0.0 data/relics around to low class wh's Will the Yule lads bring us deadspace sleeper modules for christmas next ? |
Sizeof Void
Ninja Suicide Squadron
497
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Posted - 2014.10.10 21:04:00 -
[127] - Quote
Chainsaw Plankton wrote:Harvey James wrote:some good stuff ... no ship balancing??? module tiercide??? after the first round of module Teiricide I'm not sure I want to see more quite yet. I would tend to agree - the results from the first round of module tiericide were disappointing.
There is still no reason to buy or use T1 versions of most of the rebalanced modules, which means that there still is no reason to build them. With regards to stats, the T1 versions are still inferior, leaving skill reqs and price as the only possible reasons for players to use them - and the skill reqs for metas and T2 modules aren't high enough to be much of a barrier against their use. Nor are price differences, esp. on very cheap modules like cargo scanners.
And, in most cases, consolidating the frequently-dropped metas generally resulted in an even larger number of the new, single meta being available, resulting in market saturation, with the price dropping quickly after initial speculation back down to the reprocessing value - which is cheaper than the build cost of the T1 version. The primary exception to the rule is the MAPC, but this is only because the meta MAPCs have always had a low NPC drop rate, which keeps the price of the metas above the T1 version build cost. The only markets where meta prices on saturated items are still high are due to deliberate market manipulation by sellers.
Module tiericide needs to include changes to the T1 module BPOs, as well as to the reprocessing values and drop rates of the metas. It would also probably be better if T1 modules had at least one stat advantage over the metas and T2 versions, even a minor one.
I hope that no announcement of further module tiericide for Phoebe means that CCP has indeed decided to spend more time on figuring out how to do it properly, rather than attempt to rush it along. Esp. with the 6 week cycle, it makes more sense to take the extra time to do it right the first time around. |
Amber Lana
Solar Vista.
30
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Posted - 2014.10.10 21:09:00 -
[128] - Quote
Quote:Multiple Market Sell Order Creation
Quote:Unlimited skill queue
BEST. EXPANSION. EVER. "And it rained tears for fourty days and fourty nights." |
Regnag Leppod
Science and Trade Institute Caldari State
60
|
Posted - 2014.10.10 21:24:00 -
[129] - Quote
Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes.
Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. |
CPuiu
Tilica Nation
5
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Posted - 2014.10.10 21:27:00 -
[130] - Quote
CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. Thank you! I've always felt bad when i had to ignore relic and data sites in wormholes when searching for a null sec entrance. |
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Christopher Multsanti
xtremely Demented kids Inver Brass
8
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Posted - 2014.10.10 21:31:00 -
[131] - Quote
CCP Seagull! You're the best. You seem like the driving force behind the regular content updates and the improvements for content that hasn't been updated in years.
I love:
*Skill que changes *Travel Changes *Assortment of other good stuff that I can't remember.
Please could you keep working on updating and upgrading missions.
Maybe something like:
*Timed/speed missions for level 4s. Second and third gate would lock after certain time has passed Doesn't have to be frigate missions. Could be timed missions for Battleships. *Update the mission interface, maybe do an industry type job on it.
Can't think of anything else but I am sure you have some better ideas.
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Andraea Sarstae
Circle of Steel Inc. Care Factor
11
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Posted - 2014.10.10 21:32:00 -
[132] - Quote
I'd actually like much less bright nebulae!
Make this an option, please. |
CPuiu
Tilica Nation
5
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Posted - 2014.10.10 21:34:00 -
[133] - Quote
This is one of those updates that will actually bring butthurt veterans back in. |
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CCP Manifest
C C P C C P Alliance
1123
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Posted - 2014.10.10 21:37:00 -
[134] - Quote
Irya Boone wrote:Now we have to help ccp by driving more and more people in da game
I could get behind this :)
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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Johan Civire
The Lyran Empire
864
|
Posted - 2014.10.10 21:49:00 -
[135] - Quote
Wow speechless. Great update keep it up CCP. |
Primary This Rifter
4S Corporation Goonswarm Federation
77
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Posted - 2014.10.10 22:03:00 -
[136] - Quote
Regnag Leppod wrote:Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes. Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. It's a bit closer than on the horizon. Apparently cloaked ships on Sisi are now decloaking each other. Alt of [redacted on advice from a reputable internet spaceships lawyer] |
Scarlet Bear
Alliance Mining Operations Command Space Warriors
2
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Posted - 2014.10.10 22:05:00 -
[137] - Quote
CCP Manifest wrote:Irya Boone wrote:Now we have to help ccp by driving more and more people in da game I could get behind this :)
if you set say a 500 day queue and unsub will that queue keep going till you resub
as you could sub 1 month game time leave the queue on for 500 days and resub 6 months later
or will it just stop as you run out of sub |
Max Kolonko
High Voltage Industries Ash Alliance
459
|
Posted - 2014.10.10 22:08:00 -
[138] - Quote
So c1-3 gets more sites... but does it mean there will actually be more of them, or just that they will spawn at random from larger list of possibilities and total number available at all time will to run remain the same? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
M1k3y Koontz
Thorn Project Surely You're Joking
609
|
Posted - 2014.10.10 22:08:00 -
[139] - Quote
Unlimited skill queue?! Multisell?!?! This is going to be a great expansion!
Exploration changes have me torn. I love exploration so changes are great, but now the sites will be flooded by people looking for some easy money (again). Better go get an Astero. How much herp could a herp derp derp if a herp derp could herp derp. |
Regnag Leppod
Science and Trade Institute Caldari State
60
|
Posted - 2014.10.10 22:13:00 -
[140] - Quote
Primary This Rifter wrote:Regnag Leppod wrote:Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes. Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. It's a bit closer than on the horizon. Apparently cloaked ships on Sisi are now decloaking each other.
Nah, i was thinking more the whole "cloaking uses fuel" sort of deal that people against AFK Cloaking have been going on about for a long time now. |
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Ranamar
Valkyries of Night Of Sound Mind
77
|
Posted - 2014.10.10 22:20:00 -
[141] - Quote
So, are we going to get POS mod changes like were referred to in the long-distance travel blog? I need to redo my towers sometime for other reasons, and I want to make a plan on how I'm going to go about doing that. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1569
|
Posted - 2014.10.10 22:38:00 -
[142] - Quote
Are the invention changes going in as explained in the dev blog? There were a bit of suggestions to change a few things there that we never heard back on. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Gevlin
killer taxi company
247
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Posted - 2014.10.10 22:39:00 -
[143] - Quote
One of the reasons I have unsubcribed my accounts was the inability to gain access to the internet regularly. With the unlimited skill que now I that is one less reason preventing me sending CCP my money Some day I will have the internet and be able to play again. |
Ormarr Kai
Doughboys
15
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Posted - 2014.10.10 23:13:00 -
[144] - Quote
Looks great CCP +1 love the new additions and changes |
JetCord
Abyssal Heavy Industries
49
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Posted - 2014.10.10 23:32:00 -
[145] - Quote
you got me at the unlimited skill queue part.
was thinking it might be a troll or April Fool comes early.
+1 for unlimited queue
not so enthusiastic regarding the jump changes - would been happy if the range is not changed but keeping the fatigue
CCP forgot ONE important thing - TIME
the amount of time your players has when playing . i said this on the indy changes on TE/invention/manufacturing time
i see this as a nerf to our playtime. most of us want to get as much as stuff done on our limited playtime.
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Estella Osoka
Perkone Caldari State
486
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Posted - 2014.10.10 23:33:00 -
[146] - Quote
With unlimited skill queues, could we possibly see in the near future the option to train a skill to 5 instead of having to inject several times? |
Medalyn Isis
Rosewood Productions Stain Confederation
414
|
Posted - 2014.10.10 23:42:00 -
[147] - Quote
Ah, very nice. Some surprises in there too. If you can keep up to this standard every 6 weeks, then I'm sure you'd make a lot of eve players very happy. I would have liked you to go further with the jump range changes, but i'll settle with limiting capital movement for now.
BTW, any ETA on the recon/covert/blacktops/T3 rebalance. A lot of people are eagerly awaiting those changes. |
Medalyn Isis
Rosewood Productions Stain Confederation
414
|
Posted - 2014.10.10 23:44:00 -
[148] - Quote
Sizeof Void wrote:Chainsaw Plankton wrote:Harvey James wrote:some good stuff ... no ship balancing??? module tiercide??? after the first round of module Teiricide I'm not sure I want to see more quite yet. I would tend to agree - the results from the first round of module tiericide were disappointing. Indeed. I was very much looking forward to it, and now I'd rather see module tiericide on the back burner now after the first dev blog.
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Charlie Nonoke
Blue Republic RvB - BLUE Republic
23
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Posted - 2014.10.11 00:23:00 -
[149] - Quote
Instead of unlimited skill queue, why not make it so you get to queue skills for as much time you paid for.
This way people still have commitments to the game and not just set it and forget it.
It also means people who paid up front for a year gets the better reward of queuing for a year, than the person who paid for a month, and he only gets to queue 2 Cruiser V's. |
Drayzon
GalOre Industries HELM Alliance
4
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Posted - 2014.10.11 00:24:00 -
[150] - Quote
So many changes... How about Micro PLEX? Sometimes the new players want or need a few extra days till payday. Having a few Micro PLEX to sell them would be cool. May even take some of the pressure off full PLEX. Day PLEX, Week PLEX, Month PLEX, and other multi-PLEX. Just a thought. |
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